445 views30 days ago
Commander
Size: 100Salt sum: 37.15
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ReconGummyBear

445 views30 days ago
Commander
Size: 100Salt sum: 37.15

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{"ops":[{"insert":"My take on a Mono-Red Spellslinger Burn that wants to win by turn 5.\n\nKeep a hand that has 3 lands, either a cost reducer and/or a mana producer (ideally both), and at least one impulse draw or loot spell. You can afford to mulligan down to 5 and keep 2 lands at worst, but there is a lot of redundancy built into this deck, so it shouldn't need to.\n\nTurn 1 is just Mountain Pass. You can cast DRC here, but it doesn't do much and may just get removed.\n\nBest turn 2 plays are Ruby Medallion, Helm of Awakening, Braid of Fire, Runaway Steam-Kin, Firebending Student, or Artist's Talent in that order, but you can play a 2 mana pinger as there are back ups in case it dies early. Avoid playing Hexing Squelcher or Spider-Punk turn 2 to prevent early/cheap removal hitting them, as people should know they are threats and you won't be able to use a protection spell. Don't worry about getting pingers out right away if you don't play one here. The goal is to focus on getting to a mana positive board state for turn 4 or 5. You will natural draw into and play them as you sling.\n\nTurn 3 play Electro, if you played Ruby or Helm on turn 2 and have a 1R permanent from the turn 2 list, play one of them (Note: Play the Steam-Kin before Electro for the +1/+1 counter). Only play Squelcher or Punk if you have Deflecting Swat.\n\nTurn 4 is the decision moment. Play a reducer or producer if you haven't already. Then evaluate the board. The \"ideal\" set up for a turn 4 pop off is Ruby/Helm turn 2, Electro and Steam-Kin/ Firebending Student turn 3, then Birgi/The Vision and Scarlet Witch/Treasonous Ogre turn 4 and you should have 1-2 mana at your disposal. If you have a ritual in hand, especially Jeska's Will. You should be able to go for it. Hex Magic is also insane here, depending on what you hit it can help you pop off now, or store those exiled cards for turn 5. The other impulses other than Zenith Festival are also safe to play here. BUT FIRST check that degenerate blue player's board for untapped mana. If you are clear, you can risk it now (or float/store the mana with Electro for turn 5. If you turn 4 reducer is Primal Amulet, wait for turn 5 unless your turn 2 was helm. Also, if you aren't going to pop off, don't play Aetherflux Reservoir here, it will increase your threat value too much. Cast it as some point during turn 5 when you have accrued enough mana to keep storming off after.\n\nIf you made it to turn 5, this is were you pop off. Play Squelcher and Punk if you have them. Play out 1 pinger if you have it, don't worry if you don't yet. From here, we bet it all on red and LET IT RIDE! Start slinging those impulses, rummagers, cantrips. Wheel to refill your hand. If you somehow get in a tight spot mana wise. Go to combat and use Firebending Student to refill your coffers. Burn the table down and show your victims how solitaire works.\n\nNotable mono red infinite combos in Maybeboard to bump to bracket 4, Reiterate can go infinite with Jeska's Will or Mana Geyser and Grinning Ignus go infinite with Birgi. I don't have them in because I like the non-deterministic nature of the deck. Pros: Hitting them ends the game and speeds up getting to the next one. Cons: It's not as cool or fun IMO.\n"}]}

Commander

Qty: 1 Price: $7.99
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 260

Commander

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Burn

Qty: 5 Price: $47.85
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (kld) 192
Coruscation Mage
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Wizard Otter
Coruscation Mage (blb) 131
Electrostatic Field
Defender
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Wall
Electrostatic Field (otc) 164
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (fdn) 196
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (sld) 2361

Burn

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Cantrip

Qty: 4 Price: $6.62
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (fdn) 620
Crimson Wisps
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Instant
Crimson Wisps (j25) 533
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (tle) 166
Overmaster
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Sorcery
Overmaster (dmr) 327

Cantrip

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Combo Protector

Qty: 3 Price: $94.97
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman
Dragon's Rage Channeler (sld) 2048
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 317
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
Legendary Creature - Human Spider Hero
Spider-Punk (spm) 207

Combo Protector

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Copy

Qty: 5 Price: $10.35
Bonus Round
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Sorcery
Bonus Round (plst) BBD-56
Choreographed Sparks
This spell can't be copied.
Choose one or both —
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."
Instant
Choreographed Sparks (sos) 111
Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Increasing Vengeance (c19) 147
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Twinferno
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Twinferno (j25) 606

Copy

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Cost Reducer

Qty: 5 Price: $71.95
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 448
Longshot, Rebel Bowman
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost
less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
Legendary Creature - Human Ally Rebel
Longshot, Rebel Bowman (tle) 120
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 348
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 337

Cost Reducer

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Deflector

Qty: 4 Price: $171.32
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 343
Reroute
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
Instant
Reroute (rav) 139
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Deflector

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Impulse

Qty: 12 Price: $100.36
Apex of Power
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
Sorcery
Apex of Power (afc) 114
Burning Curiosity
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Sorcery
Burning Curiosity (ecl) 129
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Embrace the Unknown (otc) 64
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Sorcery
Glimpse the Impossible (mh3) 124
Heroes' Hangout
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Sorcery
Heroes' Hangout (msc) 804
Hex Magic
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Sorcery - Arcane
Hex Magic (sld) 2624
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 44
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (sld) 2528
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (j25) 589
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 80
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173
Zenith Festival
Exile the top X cards of your library. You may play them until the end of your next turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Zenith Festival (tdc) 81

