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Commander
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jnamtg

235 views5 hrs ago
Commander
Size: 100Salt sum: 51.88

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{"ops":[{"insert":"~how do we break this guy~\n\nThe easiest plan to play with IM is to copy the best thing on the board. The major drawback of this strategy is that, outside of Timmy mode in the boring lower brackets, most good cards people play are good because of ETBs, which IM can't make use of, in others' decks and in our own. This limits the availability of value categories we can build around because 3 mana for activating a continuous effect over a turn is a LOT. The value benchmark I tried to use was Divination (am I getting 2 cards worth from this activation?) and instead I settled for a floor benchmark of 1 card, some combat damage, and the value in the ability to do it again next turn lacking anything better to do.\n\nThe deck also needs mana in mono blue. The first place to go for that is artifacts and that made the deck just another Urza deck without Urza in it. Blue has been getting a lot of common and uncommon mana dorks lately, some of which tap for more than 1 mana but it can only be spent conditionally. One of those spend conditions is on artifacts or abilities of artifacts so I cut those. The rest are great as they activate abilities, but the density of dorks was too low, so I added a few of the most powerful untappers and hope that with 12 total mana boosts above sol ring par we will have access to 2U in the mid to late game when that mana spend returns above benchmark.\n\nThis is also challenging to gauge because we can't goldfish vs. opponents, so this deck will be one that needs a lot of in-person testing to find the best and most fun decks to sit down against, and which stuff to look for to copy. Because of our inability to get value out of ETBs with IM that may relegate us to Bracket 2 decks (yuck) but I hope to fine tune the deck to be a strong Bracket 3. The deck was built to enable plenty of room for the strategy of copying opps' stuff.\n\nOpps will burn removal on IM before they learn. If you're holding up 2U, you can blank most type-targeted removal. Swords to Plowshares? Just copy a land, fizzles because of illegal target. I added some hexproof and indestructible lands in there to help him survive \"destroy/exile target permanent\" or aura removal. But I am thinking (with no reps in yet) that he will either have a chilling effect on players running out their good copy targets for him to copy with pseudohaste if he's already on the field, or the good copy target will draw the table's hate more than IM will.\n\nFor that reason I'm expecting the deck to require its own backup wincon so I tried to build a unique one. It's pretty cool that IM can copy planeswalkers, but if he has no loyalty counters on the resolution of his activation, he dies to state-based effects. So in order to make use of this at all we have 2 cards that can give him starting loyalty: Goldberry and Nesting Grounds (Tolaria West tutors for this). Now he can copy a Planeswalker to dodge removal, but also make use of a PW plus ability on your own turn. It's a shame that most of the PWs we can run are roughly useless for this deck and its theme, but in looking through the other pieces in the deck I got a decent idea for a wincon via The Enigma Jewel, which was already in there for its mana ability. I selected looting effects (draw and discard) over straight draw wherever I could, and we have natural choices to dump planeswalkers into our yard as an easy default decision (sometimes you will just want to resolve a planeswalker though). We have so much ability mana, including from The Enigma Jewel that pay its own craft cost (craft is a keyword activated ability) and our untappers, we can aim to have 4 planeswalkers in yard and craft with 4 of them. Notably Locus of Enlightenment (backside of EJ) grants *every* activated ability of cards used to craft it, so it gets multiple loyalty abilities "},{"attributes":{"strike":true},"insert":"and *no once-per-turn-limit on activations*"},{"insert":" (I read rule 