Magjikk
976 views3 months ago
Competitive Brawl
Size: 100Salt sum: 58.17
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"First and foremost, my background when it comes to Magic The Gathering... I'm a complete noob, and i started playing about 5-6 months ago exclusively playing the commander (EDH) format. That being said, i started playing on Magic Arena and got whatever the level required was to play the regular brawl mode. That is what started my journey with Magic The Gathering and also part of the reason why I am writing this description. It's for all those noobs who wasted all those precious rare & mythic wildcard shards and now have poopy cards, well I am here to help save the day. \n\nThis deck is a Grixis (blue, red, black) Storm & Breach deck that is designed to win turn 1-5. I made this deck with Competitive Brawl mode in mind as well as the 1v1 format in mind. You'll notice that in this deck there is a staggering 31 instant speed spell cards in my deck. There are only 30 (including 2 (MDFC's) lands in this deck. And only a measly 6 creatures, not including my commander. I would of never been able to make this deck when i was brand new, but now you have me young grass hoppers. so if you're looking to have a grixis commander that's all about spell slinging and winning through silly 2 & 3 card combo cards, keep reading. \n\nThere's 12 artifacts, 9 of those being mana generating artifacts. What's key is the Chrome Mox and Mox Opal, those are the reason's im running 8 other color generating artifacts and 30 lands. Also partly because of my commander & the ability of the lands i have to color fix which is also key. So when using Wildcard chards, prioritize those lands and artifacts because consistency is key. \n\nTLDR\n\nAlways tap *LIBRARY OF ALEXANDRIA* when at 7 cards for sick card advantage that can start on turn 1. \n\n*GRIEF* right before game winning play to clear any counter spells or graveyard hate. \n\n*MANA* please make sure you check mana for storming off.\n\n*REANIMATE* always watch out for killing yourself, Broodlord cost 8 health. \n\n*TIME* Storm takes a lot of time and thinking to pull off if you don't know the steps so practice and be quick before the rope timer ends.\n\n*DREAM COMBO*\n\nBlack land > Dark ritual > Entomb on Hoarding Broodlord >\nReanimate on Broodlord > Tutor Saw in Half > Culling the Weak >\nPersist on Broodlord > Tutor for Sacrifice > Use (BB) & tap Broodlord to cast Saw in Half on Broodlord > Tutor for Beseech the Mirror & Stitcher's Supplier > Evoke Sacrifice > Evoke Stitcher > \nUse (BBB) tap Stitcher & Cast Beseech w/ Bargain on Broodlord > \nTutor for Underworld Breach & cast it for free > Cast entomb on Tendrils of Agony > cast Culling > Cast Tendrils of Agony & WIN\n\n\nI Mainly wrote this for myself because I keep forgetting the combo, but I hope this Deck list & description help someone out there. \n"}]}
Norman Osborn
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Legendary Creature - Human Scientist Villain


Commander
(Ctrl to add secondary)
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Copy
(Ctrl to add secondary)
Counters
(Ctrl to add secondary)
Discard
(Ctrl to add secondary)
A-The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
, : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
, : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Mill
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
(Ctrl to add secondary)
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
(Ctrl to add secondary)
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"First and foremost, my background when it comes to Magic The Gathering... I'm a complete noob, and i started playing about 5-6 months ago exclusively playing the commander (EDH) format. That being said, i started playing on Magic Arena and got whatever the level required was to play the regular brawl mode. That is what started my journey with Magic The Gathering and also part of the reason why I am writing this description. It's for all those noobs who wasted all those precious rare & mythic wildcard shards and now have poopy cards, well I am here to help save the day. \n\nThis deck is a Grixis (blue, red, black) Storm & Breach deck that is designed to win turn 1-5. I made this deck with Competitive Brawl mode in mind as well as the 1v1 format in mind. You'll notice that in this deck there is a staggering 31 instant speed spell cards in my deck. There are only 30 (including 2 (MDFC's) lands in this deck. And only a measly 6 creatures, not including my commander. I would of never been able to make this deck when i was brand new, but now you have me young grass hoppers. so if you're looking to have a grixis commander that's all about spell slinging and winning through silly 2 & 3 card combo cards, keep reading. \n\nThere's 12 artifacts, 9 of those being mana generating artifacts. What's key is the Chrome Mox and Mox Opal, those are the reason's im running 8 other color generating artifacts and 30 lands. Also partly because of my commander & the ability of the lands i have to color fix which is also key. So when using Wildcard chards, prioritize those lands and artifacts because consistency is key. \n\nTLDR\n\nAlways tap *LIBRARY OF ALEXANDRIA* when at 7 cards for sick card advantage that can start on turn 1. \n\n*GRIEF* right before game winning play to clear any counter spells or graveyard hate. \n\n*MANA* please make sure you check mana for storming off.\n\n*REANIMATE* always watch out for killing yourself, Broodlord cost 8 health. \n\n*TIME* Storm takes a lot of time and thinking to pull off if you don't know the steps so practice and be quick before the rope timer ends.\n\n*DREAM COMBO*\n\nBlack land > Dark ritual > Entomb on Hoarding Broodlord >\nReanimate on Broodlord > Tutor Saw in Half > Culling the Weak >\nPersist on Broodlord > Tutor for Sacrifice > Use (BB) & tap Broodlord to cast Saw in Half on Broodlord > Tutor for Beseech the Mirror & Stitcher's Supplier > Evoke Sacrifice > Evoke Stitcher > \nUse (BBB) tap Stitcher & Cast Beseech w/ Bargain on Broodlord > \nTutor for Underworld Breach & cast it for free > Cast entomb on Tendrils of Agony > cast Culling > Cast Tendrils of Agony & WIN\n\n\nI Mainly wrote this for myself because I keep forgetting the combo, but I hope this Deck list & description help someone out there. \n"}]}




























































































