Us3ful
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Commander
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{"ops":[{"insert":"\n**EDIT** Possibly working in some additions and some cuts at the moment. The \"Maybeboard\" is currently filled in with 16 additions that I am thinking about implementing into the deck to give it more consistency when playing. It is already extremely tight and optimized for the theme, but I truly think that these additions, wherever I can fit them, will be a very welcoming part of the deck and how it plays.\n\n\n\nLet’s get one thing straight right out of the gate: "},{"attributes":{"bold":true},"insert":"this deck is "},{"attributes":{"underline":true,"bold":true},"insert":"not"},{"attributes":{"bold":true},"insert":" trying to be the fastest at the table."},{"insert":" If you want to combo off on turn three, you’re in the wrong lab.\n\nThis deck is designed to create board states that shift, mutate, and grow constantly. Every single creature you play has a purpose. The real fun of this build comes from watching a tiny, unassuming creature become something terrifying. An experiment becomes a mutation. That mutation becomes a perfected specimen. And that perfected specimen? It becomes the genetic foundation for the next generation.\n\nI didn't want to build just another generic Sultai re-animator pile, nor did I want to just jam every Fallout-themed card into a sleeve and call it a day. The goal was to build a deck that actually "},{"attributes":{"italic":true},"insert":"feels"},{"insert":" like The Master is running the show. The Unity isn't something you just summon from your hand—it’s something you meticulously build.\n\nThe Scientific Method"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nCreatures enter our laboratory and go through a rigorous process:\n\nThey are altered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They evolve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They are cloned."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They return (usually much, much angrier)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNothing in this deck is ever truly wasted. Every creature is a test subject, every +1/+1 counter is a tangible improvement, and every trip to the graveyard is just another necessary step in the scientific process.\n\nCore Themes & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Theme"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Philosophy"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Enablers"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"+1/+1 Counters"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Mutation and evolution. We don't just want big creatures; we want creatures that "},{"attributes":{"italic":true},"insert":"never stop growing"},{"insert":"."},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"bold":true},"insert":"Branching Evolution"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vorel of the Hull Clade"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Proliferation"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Accelerated adaptation. Why evolve once a turn when you can do it three times?"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evolution Sage"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tekuthal, Inquiry Dominus"},{"insert":", "},{"attributes":{"bold":true},"insert":"Karn's Bastion"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clones"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Spreading the Unity. One successful experiment isn't enough; the process needs to replicate."},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spark Double"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sakashima of a Thousand Faces"},{"insert":", "},{"attributes":{"bold":true},"insert":"Progenitor Mimic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phyrexian Metamorph"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Recursion"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Recovering failed experiments. The graveyard isn't a failure state; it's a resource."},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Muldrotha, the Gravetide"},{"insert":", "},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":", "},{"attributes":{"bold":true},"insert":"Victimize"},{"insert":", "},{"attributes":{"bold":true},"insert":"Living Death"},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the Deck Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarly Game: Setting up the Petri Dish"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe early turns are all about laying the foundation. You aren't dropping massive threats yet. Instead, you're looking to establish your mana, get an early body on the board, and start turning the gears of your evolution engine.\nCards like "},{"attributes":{"bold":true},"insert":"Experiment One"},{"insert":", "},{"attributes":{"bold":true},"insert":"Biophagus"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Incubation Druid"},{"insert":" represent the humble beginnings of our experiment. Don't worry if they look unimpressive to your opponents on turn two. The entire point is that they won't stay that way for long. Getting "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" down early is also a massive priority to ensure none of your hard-earned progress is lost when the board wipes inevitably happen.\n\nMid Game: The Engine Roars to Life"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOnce your mana is settled, the deck starts to feel like The Master is actively pulling the strings. Counters start stacking up, your creatures begin scaling out of control, and proliferation starts spreading those improvements across your entire board.\n\n"},{"attributes":{"bold":true},"insert":"Master Biomancer:"},{"insert":" This guy represents the idea that every new creation is already buffed before it even takes its first breath. Your new experiments are stronger simply because the previous ones paved the way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evolution Sage & Tekuthal, Inquiry Dominus:"},{"insert":" These turn mundane actions (like playing a land) into massive board-wide buffs. Once you have multiple sources of counters and proliferation active, combat math becomes a nightmare for your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Master, Transcendent:"},{"insert":" Our glorious commander is the final piece of the lab equipment. He rewards you for doing exactly what the deck naturally wants to do. Creatures grow, creatures die, and creatures return."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKey VIP: Experiment Kraj"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIf there is one card that perfectly encapsulates the soul of this deck, it’s "},{"attributes":{"bold":true},"insert":"Experiment Kraj"},{"insert":". Kraj absorbs the activated abilities of every modified experiment around it, combining them into one horrifyingly beautiful organism. As your board state develops, Kraj becomes a mirror of everything your laboratory has achieved. The more successful your experiments are, the more god-like the collective organism becomes.\n\nWinning the Game (Achieving the Unity)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou won't find a sudden, two-card infinite combo here. Instead, this deck wins through sheer, unstoppable, biological inevitability.\nYou will typically close out the game by reaching a point where your evolution engine is just too massive to dismantle. This usually looks like:\n\nA single, perfected creature becoming so mathematically enormous through counters that it easily tramples over opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copying a successful experiment (like a massive mutant or a key value piece) until you have an overwhelming army of the exact same threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grinding your opponents to dust by rebuilding effortlessly from the graveyard with "},{"attributes":{"bold":true},"insert":"Living Death"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Muldrotha"},{"insert":" while they struggle to top-deck an answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEventually, the battlefield becomes an overwhelming collection of hyper-improved creatures that have survived multiple cycles of evolution.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Welcome to the Unity."},{"insert":"\n"}]}
Commander
The Master, Transcendent
When The Master enters, target player gets two rad counters.
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
Legendary Creature Artifact - Mutant

