Ferret4209
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Commander
Size: 100Salt sum: 18.79
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Commander
Squee, Dubious Monarch
Haste
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Legendary Creature - Goblin Noble

Commander
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Burn
Burn
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Creature
Creature
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Draw
Burning Curiosity
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Sorcery

Draw
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Evasion
Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Pump
Pump
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Ramp
Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Ramp
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Removal
Stingscourger
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Goblin Warrior

Removal
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Tokens
Tokens
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is my take on a \"baggy deck, \" a challenge introduced to me by a friend in my pod. \nHere are the rules: \nFind a mono-colored commander. Ideally, it's a commander with a mono-color, two-color, and three-color printing (i.e. Urza), or a commander with a clear theme that can add colors as you level up your deck. This challenge works in up to three tiers, but I'll be ending after tier two because I want my final commander to be Grub, Storied Matriarch // Grub, Notorious Auntie."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Build a commander deck using only commons (with the exception of your commander). A non-common printing of a card is fine as long as it exists at common rarity."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get a bag for your deck. No deck box (I like them so I'll probably allow myself to earn one after maxing out tier 2) and no sleeves are allowed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play games to earn points. This is how you level up your deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For each game, you can earn a maximum of three points."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Each time you kill a player, you earn a point. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If you win the entire game, you always earn three points total (even if you killed another player)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nNow comes the exciting part. Each point earns you 1 level (and eventually tiers) that you can use to upgrade your deck. Tiers work as follows:\nTier 1: Mono-Color"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Level 10 - You can now include any number of uncommon cards in your deck.\nLevel 20 - You can now include any number of rare cards in your deck.\nLevel 30 - You can now include any number of mythic rare cards in your deck.\n\nAt Level 40, you unlock Tier 2, which allows you to add another color to your deck. At this point, however, your deck resets to commons only.\nTier 2: Two-Color"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Level 50 - Uncommons\nLevel 60 - Rares\nLevel 70 - Mythic rares\n\nAt Level 80, you unlock Tier 3, which again allows you to add another color and resets to commons only. At this point, you are now allowed to use sleeves on your deck. I will also allow myself to unlock a deck box at this point, though technically that's against the rules of the challenge.\nTier 3: Three-Color"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Level 90 - Uncommons\nLevel 100 - Rares\nLevel 110 - Mythic rares\n\nHopefully this inspires y'all to have some fun ideas!\n"}]}





































































