57 views21 days ago
Commander
Size: 100Salt sum: 42.42
No deck tags
 avatar

carassiuspro

57 views21 days ago
Commander
Size: 100Salt sum: 42.42
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $17.99
King T'Challa
Flash
Whenever a player draws their second card each turn, you draw a card.
: Transform King T'Challa. Activate only as a sorcery.
Legendary Creature - Human Hero Noble
King T'Challa // Black Panther, Hope Enduring (msh) 219King T'Challa // Black Panther, Hope Enduring (msh) 219

Commander

(CTRL to add secondary)

Artifact

Qty: 1 Price: $59.99
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21

Artifact

(CTRL to add secondary)

Burn

Qty: 1 Price: $1.49
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (mkc) 234

Burn

(CTRL to add secondary)

Creature

Qty: 4 Price: $7.06
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
Iron Man, Armored Avenger (msc) 33
Krang, the All-Powerful
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
Legendary Creature Artifact - Robot Utrom
Krang, the All-Powerful (tmc) 13
Shang-Chi and the Ten Rings
First strike
Whenever you draw a card, put a +1/+1 counter on Shang-Chi.
When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
Legendary Creature - Human Warrior Hero
Shang-Chi and the Ten Rings (msc) 94
Willie Lumpkin, Postman
Willie Lumpkin can't be blocked.
Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
Legendary Creature - Human Citizen
Willie Lumpkin, Postman (msc) 101

Creature

(CTRL to add secondary)

Draw

Qty: 22 Price: $201.38
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (msc) 127
Dictate of Kruphix
Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
Enchantment
Dictate of Kruphix (fdn) 587
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Folio of Fancies
Players have no maximum hand size.
,
: Each player draws X cards.
,
: Each opponent mills cards equal to the number of cards in their hand.
Artifact - Book
Folio of Fancies (eld) 46
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (c16) 257
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature - Spirit
Kami of the Crescent Moon (voc) 107
Kwain, Itinerant Meddler
: Each player may draw a card, then each player who drew a card this way gains 1 life.
Legendary Creature - Wizard Rabbit
Kwain, Itinerant Meddler (cmr) 284
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment
Proft's Eidetic Memory (mkm) 67
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 132
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (mkc) 119
Temple Bell
: Each player draws a card.
Artifact
Temple Bell (c16) 277
The Council of Four
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Legendary Creature - Human Noble
The Council of Four (clb) 271
The Second Doctor
Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
Legendary Creature - Doctor Time Lord
The Second Doctor (who) 156
The Unagi of Kyoshi Island
Flash
Ward—Waterbend
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
. They can tap their artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent
The Unagi of Kyoshi Island (tla) 77
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (plst) BLC-16
Vision Skeins
Each player draws two cards.
Instant
Vision Skeins (e01) 29
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (afr) 81

Draw

(CTRL to add secondary)

Finisher

Qty: 2 Price: $6.98
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (akh) 4
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359

Finisher

(CTRL to add secondary)

Land

Qty: 34 (35 w/ MDFC)Price: $96.66
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Gleaming Bastion
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gleaming Bastion (msh) 267
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (msh) 290
Plains
(
: Add
.)
Basic Land - Plains
Plains (msc) 871
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (msc) 256
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (msc) 257
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360

Land

(CTRL to add secondary)

Lifegain

Qty: 1 Price: $19.99
Shabraz, the Skyshark
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life.
: Target Human gains flying until end of turn.
Legendary Creature - Bird Shark
Shabraz, the Skyshark (c20) 14

Lifegain

(CTRL to add secondary)

Protection

Qty: 5 Price: $32.75
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (cn2) 95
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

(CTRL to add secondary)

Ramp

Qty: 11 Price: $33.19
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (msc) 139
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

Ramp

(CTRL to add secondary)

Removal

Qty: 13 Price: $129.03
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (mkc) 71
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (msc) 142
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

(CTRL to add secondary)

