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Commander
Size: 100Salt sum: 47.61
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{"ops":[{"insert":"WIP\n\nDeck is still in progress and I'm trying it on multiple games, took cards from a lot of lists from Moxfield and Archidekt which didn't work properly and tried to perfect them in order to successfully win games.\nThe first thing I noticed is that most decks i found with Alela as Commander didn't have a proper finisher or game plan, extra turn with Notorious Throng is most of the time not enough to close a game.\nBanner of Kinship is extremely strong and most of the time will close the game if successfully casted after an extra turn with Notorious Throng, just remember to keep a counter in hand when you decide to commit.\n\n\nKeep in mind this is no brainless Commander deck and you must think on your actions, what creature to goad, who's dangerous on the table and who you should spend your removals on.\n\nImportant ways to play the deck:\n\n1) Try to ramp as much as possible, put Alela on the battlefield as soon as you can\n2) Don't waste instants or flash cards before playing your commander, you must spawn as much Faerie Rogues as you can\n3) Goad problematic creatures and try to get them killed by another creature an opponent controls, remember to avoid goad creatures with activated abilities because opponents will just tap them and make them unable to combat. If an opponent controls a problematic flyer creature and he accidentally taps it to attack someone remember to keep it goaded so you can keep on attacking him every turn since the creature will be tapped on your next combat phase.\n4) Keep the card quality in your hand high, there's a lot of draw potential in this deck and it's the most important thing.\n5) Keep counters for removals and removals for POTENTIAL threats, look at the board, see the enemy's gameplan and try to interrupt it.\n6) Draw Notorious Throng or Tutor it .\n7) Buff your Faeries and cast Notorious Throng (possibly with Banner of Kinship in hand for the extra turn) and swing to the win.\n"}]}
Commander
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock

Commander
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Copy
Copy
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Finisher
Notorious Throng
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Ramp
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Removal
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Removal
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Tokens
Tokens
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Tutor
Tutor
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"WIP\n\nDeck is still in progress and I'm trying it on multiple games, took cards from a lot of lists from Moxfield and Archidekt which didn't work properly and tried to perfect them in order to successfully win games.\nThe first thing I noticed is that most decks i found with Alela as Commander didn't have a proper finisher or game plan, extra turn with Notorious Throng is most of the time not enough to close a game.\nBanner of Kinship is extremely strong and most of the time will close the game if successfully casted after an extra turn with Notorious Throng, just remember to keep a counter in hand when you decide to commit.\n\n\nKeep in mind this is no brainless Commander deck and you must think on your actions, what creature to goad, who's dangerous on the table and who you should spend your removals on.\n\nImportant ways to play the deck:\n\n1) Try to ramp as much as possible, put Alela on the battlefield as soon as you can\n2) Don't waste instants or flash cards before playing your commander, you must spawn as much Faerie Rogues as you can\n3) Goad problematic creatures and try to get them killed by another creature an opponent controls, remember to avoid goad creatures with activated abilities because opponents will just tap them and make them unable to combat. If an opponent controls a problematic flyer creature and he accidentally taps it to attack someone remember to keep it goaded so you can keep on attacking him every turn since the creature will be tapped on your next combat phase.\n4) Keep the card quality in your hand high, there's a lot of draw potential in this deck and it's the most important thing.\n5) Keep counters for removals and removals for POTENTIAL threats, look at the board, see the enemy's gameplan and try to interrupt it.\n6) Draw Notorious Throng or Tutor it .\n7) Buff your Faeries and cast Notorious Throng (possibly with Banner of Kinship in hand for the extra turn) and swing to the win.\n"}]}



























































































