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Commander
Size: 100Salt sum: 33.8
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justjp

426 views2 days ago
Commander
Size: 100Salt sum: 33.8

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{"ops":[{"insert":"Airbending Monk Gyatso – Deck Primer\n\nOverview\n\nThis is a mono-white combo/value deck built around Monk Gyatso's unique Airbending ability. Rather than playing a traditional blink strategy, the deck abuses Airbending to repeatedly exile and recast creatures for reduced costs, allowing powerful enter-the-battlefield triggers to be reused over and over while generating mana, cards, and eventually deterministic combo wins.\n\nThe deck looks like a fair value deck early, but once the right pieces come together it can explode into an enormous combo turn that often wins immediately.\n\n---\n\nPrimary Game Plan\n\nThe first objective every game is simple:\n\n1. Develop mana.\n2. Resolve Monk Gyatso.\n3. Assemble one or more cost reducers.\n4. Begin repeatedly Airbending creatures for value.\n\nEvery time one of your creatures becomes the target of one of your own spells or abilities, Gyatso lets you Airbend it. Instead of merely blinking the creature, it is exiled and can immediately be recast for its Airbending cost.\n\nOnce creature costs become heavily reduced, this effectively turns many creatures into free spells that can be cast over and over, creating enormous value engines. Cost reduction is one of the defining strengths of optimized Gyatso lists.\n\n---\n\nEarly Game\n\nDuring the opening turns you're looking for:\n\n- Fast mana and mana rocks\n- Cost reducers\n- Card draw engines\n\nDon't rush into combo pieces if you can't protect them. The deck is perfectly happy spending the first few turns setting up.\n---\nMid Game\nOnce Gyatso is online, the deck begins chaining value.\nYou want to repeatedly Airbend creatures that generate:\n\n- Card draw\n- Mana\n- Tutors\n- Utility ETB effects\n\nEvery loop digs deeper into your deck while increasing your available resources.\n\nMost opponents won't realize how quickly these seemingly harmless value loops snowball into a win.\n---\nWinning the Game\nThe deck has several overlapping victory paths.\nInfinite ETB Loops\nWith enough cost reduction, creatures become free to repeatedly cast.\nThis allows you to generate:\n\n- Infinite ETB triggers\n- Infinite cast triggers\n- Infinite life (depending on the creatures involved)\n- Infinite mana (with the appropriate engine)\n\nOnce assembled, the deck can loop creatures indefinitely.\n---\nDraw Your Entire Deck\n\nOne of the strongest lines is repeatedly casting creatures that draw cards until you've drawn nearly your entire library.\n\nFrom there you assemble whichever win condition is available. This is one of the most common competitive Gyatso game plans.\n\n---\n\nStorm Finish\nBecause every creature is continually being cast, storm count grows extremely quickly.\nCards that reward repeated casting easily become lethal.\n\n---\n\nInfinite Mana\n\nCertain creature loops generate effectively limitless mana.\n\nOnce you have infinite mana, every Airbend becomes free, allowing you to cast your entire deck and finish however you choose. Community deck builders frequently cite these mana engines as one of Gyatso's strongest combo lines.\n\n---\n\nMulligan Priorities\nAn ideal opening hand contains:\n- 2–3 lands\n- Ramp\n- A cost reducer\n- Card draw or tutor\nAvoid keeping expensive hands that don't advance your setup.\n\n---\n\nWhat You're Looking For Every Game\nEvery game follows roughly the same progression:\n\n1. Ramp into Gyatso.\n2. Play one or more cost reducers.\n3. Assemble repeatable targeting effects.\n4. Begin Airbending creatures for value.\n5. Draw through your deck.\n6. Assemble an infinite loop.\n7. Win in a single explosive turn.\n\nThe deck rarely wins through combat. \n"}]}

Commander

Qty: 1 Price: $11.99
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Human Monk
Monk Gyatso (tle) 81

Commander

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Artifact

Qty: 1 Price: $64.99
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21

Artifact

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Card selection

Qty: 1 Price: $0.35
Ingenious Smith
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Human Artificer
Ingenious Smith (afr) 21

Card selection

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Cost Reducers

Qty: 10 Price: $43.40
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmm) 385
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 379
Jhoira's Familiar
Flying
Historic spells you cast cost
less to cast. (Artifacts, legendaries, and Sagas are historic.)
Creature Artifact - Bird
Jhoira's Familiar (2xm) 265
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (dmc) 188
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (cmm) 401
Semblance Anvil
Imprint — When this artifact enters, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost
less to cast.
Artifact
Semblance Anvil (brr) 115
Starnheim Courser
Flying
Artifact and enchantment spells you cast cost
less to cast.
Creature - Pegasus
Starnheim Courser (khm) 32
The Wind Crystal
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.
,
: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
The Wind Crystal (fin) 43
Voyager Quickwelder
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Robot
Voyager Quickwelder (dft) 37

