pouillematthieu@gmail.com
38 views3 days ago
Commander
Size: 100Salt sum: 32.35
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"1- Cast codie\n2- Cast any <3 CMC instant or sorcery, cascade into "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" , dump things on the board.\n3- Cast a 4+ CMC instant or sorcery, cascade into recursion (put hypergenesis back in the deck), repeat from step 2.\n\nHighly focuses on ETB removal and draw effects to continue the feeding the combo.\nI estimate it as 3-Optimized because of the strength it shows in tables with power around 3 or 4. It can fail, but overall with end up putting so much value on the board it will be hard to manage by the opponents.\n\nNotes:\n"},{"insert":{"card-link":"Mirage Phalanx"}},{"insert":" and "},{"insert":{"card-link":"Duke Ulder Ravengard"}},{"insert":" are disgusting in this deck: since most of the other creatures have ETB or on attack effect, you can do some horrible things to your opponents like creating copies of "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":", "},{"insert":{"card-link":"Dusk Mangler"}},{"insert":" or "},{"insert":{"card-link":"Malboro"}},{"insert":". \n"},{"insert":{"card-link":"Malevolent Chandelier"}},{"insert":" allows you to skip the recursion step entirely, and unlocks one "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" per turn.\n\nThis deck can backfire if an opponents dumps more value than you on the board. But even then, playing only with friends knowing the deck, I still end up being crushing them. \n\nWhat to keep in the opening hand: \nA hand allowing you to cast Codie and triggering it's effect the very next turn, with an instant or sorcery with a CMC < 4, and some big value creatures (preferably at least one draw effect). \n \n"}]}
Commander
Codie, Vociferous Codex
You can't cast permanent spells.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Legendary Creature Artifact - Construct Book

Commander
(CTRL to add secondary)
Copy
Duke Ulder Ravengard
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature - Human Soldier Noble

Mirage Phalanx
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Creature - Human Soldier

Copy
(CTRL to add secondary)
Draw
All-Seeing Arbiter
Flying
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Creature - Avatar

Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature - Dinosaur Hippo

Overlord of the Floodpits
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Dream Eater
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Nightmare Sphinx

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Malboro
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Horror Plant

The Kami War
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"1- Cast codie\n2- Cast any <3 CMC instant or sorcery, cascade into "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" , dump things on the board.\n3- Cast a 4+ CMC instant or sorcery, cascade into recursion (put hypergenesis back in the deck), repeat from step 2.\n\nHighly focuses on ETB removal and draw effects to continue the feeding the combo.\nI estimate it as 3-Optimized because of the strength it shows in tables with power around 3 or 4. It can fail, but overall with end up putting so much value on the board it will be hard to manage by the opponents.\n\nNotes:\n"},{"insert":{"card-link":"Mirage Phalanx"}},{"insert":" and "},{"insert":{"card-link":"Duke Ulder Ravengard"}},{"insert":" are disgusting in this deck: since most of the other creatures have ETB or on attack effect, you can do some horrible things to your opponents like creating copies of "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":", "},{"insert":{"card-link":"Dusk Mangler"}},{"insert":" or "},{"insert":{"card-link":"Malboro"}},{"insert":". \n"},{"insert":{"card-link":"Malevolent Chandelier"}},{"insert":" allows you to skip the recursion step entirely, and unlocks one "},{"insert":{"card-link":"Hypergenesis"}},{"insert":" per turn.\n\nThis deck can backfire if an opponents dumps more value than you on the board. But even then, playing only with friends knowing the deck, I still end up being crushing them. \n\nWhat to keep in the opening hand: \nA hand allowing you to cast Codie and triggering it's effect the very next turn, with an instant or sorcery with a CMC < 4, and some big value creatures (preferably at least one draw effect). \n \n"}]}














































































