Wellsna3
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Commander
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{"ops":[{"insert":"# 🎯 Ertha Jo, Frontier Mentor — Double the Trouble\n\nWelcome to the frontier! This deck is a unique Boros (Red/White) engine that turns ordinary tapping, untapping, pinging, and donating into a chaotic value machine. \n\nWhile traditional Boros decks rely on aggressive combat, this deck focuses heavily on **activated abilities**. By utilizing our commander, we copy every single ability that targets a creature or a player, giving us double the damage, double the card draw, and double the political leverage.\n\n---\n\n## ⚡ The Commander: Ertha Jo, Frontier Mentor\nOur entire strategy revolves around **Ertha Jo**. Her text states: \n*\"Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.\"*\n\nThis means:\n* Pingers deal twice as much damage (or split their damage).\n* Copy/Cloning engines create two tokens instead of one.\n* Disruption/Removal pieces remove two threats at once.\n\n---\n\n## 🔄 Combos & Win Conditions\n\n### ♾️ Infinite Damage: Goblin Sharpshooter + The Jolly Balloon Man\nOur primary infinite loop can wipe out the entire table in a single turn.\n* **Requirements:** Both creatures on the battlefield. [Goblin Sharpshooter] does not have summoning sickness. {1}{R} available.\n* **The Loop:** \n 1. Pay {1}{R} and tap [The Jolly Balloon Man] targeting [Goblin Sharpshooter].\n 2. Ertha Jo triggers, copying the ability. Target the Sharpshooter again.\n 3. Let the copy resolve. You get a token copy of the Sharpshooter with haste.\n 4. Tap the new hasty token to ping an opponent for 1 damage.\n 5. Tap your original Sharpshooter to ping and kill the token Sharpshooter (it's a 1/1).\n 6. The token dies, triggering the original Sharpshooter to untap.\n 7. Let the original Balloon Man ability resolve. You get a second hasty token copy.\n 8. Repeat the process: ping an opponent with the token, kill it with the original, untap, and use Balloon Man again. \n\n### ⚙️ The Token Swarm: Anim Pakal + Hellspur Posse Boss\n* When [Anim Pakal, Thousandth Moon] attacks, she targets herself to add a +1/+1 counter.\n* Ertha Jo copies this, giving her double the counters and instantly doubling the number of Gnome tokens generated.\n* [Hellspur Posse Boss] grants all those tokens haste, allowing you to swing out of nowhere for lethal damage.\n\n---\n\n## 🃏 Key Synergy Packages\n\n### 🤝 The Handshake Engine (Donations)\nCards like [Humble Defector] and [Yes Man, Personal Securitron] say \"target opponent gains control of this creature.\" Because they target a player, Ertha Jo copies the ability. You can choose to give the copy to an ally and the original to yourself (keeping it), or pass them around the table to draw an astronomical amount of cards.\n\n### 🎯 The Pinger Suite\n[Goblin Sharpshooter], [Cunning Sparkmage], and [Cinder Pyromancer] keep the board entirely clear of small blockers, utility creatures, and commanders. Combined with untappers like [Thousand-Year Elixir] and [Village Bell-Ringer], you can machine-gun threats at instant speed.\n\n### 👥 The Copy Mimics\n[Marvin, Murderous Mimic] gains all activated abilities of your creatures on the board. He acts as a crucial backup piece if your primary engines or pingers get removed by your opponents.\n\n---\n\n## 🗺️ Strategy Tips\n1. **Protect the Engine:** Ertha Jo is a 2/4 and a massive target. Use [Skrelv, Defector Mite] or a well-timed [Lapse of Certainty] to shield her from removal when you are ready to assemble your engines.\n2. **Politics matter:** Use your donation cards to make deals. Offer card draw to the player who is furthest behind in exchange for them not attacking you.\n\n"}]}
Commander
Ertha Jo, Frontier Mentor
When Ertha Jo enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Legendary Creature - Advisor Kor

Commander
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Counters
Counters
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Creature
Creature
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Draw
Survey Mechan
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs less to activate, where X is the number of differently named lands you control.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs less to activate, where X is the number of differently named lands you control.
Creature Artifact - Robot

Yes Man, Personal Securitron
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Legendary Creature Artifact - Robot

Draw
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Pingers
Pingers
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Protection
Balduvian Warlord
: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
Creature - Human Barbarian

