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Commander
Size: 98Salt sum: 13.8
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Shammash

41 views2 months ago
Commander
Size: 98Salt sum: 13.8
No deck tags

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Commander

Qty: 1 Price: $0.00
The Unknown Wizard
Eminence — As long as The Unknown Wizard is in the command zone or on the battlefield, other playtest cards you cast cost
less to cast.
Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Human Wizard
The Unknown Wizard (unk) MZ01

Commander

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Artifact

Qty: 2 Price: $0.00
Aetherflux Car
Flying
Whenever you cast a spell, put charge counters equal to four times that spell's mana value on this Vehicle.
Remove 121 charge counters from this Vehicle: Take an extra turn after this one.
Crew 1
Artifact - Vehicle
Aetherflux Car (unk) UA02c
The Vegetable Car
Onionfect (This creature deals damage in the form of giving you Food tokens.)
At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is the number of Foods you've sacrificed this turn.
Crew 1
The Vegetable Car can be your commander.
Legendary Artifact - Vehicle
The Vegetable Car (unk) RZ02

Artifact

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Counters

Qty: 1 Price: $0.00
Hydradoodle
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Creature - Hydra Dog
Hydradoodle (ulst) 36

Counters

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Creature

Qty: 22 Price: $17.08
Clocknapper
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Creature - Human Spy
Clocknapper (ulst) 14
Control Win Condition
This spell can't be countered.
Shroud
Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
Creature - Whale
Control Win Condition (cmb2) 19
Frankie Peanuts
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Legendary Creature - Rogue Elephant
Frankie Peanuts (ulst) 4
Goblin Bookie
,
: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
Creature - Goblin
Goblin Bookie (ugl) 43
Magical Hacker
: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Creature - Human Gamer
Magical Hacker (unh) 37
Pippa, Duchess of Dice
,
: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.
,
: Reroll any die. (Activate only any time it makes sense.)
Legendary Creature - Human Noble
Pippa, Duchess of Dice (ulst) 40
Ratatwotwo
When Ratatwotwo enters the battlefield, create a Chef Role token attached to up to one other target creature you control. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, create a Food token.")
Whenever a creature you control enchanted by a Chef Role attacks or blocks, it gets +X/+X until end of turn, where X is Ratatwotwo's power.
Legendary Creature - Rat
Ratatwotwo (unk) RW03c
Rinta, Cousin of Sitka
Playtest cards you cast cost
less to cast.
Whenever you cast a playtest card, draw a card.
Legendary Creature - Human Wizard
Rinta, Cousin of Sitka (unk) RU04
Slivdrazi Monstrosity
Eldrazi you control are Slivers in addition to their other types.
Slivers you control have devoid and annihilator 1.
: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add
."
Legendary Creature - Eldrazi Sliver
Slivdrazi Monstrosity (cmb2) 102
The Brewing Chef
When The Brewing Chef enters, look at the top six cards of your library. You may reveal a card from among them that creates a token and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature tokens you control get +1/+1 for each differently named token you control.
Legendary Creature - Human Chef
The Brewing Chef (unk) RZ05
The Commander Recommender
When The Commander Recommender enters, bring out another Commander deck you own without revealing the commander. Reveal fifteen cards at random from it other than the commander. Each opponent guesses the deck's commander, then reveal it. (The deck must be a legit Commander deck, not just The Ur-Dragon and 99 Islands. Respect the minigame.)
Whenever an opponent guesses wrong (like to Liar's Pendulum... or the above effect), you draw two cards.
Legendary Creature - Human Wizard
The Commander Recommender (unk) RU05d
The Cosplayzer
You may have The Cosplayzer enter as a copy of any creature on the battlefield, except it has "The first time each turn an ability of this creature is activated or triggered, copy it. You may choose new targets for the copy" and the first letter of its name is Z. (This is both stylish AND makes it a different name for the legend rule!)
Legendary Creature - Shapeshifter
The Cosplayzer (unk) RU05a
The Dogronmaster
Flying
Whenever The Dogronmaster or another Dragon or Dog enters the battlefield under your control, create a token that's a copy of the card Armadillo Cloak and attach it to that creature.
