Festivus
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\nThis deck's primary game plan is to burn opponents out using Impact Tremor-like effects triggered from multiplying tokens entering at instant speed. With a wide board, you can also win through combat damage or through [Halo Fountain]. This deck is bracket 3, and can typically win on turns 6-8 without interaction.\n\nUpdated with The Hobbit release.\n\n"},{"attributes":{"bold":true},"insert":"Mulligan"},{"insert":"\nThree lands, to cast Baylen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1-2 token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game"},{"insert":"\nYour early game typically consists of using ramp to get an early token generator out on the field, such as [Adeline, Resplendent Cathar] or [Jacked Rabbit]. Aim to do as little damage as possible at this point to avoid drawing unnecessary aggro from other players. Mulliganing for two token generators allows you to continue producing tokens even if one gets taken out. You want to generate at least six tokens during the early game.\n\n"},{"attributes":{"bold":true},"insert":"Mid game"},{"insert":"\nOnce tokens are being consistently produced, cast Baylen and any of the Impact Tremor-like cards, such as [Agate Instigator] or [Molten Gatekeeper]. From here on, always leave up at least six tokens — these can be tapped for mana to cast any protection spell in the deck to avoid board wipes. If you're tapped out, using the tokens for mana will typically catch an opponent off guard. If your board is unaffected by your next turn, you can tap those six tokens on the previous player's end step to draw two cards.\n\n"},{"attributes":{"bold":true},"insert":"Late game"},{"insert":"\nLook for more burn and token multipliers, such as [Will of the Mardu] or [March of the Multitudes], to multiply tokens entering at instant speed and burn your opponents out. This deck can easily do 20-40 damage to all other players per turn.\n\n"},{"attributes":{"bold":true},"insert":"Tips"},{"insert":"\nKeep in mind, tokens that enter can then be used to immediately cast more token spells thanks to Baylen's activated ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens can be declared as blockers, then tapped for mana or draw before damage to maximize their value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Any upright tokens on the previous player's end step can be tapped for draw or to make more tokens, meaning those tokens will not have summoning sickness on your untap step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like [Preposterous Proportions] and [Jetmir, Nexus of Revels] can provide alternate win cons through combat damage if burn engines are removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Halo Fountain] can win on the spot with 16 upright tokens and Baylen on the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the mid-late game, keep a token generator in hand in case the board is wiped. Your opponents will think you're no longer the threat, but this deck can bounce back surprisingly quick."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck's game plan never uses Baylen's third ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Upgrades"},{"insert":"\nI intentionally built this deck to be relatively cheap, but you can make any of the following swaps for a very high Bracket 3 ( or arguably Bracket 4):\nPath to Exile > Aura Shards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rose Room Treasurer > Smothering Tithe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unbreakable Formation / Clever Concealment > Teferi's Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finneas, Ace Archer > Seedborn Muse"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Commander
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Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Draw
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Finisher
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat

Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Protection
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Ramp
Ramp
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Removal
Removal
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Token Maker
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Angelic Sell-Sword
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Creature - Angel Mercenary

Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Warren Warleader
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Creature - Knight Rabbit

Wildfire Awakener
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."
When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."
Creature - Human Wizard

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Token Maker
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Token Payoff
Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen

Dollmaker's Shop
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Token Payoff
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Token Replacer
Token Replacer
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\nThis deck's primary game plan is to burn opponents out using Impact Tremor-like effects triggered from multiplying tokens entering at instant speed. With a wide board, you can also win through combat damage or through [Halo Fountain]. This deck is bracket 3, and can typically win on turns 6-8 without interaction.\n\nUpdated with The Hobbit release.\n\n"},{"attributes":{"bold":true},"insert":"Mulligan"},{"insert":"\nThree lands, to cast Baylen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1-2 token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game"},{"insert":"\nYour early game typically consists of using ramp to get an early token generator out on the field, such as [Adeline, Resplendent Cathar] or [Jacked Rabbit]. Aim to do as little damage as possible at this point to avoid drawing unnecessary aggro from other players. Mulliganing for two token generators allows you to continue producing tokens even if one gets taken out. You want to generate at least six tokens during the early game.\n\n"},{"attributes":{"bold":true},"insert":"Mid game"},{"insert":"\nOnce tokens are being consistently produced, cast Baylen and any of the Impact Tremor-like cards, such as [Agate Instigator] or [Molten Gatekeeper]. From here on, always leave up at least six tokens — these can be tapped for mana to cast any protection spell in the deck to avoid board wipes. If you're tapped out, using the tokens for mana will typically catch an opponent off guard. If your board is unaffected by your next turn, you can tap those six tokens on the previous player's end step to draw two cards.\n\n"},{"attributes":{"bold":true},"insert":"Late game"},{"insert":"\nLook for more burn and token multipliers, such as [Will of the Mardu] or [March of the Multitudes], to multiply tokens entering at instant speed and burn your opponents out. This deck can easily do 20-40 damage to all other players per turn.\n\n"},{"attributes":{"bold":true},"insert":"Tips"},{"insert":"\nKeep in mind, tokens that enter can then be used to immediately cast more token spells thanks to Baylen's activated ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens can be declared as blockers, then tapped for mana or draw before damage to maximize their value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Any upright tokens on the previous player's end step can be tapped for draw or to make more tokens, meaning those tokens will not have summoning sickness on your untap step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like [Preposterous Proportions] and [Jetmir, Nexus of Revels] can provide alternate win cons through combat damage if burn engines are removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[Halo Fountain] can win on the spot with 16 upright tokens and Baylen on the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the mid-late game, keep a token generator in hand in case the board is wiped. Your opponents will think you're no longer the threat, but this deck can bounce back surprisingly quick."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck's game plan never uses Baylen's third ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Upgrades"},{"insert":"\nI intentionally built this deck to be relatively cheap, but you can make any of the following swaps for a very high Bracket 3 ( or arguably Bracket 4):\nPath to Exile > Aura Shards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rose Room Treasurer > Smothering Tithe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unbreakable Formation / Clever Concealment > Teferi's Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finneas, Ace Archer > Seedborn Muse"},{"attributes":{"list":"ordered"},"insert":"\n"}]}











































































