justjp
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Commander
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{"ops":[{"insert":"Airbending Monk Gyatso – Deck Primer\n\nOverview\n\nThis is a mono-white combo/value deck built around Monk Gyatso's unique Airbending ability. Rather than playing a traditional blink strategy, the deck abuses Airbending to repeatedly exile and recast creatures for reduced costs, allowing powerful enter-the-battlefield triggers to be reused over and over while generating mana, cards, and eventually deterministic combo wins.\n\nThe deck looks like a fair value deck early, but once the right pieces come together it can explode into an enormous combo turn that often wins immediately.\n\n---\n\nPrimary Game Plan\n\nThe first objective every game is simple:\n\n1. Develop mana.\n2. Resolve Monk Gyatso.\n3. Assemble one or more cost reducers.\n4. Begin repeatedly Airbending creatures for value.\n\nEvery time one of your creatures becomes the target of one of your own spells or abilities, Gyatso lets you Airbend it. Instead of merely blinking the creature, it is exiled and can immediately be recast for its Airbending cost.\n\nOnce creature costs become heavily reduced, this effectively turns many creatures into free spells that can be cast over and over, creating enormous value engines. Cost reduction is one of the defining strengths of optimized Gyatso lists.\n\n---\n\nEarly Game\n\nDuring the opening turns you're looking for:\n\n- Fast mana and mana rocks\n- Cost reducers\n- Card draw engines\n\nDon't rush into combo pieces if you can't protect them. The deck is perfectly happy spending the first few turns setting up.\n---\nMid Game\nOnce Gyatso is online, the deck begins chaining value.\nYou want to repeatedly Airbend creatures that generate:\n\n- Card draw\n- Mana\n- Tutors\n- Utility ETB effects\n\nEvery loop digs deeper into your deck while increasing your available resources.\n\nMost opponents won't realize how quickly these seemingly harmless value loops snowball into a win.\n---\nWinning the Game\nThe deck has several overlapping victory paths.\nInfinite ETB Loops\nWith enough cost reduction, creatures become free to repeatedly cast.\nThis allows you to generate:\n\n- Infinite ETB triggers\n- Infinite cast triggers\n- Infinite life (depending on the creatures involved)\n- Infinite mana (with the appropriate engine)\n\nOnce assembled, the deck can loop creatures indefinitely.\n---\nDraw Your Entire Deck\n\nOne of the strongest lines is repeatedly casting creatures that draw cards until you've drawn nearly your entire library.\n\nFrom there you assemble whichever win condition is available. This is one of the most common competitive Gyatso game plans.\n\n---\n\nStorm Finish\nBecause every creature is continually being cast, storm count grows extremely quickly.\nCards that reward repeated casting easily become lethal.\n\n---\n\nInfinite Mana\n\nCertain creature loops generate effectively limitless mana.\n\nOnce you have infinite mana, every Airbend becomes free, allowing you to cast your entire deck and finish however you choose. Community deck builders frequently cite these mana engines as one of Gyatso's strongest combo lines.\n\n---\n\nMulligan Priorities\nAn ideal opening hand contains:\n- 2–3 lands\n- Ramp\n- A cost reducer\n- Card draw or tutor\nAvoid keeping expensive hands that don't advance your setup.\n\n---\n\nWhat You're Looking For Every Game\nEvery game follows roughly the same progression:\n\n1. Ramp into Gyatso.\n2. Play one or more cost reducers.\n3. Assemble repeatable targeting effects.\n4. Begin Airbending creatures for value.\n5. Draw through your deck.\n6. Assemble an infinite loop.\n7. Win in a single explosive turn.\n\nThe deck rarely wins through combat. \n"}]}
Artifact
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Artifact
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Card selection
Ingenious Smith
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Human Artificer

Card selection
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Cost Reducers
Cost Reducers
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Draw
Draw
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Free targeters
Free targeters
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Instant
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Instant
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Land
Land
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Lifegain
Lifegain
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Protection
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Ramp
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
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Removal
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Removal
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Stax
Stax
(CTRL to add secondary)
Tutor
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Whiskervale Forerunner
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Mouse Bard