Legendary Creature - Dragon Dog
The Dogronmaster (unk) RZ24
The Fact Checker
If you would guess a card, instead just choose the outcome you want.
At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
Legendary Creature - Human Wizard
The Fact Checker (unk) RZ03j
The Good Gamers
Establishing Shot — At the beginning of your first upkeep, if The Good Gamers is in the command zone, it deals 2 damage to each opponent.
When The Good Gamers enters, create X tokens that are copies of it. Give this creature and the tokens unique names.
All damage dealt by this creature to an opponent counts as commander damage for your commander (including noncombat damage and even if this isn't your commander).
Legendary Creature - Human Gamer
The Good Gamers (unk) RZ03q
The Good Time Sleuth
When The Good Time Sleuth enters, exile the top card of your library and each nontoken creature you control in a face-down pile, shuffle that pile, then manifest those cards. Then create a Blood token for each face-down creature you control. Those creature gain "Sacrifice a Blood: Turn this creature face up." Secretly choose one of them. As that creature is turned face up, reveal the choice and it becomes a 5/5 black Demon.
Legendary Creature - Human?
The Good Time Sleuth (unk) RZ05h
The Misty Stepper
You may have The Misty Stepper enter as a copy of a creature you control, except its name is The Misty Stepper and it has its other abilities.
The Misty Stepper can't be blocked.
Spells you cast have split second. (As long as that spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Human Wizard
The Misty Stepper (unk) RU05c
The Octopus Official
Hexproof
When The Octopus Official enters, if you didn't have an active tournament, announce the top 8. (Reveal cards from your library until you reveal eight nonland cards. Randomly distribute them into four two-card piles, like a tournament bracket. Put land cards on the bottom in a random order.)
At the beginning of your upkeep, randomly put a card from each pile into your hand. The other cards advance to the next round. If only one card remains, you may cast it without paying its mana cost four times.
Legendary Creature - Insect Octopus
The Octopus Official (unk) RZ08
The Policy Maker
Whenever The Policy Maker enters or attacks, ask a player outside the game to propose a new rule. If each player in the game agrees to the rule, apply it for the rest of the game. If an opponent doesn't agree to the rule, put a +1/+1 counter on The Policy Maker.
Legendary Creature - Human Judge
The Policy Maker (unk) RZ03o
The Sad Creaturez
Creatures that haven't shared their feelings can't attack or block.
All creatures have "
: Put a +1/+1 counter on this creature. You gain 1 life. This creature shares its feelings. Activate only as a sorcery. (Creatures can continue to share their feelings.)"
: Add two mana of any one color.
Legendary Creature - Elemental
The Sad Creaturez (unk) RZ03u
The Snapstone Wielder
If The Snapstone Wielder is your commander and your deck contains no land cards, your starting hand size is four and for the rest of the game, at the beginning of your upkeep, you get a mana counter. During each of your turns, you can spend mana of any color equal to the number of mana counters you have. (You want mana on opponent's turns, you're on your own. Who needs instant-speed interaction?)
Whenever The Snapstone Wielder enters or attacks, cast a random nonland Magic card without paying its mana cost. If it has targets, choose the targets at random.
Legendary Creature - Human Gamer
The Snapstone Wielder (unk) RZ06h
The Traveling Postman
Flying
Whenever The Traveling Postman deals combat damage to a player, choose Magic cards at random until you find one that creates a token other than a copy. Create a token of the type of your choice that card can create. (Many Magic search engines have "random card" functions.)
Legendary Creature - Human Artist
The Traveling Postman (unk) RZ04t

Creature

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Draw

Qty: 5 Price: $7.66
Booster Tutor
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Instant
Booster Tutor (und) 33
Form of the Mulldrifter
When Form of the Mulldrifter enters, draw two cards.
You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
Enchantment Tribal - Elemental
Form of the Mulldrifter (cmb2) 22
Sliv-Mizzet, Hivemind
Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "
: Draw a card."
Legendary Creature - Dragon Sliver
Sliv-Mizzet, Hivemind (cmb2) 99
Split Screen
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Artifact
Split Screen (ulst) 60
Squee's Revenge
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Sorcery
Squee's Revenge (plst) APC-123