Commander
(CTRL to add secondary)
Clones
Clones
(CTRL to add secondary)
Copy
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
(CTRL to add secondary)
Counters
Cytoplast Root-Kin
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto this creature.
When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto this creature.
Creature - Elemental Mutant

Experiment One
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Human Ooze

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
(CTRL to add secondary)
Draw
Auspicious Starrix
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Creature - Beast Elk

Sea-Dasher Octopus
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
Flash
Whenever this creature deals combat damage to a player, draw a card.
Creature - Octopus

Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Proliferate
Roalesk, Apex Hybrid
Flying, trample
When Roalesk enters, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
When Roalesk enters, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Legendary Creature - Human Mutant

Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Proliferate
(CTRL to add secondary)
Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
(CTRL to add secondary)
Ramp
Deeproot Wayfinder
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Creature - Scout Merfolk

Migratory Greathorn
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Beast

Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Brokkos, Apex of Forever
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
You may cast this card from your graveyard using its mutate ability.
Trample
You may cast this card from your graveyard using its mutate ability.
Legendary Creature - Beast Elemental Nightmare

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
(CTRL to add secondary)
Removal
Gemrazer
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast

Removal
(CTRL to add secondary)
Tokens
Ochre Jelly
Trample
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Creature - Ooze

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Boneyard Lurker
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Creature - Beast Nightmare

Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant

Pouncing Shoreshark
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Creature - Beast Shark

