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Commander
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Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Legendary Creature - Warrior Zombie

Commander
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Anthem
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Drain
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Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Draw
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Hordewing Skaab
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Creature - Horror Zombie

Evasion
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The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God

Finisher
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Land
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Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant

Protection
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Ramp
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Liliana, Death's Majesty
+1: Create a 2/2 black Zombie creature token. Mill two cards.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
Legendary Planeswalker - Liliana

Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Relentless Dead
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature - Zombie

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Recursion
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Removal
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Sac Outlet
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Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Legendary Creature - Human Warlock

Poppet Stitcher
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
Creature - Human Wizard


Tokens
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Deck Info
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Description
{"ops":[{"insert":"# 🧟♂️ Wilhelt: Zombie Midrange-Control & Late-Game Horde\n\n## 📌 Panoramica della Strategia\nQuesto mazzo è una costruzione **Dimir Zombie Midrange/Control** pensata per partite più lente e interattive (con l'obiettivo di chiudere verso il Turno 8-10). Il piano principale consiste nel controllare il tabellone nei primi turni, generare un enorme vantaggio carte tramite loop di sacrifici, rimanere alti di vita con effetti passivi e chiudere la partita con un'orda inarrestabile o prosciugando i punti vita avversari.\n\n---\n\n## 🎮 Piano di Gioco per Fasi\n\n### 1. Early Game (Turni 1 - 4): Stabilizzare & Rampare\n* **Obiettivo:** Non subire i mazzi aggro veloci, sviluppare il mana e tenere pronte risposte a basso costo.\n* **Azioni Chiave:**\n * Giocare primi bloccanti come *Gravecrawler* o *Cryptbreaker*.\n * Tenere aperto il mana per interazioni istantanee economiche (*Tragic Slip*, *Go for the Throat*, *Counterspell*, *An Offer You Can't Refuse*) per fermare i comandanti avversari più esplosivi.\n * Sviluppare la mana base usando *Sol Ring*, Signet e terre.\n\n### 2. Mid Game (Turni 5 - 7): Controllo del Campo & Motore di Valore\n* **Obiettivo:** Ripulire i campi di battaglia pericolosi, recuperare vite e attivare il motore di pescaggio.\n* **Azioni Chiave:**\n * **Reset:** Resettare i tabelloni minacciosi con rimozioni di massa (*Toxic Deluge*, *Damnation*, *The Meathook Massacre*).\n * **Sostenimento:** Calare *Whip of Erebos* o *Funeral Room* per guadagnare grandi quantità di vita tramite Lifelink ed effetti di ping, annullando i danni presi all'inizio.\n * **Motore:** Mettere in piedi la sinergia tra *Wilhelt*, *Gisa and Geralf* e *Skullclamp* per ciclare le pedine Zombie e scavare a fondo nel mazzo.\n\n### 3. Late Game (Turni 8 - 10+): La Chiusura\n* **Obiettivo:** Dominare il campo e schiacciare gli avversari attraverso una di queste tre condizioni di vittoria:\n\n* **Piano A – Il Drain di The Scarab God:** Proteggersi dietro un muro di Zombie con *The Scarab God*. Prosciugare il tavolo ad ogni sottofase di mantenimento e rianimare le migliori creature da qualsiasi cimitero.\n* **Piano B – Esercito Zombie Volante:** Calare *Hordewing Skaab* insieme ai Lord attivi (*Death Baron*, *Diregraf Captain*, *Undead Warchief*) per attaccare sorvolando le difese avversarie con un'orda volante letale.\n* **Piano C – Pocket Combo (Linea d'Emergenza):*\n"}]}






































