Oriss, Samite Guardian
: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
Legendary Creature - Human Cleric

Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact

Removal
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Theft
Strago and Relm
Sketch and Lore — , : Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.
Legendary Creature - Human Wizard

Theft
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Tokens
Angelic Sell-Sword
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Creature - Angel Mercenary

Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier

Hellspur Posse Boss
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When this creature enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
When this creature enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Rogue Lizard

Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Creature Artifact - Golem

The Jolly Balloon Man
Haste
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Clown

Tokens
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Untap
Untap
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"# 🎯 Ertha Jo, Frontier Mentor — Double the Trouble\n\nWelcome to the frontier! This deck is a unique Boros (Red/White) engine that turns ordinary tapping, untapping, pinging, and donating into a chaotic value machine. \n\nWhile traditional Boros decks rely on aggressive combat, this deck focuses heavily on **activated abilities**. By utilizing our commander, we copy every single ability that targets a creature or a player, giving us double the damage, double the card draw, and double the political leverage.\n\n---\n\n## ⚡ The Commander: Ertha Jo, Frontier Mentor\nOur entire strategy revolves around **Ertha Jo**. Her text states: \n*\"Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.\"*\n\nThis means:\n* Pingers deal twice as much damage (or split their damage).\n* Copy/Cloning engines create two tokens instead of one.\n* Disruption/Removal pieces remove two threats at once.\n\n---\n\n## 🔄 Combos & Win Conditions\n\n### ♾️ Infinite Damage: Goblin Sharpshooter + The Jolly Balloon Man\nOur primary infinite loop can wipe out the entire table in a single turn.\n* **Requirements:** Both creatures on the battlefield. [Goblin Sharpshooter] does not have summoning sickness. {1}{R} available.\n* **The Loop:** \n 1. Pay {1}{R} and tap [The Jolly Balloon Man] targeting [Goblin Sharpshooter].\n 2. Ertha Jo triggers, copying the ability. Target the Sharpshooter again.\n 3. Let the copy resolve. You get a token copy of the Sharpshooter with haste.\n 4. Tap the new hasty token to ping an opponent for 1 damage.\n 5. Tap your original Sharpshooter to ping and kill the token Sharpshooter (it's a 1/1).\n 6. The token dies, triggering the original Sharpshooter to untap.\n 7. Let the original Balloon Man ability resolve. You get a second hasty token copy.\n 8. Repeat the process: ping an opponent with the token, kill it with the original, untap, and use Balloon Man again. \n\n### ⚙️ The Token Swarm: Anim Pakal + Hellspur Posse Boss\n* When [Anim Pakal, Thousandth Moon] attacks, she targets herself to add a +1/+1 counter.\n* Ertha Jo copies this, giving her double the counters and instantly doubling the number of Gnome tokens generated.\n* [Hellspur Posse Boss] grants all those tokens haste, allowing you to swing out of nowhere for lethal damage.\n\n---\n\n## 🃏 Key Synergy Packages\n\n### 🤝 The Handshake Engine (Donations)\nCards like [Humble Defector] and [Yes Man, Personal Securitron] say \"target opponent gains control of this creature.\" Because they target a player, Ertha Jo copies the ability. You can choose to give the copy to an ally and the original to yourself (keeping it), or pass them around the table to draw an astronomical amount of cards.\n\n### 🎯 The Pinger Suite\n[Goblin Sharpshooter], [Cunning Sparkmage], and [Cinder Pyromancer] keep the board entirely clear of small blockers, utility creatures, and commanders. Combined with untappers like [Thousand-Year Elixir] and [Village Bell-Ringer], you can machine-gun threats at instant speed.\n\n### 👥 The Copy Mimics\n[Marvin, Murderous Mimic] gains all activated abilities of your creatures on the board. He acts as a crucial backup piece if your primary engines or pingers get removed by your opponents.\n\n---\n\n## 🗺️ Strategy Tips\n1. **Protect the Engine:** Ertha Jo is a 2/4 and a massive target. Use [Skrelv, Defector Mite] or a well-timed [Lapse of Certainty] to shield her from removal when you are ready to assemble your engines.\n2. **Politics matter:** Use your donation cards to make deals. Offer card draw to the player who is furthest behind in exchange for them not attacking you.\n\n"}]}











































































