337 views37 hrs ago
Commander
Size: 100Salt sum: 30.72
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Festivus

337 views37 hrs ago
Commander
Size: 100Salt sum: 30.72

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{"ops":[{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\nThis deck's primary game plan is to burn opponents out using Impact Tremor-like effects triggered from multiplying tokens entering at instant speed. With a wide board, you can also win through combat damage or through [Halo Fountain]. This deck is bracket 3, and can typically win on turns 6-8 without interaction.\n\nUpdated with The Hobbit release.\n\n"},{"attributes":{"bold":true},"insert":"Mulligan"},{"insert":"\nThree lands, to cast Baylen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1-2 token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game"},{"insert":"\nYour early game typically consists of using ramp to get an early token generator out on the field, such as [Adeline, Resplendent Cathar] or [Jacked Rabbit]. Aim to do as little damage as possible at this point to avoid drawing unnecessary aggro from other players. Mulliganing for two token generators allows you to continue producing tokens even if one gets taken out. You want to generate at least six tokens during the early game.\n\n"},{"attributes":{"bold":true},"insert":"Mid game"},{"insert":"\nOnce tokens are being consistently produced, cast Baylen and any of the Impact Tremor-like cards, such as [Agate Instigator] or [Molten Gatekeeper]. From here on, always leave up at least six tokens — these can be tapped for mana to cast any protection spell in the deck to avoid board wipes. If you're tapped out, using the tokens for mana will typically catch an opponent off guard. If your board is unaffected by your next turn, you can tap those six tokens on the previous player's end step to draw two cards.\n\n"},{"attributes":{"bold":true},"insert":"Late game"},{"insert":"\nLook for more burn and token multipliers, such as [Will of the Mardu] or [March of the Multitudes], to multiply tokens entering at instant speed and burn your opponents out. This deck can easily do 20-40 damage to all other players per turn.\n\n"},{"attributes":{"bold":true},"insert":"Tips"},{"insert":"\nKeep in mind, tokens that enter can then be used to immediately cast more token spells thanks to Baylen's activated ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens can be declared as blockers, then tapped for mana or draw before damage to maximize their value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Any upright tokens on the previous player's end step can be tapped for draw or to make more tokens, meaning those tokens will not have summoning sickness on your untap step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like [Preposterous Proportions] and [Jetmir, Nexus of Revels] can provide alternate win cons through combat damage if burn engines are removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Halo Fountain] can win on the spot with 16 upright tokens and Baylen on the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the mid-late game, keep a token generator in hand in case the board is wiped. Your opponents will think you're no longer the threat, but this deck can bounce back surprisingly quick."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck's game plan never uses Baylen's third ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Upgrades"},{"insert":"\nI intentionally built this deck to be relatively cheap, but you can make any of the following swaps for a very high Bracket 3 ( or arguably Bracket 4):\nPath to Exile > Aura Shards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rose Room Treasurer > Smothering Tithe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unbreakable Formation / Clever Concealment > Teferi's Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finneas, Ace Archer > Seedborn Muse"},{"attributes":{"list":"ordered"},"insert":"\n"}]}

Commander

Qty: 1 Price: $19.99
Baylen, the Haymaker
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
Legendary Creature - Warrior Rabbit
Baylen, the Haymaker (sld) 2377

Commander

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Draw

Qty: 6 Price: $51.44
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 285
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Rite of Harmony
Whenever a creature or enchantment you control enters this turn, draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Rite of Harmony (mid) 236
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Tempt with Bunnies
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Sorcery
Tempt with Bunnies (blc) 13

Draw

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Finisher

Qty: 8 Price: $39.73
Agate Instigator
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Rogue Lizard
Agate Instigator (blc) 21
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (plst) MOC-285
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat
Jetmir, Nexus of Revels (snc) 193
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem
Molten Gatekeeper (mh3) 128
Preposterous Proportions
Creatures you control get +10/+10 and gain vigilance until end of turn.
Sorcery
Preposterous Proportions (fdn) 472
Slash, Reptile Rampager
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent.
Whenever Slash attacks, create a 2/2 red Mutant creature token.
Legendary Creature - Mutant Berserker Turtle
Slash, Reptile Rampager (tmt) 208
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (mkm) 242
Witty Roastmaster
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Devil Citizen
Witty Roastmaster (snc) 131

Finisher

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Land

Qty: 35 Price: $53.87
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (msc) 270
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (soc) 410
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (fic) 437
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (soc) 417
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (msc) 580
Westvale Abbey
: Add
.
,
, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
,
, Sacrifice five creatures: Transform this land, then untap it.
Land
Westvale Abbey // Ormendahl, Profane Prince (inr) 287Westvale Abbey // Ormendahl, Profane Prince (inr) 287

Land

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Protection

Qty: 7 Price: $44.09
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (dsc) 169
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (soa) 4
The Eagles Are Coming!
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant
The Eagles Are Coming! (hob) 12
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Protection

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Ramp

Qty: 11 Price: $34.69
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Brigid, Clachan's Heart
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay
. If you do, transform Brigid.
Legendary Creature - Warrior Kithkin
Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 285Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 285
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 648
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (tdc) 255
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (fic) 306
Jaheira, Friend of the Forest
Tokens you control have "
: Add
."
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Elf Druid
Jaheira, Friend of the Forest (clb) 237
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Rose Room Treasurer
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay
. When you do, this creature deals X damage to any target.
Creature - Warrior Ogre
Rose Room Treasurer (blc) 201
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211

