Bristly-Grist
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Commander
Size: 100Salt sum: 34.65
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{"ops":[{"insert":"Plays at bracket 2 and low 3\n\n\nTypical Aristocrats, but you can use your Commander to sac weak creatures and Copy your best payoffs. As an example: put a counter on pitiless plunderer, copy with volrath, sac reassembling sceleton to outlets and have something like blood artist or zulaport on the battlefield = Infinite damge, infinite Life = win. (because you recast reassembling skeleton with the two treasures from pitiless plunderer) Fun is guaranteed, because you can also make Volrath o creatures your opponents control. Keep in mind that Volraths ability is at instant speed and can also bee used on your opponents turns. This enables funny synergies like with tendershoot dryd where youn can make even more tokens, then become a sac outlet in the same turn due to the abilityy and get double the stuff if you want to. You can also use volrath to sac smaller creatures or legendarys due too his counter ability and the legend rule. If your best sac outlet dies due too an opponents spell, respond by stacking volraths trigger on top and preserve the ability of the creature until the beginning of your next turn. Upgrade with more exspensive Stuff (Grvepackt, Dictate of erebos, etc) and with more Ramp. Take weaker cards like Vindictive Vampire out. A tpken strategyaround this deck would also be valid, but ehh. Disallow ist btw. here to stop our opponents from exiling our graveyard.\n\nusually wins around + - turn 8\n\nNames of The Categories are German. \nOberste Heeresleitung = Commander\nGeneral Staab = Aristocrats and Payoffs\nOffiziere = Sacoutlets and Sac synergies\nGut ausgebildete Soldaten = Fodder and Tokens\nMunition = Removel \nNachschub und Reservisten = Regain and Gain of Ressources\nNiemands land (Nomandsland) = Lands\nLand Gewinn = Ramp\n\n\nI`m not a pro deckbuilder\n"}]}
Oberste Heeresleitung
Volrath, the Shapestealer
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.
: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
Legendary Creature - Shapeshifter Phyrexian

Oberste Heeresleitung
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Der Generalstaab
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Der Generalstaab
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Die Offiziere
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Die Offiziere
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Gut ausgebildete Soldaten
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Gut ausgebildete Soldaten
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Landgewinn
Kheru Goldkeeper
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Renew — , Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Renew — , Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Creature - Dragon

Landgewinn
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Munition
Szat's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Instant

Munition
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Nachschub & Reservisten
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit

Nachschub & Reservisten
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Niemands Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Niemands Land
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Maybeboard
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Plays at bracket 2 and low 3\n\n\nTypical Aristocrats, but you can use your Commander to sac weak creatures and Copy your best payoffs. As an example: put a counter on pitiless plunderer, copy with volrath, sac reassembling sceleton to outlets and have something like blood artist or zulaport on the battlefield = Infinite damge, infinite Life = win. (because you recast reassembling skeleton with the two treasures from pitiless plunderer) Fun is guaranteed, because you can also make Volrath o creatures your opponents control. Keep in mind that Volraths ability is at instant speed and can also bee used on your opponents turns. This enables funny synergies like with tendershoot dryd where youn can make even more tokens, then become a sac outlet in the same turn due to the abilityy and get double the stuff if you want to. You can also use volrath to sac smaller creatures or legendarys due too his counter ability and the legend rule. If your best sac outlet dies due too an opponents spell, respond by stacking volraths trigger on top and preserve the ability of the creature until the beginning of your next turn. Upgrade with more exspensive Stuff (Grvepackt, Dictate of erebos, etc) and with more Ramp. Take weaker cards like Vindictive Vampire out. A tpken strategyaround this deck would also be valid, but ehh. Disallow ist btw. here to stop our opponents from exiling our graveyard.\n\nusually wins around + - turn 8\n\nNames of The Categories are German. \nOberste Heeresleitung = Commander\nGeneral Staab = Aristocrats and Payoffs\nOffiziere = Sacoutlets and Sac synergies\nGut ausgebildete Soldaten = Fodder and Tokens\nMunition = Removel \nNachschub und Reservisten = Regain and Gain of Ressources\nNiemands land (Nomandsland) = Lands\nLand Gewinn = Ramp\n\n\nI`m not a pro deckbuilder\n"}]}




















































































