Shammash
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Commander
Size: 98Salt sum: 13.8
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Commander
The Unknown Wizard
Eminence — As long as The Unknown Wizard is in the command zone or on the battlefield, other playtest cards you cast cost less to cast.
Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Human Wizard

Commander
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Artifact
The Vegetable Car
Onionfect (This creature deals damage in the form of giving you Food tokens.)
At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is the number of Foods you've sacrificed this turn.
Crew 1
The Vegetable Car can be your commander.
At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is the number of Foods you've sacrificed this turn.
Crew 1
The Vegetable Car can be your commander.
Legendary Artifact - Vehicle

Artifact
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Creature
Ratatwotwo
When Ratatwotwo enters the battlefield, create a Chef Role token attached to up to one other target creature you control. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, create a Food token.")
Whenever a creature you control enchanted by a Chef Role attacks or blocks, it gets +X/+X until end of turn, where X is Ratatwotwo's power.
Whenever a creature you control enchanted by a Chef Role attacks or blocks, it gets +X/+X until end of turn, where X is Ratatwotwo's power.
Legendary Creature - Rat

The Brewing Chef
When The Brewing Chef enters, look at the top six cards of your library. You may reveal a card from among them that creates a token and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature tokens you control get +1/+1 for each differently named token you control.
Creature tokens you control get +1/+1 for each differently named token you control.
Legendary Creature - Human Chef

The Commander Recommender
When The Commander Recommender enters, bring out another Commander deck you own without revealing the commander. Reveal fifteen cards at random from it other than the commander. Each opponent guesses the deck's commander, then reveal it. (The deck must be a legit Commander deck, not just The Ur-Dragon and 99 Islands. Respect the minigame.)
Whenever an opponent guesses wrong (like to Liar's Pendulum... or the above effect), you draw two cards.
Whenever an opponent guesses wrong (like to Liar's Pendulum... or the above effect), you draw two cards.
Legendary Creature - Human Wizard

The Cosplayzer
You may have The Cosplayzer enter as a copy of any creature on the battlefield, except it has "The first time each turn an ability of this creature is activated or triggered, copy it. You may choose new targets for the copy" and the first letter of its name is Z. (This is both stylish AND makes it a different name for the legend rule!)
Legendary Creature - Shapeshifter

The Fact Checker
If you would guess a card, instead just choose the outcome you want.
At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
Legendary Creature - Human Wizard

The Good Gamers
Establishing Shot — At the beginning of your first upkeep, if The Good Gamers is in the command zone, it deals 2 damage to each opponent.
When The Good Gamers enters, create X tokens that are copies of it. Give this creature and the tokens unique names.
All damage dealt by this creature to an opponent counts as commander damage for your commander (including noncombat damage and even if this isn't your commander).
When The Good Gamers enters, create X tokens that are copies of it. Give this creature and the tokens unique names.
All damage dealt by this creature to an opponent counts as commander damage for your commander (including noncombat damage and even if this isn't your commander).
Legendary Creature - Human Gamer

The Good Time Sleuth
When The Good Time Sleuth enters, exile the top card of your library and each nontoken creature you control in a face-down pile, shuffle that pile, then manifest those cards. Then create a Blood token for each face-down creature you control. Those creature gain "Sacrifice a Blood: Turn this creature face up." Secretly choose one of them. As that creature is turned face up, reveal the choice and it becomes a 5/5 black Demon.
Legendary Creature - Human?

The Misty Stepper
You may have The Misty Stepper enter as a copy of a creature you control, except its name is The Misty Stepper and it has its other abilities.
The Misty Stepper can't be blocked.
Spells you cast have split second. (As long as that spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
The Misty Stepper can't be blocked.
Spells you cast have split second. (As long as that spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Human Wizard

The Octopus Official
Hexproof
When The Octopus Official enters, if you didn't have an active tournament, announce the top 8. (Reveal cards from your library until you reveal eight nonland cards. Randomly distribute them into four two-card piles, like a tournament bracket. Put land cards on the bottom in a random order.)
At the beginning of your upkeep, randomly put a card from each pile into your hand. The other cards advance to the next round. If only one card remains, you may cast it without paying its mana cost four times.
When The Octopus Official enters, if you didn't have an active tournament, announce the top 8. (Reveal cards from your library until you reveal eight nonland cards. Randomly distribute them into four two-card piles, like a tournament bracket. Put land cards on the bottom in a random order.)
At the beginning of your upkeep, randomly put a card from each pile into your hand. The other cards advance to the next round. If only one card remains, you may cast it without paying its mana cost four times.
Legendary Creature - Insect Octopus