Cost Reducers

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Draw

Qty: 8 Price: $4.24
Circuit Mender
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Creature Artifact - Insect
Circuit Mender (blc) 267
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (blc) 141
Priest of Ancient Lore
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Dwarf
Priest of Ancient Lore (clb) 704
Salt Road Packbeast
Affinity for creatures (This spell costs
less to cast for each creature you control.)
When this creature enters, draw a card.
Creature - Beast
Salt Road Packbeast (tdm) 23
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (moc) 208
Splitskin Doll
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Creature Artifact - Toy
Splitskin Doll (dsk) 33
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (fca) 27

Draw

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Free targeters

Qty: 5 Price: $9.45
Grafted Wargear
Equipped creature gets +3/+2.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Grafted Wargear (cmr) 312
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Nomads en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature - Soldier Kor Nomad
Nomads en-Kor (sth) 9
Shuko
Equipped creature gets +1/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Shuko (plst) BOK-159
Warrior en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature - Knight Warrior Kor
Warrior en-Kor (sth) 23

Free targeters

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Instant

Qty: 1 Price: $1.49
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 5

Instant

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Land

Qty: 38 Price: $53.64
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Endless Sands
: Add
.
,
: Exile target creature you control.
,
, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Land - Desert
Endless Sands (eos) 105
Idyllic Grange
(
: Add
.)
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Land - Plains
Idyllic Grange (eld) 246
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 310
Plains
(
: Add
.)
Basic Land - Plains
Plains (lci) 287
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 274
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (mkc) 282
Sejiri Steppe
This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
: Add
.
Land
Sejiri Steppe (wwk) 142
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (mkc) 305

Land

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Lifegain

Qty: 2 Price: $4.18
Ashes of the Abhorrent
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
Enchantment
Ashes of the Abhorrent (xln) 2
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (moc) 210

Lifegain

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Protection

Qty: 7 Price: $74.93
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (soa) 2
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (ltc) 500
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 27
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Selfless Squire
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature - Human Soldier
Selfless Squire (ltc) 176
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (dmr) 415

Protection

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Ramp

Qty: 7 Price: $19.23
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (voc) 159
Horizon Stone
If you would lose unspent mana, that mana becomes colorless instead.
Artifact
Horizon Stone (cmr) 315
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (msc) 215
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Ticket Tortoise
Defender
When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature Artifact - Turtle
Ticket Tortoise (dft) 245

Ramp

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Removal

Qty: 5 Price: $21.25
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 4
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (cmm) 21
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (soa) 9
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179

Removal

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Stax

Qty: 3 Price: $10.47
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (spg) 120
Leonin Arbiter
Players can't search libraries. Any player may pay
for that player to ignore this effect until end of turn.
Creature - Cleric Cat
Leonin Arbiter (som) 14
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (dka) 24

Stax

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Tutor

Qty: 6 Price: $46.86
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 10
Delivery Moogle
Flying
When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Moogle
Delivery Moogle (fin) 15
Oswald Fiddlebender
Magical Tinkering —
,
, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome
Oswald Fiddlebender (afr) 28
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (plst) CN2-22
Recruitment Officer
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier
Recruitment Officer (j25) 239
Whiskervale Forerunner
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Mouse Bard
Whiskervale Forerunner (blb) 301

Tutor

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Win cons

Qty: 5 Price: $16.03
Altar of the Brood
Whenever another permanent you control enters, each opponent mills a card.
Artifact
Altar of the Brood (ktk) 216
Cloister Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Creature Artifact - Gargoyle
Cloister Gargoyle (afr) 7
Nadaar, Selfless Paladin
Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Legendary Creature - Knight Dragon
Nadaar, Selfless Paladin (afr) 27
Pierce Strider
When this creature enters, target opponent loses 3 life.
Creature Artifact - Construct Phyrexian
Pierce Strider (j22) 790
Watcher of the Wayside
When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
Creature Artifact - Golem
Watcher of the Wayside (tdm) 249

Win cons

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Dungeon combo

Qty: 1 Price: $0.35
Lost Mine of Phandelver
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
Dungeon
Lost Mine of Phandelver (tafr) 21

Dungeon combo

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Maybeboard

Qty: 5 Price: $44.61
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192
Glaring Fleshraker
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Whenever another colorless creature you control enters, this creature deals 1 damage to each opponent.
Creature - Eldrazi Drone
Glaring Fleshraker (mh3) 7
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (khc) 28
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 59