Ramp

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Removal

Qty: 5 Price: $12.05
Artifact Mutation
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Instant
Artifact Mutation (ncc) 326
Aura Mutation
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Instant
Aura Mutation (scd) 217
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

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Token Maker

Qty: 17 Price: $61.33
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Angelic Sell-Sword
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Creature - Angel Mercenary
Angelic Sell-Sword (otc) 10
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Legendary Creature Enchantment - Spider
Arasta of the Endless Web (thb) 352
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Cadira, Caller of the Small
Trample
Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
Legendary Creature - Orc Ranger
Cadira, Caller of the Small (clb) 269
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (blc) 97
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (znr) 292
Ghired, Mirror of the Wilds
Haste
Nontoken creatures you control have "
: Create a token that's a copy of target token you control that entered this turn."
Legendary Creature - Human Shaman
Ghired, Mirror of the Wilds (otj) 205
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (tdc) 118
Jacked Rabbit
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
Creature - Warrior Rabbit
Jacked Rabbit (blc) 9
Krenko, Tin Street Kingpin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature - Goblin
Krenko, Tin Street Kingpin (j25) 572
March of the Multitudes
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
Instant
March of the Multitudes (scd) 236
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (inr) 213
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (rix) 147
Warren Warleader
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Creature - Knight Rabbit
Warren Warleader (blb) 38
Wildfire Awakener
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."
Creature - Human Wizard
Wildfire Awakener (moc) 44
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant
Will of the Mardu (tdc) 57

Token Maker

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Token Payoff

Qty: 7 Price: $34.93
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 214
Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen
Boss's Chauffeur (blc) 137
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Dollmaker's Shop
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Dollmaker's Shop // Porcelain Gallery (dsk) 4
Finneas, Ace Archer
Reach, vigilance
Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Legendary Creature - Archer Rabbit
Finneas, Ace Archer (blb) 212
Gala Greeters
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on this creature.
• Create a tapped Treasure token.
• You gain 2 life.
Creature - Elf Druid
Gala Greeters (snc) 148

Token Payoff

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Token Replacer

Qty: 3 Price: $3.77
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Enchantment
Divine Visitation (msc) 131
Jinnie Fay, Jetmir's Second
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
Legendary Creature - Elf Druid
Jinnie Fay, Jetmir's Second (snc) 195
Mirrormind Crown
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip
Artifact - Equipment
Mirrormind Crown (ecl) 258

Token Replacer

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Deck Info

Deck stats

48 pips - 37 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
16 pips - 15 cards
17 mana - 15 cards
31 pips - 24 cards
23 mana - 23 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\nThis deck's primary game plan is to burn opponents out using Impact Tremor-like effects triggered from multiplying tokens entering at instant speed. With a wide board, you can also win through combat damage or through [Halo Fountain]. This deck is bracket 3, and can typically win on turns 6-8 without interaction.\n\nUpdated with The Hobbit release.\n\n"},{"attributes":{"bold":true},"insert":"Mulligan"},{"insert":"\nThree lands, to cast Baylen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1-2 token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game"},{"insert":"\nYour early game typically consists of using ramp to get an early token generator out on the field, such as [Adeline, Resplendent Cathar] or [Jacked Rabbit]. Aim to do as little damage as possible at this point to avoid drawing unnecessary aggro from other players. Mulliganing for two token generators allows you to continue producing tokens even if one gets taken out. You want to generate at least six tokens during the early game.\n\n"},{"attributes":{"bold":true},"insert":"Mid game"},{"insert":"\nOnce tokens are being consistently produced, cast Baylen and any of the Impact Tremor-like cards, such as [Agate Instigator] or [Molten Gatekeeper]. From here on, always leave up at least six tokens — these can be tapped for mana to cast any protection spell in the deck to avoid board wipes. If you're tapped out, using the tokens for mana will typically catch an opponent off guard. If your board is unaffected by your next turn, you can tap those six tokens on the previous player's end step to draw two cards.\n\n"},{"attributes":{"bold":true},"insert":"Late game"},{"insert":"\nLook for more burn and token multipliers, such as [Will of the Mardu] or [March of the Multitudes], to multiply tokens entering at instant speed and burn your opponents out. This deck can easily do 20-40 damage to all other players per turn.\n\n"},{"attributes":{"bold":true},"insert":"Tips"},{"insert":"\nKeep in mind, tokens that enter can then be used to immediately cast more token spells thanks to Baylen's activated ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens can be declared as blockers, then tapped for mana or draw before damage to maximize their value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Any upright tokens on the previous player's end step can be tapped for draw or to make more tokens, meaning those tokens will not have summoning sickness on your untap step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like [Preposterous Proportions] and [Jetmir, Nexus of Revels] can provide alternate win cons through combat damage if burn engines are removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Halo Fountain] can win on the spot with 16 upright tokens and Baylen on the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the mid-late game, keep a token generator in hand in case the board is wiped. Your opponents will think you're no longer the threat, but this deck can bounce back surprisingly quick."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck's game plan never uses Baylen's third ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Upgrades"},{"insert":"\nI intentionally built this deck to be relatively cheap, but you can make any of the following swaps for a very high Bracket 3 ( or arguably Bracket 4):\nPath to Exile > Aura Shards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rose Room Treasurer > Smothering Tithe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unbreakable Formation / Clever Concealment > Teferi's Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finneas, Ace Archer > Seedborn Muse"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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