Impulse

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Land

Qty: 35 (36 w/ MDFC)Price: $220.65
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (unf) 243
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ppro) 2022-3

Land

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Mana Producer

Qty: 8 Price: $204.42
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
Braid of Fire
Cumulative upkeep—Add
. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchantment
Braid of Fire (sld) 2307
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Creature - Human Monk
Firebending Student (tla) 342
Runaway Steam-Kin
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add
.
Creature - Elemental
Runaway Steam-Kin (grn) 115
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (cmm) 644
The Vision and Scarlet Witch
Flying
Whenever you cast a spell, add
and put a +1/+1 counter on The Vision and Scarlet Witch.
Legendary Creature Artifact - Mutant Hero
The Vision and Scarlet Witch (msc) 707
Treasonous Ogre
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Pay 3 life: Add
.
Creature - Shaman Ogre
Treasonous Ogre (sld) 2007
Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian
Urabrask // The Great Work (mom) 299Urabrask // The Great Work (mom) 299

Mana Producer

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Recursion

Qty: 5 Price: $59.45
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 333
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (sta) 43
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (sld) 2303
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (spg) 9

Recursion

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Ritual

Qty: 4 Price: $61.46
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (sld) 1984
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (sld) 1821
Pyretic Ritual
Add
.
Instant
Pyretic Ritual (soa) 46
Seething Song
Add
.
Instant
Seething Song (sld) 7051

Ritual

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Rummage

Qty: 6 Price: $26.04
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (soa) 38
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 306
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Grab the Prize (dsk) 138
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (sta) 46
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (sld) 2092

Rummage

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Wheel

Qty: 3 Price: $23.48
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (inr) 167
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (me4) 140
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (sld) 1959

Wheel

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Maybeboard

Qty: 2 Price: $23.34
Grinning Ignus
, Return this creature to its owner's hand: Add
. Activate only as a sorcery.
Creature - Elemental
Grinning Ignus (stx) 104
Reiterate
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reiterate (tsr) 182

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
77 pips - 61 cards
63 mana - 53 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"My take on a Mono-Red Spellslinger Burn that wants to win by turn 5.\n\nKeep a hand that has 3 lands, either a cost reducer and/or a mana producer (ideally both), and at least one impulse draw or loot spell. You can afford to mulligan down to 5 and keep 2 lands at worst, but there is a lot of redundancy built into this deck, so it shouldn't need to.\n\nTurn 1 is just Mountain Pass. You can cast DRC here, but it doesn't do much and may just get removed.\n\nBest turn 2 plays are Ruby Medallion, Helm of Awakening, Braid of Fire, Runaway Steam-Kin, Firebending Student, or Artist's Talent in that order, but you can play a 2 mana pinger as there are back ups in case it dies early. Avoid playing Hexing Squelcher or Spider-Punk turn 2 to prevent early/cheap removal hitting them, as people should know they are threats and you won't be able to use a protection spell. Don't worry about getting pingers out right away if you don't play one here. The goal is to focus on getting to a mana positive board state for turn 4 or 5. You will natural draw into and play them as you sling.\n\nTurn 3 play Electro, if you played Ruby or Helm on turn 2 and have a 1R permanent from the turn 2 list, play one of them (Note: Play the Steam-Kin before Electro for the +1/+1 counter). Only play Squelcher or Punk if you have Deflecting Swat.\n\nTurn 4 is the decision moment. Play a reducer or producer if you haven't already. Then evaluate the board. The \"ideal\" set up for a turn 4 pop off is Ruby/Helm turn 2, Electro and Steam-Kin/ Firebending Student turn 3, then Birgi/The Vision and Scarlet Witch/Treasonous Ogre turn 4 and you should have 1-2 mana at your disposal. If you have a ritual in hand, especially Jeska's Will. You should be able to go for it. Hex Magic is also insane here, depending on what you hit it can help you pop off now, or store those exiled cards for turn 5. The other impulses other than Zenith Festival are also safe to play here. BUT FIRST check that degenerate blue player's board for untapped mana. If you are clear, you can risk it now (or float/store the mana with Electro for turn 5. If you turn 4 reducer is Primal Amulet, wait for turn 5 unless your turn 2 was helm. Also, if you aren't going to pop off, don't play Aetherflux Reservoir here, it will increase your threat value too much. Cast it as some point during turn 5 when you have accrued enough mana to keep storming off after.\n\nIf you made it to turn 5, this is were you pop off. Play Squelcher and Punk if you have them. Play out 1 pinger if you have it, don't worry if you don't yet. From here, we bet it all on red and LET IT RIDE! Start slinging those impulses, rummagers, cantrips. Wheel to refill your hand. If you somehow get in a tight spot mana wise. Go to combat and use Firebending Student to refill your coffers. Burn the table down and show your victims how solitaire works.\n\nNotable mono red infinite combos in Maybeboard to bump to bracket 4, Reiterate can go infinite with Jeska's Will or Mana Geyser and Grinning Ignus go infinite with Birgi. I don't have them in because I like the non-deterministic nature of the deck. Pros: Hitting them ends the game and speeds up getting to the next one. Cons: It's not as cool or fun IMO.\n"}]}
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