306.5D which states loyalty abilities have to be activated on your turn, stack empty, and if no other loyalty abilities belonging to that permanent have been activated that turn) AND *LoE naturally doubles each activation* though sadly not the cost of adding loyalty counters. There may be some fine tuning still, but the planeswalkers I selected were primarily ones that had a +2 or better ability (Karn Liberated's +4 is the best here). "},{"attributes":{"strike":true},"insert":"You may not get enough loyalty from 3 plus activations to spike an ultimate the same turn you craft"},{"insert":", but LoE's doubling of your other untapper abilities and activated abilities should draw you toward a win. Basalt Monolith gives infinite mana with LoE out, Chromatic Orrery lets it be used as blue, and Faerie Mastermind will make your opps draw from empty libraries (ask for Trickbind or a split second kill spell and if nobody's running them you can shortcut) if you don't do it first and win with Jace Wielder.\n\nAlternatively you can just drop Dark Depths t4, copy it with IM just like he was a Thespian's Stage, and swing with your 20/20.\n\nOther notable cards:\n\nLotus Field I never run in any deck, but it's excellent in here. I'll of course change my mind once it eats nonbasic land destruction, but it's great for the untappers.\n\nPropaganda I also really dislike, I think it's almost always a lazy brewer's inclusion, but we are super weak to combat. We can chump or possibly bounce Voltron, and we can threaten to block and trade with a clone, Propaganda gives us more breathing room against go wide. It's the first card I will cut if I find a better strategy, but I have a feeling this is a deck it will stay in.\n\nGlen Elendra Archmage is a challenging police piece to run, but I'm thinking the -1/-1 counter will often get removed to use again from Irma, Iron Man, or Lyla. The last 2 are egregiously boring cards but they do the job. \n\nNev's Disk I am really excited about. It's old alpha magic that always gets cut but we might get some gotchas with it. I want someone to Teferi's Protection or similar in response, then change IM into another Nev's Disk and go overtop with a second activation.\n\nLike Mirage Mirror, once IM's ability resolves once, he's the thing he copied and you can't use his copy ability again that turn, so you have to stack activations first, and then add to the stack after the newest one resolves. Mirage Mirror mostly only did this with infinite mana anyway, and IM's mana requirements to do this are even bigger, so it's unlikely you'll be muddling through some non-deterministic on-stack mana untapping loop to find your way to infinite mana or drawing your deck without it naturally hitting a wall.\n\nMalcolm is unlikely to ever cast a bomb for free but he's a great looter on curve.\n\nIrma is good if you want to keep a copy of someone else's bomb for the whole go around the table. You just make IM that thing first in precombat main, then use her trigger to make her into a copy of the copy-but-named-IM.\n\nI am incredibly happy to be running Attunement in commander. If your hand is full of Planeswalkers, dump them and draw into The Enigma Jewel. Even better, dodge removal by turning IM into Attunement and then activating him (or not).\n\nIf you do rack up a lot of counters on IM (loyalty or +1/+1), copying Nardole can earn you a ritual of blue mana.\n\nTrinket Mage tutors for Enigma Jewel but Retrofitter Foundry is fine if you have the Jewel already.\n\nRemoved a lot of planeswalkers in v07 and onward because of 306.5D making the Enigma Jewel wincon underpowered from what it needed to be. The combo is still there but it has been augmented with more artifacts and related dorks to empower an infinite mana situation with Ioreth and two of Nykthos, flipped Jewel making mana, Orrery, or an IM copy of the above to go off. Best shot is to ult Mordenkainen, get infinite mana plus Dream Halls, play, Jace Wielder and Prosperity so everyone dies to decking at the same time you win. This will need some animate artifact/land abilities to be added to the deck, in order to work, as Ioreth needs 2 legendary creatures to function.\n"}]}