Maybeboard

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Removed for Testing Cards

Qty: 15 Price: $63.27
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Legendary Creature - Human Avatar Ally
Aang, the Last Airbender (tla) 4
Angelsong
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Angelsong (plst) DDC-15
Cloudshift
Exile target creature you control, then return that card to the battlefield under your control.
Instant
Cloudshift (plst) A25-7
Daydream
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Daydream (sos) 9
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (tdc) 124
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (inr) 345
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (clb) 325
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Prismatic Lens
: Add
.
,
: Add one mana of any color.
Artifact
Prismatic Lens (cmm) 403
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Restoration Seminar (sos) 30
Safe Passage
Prevent all damage that would be dealt to you and creatures you control this turn.
Instant
Safe Passage (m13) 30
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (who) 255
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

Removed for Testing Cards

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Deck Info

Deck stats

52 pips - 44 cards
39 mana - 39 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
6 mana - 4 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Airbending Monk Gyatso – Deck Primer\n\nOverview\n\nThis is a mono-white combo/value deck built around Monk Gyatso's unique Airbending ability. Rather than playing a traditional blink strategy, the deck abuses Airbending to repeatedly exile and recast creatures for reduced costs, allowing powerful enter-the-battlefield triggers to be reused over and over while generating mana, cards, and eventually deterministic combo wins.\n\nThe deck looks like a fair value deck early, but once the right pieces come together it can explode into an enormous combo turn that often wins immediately.\n\n---\n\nPrimary Game Plan\n\nThe first objective every game is simple:\n\n1. Develop mana.\n2. Resolve Monk Gyatso.\n3. Assemble one or more cost reducers.\n4. Begin repeatedly Airbending creatures for value.\n\nEvery time one of your creatures becomes the target of one of your own spells or abilities, Gyatso lets you Airbend it. Instead of merely blinking the creature, it is exiled and can immediately be recast for its Airbending cost.\n\nOnce creature costs become heavily reduced, this effectively turns many creatures into free spells that can be cast over and over, creating enormous value engines. Cost reduction is one of the defining strengths of optimized Gyatso lists.\n\n---\n\nEarly Game\n\nDuring the opening turns you're looking for:\n\n- Fast mana and mana rocks\n- Cost reducers\n- Card draw engines\n\nDon't rush into combo pieces if you can't protect them. The deck is perfectly happy spending the first few turns setting up.\n---\nMid Game\nOnce Gyatso is online, the deck begins chaining value.\nYou want to repeatedly Airbend creatures that generate:\n\n- Card draw\n- Mana\n- Tutors\n- Utility ETB effects\n\nEvery loop digs deeper into your deck while increasing your available resources.\n\nMost opponents won't realize how quickly these seemingly harmless value loops snowball into a win.\n---\nWinning the Game\nThe deck has several overlapping victory paths.\nInfinite ETB Loops\nWith enough cost reduction, creatures become free to repeatedly cast.\nThis allows you to generate:\n\n- Infinite ETB triggers\n- Infinite cast triggers\n- Infinite life (depending on the creatures involved)\n- Infinite mana (with the appropriate engine)\n\nOnce assembled, the deck can loop creatures indefinitely.\n---\nDraw Your Entire Deck\n\nOne of the strongest lines is repeatedly casting creatures that draw cards until you've drawn nearly your entire library.\n\nFrom there you assemble whichever win condition is available. This is one of the most common competitive Gyatso game plans.\n\n---\n\nStorm Finish\nBecause every creature is continually being cast, storm count grows extremely quickly.\nCards that reward repeated casting easily become lethal.\n\n---\n\nInfinite Mana\n\nCertain creature loops generate effectively limitless mana.\n\nOnce you have infinite mana, every Airbend becomes free, allowing you to cast your entire deck and finish however you choose. Community deck builders frequently cite these mana engines as one of Gyatso's strongest combo lines.\n\n---\n\nMulligan Priorities\nAn ideal opening hand contains:\n- 2–3 lands\n- Ramp\n- A cost reducer\n- Card draw or tutor\nAvoid keeping expensive hands that don't advance your setup.\n\n---\n\nWhat You're Looking For Every Game\nEvery game follows roughly the same progression:\n\n1. Ramp into Gyatso.\n2. Play one or more cost reducers.\n3. Assemble repeatable targeting effects.\n4. Begin Airbending creatures for value.\n5. Draw through your deck.\n6. Assemble an infinite loop.\n7. Win in a single explosive turn.\n\nThe deck rarely wins through combat. \n"}]}
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