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian

Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"\n**EDIT** Possibly working in some additions and some cuts at the moment. The \"Maybeboard\" is currently filled in with 16 additions that I am thinking about implementing into the deck to give it more consistency when playing. It is already extremely tight and optimized for the theme, but I truly think that these additions, wherever I can fit them, will be a very welcoming part of the deck and how it plays.\n\n\n\nLet’s get one thing straight right out of the gate: "},{"attributes":{"bold":true},"insert":"this deck is "},{"attributes":{"underline":true,"bold":true},"insert":"not"},{"attributes":{"bold":true},"insert":" trying to be the fastest at the table."},{"insert":" If you want to combo off on turn three, you’re in the wrong lab.\n\nThis deck is designed to create board states that shift, mutate, and grow constantly. Every single creature you play has a purpose. The real fun of this build comes from watching a tiny, unassuming creature become something terrifying. An experiment becomes a mutation. That mutation becomes a perfected specimen. And that perfected specimen? It becomes the genetic foundation for the next generation.\n\nI didn't want to build just another generic Sultai re-animator pile, nor did I want to just jam every Fallout-themed card into a sleeve and call it a day. The goal was to build a deck that actually "},{"attributes":{"italic":true},"insert":"feels"},{"insert":" like The Master is running the show. The Unity isn't something you just summon from your hand—it’s something you meticulously build.\n\nThe Scientific Method"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nCreatures enter our laboratory and go through a rigorous process:\n\nThey are altered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They evolve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They are cloned."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They return (usually much, much angrier)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNothing in this deck is ever truly wasted. Every creature is a test subject, every +1/+1 counter is a tangible improvement, and every trip to the graveyard is just another necessary step in the scientific process.\n\nCore Themes & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Theme"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Philosophy"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Enablers"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"+1/+1 Counters"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Mutation and evolution. We don't just want big creatures; we want creatures that "},{"attributes":{"italic":true},"insert":"never stop growing"},{"insert":"."},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"bold":true},"insert":"Branching Evolution"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vorel of the Hull Clade"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Proliferation"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Accelerated adaptation. Why evolve once a turn when you can do it three times?"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evolution Sage"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tekuthal, Inquiry Dominus"},{"insert":", "},{"attributes":{"bold":true},"insert":"Karn's Bastion"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clones"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Spreading the Unity. One successful experiment isn't enough; the process needs to replicate."},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spark Double"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sakashima of a Thousand Faces"},{"insert":", "},{"attributes":{"bold":true},"insert":"Progenitor Mimic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phyrexian Metamorph"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Recursion"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Recovering failed experiments. The graveyard isn't a failure state; it's a resource."},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Muldrotha, the Gravetide"},{"insert":", "},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":", "},{"attributes":{"bold":true},"insert":"Victimize"},{"insert":", "},{"attributes":{"bold":true},"insert":"Living Death"},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the Deck Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarly Game: Setting up the Petri Dish"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe early turns are all about laying the foundation. You aren't dropping massive threats yet. Instead, you're looking to establish your mana, get an early body on the board, and start turning the gears of your evolution engine.\nCards like "},{"attributes":{"bold":true},"insert":"Experiment One"},{"insert":", "},{"attributes":{"bold":true},"insert":"Biophagus"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Incubation Druid"},{"insert":" represent the humble beginnings of our experiment. Don't worry if they look unimpressive to your opponents on turn two. The entire point is that they won't stay that way for long. Getting "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" down early is also a massive priority to ensure none of your hard-earned progress is lost when the board wipes inevitably happen.\n\nMid Game: The Engine Roars to Life"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOnce your mana is settled, the deck starts to feel like The Master is actively pulling the strings. Counters start stacking up, your creatures begin scaling out of control, and proliferation starts spreading those improvements across your entire board.\n\n"},{"attributes":{"bold":true},"insert":"Master Biomancer:"},{"insert":" This guy represents the idea that every new creation is already buffed before it even takes its first breath. Your new experiments are stronger simply because the previous ones paved the way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evolution Sage & Tekuthal, Inquiry Dominus:"},{"insert":" These turn mundane actions (like playing a land) into massive board-wide buffs. Once you have multiple sources of counters and proliferation active, combat math becomes a nightmare for your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Master, Transcendent:"},{"insert":" Our glorious commander is the final piece of the lab equipment. He rewards you for doing exactly what the deck naturally wants to do. Creatures grow, creatures die, and creatures return."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKey VIP: Experiment Kraj"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIf there is one card that perfectly encapsulates the soul of this deck, it’s "},{"attributes":{"bold":true},"insert":"Experiment Kraj"},{"insert":". Kraj absorbs the activated abilities of every modified experiment around it, combining them into one horrifyingly beautiful organism. As your board state develops, Kraj becomes a mirror of everything your laboratory has achieved. The more successful your experiments are, the more god-like the collective organism becomes.\n\nWinning the Game (Achieving the Unity)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou won't find a sudden, two-card infinite combo here. Instead, this deck wins through sheer, unstoppable, biological inevitability.\nYou will typically close out the game by reaching a point where your evolution engine is just too massive to dismantle. This usually looks like:\n\nA single, perfected creature becoming so mathematically enormous through counters that it easily tramples over opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copying a successful experiment (like a massive mutant or a key value piece) until you have an overwhelming army of the exact same threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grinding your opponents to dust by rebuilding effortlessly from the graveyard with "},{"attributes":{"bold":true},"insert":"Living Death"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Muldrotha"},{"insert":" while they struggle to top-deck an answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEventually, the battlefield becomes an overwhelming collection of hyper-improved creatures that have survived multiple cycles of evolution.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Welcome to the Unity."},{"insert":"\n"}]}























































