Commander

Qty: 1 Price: $14.99
Impossible Man
Flying
: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
Legendary Creature - Shapeshifter Alien
Impossible Man (msc) 625

Commander

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Artifact

Qty: 10 Price: $73.00
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (ltc) 274
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 228
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (brc) 145
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (fic) 350
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (msc) 206
Nevinyrral's Disk
This artifact enters tapped.
,
: Destroy all artifacts, creatures, and enchantments.
Artifact
Nevinyrral's Disk (cmm) 965
Retrofitter Foundry
: Untap this artifact.
,
: Create a 1/1 colorless Servo artifact creature token.
,
, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Artifact
Retrofitter Foundry (drc) 136
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214
The Enigma Jewel
The Enigma Jewel enters tapped.
: Add
. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities
(
, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact
The Enigma Jewel // Locus of Enlightenment (lci) 55The Enigma Jewel // Locus of Enlightenment (lci) 55

Artifact

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Creature

Qty: 33 Price: $170.90
Aphetto Alchemist
: Untap target artifact or creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Aphetto Alchemist (plst) ONS-64
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Glen Elendra Archmage
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Glen Elendra Archmage (woc) 94
Grand Architect
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add
. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Creature - Artificer Vedalken
Grand Architect (plst) SOM-33
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Ioreth of the Healing House
: Untap another target permanent.
: Untap two other target legendary creatures.
Legendary Creature - Human Cleric
Ioreth of the Healing House (ltr) 56
Irma, Part-Time Mutant
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Legendary Creature - Human Shapeshifter Mutant
Irma, Part-Time Mutant (tmc) 12
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
Iron Man, Armored Avenger (msc) 33
Kitsune, Dragon's Daughter
Vigilance
Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
Legendary Creature - Avatar Fox Warlock
Kitsune, Dragon's Daughter (tmt) 41
Loki, God of Mischief
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
Legendary Creature - Villain God Sorcerer
Loki, God of Mischief (msh) 65
Lyla, Holographic Assistant
Whenever you draw a card, put a +1/+1 counter on target creature.
Legendary Creature Artifact - Advisor Illusion
Lyla, Holographic Assistant (spe) 7
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren
Malcolm, Alluring Scoundrel (lci) 63
Mechan Navigator
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature Artifact - Pilot Robot
Mechan Navigator (eoe) 64
Merfolk Looter
: Draw a card, then discard a card.
Creature - Merfolk Rogue
Merfolk Looter (afc) 86
Nardole, Resourceful Cyborg
: Add
for each counter on Nardole. Spend this mana only to cast noncreature spells.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature Artifact - Scientist
Nardole, Resourceful Cyborg (who) 50
Nimbleclaw Adept
Bigby's Hand —
: Untap two other target permanents. Activate only as a sorcery and only once each turn.
Creature - Wizard Dragon
Nimbleclaw Adept (clb) 86
Omen Hawker
: Add
. Spend this mana only to activate abilities.
Creature - Advisor Octopus
Omen Hawker (mom) 70
Pit Automaton
Defender
: Add
. Spend this mana only to activate abilities.
,
: When you next activate an exhaust ability that isn't a mana ability this turn, copy it. You may choose new targets for the copy.
Creature Artifact - Construct
Pit Automaton (dft) 238
Professor Hulk
Trample
Whenever Professor Hulk deals combat damage to a player, draw that many cards.
Legendary Creature - Scientist Hero Gamma
Professor Hulk (msc) 37
Quantum Riddler
Flying
When this creature enters, draw a card.
As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.
Warp
Creature - Sphinx
Quantum Riddler (eoe) 72
Sage of the Unknowable
: Add
. Spend this mana only to cast a colorless spell or to activate an ability.
Creature - Human Wizard
Sage of the Unknowable (mh3) 68
Shoreline Looter
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Creature - Rat Rogue
Shoreline Looter (blb) 70
Steelswarm Operator
Flying
: Add
. Spend this mana only to cast an artifact spell.
: Add
. Spend this mana only to activate abilities of artifact sources.
Creature Artifact - Soldier Robot
Steelswarm Operator (eoe) 80
The Destined Thief
The Destined Thief can't be blocked.
,
: Another target creature you control can't be blocked this turn.
Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
Legendary Creature - Human Rogue
The Destined Thief (fic) 446
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (plst) DDU-41
Ultimecia, Temporal Threat
When Ultimecia enters, tap all creatures your opponents control.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Human Warlock
Ultimecia, Temporal Threat (fin) 556
Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian
Unctus, Grand Metatect (one) 75
Vedalken Engineer
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Creature - Artificer Vedalken
Vedalken Engineer (j22) 367
Vhal, Candlekeep Researcher
Vigilance
: Add an amount of
equal to Vhal's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Wizard
Vhal, Candlekeep Researcher (clb) 102
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (cmm) 131
Wharf Infiltrator
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay
. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Creature - Human Horror
Wharf Infiltrator (clb) 737
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (tdc) 170

Creature

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Enchantment

Qty: 7 Price: $100.29
Attunement
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
Enchantment
Attunement (usg) 61
Dream Halls
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Enchantment
Dream Halls (sth) 28
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Enchantment
Impostor Syndrome (spm) 34
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Seal of Removal
Sacrifice this enchantment: Return target creature to its owner's hand.
Enchantment
Seal of Removal (mh2) 269
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72

Enchantment

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Instant

Qty: 7 Price: $120.43
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Consign to Memory
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target triggered ability or colorless spell.
Instant
Consign to Memory (mh3) 54
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (plst) IMA-48
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Stifle
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Instant
Stifle (cns) 108

Instant

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Land

Qty: 35 (37 w/ MDFC)Price: $143.36
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (m3c) 334
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (brc) 180
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (plst) TMP-318
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (plst) CHK-279
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ecc) 155
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (tsr) 286
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271

Land

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Planeswalker

Qty: 4 Price: $19.26
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Karn Liberated
+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
Legendary Planeswalker - Karn
Karn Liberated (j22) 97
Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library.
−2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."
−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Mordenkainen
Mordenkainen (afr) 64
Tezzeret, Betrayer of Flesh
The first activated ability of an artifact you activate each turn costs
less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Legendary Planeswalker - Tezzeret
Tezzeret, Betrayer of Flesh (mkc) 120

Planeswalker

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Sorcery

Qty: 3 Price: $8.07
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Echocasting Symposium (sos) 44
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
Prosperity
Each player draws X cards.
Sorcery
Prosperity (c13) 54

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
73 pips - 54 cards
41 mana - 36 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
26 mana - 16 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"~how do we break this guy~\n\nThe easiest plan to play with IM is to copy the best thing on the board. The major drawback of this strategy is that, outside of Timmy mode in the boring lower brackets, most good cards people play are good because of ETBs, which IM can't make use of, in others' decks and in our own. This limits the availability of value categories we can build around because 3 mana for activating a continuous effect over a turn is a LOT. The value benchmark I tried to use was Divination (am I getting 2 cards worth from this activation?) and instead I settled for a floor benchmark of 1 card, some combat damage, and the value in the ability to do it again next turn lacking anything better to do.\n\nThe deck also needs mana in mono blue. The first place to go for that is artifacts and that made the deck just another Urza deck without Urza in it. Blue has been getting a lot of common and uncommon mana dorks lately, some of which tap for more than 1 mana but it can only be spent conditionally. One of those spend conditions is on artifacts or abilities of artifacts so I cut those. The rest are great as they activate abilities, but the density of dorks was too low, so I added a few of the most powerful untappers and hope that with 12 total mana boosts above sol ring par we will have access to 2U in the mid to late game when that mana spend returns above benchmark.\n\nThis is also challenging to gauge because we can't goldfish vs. opponents, so this deck will be one that needs a lot of in-person testing to find the best and most fun decks to sit down against, and which stuff to look for to copy. Because of our inability to get value out of ETBs with IM that may relegate us to Bracket 2 decks (yuck) but I hope to fine tune the deck to be a strong Bracket 3. The deck was built to enable plenty of room for the strategy of copying opps' stuff.\n\nOpps will burn removal on IM before they learn. If you're holding up 2U, you can blank most type-targeted removal. Swords to Plowshares? Just copy a land, fizzles because of illegal target. I added some hexproof and indestructible lands in there to help him survive \"destroy/exile target permanent\" or aura removal. But I am thinking (with no reps in yet) that he will either have a chilling effect on players running out their good copy targets for him to copy with pseudohaste if he's already on the field, or the good copy target will draw the table's hate more than IM will.