Tokens

Qty: 5 Price: $13.81
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk
Alandra, Sky Dreamer (mkc) 94
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (moc) 218
Emrakul's Messenger
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Rogue Faerie Eldrazi
Emrakul's Messenger (mh3) 61
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Creature - Homunculus
Homunculus Horde (fdn) 41
Prince Imrahil the Fair
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Noble
Prince Imrahil the Fair (ltr) 219

Tokens

(CTRL to add secondary)

Deck Info

Deck stats

28 pips - 25 cards
27 mana - 27 cards
44 pips - 35 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Azorius \"draw matters\" deck is built around King T'Challa // Black Panther, using the commander's front side as a repeatable draw engine that triggers whenever any player draws their second card each turn. The deck floods the table with symmetrical draw effects (Howling Mine, Dictate of Kruphix, Kami of the Crescent Moon) to generate massive card advantage, token armies from Alandra, Sky Dreamer, Homunculus Horde, and Prince Imrahil the Fair, and incremental life loss from Psychosis Crawler and Scrawling Crawler. Primary win conditions are Laboratory Maniac (draw the deck), Approach of the Second Sun (cast twice with library manipulation), and Twenty-Toed Toad (20 cards in hand or 20 counters). The deck controls the board with a solid counterspell suite and a handful of removal spells, but lacks dedicated tutors, making its win lines unreliable.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Deploy Commander:"},{"insert":" Use Sol Ring, Arcane Signet, and other 2-mana rocks to cast King T'Challa on turn 3. The commander's front side draws you a card each time any player draws their second card that turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Symmetrical Draw Engines:"},{"insert":" Play Howling Mine, Dictate of Kruphix, Kami of the Crescent Moon, or Temple Bell to make every player draw extra cards. You benefit more from these than opponents because of your commander and other \"draw second card\" payoffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trigger Payoffs:"},{"insert":" Each opponent's draw step (with a symmetrical engine) triggers your commander, The Council of Four, Faerie Mastermind, Trouble in Pairs, and token generators. Build a board of Drakes, Homunculus copies, or Soldiers while drawing cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Assemble Win Condition:"},{"insert":" Once you have drawn enough cards, find one of your win lines:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Laboratory Maniac + a draw spell (e.g., Windfall, Vision Skeins)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cast Approach of the Second Sun, then dig for it again with your draw engines."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Get Twenty-Toed Toad to 20 counters or 20 cards in hand (often via Proft's Eidetic Memory or Wizard Class level 3)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect the Win:"},{"insert":" Hold up counterspells like Mana Drain, Dovin's Veto, or Counterspell to protect your game-ending turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2-3 lands, a 2-drop mana rock (Sol Ring, Arcane Signet), and one early draw engine (Howling Mine, Kami of the Crescent Moon)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no ramp, no draw engine, or only expensive win conditions (Approach of the Second Sun, Twenty-Toed Toad) without a way to dig for them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nUse instant-speed draw triggers (Dictate of Kruphix, Faerie Mastermind) to trigger your commander on opponents' turns, drawing cards before your own turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Second Doctor's end-step ability can prevent attacks from opponents who draw, serving as political protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trouble in Pairs is a powerful draw engine and also stops extra turns - a common threat in Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monologue Tax creates treasures when opponents cast their second spell, ramping you while you draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Ageless Insight doubles your draw triggers, accelerating both token generation and your win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sink into Stupor is a flexible bounce spell that can also be a land later in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No Tutors:"},{"insert":" The deck lacks any dedicated tutors (Enlightened Tutor, Mystical Tutor, etc.), making it entirely reliant on drawing into its win conditions. This severely limits consistency and makes the deck slow to close out games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Symmetrical Draw Helps Opponents:"},{"insert":" Giving opponents extra cards can accelerate their own game plans, especially if they have better draw-to-win ratios or can use the cards more efficiently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" Rest in Peace or Leyline of the Void shuts down Laboratory Maniac and any graveyard recursion, but the deck can still win through Approach of the Second Sun or Twenty-Toed Toad."