Tutor
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Win cons
Win cons
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Dungeon combo
Lost Mine of Phandelver
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
Dungeon

Dungeon combo
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Maybeboard
Maybeboard
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Removed for Testing Cards
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Legendary Creature - Human Avatar Ally

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Removed for Testing Cards
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Airbending Monk Gyatso – Deck Primer\n\nOverview\n\nThis is a mono-white combo/value deck built around Monk Gyatso's unique Airbending ability. Rather than playing a traditional blink strategy, the deck abuses Airbending to repeatedly exile and recast creatures for reduced costs, allowing powerful enter-the-battlefield triggers to be reused over and over while generating mana, cards, and eventually deterministic combo wins.\n\nThe deck looks like a fair value deck early, but once the right pieces come together it can explode into an enormous combo turn that often wins immediately.\n\n---\n\nPrimary Game Plan\n\nThe first objective every game is simple:\n\n1. Develop mana.\n2. Resolve Monk Gyatso.\n3. Assemble one or more cost reducers.\n4. Begin repeatedly Airbending creatures for value.\n\nEvery time one of your creatures becomes the target of one of your own spells or abilities, Gyatso lets you Airbend it. Instead of merely blinking the creature, it is exiled and can immediately be recast for its Airbending cost.\n\nOnce creature costs become heavily reduced, this effectively turns many creatures into free spells that can be cast over and over, creating enormous value engines. Cost reduction is one of the defining strengths of optimized Gyatso lists.\n\n---\n\nEarly Game\n\nDuring the opening turns you're looking for:\n\n- Fast mana and mana rocks\n- Cost reducers\n- Card draw engines\n\nDon't rush into combo pieces if you can't protect them. The deck is perfectly happy spending the first few turns setting up.\n---\nMid Game\nOnce Gyatso is online, the deck begins chaining value.\nYou want to repeatedly Airbend creatures that generate:\n\n- Card draw\n- Mana\n- Tutors\n- Utility ETB effects\n\nEvery loop digs deeper into your deck while increasing your available resources.\n\nMost opponents won't realize how quickly these seemingly harmless value loops snowball into a win.\n---\nWinning the Game\nThe deck has several overlapping victory paths.\nInfinite ETB Loops\nWith enough cost reduction, creatures become free to repeatedly cast.\nThis allows you to generate:\n\n- Infinite ETB triggers\n- Infinite cast triggers\n- Infinite life (depending on the creatures involved)\n- Infinite mana (with the appropriate engine)\n\nOnce assembled, the deck can loop creatures indefinitely.\n---\nDraw Your Entire Deck\n\nOne of the strongest lines is repeatedly casting creatures that draw cards until you've drawn nearly your entire library.\n\nFrom there you assemble whichever win condition is available. This is one of the most common competitive Gyatso game plans.\n\n---\n\nStorm Finish\nBecause every creature is continually being cast, storm count grows extremely quickly.\nCards that reward repeated casting easily become lethal.\n\n---\n\nInfinite Mana\n\nCertain creature loops generate effectively limitless mana.\n\nOnce you have infinite mana, every Airbend becomes free, allowing you to cast your entire deck and finish however you choose. Community deck builders frequently cite these mana engines as one of Gyatso's strongest combo lines.\n\n---\n\nMulligan Priorities\nAn ideal opening hand contains:\n- 2–3 lands\n- Ramp\n- A cost reducer\n- Card draw or tutor\nAvoid keeping expensive hands that don't advance your setup.\n\n---\n\nWhat You're Looking For Every Game\nEvery game follows roughly the same progression:\n\n1. Ramp into Gyatso.\n2. Play one or more cost reducers.\n3. Assemble repeatable targeting effects.\n4. Begin Airbending creatures for value.\n5. Draw through your deck.\n6. Assemble an infinite loop.\n7. Win in a single explosive turn.\n\nThe deck rarely wins through combat. \n"}]}











































































