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Commander
Size: 46Salt sum: 28.3
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Flumoxxed

136 views3 months ago
Commander
Size: 46Salt sum: 28.3
No deck tags

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Commander

Qty: 1 Price: $1.29
Llawan, Cephalid Empress
When Llawan enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
Legendary Creature - Octopus Noble
Llawan, Cephalid Empress (plst) TOR-42

Commander

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Color Hosers

Qty: 12 Price: $135.40
Acid Rain
Destroy all Forests.
Sorcery
Acid Rain (leg) 44
Chill
Red spells cost
more to cast.
Enchantment
Chill (6ed) 60
Douse
: Counter target red spell.
Enchantment
Douse (usg) 70
Dream Tides
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay
for each creature chosen this way. If the player does, untap those creatures.
Enchantment
Dream Tides (vis) 31
Hibernation
Return all green permanents to their owners' hands.
Instant
Hibernation (8ed) 82
Inundate
Return all nonblue creatures to their owners' hands.
Sorcery
Inundate (eve) 25
Kormus Bell
All Swamps are 1/1 black creatures that are still lands.
Artifact
Kormus Bell (4ed) 332
Shimmer
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Enchantment
Shimmer (mir) 92
Volcanic Eruption
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Sorcery
Volcanic Eruption (4ed) 112
Wash Out
Return all permanents of the color of your choice to their owners' hands.
Sorcery
Wash Out (2x2) 67
Well-Laid Plans
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Enchantment
Well-Laid Plans (inv) 88
Wrath of Marit Lage
When this enchantment enters, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Enchantment
Wrath of Marit Lage (8ed) 115

Color Hosers

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Copy

Qty: 1 Price: $13.99
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (plst) MRD-188

Copy

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Draw

Qty: 1 Price: $2.29
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159

Draw

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High Tide Package

Qty: 3 Price: $11.97
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (plst) SCG-29
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 286
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110

High Tide Package

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Land

Qty: 2 Price: $90.98
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Paints

Qty: 12 Price: $30.94
Alter Reality
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Alter Reality (tor) 22
Elsewhere Flask
When this artifact enters, draw a card.
Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.
Artifact
Elsewhere Flask (shm) 250
Glamerdye
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Glamerdye (eve) 21
Indigo Faerie
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
Creature - Wizard Faerie
Indigo Faerie (eve) 24
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Instant
Mind Bend (plst) MIR-77
Shifting Sky
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Enchantment
Shifting Sky (8ed) 100
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Instant
Sleight of Mind (5ed) 124
Spectral Shift
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Entwine
(Choose both if you pay the entwine cost.)
Instant
Spectral Shift (5dn) 37
Sway of Illusion
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Instant
Sway of Illusion (inv) 77
Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Trait Doctoring (dgm) 18
Vision Charm
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Vision Charm (vis) 49
Whim of Volrath
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant
Whim of Volrath (tmp) 102

Paints

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Pingers

Qty: 1 Price: $0.35
Suq'Ata Firewalker
This creature can't be the target of red spells or abilities from red sources.
: This creature deals 1 damage to any target.
Creature - Human Wizard
Suq'Ata Firewalker (plst) MIR-94

Pingers

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Protection

Qty: 2 Price: $4.78
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Web of Inertia
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Enchantment
Web of Inertia (plst) JUD-53

Protection

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Ramp

Qty: 6 Price: $70.74
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 410

Ramp

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Removal

Qty: 5 Price: $28.31
Condescend
Counter target spell unless its controller pays
. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Condescend (j22) 282
Man-o'-War
When this creature enters, return target creature to its owner's hand.
Creature - Jellyfish
Man-o'-War (dmr) 58
Relic of Progenitus
: Target player exiles a card from their graveyard.
, Exile this artifact: Exile all graveyards. Draw a card.
Artifact
Relic of Progenitus (brc) 157
Submerge
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Instant
Submerge (nem) 48
Sudden Substitution
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Instant
Sudden Substitution (c19) 11

Removal

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Deck Info

Deck stats

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0 mana - 0 cards
43 pips - 34 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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2 mana - 1 card
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Deck extras (0)