\n\nFor that reason I'm expecting the deck to require its own backup wincon so I tried to build a unique one. It's pretty cool that IM can copy planeswalkers, but if he has no loyalty counters on the resolution of his activation, he dies to state-based effects. So in order to make use of this at all we have 2 cards that can give him starting loyalty: Goldberry and Nesting Grounds (Tolaria West tutors for this). Now he can copy a Planeswalker to dodge removal, but also make use of a PW plus ability on your own turn. It's a shame that most of the PWs we can run are roughly useless for this deck and its theme, but in looking through the other pieces in the deck I got a decent idea for a wincon via The Enigma Jewel, which was already in there for its mana ability. I selected looting effects (draw and discard) over straight draw wherever I could, and we have natural choices to dump planeswalkers into our yard as an easy default decision (sometimes you will just want to resolve a planeswalker though). We have so much ability mana, including from The Enigma Jewel that pay its own craft cost (craft is a keyword activated ability) and our untappers, we can aim to have 4 planeswalkers in yard and craft with 4 of them. Notably Locus of Enlightenment (backside of EJ) grants *every* activated ability of cards used to craft it, so it gets multiple loyalty abilities "},{"attributes":{"strike":true},"insert":"and *no once-per-turn-limit on activations*"},{"insert":" (I read rule 306.5D which states loyalty abilities have to be activated on your turn, stack empty, and if no other loyalty abilities belonging to that permanent have been activated that turn) AND *LoE naturally doubles each activation* though sadly not the cost of adding loyalty counters. There may be some fine tuning still, but the planeswalkers I selected were primarily ones that had a +2 or better ability (Karn Liberated's +4 is the best here). "},{"attributes":{"strike":true},"insert":"You may not get enough loyalty from 3 plus activations to spike an ultimate the same turn you craft"},{"insert":", but LoE's doubling of your other untapper abilities and activated abilities should draw you toward a win. Basalt Monolith gives infinite mana with LoE out, Chromatic Orrery lets it be used as blue, and Faerie Mastermind will make your opps draw from empty libraries (ask for Trickbind or a split second kill spell and if nobody's running them you can shortcut) if you don't do it first and win with Jace Wielder.\n\nAlternatively you can just drop Dark Depths t4, copy it with IM just like he was a Thespian's Stage, and swing with your 20/20.\n\nOther notable cards:\n\nLotus Field I never run in any deck, but it's excellent in here. I'll of course change my mind once it eats nonbasic land destruction, but it's great for the untappers.\n\nPropaganda I also really dislike, I think it's almost always a lazy brewer's inclusion, but we are super weak to combat. We can chump or possibly bounce Voltron, and we can threaten to block and trade with a clone, Propaganda gives us more breathing room against go wide. It's the first card I will cut if I find a better strategy, but I have a feeling this is a deck it will stay in.\n\nGlen Elendra Archmage is a challenging police piece to run, but I'm thinking the -1/-1 counter will often get removed to use again from Irma, Iron Man, or Lyla. The last 2 are egregiously boring cards but they do the job. \n\nNev's Disk I am really excited about. It's old alpha magic that always gets cut but we might get some gotchas with it. I want someone to Teferi's Protection or similar in response, then change IM into another Nev's Disk and go overtop with a second activation.\n\nLike Mirage Mirror, once IM's ability resolves once, he's the thing he copied and you can't use his copy ability again that turn, so you have to stack activations first, and then add to the stack after the newest one resolves. Mirage Mirror mostly only did this with infinite mana anyway, and IM's mana requirements to do this are even bigger, so it's unlikely you'll be muddling through some non-deterministic on-stack mana untapping loop to find your way to infinite mana or drawing your deck without it naturally hitting a wall.\n\nMalcolm is unlikely to ever cast a bomb for free but he's a great looter on curve.\n\nIrma is good if you want to keep a copy of someone else's bomb for the whole go around the table. You just make IM that thing first in precombat main, then use her trigger to make her into a copy of the copy-but-named-IM.\n\nI am incredibly happy to be running Attunement in commander. If your hand is full of Planeswalkers, dump them and draw into The Enigma Jewel. Even better, dodge removal by turning IM into Attunement and then activating him (or not).\n\nIf you do rack up a lot of counters on IM (loyalty or +1/+1), copying Nardole can earn you a ritual of blue mana.\n\nTrinket Mage tutors for Enigma Jewel but Retrofitter Foundry is fine if you have the Jewel already.\n\nRemoved a lot of planeswalkers in v07 and onward because of 306.5D making the Enigma Jewel wincon underpowered from what it needed to be. The combo is still there but it has been augmented with more artifacts and related dorks to empower an infinite mana situation with Ioreth and two of Nykthos, flipped Jewel making mana, Orrery, or an IM copy of the above to go off. Best shot is to ult Mordenkainen, get infinite mana plus Dream Halls, play, Jace Wielder and Prosperity so everyone dies to decking at the same time you win. This will need some animate artifact/land abilities to be added to the deck, in order to work, as Ioreth needs 2 legendary creatures to function.\n"}]}
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