pouillematthieu@gmail.com
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Commander
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{"ops":[{"insert":"Welcome to my Shelly deck.\n\nNothing much to say, this is kind of a classical "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":" deck ^^\n\nPurpose: \nForce the opponents to draw more cards, punish them for it. Gain some value on your side at the same time.\n\nHowever, only focusing on "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":" to win is clunky (there is always a way to remove her from the board sadly). \nSome other ways to win: \n"},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" + "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" combo: cast with your life points, dig to find the missing pieces of the combo, repeat until you get enough life back to oneshot everyone.\nLifegain trigger ("},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":", "},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":") + Lifeloss trigger ("},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":" , "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":") : Gain life to inflict damage to the opponents. This triggers the life loss which in turns give you life back, and repeat the process until death do you part.\nOne shot one player: "},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":" - read the card explains the card haha - make them draw so much they will loose the equivalent of their deck in life, on top of already loosing half their life. \nThe devotion kill: "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" with enough devotion and "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" can be deadly!\n\nNote:\nI don't see this one on a lot of decks, but I particulary like "},{"insert":{"card-link":"Infernal Sovereign"}},{"insert":" a lot! Yes it prevents you from drawing at the beginning of your turn, but when you play a card, you put a new one in your hand. Pretty neat IMO ^^\n\nWhat do you need in you starting hand: \nLands, a piece of ramp, a protection for Shelly, some draw synergy \n\n\n"}]}
Burn
Burn
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Discard
Discard
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Drain
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Drain
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Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Draw
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Land
Land
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Lifegain
Lifegain
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Ramp
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Removal
Removal
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Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
(CTRL to add secondary)
Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Welcome to my Shelly deck.\n\nNothing much to say, this is kind of a classical "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":" deck ^^\n\nPurpose: \nForce the opponents to draw more cards, punish them for it. Gain some value on your side at the same time.\n\nHowever, only focusing on "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":" to win is clunky (there is always a way to remove her from the board sadly). \nSome other ways to win: \n"},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" + "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" combo: cast with your life points, dig to find the missing pieces of the combo, repeat until you get enough life back to oneshot everyone.\nLifegain trigger ("},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":", "},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":") + Lifeloss trigger ("},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":" , "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":") : Gain life to inflict damage to the opponents. This triggers the life loss which in turns give you life back, and repeat the process until death do you part.\nOne shot one player: "},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":" - read the card explains the card haha - make them draw so much they will loose the equivalent of their deck in life, on top of already loosing half their life. \nThe devotion kill: "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" with enough devotion and "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" can be deadly!\n\nNote:\nI don't see this one on a lot of decks, but I particulary like "},{"insert":{"card-link":"Infernal Sovereign"}},{"insert":" a lot! Yes it prevents you from drawing at the beginning of your turn, but when you play a card, you put a new one in your hand. Pretty neat IMO ^^\n\nWhat do you need in you starting hand: \nLands, a piece of ramp, a protection for Shelly, some draw synergy \n\n\n"}]}














































