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Removal:"},{"insert":" King T'Challa is a key draw engine; if removed repeatedly, the deck loses a significant source of card advantage, though it can still function on the back of other draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipe Recovery:"},{"insert":" The deck relies on creature tokens for combat wins; a Farewell or Wrath of God can reset the board, but the deck has enough draw to rebuild quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Howling Mine:"},{"insert":" Core symmetrical draw engine that triggers all your \"second card\" abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dictate of Kruphix:"},{"insert":" Instant-speed symmetrical draw that can be flashed in on an opponent's turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Teferi's Ageless Insight:"},{"insert":" Doubles every draw trigger, massively accelerating your card advantage and token generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Laboratory Maniac:"},{"insert":" Primary win condition - draw your deck with Windfall or Vision Skeins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Approach of the Second Sun:"},{"insert":" Alternative win condition; cast it, then dig for it again with your draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Twenty-Toed Toad:"},{"insert":" Can win the game on its own if you maintain 20+ cards in hand or put 20 counters on it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Council of Four:"},{"insert":" Draws a card each time a player draws their second card each turn, plus makes tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trouble in Pairs:"},{"insert":" Draws cards on opponent attacks, second draws, and second spells, also stops extra turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Psychosis Crawler:"},{"insert":" Converts every card draw into 1 life loss per opponent, creating a slow but inevitable clock."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Drain:"},{"insert":" Premium counterspell that provides mana for your next turn, enabling a faster win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Faerie Mastermind:"},{"insert":" Flash creature that draws when an opponent draws their second card, and can activate to force draws."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Windfall:"},{"insert":" Resets hands and draws many cards, often setting up a Laboratory Maniac win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kami of the Crescent Moon:"},{"insert":" Cheap symmetrical draw engine that triggers your commander on turn 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Consistency: 5.75/10"},{"insert":"\nThe deck lacks any tutors (0 tutor points), relying entirely on natural draws to find its win conditions. The draw engine suite is strong, with symmetrical draw effects (Howling Mine, Dictate of Kruphix, Kami of the Crescent Moon, Temple Bell) and payoff cards that trigger on \"second card drawn,\" but the absence of search means the deck cannot reliably assemble its game-winning lines, keeping consistency in the midrange."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resilience: 5.5/10"},{"insert":"\nThe deck has two realizable win conditions (Laboratory Maniac + draw, Approach of the Second Sun) and a combat threat in Twenty-Toed Toad, but no tutors reduce the combo assembly factor ( 0.75). Recursion is minimal, with only The Mind Stone offering a flicker effect. The commander is a key draw engine, so losing it hurts, but the deck still functions (50-80% capacity) - commander-dependency is moderate. The base resilience is 6.5, adjusted down by the dependency tier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction: 8/10"},{"insert":"\nThe deck packs 6 counterspells (Counterspell, Mana Drain, Dovin's Veto, Negate, Arcane Denial, An Offer You Can't Refuse) and 6 instant-speed removal spells (Path to Exile, Swords to Plowshares, Generous Gift, Sink into Stupor, Loran of the Third Path, Avatar's Wrath), plus pillowfort in Ghostly Prison and Propaganda. Total stack points are 26, with 6 counterspells and 12 instant-speed pieces, earning an 8 in Interaction. The deck has full answer-scope (creatures, artifacts, enchantments) and no symmetric board wipes that would cap the score."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Speed: 4/10"},{"insert":"\nGoldfishing the median game: Turns 1-3 develop lands and a mana rock (Sol Ring or signet). Turn 3 or 4 cast King T'Challa. Turn 4-5 deploy a symmetrical draw engine (Howling Mine or Dictate of Kruphix). The deck then draws extra cards each turn, building token boards and searching for a win condition. Without tutors, assembling Laboratory Maniac or Approach of the Second Sun takes until turn 8-9 on average. The win turn band is turns 8-9, giving a Speed score of 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards