zelderhipert
358 views13 days ago
Commander
Size: 100Salt sum: 35.93
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{"ops":[{"insert":"This is a Dimir spellslinger deck built around making Hidetsugu and Kairi die on purpose, but only after stacking the top of the library with something expensive enough to make the death trigger hurt. H&K already give me the setup by drawing three and letting me rearrange the top cards, so the deck is mostly about turning that one trigger into a repeatable engine rather than treating the commander as something I need to protect at all costs.\n\nThe ideal sequence is simple: cast H&K, fix the top of the deck, sacrifice them, reveal a high mana-value instant or sorcery, deal a big chunk of damage and then cast that spell for free. Fake-death effects help bring H&K back and start the process again, but the deck is intentionally not packed with recursion, copy effects or redundant ways to guarantee the loop every time. Sometimes the chain stops, and that is part of the point.\n\nI deliberately avoid repeatable sacrifice outlets and other pieces that would make the engine too automatic. Sacrifice effects should mostly come from lands, instants or sorceries, and recursion should be present without becoming effortless. The idea is to keep the deck strong while making each sequence require some setup and risk. That gives the deck a higher ceiling without making it oppressive, and lets it sit more comfortably at weaker or more casual tables when the engine does not fully sustain itself.\n\nMost games are won through repeated H&K death triggers dealing large bursts of damage while the free spells keep generating value or breaking parity. Sometimes the commander does most of the killing; other times the spells being cast for free create enough advantage that the table simply cannot recover.\n"}]}
Commander
Hidetsugu and Kairi
Flying
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Legendary Creature - Demon Dragon Ogre

Commander
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Big spell
Hurkyl's Final Meditation
During turns other than yours, this spell costs more to cast.
Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Instant

Big spell
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Creature
Marvo, Deep Operative
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Legendary Creature - Rogue Octopus

Rassilon, the War President
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Legendary Creature - Noble Time Lord

Creature
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Fake death
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Vincent's Limit Break
Tiered (Choose one additional cost.)
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
Instant

Fake death
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Land
Land
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Ramp
Ramp
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Sac outlet
Sac outlet
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Sorcery
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
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Spell payoff
Lord of the Nazgûl
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Legendary Creature - Wraith Noble

Poppet Stitcher
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
Creature - Human Wizard


Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock

Spell payoff
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a Dimir spellslinger deck built around making Hidetsugu and Kairi die on purpose, but only after stacking the top of the library with something expensive enough to make the death trigger hurt. H&K already give me the setup by drawing three and letting me rearrange the top cards, so the deck is mostly about turning that one trigger into a repeatable engine rather than treating the commander as something I need to protect at all costs.\n\nThe ideal sequence is simple: cast H&K, fix the top of the deck, sacrifice them, reveal a high mana-value instant or sorcery, deal a big chunk of damage and then cast that spell for free. Fake-death effects help bring H&K back and start the process again, but the deck is intentionally not packed with recursion, copy effects or redundant ways to guarantee the loop every time. Sometimes the chain stops, and that is part of the point.\n\nI deliberately avoid repeatable sacrifice outlets and other pieces that would make the engine too automatic. Sacrifice effects should mostly come from lands, instants or sorceries, and recursion should be present without becoming effortless. The idea is to keep the deck strong while making each sequence require some setup and risk. That gives the deck a higher ceiling without making it oppressive, and lets it sit more comfortably at weaker or more casual tables when the engine does not fully sustain itself.\n\nMost games are won through repeated H&K death triggers dealing large bursts of damage while the free spells keep generating value or breaking parity. Sometimes the commander does most of the killing; other times the spells being cast for free create enough advantage that the table simply cannot recover.\n"}]}








































