Description

{"ops":[{"insert":" Play \"Splatoon\" with this deck. Use a variety of \"painting\" spells to change the targets of your color hosers, including your commander.\n\nYour commander: "},{"insert":{"card-link":"Llawan, Cephalid Empress"}},{"insert":" is a key part of the deck's strategy. Keep applying \"paint\" like "},{"insert":{"card-link":"Mind Bend"}},{"insert":" and friends to swap which creatures you bounce and/or bar from entering the field.\n\nPainting Time: Here's your easel, "},{"insert":{"card-link":"Mind Bend"}},{"insert":" , "},{"insert":{"card-link":"Sleight of Mind"}},{"insert":" ,"},{"insert":{"card-link":"Alter Reality"}},{"insert":" ,"},{"insert":{"card-link":"Spectral Shift"}},{"insert":" are your 1 time use paints, they are included to fill out the deck in case you don't draw the \"premium\" options. "},{"insert":{"card-link":"Trait Doctoring"}},{"insert":" ,"},{"insert":{"card-link":"Glamerdye"}},{"insert":", and "},{"insert":{"card-link":"Whim of Volrath"}},{"insert":" as well as "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" with a paint on it will allow you to repeatedly dye your permanents to target any color. "},{"insert":{"card-link":"Sway of Illusion"}},{"insert":" can also help your color hosers find targets without paints and is a \"premium\" target for isochron scepter.\n\nColor Hosers: "},{"insert":{"card-link":"Chill"}},{"insert":" ,"},{"insert":{"card-link":"Wrath of Marit Lage"}},{"insert":", "},{"insert":{"card-link":"Hibernation"}},{"insert":" , "},{"insert":{"card-link":"Douse"}},{"insert":" and other color hosers provide flexibility to stall multiple kinds of spells that aren't necessarily creatures. Use paints to swap around these pieces to more precisely target specific players who threaten your life in the game or threaten to take over the game. \n\nWin con: Of course we need an actual win-con. Don't worry I've got your back. You know how "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":" is a card? Well why not run five of them by painting all the other medallions into even more sapphire medallions? With spells costing 2-3 less mana on average, we can more easily assemble our painting arsenal and play defensively. Use cards like"},{"insert":{"card-link":"Ray of Command"}},{"insert":" and "},{"insert":{"card-link":"Sudden Substitution"}},{"insert":" that act as removal with the potential of neutralizing multiple opponents at the same time. Work towards accumulating card advantage before pulling off an insane combo turn to win the game through storm count with the "},{"insert":{"card-link":"High Tide"}},{"insert":" package with the ultimate goal of casting a massive "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" to win the game with a "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" type effect or to just mill out all your opponents with a well timed graveyard hoser.\n\nStall Package: "},{"insert":{"card-link":"Propaganda"}},{"insert":" and ( "},{"insert":{"card-link":"Web of Inertia"}},{"insert":" alongside graveyard hate like "},{"insert":{"card-link":"Relic of Progenitus"}},{"insert":" ) can stop creatures from attacking you. Use more traditional removal and counter magic like "},{"insert":{"card-link":"Submerge"}},{"insert":" and "},{"insert":{"card-link":"Condescend"}},{"insert":" for example to play \"politics\" around the table. Use clears like "},{"insert":{"card-link":"Wash Out"}},{"insert":" and "},{"insert":{"card-link":"Inundate"}},{"insert":" and"},{"insert":{"card-link":"River's Rebuke"}},{"insert":" to wash away annoying board states without completely resetting the game.\n\n\nFun Fact: Did you know non-black decks can legally run "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":"? Well this deck does. You can change what land it changes everything into, but even better, you can run "},{"insert":{"card-link":"Kormus Bell"}},{"insert":" to turn all the lands into creatures and once again, you can change the color of these land-creatures. Then you can just wipe them off the field with either your commander or effects like "},{"insert":{"card-link":"Wash Out"}},{"insert":" . These are some of the funny ways to remove lands from the field. "},{"insert":{"card-link":"Acid Rain"}},{"insert":" and"},{"insert":{"card-link":"Volcanic Eruption"}},{"insert":" are the two targeted ways to pick off any lands you choose.\n"}]}
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