carassiuspro
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Commander
Size: 100Salt sum: 42.42
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Artifact
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Artifact
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Creature
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero

Willie Lumpkin, Postman
Willie Lumpkin can't be blocked.
Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
Legendary Creature - Human Citizen

Creature
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Draw
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Draw
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Finisher
Finisher
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Land
Land
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Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
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Removal
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Removal
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Tokens
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Azorius \"draw matters\" deck is built around King T'Challa // Black Panther, using the commander's front side as a repeatable draw engine that triggers whenever any player draws their second card each turn. The deck floods the table with symmetrical draw effects (Howling Mine, Dictate of Kruphix, Kami of the Crescent Moon) to generate massive card advantage, token armies from Alandra, Sky Dreamer, Homunculus Horde, and Prince Imrahil the Fair, and incremental life loss from Psychosis Crawler and Scrawling Crawler. Primary win conditions are Laboratory Maniac (draw the deck), Approach of the Second Sun (cast twice with library manipulation), and Twenty-Toed Toad (20 cards in hand or 20 counters). The deck controls the board with a solid counterspell suite and a handful of removal spells, but lacks dedicated tutors, making its win lines unreliable.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Deploy Commander:"},{"insert":" Use Sol Ring, Arcane Signet, and other 2-mana rocks to cast King T'Challa on turn 3. The commander's front side draws you a card each time any player draws their second card that turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Symmetrical Draw Engines:"},{"insert":" Play Howling Mine, Dictate of Kruphix, Kami of the Crescent Moon, or Temple Bell to make every player draw extra cards. You benefit more from these than opponents because of your commander and other \"draw second card\" payoffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trigger Payoffs:"},{"insert":" Each opponent's draw step (with a symmetrical engine) triggers your commander, The Council of Four, Faerie Mastermind, Trouble in Pairs, and token generators. Build a board of Drakes, Homunculus copies, or Soldiers while drawing cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Assemble Win Condition:"},{"insert":" Once you have drawn enough cards, find one of your win lines:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Laboratory Maniac + a draw spell (e.g., Windfall, Vision Skeins)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cast Approach of the Second Sun, then dig for it again with your draw engines."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Get Twenty-Toed Toad to 20 counters or 20 cards in hand (often via Proft's Eidetic Memory or Wizard Class level 3)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect the Win:"},{"insert":" Hold up counterspells like Mana Drain, Dovin's Veto, or Counterspell to protect your game-ending turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2-3 lands, a 2-drop mana rock (Sol Ring, Arcane Signet), and one early draw engine (Howling Mine, Kami of the Crescent Moon)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no ramp, no draw engine, or only expensive win conditions (Approach of the Second Sun, Twenty-Toed Toad) without a way to dig for them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nUse instant-speed draw triggers (Dictate of Kruphix, Faerie Mastermind) to trigger your commander on opponents' turns, drawing cards before your own turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Second Doctor's end-step ability can prevent attacks from opponents who draw, serving as political protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trouble in Pairs is a powerful draw engine and also stops extra turns - a common threat in Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monologue Tax creates treasures when opponents cast their second spell, ramping you while you draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Ageless Insight doubles your draw triggers, accelerating both token generation and your win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sink into Stupor is a flexible bounce spell that can also be a land later in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No Tutors:"},{"insert":" The deck lacks any dedicated tutors (Enlightened Tutor, Mystical Tutor, etc.), making it entirely reliant on drawing into its win conditions. This severely limits consistency and makes the deck slow to close out games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Symmetrical Draw Helps Opponents:"},{"insert":" Giving opponents extra cards can accelerate their own game plans, especially if they have better draw-to-win ratios or can use the cards more efficiently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" Rest in Peace or Leyline of the Void shuts down Laboratory Maniac and any graveyard recursion, but the deck can still win through Approach of the Second Sun or Twenty-Toed Toad."