JazzyCariaso
318 views3 days ago
Commander
Size: 100Salt sum: 45.48
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{"ops":[{"insert":"What this deck is"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is my showcase deck. Every card in it was pulled from a pack by me, so it isn’t the most optimised Eddie Brock list and it was never meant to be. It’s the best of what i’ve opened, built into something that plays, and a lot of love has gone into it.\nThe plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The idea is simple. Ramp early, get something decent out, then land Venom and attack with him straight away. When he connects i draw cards and put something else down for free, and the shenanigans build up from there. The deck builds to one or two giant turns and takes over the game.\n"},{"attributes":{"bold":true},"insert":"Ramp at the start."},{"insert":" Sol Ring, Arcane Signet, the Jet and Emerald Medallions, Llanowar Elves, Badgermole Cub, Solemn Simulacrum, Cultivate and friends get me ahead on mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Land Venom and swing."},{"insert":" Get a decent board first, then drop Venom and attack immediately. Cards drawn and free permanents are what start the snowball."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Go big."},{"insert":" Ghalta (there are two), Bygone Colossus, Etali, Emrakul and Alpharael are the kind of things i’m hoping to put down for free or hard cast off all that mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recover if it goes wrong."},{"insert":" Bloodghast, Chainer, Avacyn, Carnage, Xu-Ifit and Rakdos Joins Up bring things back, and a healthy pile of removal deals with the rest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How it wins"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"One or two huge turns."},{"insert":" Ramp, Venom connects, free stuff hits the table, and the game is over before anyone can react."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Big creatures."},{"insert":" Ghalta gets very cheap once there’s a big board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment."},{"insert":" Embercleave and Sword of Feast and Famine turn any creature into a real threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infect."},{"insert":" Skithiryx, the Blight Dragon is a surprise finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos."},{"insert":" Ad Nauseam is in there because i pulled it and wanted to play it. [Add how it’s actually gone for you.]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key pieces"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and fast mana:"},{"insert":" Sol Ring, Arcane Signet, Ancient Tomb, Gemstone Caverns, Jet Medallion, Emerald Medallion, Llanowar Elves, Ruby, Daring Tracker, Cultivate, Solemn Simulacrum\n"},{"attributes":{"bold":true},"insert":"Recursion:"},{"insert":" Bloodghast, Chainer, Avacyn, Carnage, Xu-Ifit, Rakdos Joins Up, Titan’s Grave\n"},{"attributes":{"bold":true},"insert":"Removal and wipes:"},{"insert":" Toxic Deluge, Terror Tide, Witch-king of Angmar, Sheoldred, Withering Torment, The Last Agni Kai, One Ring to Rule Them All\n"},{"attributes":{"bold":true},"insert":"Sacrifice and tokens:"},{"insert":" Umbral Collar Zealot, The Skullspore Nexus, Avenger of the Fallen, Cauldron of Essence, Transmogrant Altar\n"},{"attributes":{"bold":true},"insert":"Protection:"},{"insert":" Deflecting Swat, Hexing Squelcher, Smuggler’s Surprise, Frenzied Baloth\nPlaying it"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep hands with a land or two plus some ramp. The deck does very little without mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp first, then get a decent creature or two out so Venom has company when he lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don’t rush Venom out. The point is for him to attack the turn he arrives and start the snowball, so protect him if i can."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Save Toxic Deluge for when i’m behind. The recursion makes it hurt less than it looks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"}]}
Burn
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Burn
(CTRL to add secondary)
Copy
Orthion, Hero of Lavabrink
, : Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Soldier

Copy
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Counters
Pawpatch Recruit
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Creature - Warrior Rabbit

Counters
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Creature
Creature
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Drain
Drain
(CTRL to add secondary)
Draw
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Draw
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Evasion
Evasion
(CTRL to add secondary)
Infect
Infect
(CTRL to add secondary)
Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
(CTRL to add secondary)
Protection
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Protection
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Pump
Pump
(CTRL to add secondary)
Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi

There and Back Again
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Enchantment - Saga

Ramp
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Recursion
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem
Legendary Creature - Villain Symbiote

Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Rakdos Joins Up
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Legendary Enchantment

Recursion
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Removal
One Ring to Rule Them All
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Enchantment - Saga

Savage Alliance
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.
Instant

Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian


The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Legendary Creature - Wraith Noble

Removal
(CTRL to add secondary)
Sorcery
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
(CTRL to add secondary)
Tokens
The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Tokens
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Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"What this deck is"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is my showcase deck. Every card in it was pulled from a pack by me, so it isn’t the most optimised Eddie Brock list and it was never meant to be. It’s the best of what i’ve opened, built into something that plays, and a lot of love has gone into it.\nThe plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The idea is simple. Ramp early, get something decent out, then land Venom and attack with him straight away. When he connects i draw cards and put something else down for free, and the shenanigans build up from there. The deck builds to one or two giant turns and takes over the game.\n"},{"attributes":{"bold":true},"insert":"Ramp at the start."},{"insert":" Sol Ring, Arcane Signet, the Jet and Emerald Medallions, Llanowar Elves, Badgermole Cub, Solemn Simulacrum, Cultivate and friends get me ahead on mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Land Venom and swing."},{"insert":" Get a decent board first, then drop Venom and attack immediately. Cards drawn and free permanents are what start the snowball."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Go big."},{"insert":" Ghalta (there are two), Bygone Colossus, Etali, Emrakul and Alpharael are the kind of things i’m hoping to put down for free or hard cast off all that mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recover if it goes wrong."},{"insert":" Bloodghast, Chainer, Avacyn, Carnage, Xu-Ifit and Rakdos Joins Up bring things back, and a healthy pile of removal deals with the rest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How it wins"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"One or two huge turns."},{"insert":" Ramp, Venom connects, free stuff hits the table, and the game is over before anyone can react."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Big creatures."},{"insert":" Ghalta gets very cheap once there’s a big board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment."},{"insert":" Embercleave and Sword of Feast and Famine turn any creature into a real threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infect."},{"insert":" Skithiryx, the Blight Dragon is a surprise finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos."},{"insert":" Ad Nauseam is in there because i pulled it and wanted to play it. [Add how it’s actually gone for you.]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key pieces"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and fast mana:"},{"insert":" Sol Ring, Arcane Signet, Ancient Tomb, Gemstone Caverns, Jet Medallion, Emerald Medallion, Llanowar Elves, Ruby, Daring Tracker, Cultivate, Solemn Simulacrum\n"},{"attributes":{"bold":true},"insert":"Recursion:"},{"insert":" Bloodghast, Chainer, Avacyn, Carnage, Xu-Ifit, Rakdos Joins Up, Titan’s Grave\n"},{"attributes":{"bold":true},"insert":"Removal and wipes:"},{"insert":" Toxic Deluge, Terror Tide, Witch-king of Angmar, Sheoldred, Withering Torment, The Last Agni Kai, One Ring to Rule Them All\n"},{"attributes":{"bold":true},"insert":"Sacrifice and tokens:"},{"insert":" Umbral Collar Zealot, The Skullspore Nexus, Avenger of the Fallen, Cauldron of Essence, Transmogrant Altar\n"},{"attributes":{"bold":true},"insert":"Protection:"},{"insert":" Deflecting Swat, Hexing Squelcher, Smuggler’s Surprise, Frenzied Baloth\nPlaying it"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep hands with a land or two plus some ramp. The deck does very little without mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp first, then get a decent creature or two out so Venom has company when he lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don’t rush Venom out. The point is for him to attack the turn he arrives and start the snowball, so protect him if i can."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Save Toxic Deluge for when i’m behind. The recursion makes it hurt less than it looks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"}]}































