The Policy Maker
Whenever The Policy Maker enters or attacks, ask a player outside the game to propose a new rule. If each player in the game agrees to the rule, apply it for the rest of the game. If an opponent doesn't agree to the rule, put a +1/+1 counter on The Policy Maker.
Legendary Creature - Human Judge

The Sad Creaturez
Creatures that haven't shared their feelings can't attack or block.
All creatures have ": Put a +1/+1 counter on this creature. You gain 1 life. This creature shares its feelings. Activate only as a sorcery. (Creatures can continue to share their feelings.)"
: Add two mana of any one color.
All creatures have ": Put a +1/+1 counter on this creature. You gain 1 life. This creature shares its feelings. Activate only as a sorcery. (Creatures can continue to share their feelings.)"
: Add two mana of any one color.
Legendary Creature - Elemental

The Snapstone Wielder
If The Snapstone Wielder is your commander and your deck contains no land cards, your starting hand size is four and for the rest of the game, at the beginning of your upkeep, you get a mana counter. During each of your turns, you can spend mana of any color equal to the number of mana counters you have. (You want mana on opponent's turns, you're on your own. Who needs instant-speed interaction?)
Whenever The Snapstone Wielder enters or attacks, cast a random nonland Magic card without paying its mana cost. If it has targets, choose the targets at random.
Whenever The Snapstone Wielder enters or attacks, cast a random nonland Magic card without paying its mana cost. If it has targets, choose the targets at random.
Legendary Creature - Human Gamer

The Traveling Postman
Flying
Whenever The Traveling Postman deals combat damage to a player, choose Magic cards at random until you find one that creates a token other than a copy. Create a token of the type of your choice that card can create. (Many Magic search engines have "random card" functions.)
Whenever The Traveling Postman deals combat damage to a player, choose Magic cards at random until you find one that creates a token other than a copy. Create a token of the type of your choice that card can create. (Many Magic search engines have "random card" functions.)
Legendary Creature - Human Artist

Creature
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Draw
Split Screen
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Artifact

Draw
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Enchantment
Advanced Tactics
When this enchantment enters, create a 5x5 grid for as long as it remains on the battlefield. Starting with the top left space and skipping every other space, choose a random creature and put it in the grid. As a creature enters, its controller puts it in an empty space.
Creatures can't block creatures they aren't orthogonally adjacent to.
: Move target creature you control one space left, right, up, or down. Any player may activate this ability.
Creatures can't block creatures they aren't orthogonally adjacent to.
: Move target creature you control one space left, right, up, or down. Any player may activate this ability.
Enchantment

Animate Spell
Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Enchantment - Aura

Enchantment
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

The Waffle Restaurant
The Waffle Restaurant can be your commander. If it is, your deck can contain any basic land cards and cards of any color identity that can create Food tokens.
: Add .
, : Target opponent gains control of any number of Foods you control. You draw that many cards and create that many Treasure tokens.
: Add .
, : Target opponent gains control of any number of Foods you control. You draw that many cards and create that many Treasure tokens.
Legendary Land

Land
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Protection
Rules Lawyer
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature Artifact - Advisor Cyborg

Protection
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Ramp
Ramp
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Removal
GO TO JAIL
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Enchantment

Strategy, Schmategy
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Sorcery

Removal
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Sorcery
May the Mana Be with You
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Choose two basic land types. Create the appropriate Shockland token. (For example, if you choose Island and Swamp, you'd get a Watery Grave token.)
Choose two basic land types. Create the appropriate Shockland token. (For example, if you choose Island and Swamp, you'd get a Watery Grave token.)
Sorcery

Monster Mash-Up
Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (The creature has the combined power and toughness of its cards. It has their names, types, text boxes, etc. They separate again if the creature leaves the battlefield.)
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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