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Removal:"},{"insert":" King T'Challa is a key draw engine; if removed repeatedly, the deck loses a significant source of card advantage, though it can still function on the back of other draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipe Recovery:"},{"insert":" The deck relies on creature tokens for combat wins; a Farewell or Wrath of God can reset the board, but the deck has enough draw to rebuild quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Howling Mine:"},{"insert":" Core symmetrical draw engine that triggers all your \"second card\" abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dictate of Kruphix:"},{"insert":" Instant-speed symmetrical draw that can be flashed in on an opponent's turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Teferi's Ageless Insight:"},{"insert":" Doubles every draw trigger, massively accelerating your card advantage and token generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Laboratory Maniac:"},{"insert":" Primary win condition - draw your deck with Windfall or Vision Skeins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Approach of the Second Sun:"},{"insert":" Alternative win condition; cast it, then dig for it again with your draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Twenty-Toed Toad:"},{"insert":" Can win the game on its own if you maintain 20+ cards in hand or put 20 counters on it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Council of Four:"},{"insert":" Draws a card each time a player draws their second card each turn, plus makes tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trouble in Pairs:"},{"insert":" Draws cards on opponent attacks, second draws, and second spells, also stops extra turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Psychosis Crawler:"},{"insert":" Converts every card draw into 1 life loss per opponent, creating a slow but inevitable clock."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Drain:"},{"insert":" Premium counterspell that provides mana for your next turn, enabling a faster win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Faerie Mastermind:"},{"insert":" Flash creature that draws when an opponent draws their second card, and can activate to force draws."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Windfall:"},{"insert":" Resets hands and draws many cards, often setting up a Laboratory Maniac win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kami of the Crescent Moon:"},{"insert":" Cheap symmetrical draw engine that triggers your commander on turn 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Consistency: 5.75/10"},{"insert":"\nThe deck lacks any tutors (0 tutor points), relying entirely on natural draws to find its win conditions. The draw engine suite is strong, with symmetrical draw effects (Howling Mine, Dictate of Kruphix, Kami of the Crescent Moon, Temple Bell) and payoff cards that trigger on \"second card drawn,\" but the absence of search means the deck cannot reliably assemble its game-winning lines, keeping consistency in the midrange."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resilience: 5.5/10"},{"insert":"\nThe deck has two realizable win conditions (Laboratory Maniac + draw, Approach of the Second Sun) and a combat threat in Twenty-Toed Toad, but no tutors reduce the combo assembly factor ( 0.75). Recursion is minimal, with only The Mind Stone offering a flicker effect. The commander is a key draw engine, so losing it hurts, but the deck still functions (50-80% capacity) - commander-dependency is moderate. The base resilience is 6.5, adjusted down by the dependency tier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction: 8/10"},{"insert":"\nThe deck packs 6 counterspells (Counterspell, Mana Drain, Dovin's Veto, Negate, Arcane Denial, An Offer You Can't Refuse) and 6 instant-speed removal spells (Path to Exile, Swords to Plowshares, Generous Gift, Sink into Stupor, Loran of the Third Path, Avatar's Wrath), plus pillowfort in Ghostly Prison and Propaganda. Total stack points are 26, with 6 counterspells and 12 instant-speed pieces, earning an 8 in Interaction. The deck has full answer-scope (creatures, artifacts, enchantments) and no symmetric board wipes that would cap the score."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Speed: 4/10"},{"insert":"\nGoldfishing the median game: Turns 1-3 develop lands and a mana rock (Sol Ring or signet). Turn 3 or 4 cast King T'Challa. Turn 4-5 deploy a symmetrical draw engine (Howling Mine or Dictate of Kruphix). The deck then draws extra cards each turn, building token boards and searching for a win condition. Without tutors, assembling Laboratory Maniac or Approach of the Second Sun takes until turn 8-9 on average. The win turn band is turns 8-9, giving a Speed score of 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}







































































