Seriamaius
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Commander
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{"ops":[{"insert":"## "},{"attributes":{"bold":true},"insert":"How to Win?"},{"insert":"\n\nThe game plan is simple:\n\n1. Generate infinite mana.\n2. Convert it into a win.\n\n### "},{"attributes":{"bold":true},"insert":"Step 1 – Generate Infinite Mana"},{"insert":"\n\nThe deck is built around creatures or lands that produce "},{"attributes":{"bold":true},"insert":"2 or more mana"},{"insert":", combined with "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" or "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" , which untap them for only {U}.\n\nInfinite mana can be assembled through several combinations:\n\n• "},{"attributes":{"bold":true},"insert":"2-card combo"},{"insert":"\nA creature that taps for 2 or more mana + an untap Aura.\nExamples:\n- "},{"insert":{"card-link":"Arixmethes, Slumbering Isle"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" \n- "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" + "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" \n- "},{"insert":{"card-link":"Sanctum Weaver"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" \n\n• "},{"attributes":{"bold":true},"insert":"3-card combo (creatures)"},{"insert":"\nA creature that taps for 1 mana + "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" + an untap Aura.\nExamples:\n- "},{"insert":{"card-link":"Maraleaf Pixie"}},{"insert":" + "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" \n- "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" + "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" \n\n• "},{"attributes":{"bold":true},"insert":"3-card combo (lands)"},{"insert":"\nA land that taps for 2 or more mana + a creature that untaps lands + an untap Aura.\nExamples:\n- "},{"insert":{"card-link":"Arixmethes, Slumbering Isle"}},{"insert":" + "},{"insert":{"card-link":"Kiora's Follower"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" \n- "},{"insert":{"card-link":"Arixmethes, Slumbering Isle"}},{"insert":" + "},{"insert":{"card-link":"Voyaging Satyr"}},{"insert":" + "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" \n\n• "},{"attributes":{"bold":true},"insert":"Other combinations"},{"insert":"\nSeveral other lines also generate infinite mana.\nExample:\n- "},{"insert":{"card-link":"Forest"}},{"insert":" + "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" + "},{"insert":{"card-link":"Arbor Elf"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" \n\n### "},{"attributes":{"bold":true},"insert":"Step 2 – Win the Game"},{"insert":"\n\nOnce you have infinite mana, any of the following cards wins the game:\n\n- "},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" or "},{"insert":{"card-link":"Stroke of Genius"}},{"insert":" : make each opponent draw their entire library.\n- "},{"insert":{"card-link":"Drown in Dreams"}},{"insert":" : mill your opponents.\n- "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" : deal lethal damage.\n- "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" : give your creatures +X/+X and haste for a lethal attack.\n- "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" : draw your deck, then win with "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" .\n\n### "},{"attributes":{"bold":true},"insert":"Additionnals informations"},{"insert":"\n\n-Rather than relying on a single combo, the deck plays many interchangeable mana engines and untap effects, making it difficult to stop with a single piece of interaction.\n-Most tutors are used to assemble the infinite mana engine first. Win conditions are usually searched only after infinite mana has been established.\n"}]}
Commander
Commander
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Draw
Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Protection
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Ramp
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Removal
Removal
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Tutor
Tutor
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Untap
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Untap
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Wincon
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Wincon
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Removed
Removed
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Upgrades
Upgrades
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"## "},{"attributes":{"bold":true},"insert":"How to Win?"},{"insert":"\n\nThe game plan is simple:\n\n1. Generate infinite mana.\n2. Convert it into a win.\n\n### "},{"attributes":{"bold":true},"insert":"Step 1 – Generate Infinite Mana"},{"insert":"\n\nThe deck is built around creatures or lands that produce "},{"attributes":{"bold":true},"insert":"2 or more mana"},{"insert":", combined with "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" or "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" , which untap them for only {U}.\n\nInfinite mana can be assembled through several combinations:\n\n• "},{"attributes":{"bold":true},"insert":"2-card combo"},{"insert":"\nA creature that taps for 2 or more mana + an untap Aura.\nExamples:\n- "},{"insert":{"card-link":"Arixmethes, Slumbering Isle"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" \n- "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" + "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" \n- "},{"insert":{"card-link":"Sanctum Weaver"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" \n\n• "},{"attributes":{"bold":true},"insert":"3-card combo (creatures)"},{"insert":"\nA creature that taps for 1 mana + "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" + an untap Aura.\nExamples:\n- "},{"insert":{"card-link":"Maraleaf Pixie"}},{"insert":" + "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" \n- "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" + "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" \n\n• "},{"attributes":{"bold":true},"insert":"3-card combo (lands)"},{"insert":"\nA land that taps for 2 or more mana + a creature that untaps lands + an untap Aura.\nExamples:\n- "},{"insert":{"card-link":"Arixmethes, Slumbering Isle"}},{"insert":" + "},{"insert":{"card-link":"Kiora's Follower"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" \n- "},{"insert":{"card-link":"Arixmethes, Slumbering Isle"}},{"insert":" + "},{"insert":{"card-link":"Voyaging Satyr"}},{"insert":" + "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" \n\n• "},{"attributes":{"bold":true},"insert":"Other combinations"},{"insert":"\nSeveral other lines also generate infinite mana.\nExample:\n- "},{"insert":{"card-link":"Forest"}},{"insert":" + "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" + "},{"insert":{"card-link":"Arbor Elf"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" \n\n### "},{"attributes":{"bold":true},"insert":"Step 2 – Win the Game"},{"insert":"\n\nOnce you have infinite mana, any of the following cards wins the game:\n\n- "},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" or "},{"insert":{"card-link":"Stroke of Genius"}},{"insert":" : make each opponent draw their entire library.\n- "},{"insert":{"card-link":"Drown in Dreams"}},{"insert":" : mill your opponents.\n- "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" : deal lethal damage.\n- "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" : give your creatures +X/+X and haste for a lethal attack.\n- "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" : draw your deck, then win with "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" .\n\n### "},{"attributes":{"bold":true},"insert":"Additionnals informations"},{"insert":"\n\n-Rather than relying on a single combo, the deck plays many interchangeable mana engines and untap effects, making it difficult to stop with a single piece of interaction.\n-Most tutors are used to assemble the infinite mana engine first. Win conditions are usually searched only after infinite mana has been established.\n"}]}

































































