Draw

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Enchantment

Qty: 5 Price: $0.70
Advanced Tactics
When this enchantment enters, create a 5x5 grid for as long as it remains on the battlefield. Starting with the top left space and skipping every other space, choose a random creature and put it in the grid. As a creature enters, its controller puts it in an empty space.
Creatures can't block creatures they aren't orthogonally adjacent to.
: Move target creature you control one space left, right, up, or down. Any player may activate this ability.
Enchantment
Advanced Tactics (unk) RR04g
Animate Spell
Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Enchantment - Aura
Animate Spell (cmb2) 16
Staying Power
"Until end of turn" and "this turn" effects don't end.
Enchantment
Staying Power (ulst) 8
Topsy Turvy
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.
Enchantment
Topsy Turvy (und) 29
Yet Another Aether Vortex
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
Enchantment
Yet Another Aether Vortex (ulst) 32

Enchantment

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Finisher

Qty: 1 Price: $0.00
Infinity Elemental
(This creature has INFINITE POWER.)
Creature - Elemental
Infinity Elemental (ulst) 29

Finisher

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Land

Qty: 38 Price: $130.24
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (m3c) 326
Chicago Loop
Start your engines!
: Add
.
Pay X speed: Add X mana in any combination of colors.
,
: Create your choice of a 3/1 green Dinosaur Skeleton creature token with trample, a 2/2 orange Bear token with haste, or a 1/1 white Bird token with flying.
Legendary Snow Land
Chicago Loop (unk) RL01
City of Ass
This land enters tapped.
: Add one and one-half mana of any one color.
Land
City of Ass (unh) 134
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Crystal Quarry
: Add
.
,
: Add
.
Land
Crystal Quarry (dmc) 206
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 296
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (tmc) 68
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 294
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
R&D's Secret Lair
Play cards as written. Ignore all errata.
: Add
. (This mana is still added to your mana pool.)
Legendary Land
R&D's Secret Lair (unh) 135
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 291
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
The Waffle Restaurant
The Waffle Restaurant can be your commander. If it is, your deck can contain any basic land cards and cards of any color identity that can create Food tokens.
: Add
.
,
: Target opponent gains control of any number of Foods you control. You draw that many cards and create that many Treasure tokens.
Legendary Land
The Waffle Restaurant (unk) ML01
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (msc) 578
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (msc) 579
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (msc) 580
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (msc) 581
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (msc) 582
Vivid Crag
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Crag (cm2) 276
Vivid Creek
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Creek (ncc) 444
Vivid Grove
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Grove (ncc) 445
Vivid Marsh
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Marsh (c17) 292
Vivid Meadow
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Meadow (ncc) 446

Land

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Protection

Qty: 1 Price: $0.00
Rules Lawyer
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature Artifact - Advisor Cyborg
Rules Lawyer (ulst) 7

Protection

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Ramp

Qty: 9 Price: $66.41
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (pip) 356
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (sld) 2314
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmm) 649
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (tdc) 262
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (sld) 1370
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 427

Ramp

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Removal

Qty: 9 Price: $110.23
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (sld) 2489
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (sld) 323
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (sld) 322
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (mar) 69
Five-Finger Discount
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Sorcery
Five-Finger Discount (ust) 33
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
GO TO JAIL
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Enchantment
GO TO JAIL (und) 6
Strategy, Schmategy
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Sorcery
Strategy, Schmategy (und) 58
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 2167

Removal

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Sorcery

Qty: 4 Price: $0.35
May the Mana Be with You
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Choose two basic land types. Create the appropriate Shockland token. (For example, if you choose Island and Swamp, you'd get a Watery Grave token.)
Sorcery
May the Mana Be with You (unk) CC03
Monster Mash-Up
Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (The creature has the combined power and toughness of its cards. It has their names, types, text boxes, etc. They separate again if the creature leaves the battlefield.)
Sorcery
Monster Mash-Up (tmc) 117
Time Sidewalk
Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Sorcery
Time Sidewalk (cmb2) 31
Twenty Lessons
Cast a random Lesson spell without paying its mana cost. If that spell has X in its mana cost, X is 3. (As of today, there are 20 lessons. Perhaps look up a list and roll a d20?)
Sorcery
Twenty Lessons (unk) UA03

Sorcery

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Deck Info

Deck stats

21 pips - 19 cards
31 mana - 24 cards
30 pips - 23 cards
31 mana - 24 cards
8 pips - 7 cards
31 mana - 24 cards
20 pips - 16 cards
31 mana - 24 cards
17 pips - 16 cards
32 mana - 24 cards
1 pip - 1 card
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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