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Commander
Size: 100Salt sum: 50.3
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VarietyNutmix

179 views10 days ago
Commander
Size: 100Salt sum: 50.3

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{"ops":[{"insert":"Blech — You’re Such a PEST!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBlech, Loafing Pest is a sneaky boy that reads innocently: whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. The trick is that this deck gains life constantly, in small, repeatable increments — and every single trigger grows the entire board."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck is built on three interlocking engines:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t1.\tIncidental lifegain — creatures entering (Essence Warden, Prosperous Innkeeper), creatures dying (Deathgreeter, Blood Artist, South Wind Avatar, Cauldron of Essence), lands dropping (Lifegift), opponents bleeding (Bloodthirsty Conqueror). Every one of these is a Blech trigger."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\t2.\tCounter amplification — Hardened Scales and Winding Constrictor turn each trigger into two or three counters per creature. Roaming Throne (name Pest) doubles Blech’s trigger outright, and Weaver of Harmony copies any trigger that matters."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\t3.\tType unification — Maskwood Nexus, Springleaf Parade’s changeling tokens, Soulstone Sanctuary, and Abundant Countryside make everything a Snake/Pest/Insect, so Blech’s trigger hits your whole board, not just the tribal creatures."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOnce the engine turns over, you win through combat with enormous deathtouch-trample threats, or you drain the table out without ever attacking."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The Drain Loop (primary combo). Enduring Tenacity + Bloodthirsty Conqueror ends the game on the spot. Gain any amount of life → Tenacity drains an opponent that much → Conqueror gains it right back → repeat until the table is dead. Any single point of lifegain starts it. Redundancy is everywhere:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tProfessor Dellian Fel’s −6 emblem is a second copy of the Tenacity half."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tWeaver of Harmony copies Tenacity’s trigger for double drain even outside the loop."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tTenacity is hard to keep off the board — it returns as an enchantment when it dies, so a board wipe doesn’t break the loop for long."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n2. Combat. Blech triggers stack fast. With one amplifier and a couple of lifegain pingers, your board grows 3–5 power per creature, per turn cycle. Bushmaster gives everything with a counter deathtouch; Duskshell Crawler, Sphere Grid, and Shadowspear grant trample — deathtouch + trample means only 1 damage is ever assigned to a blocker and the rest hits face. Ohran Frostfang turns every connection into a card. Aphelia’s activation halves life totals on hit, which pairs disgustingly with a wide deathtouch board."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n3. Incremental drain. Even without the loop, South Wind Avatar, Blood Artist, Cauldron of Essence, and The Meathook Massacre bleed the table every time anything dies — and things die constantly here. With Enduring Tenacity out, every gained point is a drained point, so “incremental” becomes “alarming” quickly."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Aristocrats Sub-Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The sacrifice package is what makes the deck resilient rather than just fast:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tSac outlets: Phyrexian Tower, Miren, Susur Secundi, Dina, Cauldron of Essence, Tend the Pests, Diabolic Intent, Birthing Pod"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tDeath payoffs: Blood Artist, Deathgreeter, South Wind Avatar, Cauldron of Essence, The Meathook Massacre"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tValue loops: Disciple of Freyalise sac’ing a huge counter-laden creature draws a fistful of cards and triggers Blech. The Ozolith catches all the counters when something dies and redeploys them at your next combat. Moseo, Vein’s New Dean reanimates a creature every end step scaled to how much life you gained that turn — in this deck, that’s usually “anything you want back.”"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tTend the Pests converts one big body into an army of Pests that each gain life (= Blech triggers) when they die."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every death gains life → every lifegain grows the board. Board wipes hurt you far less than they should."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Flash Angle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vedalken Orrery quietly changes how the deck plays. Holding up Orrery mana means:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tDeploy engines at the last opponent’s end step, dodging a full turn cycle of sorcery-speed removal."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tFlash in Bushmaster mid-combat to give your board deathtouch as a surprise ambush."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tFlash in Enduring Tenacity or Bloodthirsty Conqueror in response to removal on the other half of the combo."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tEmeritus of Woe enters “prepared” holding a free tutor — with the sac engine running, two creatures die most turns, so it re-prepares itself continually."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Big Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tThe Great Henge — often lands turn 4–5 for 2–3 mana off a big creature, and it’s the single best card in the deck once resolved: mana, a lifegain trigger, a counter, and a card off every creature."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tThe One Ring — protection from everything the turn it lands, then an escalating draw engine. The life loss is trivial when you gain 5+ a turn, and each upkeep loss is offset the moment anything triggers."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tBlack Market Connections — treasure, cards, and changeling bodies (which are Pests!) every upkeep. The life payments are a rounding error."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tHollowmurk Siege (Sultai) — a card every turn just for putting counters on things, which is the deck’s entire identity."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tSeedborn Muse — untaps Three Tree City, Cryptolith Rite creatures, Dina, Cauldron, and Susur Secundi every turn cycle. Quietly one of the strongest cards here, and absurd with Vedalken Orrery."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tThe Soul Stone — indestructible ramp that becomes a free reanimation engine once harnessed; exiling a spent token or a Pest is nearly free."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHow the Deck Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns 1–3: Setup. Land, then a counter enabler or pinger (Hardened Scales, Winding Constrictor, Essence Warden, Deathrite Shaman, Sol Ring). Blech on turn 3 is fine but not mandatory — the enablers matter more than the commander early."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns 4–6: Engine assembly. Get one lifegain pinger + one amplifier + Blech online. The Great Henge or The One Ring usually lands here. Birthing Pod starts chaining: sac a 2-drop for Duskshell Crawler, a 3-drop for South Wind Avatar or Bushmaster, a 4-drop for Enduring Tenacity or Seedborn Muse — the pod chain literally assembles your combo."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns 7+: Close. Either the board is lethal with evasive deathtouch-trample, or you assemble the Tenacity/Conqueror loop. Tutors (Vampiric, Diabolic Intent, Emeritus of Woe, Birthing Pod) almost always fetch a combo half or Heroic Intervention depending on threat level. With Orrery, do all of this at instant speed."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\t2–3 lands + at least one of: Hardened Scales, Winding Constrictor, Essence Warden, Deathrite Shaman, Sol Ring, Dark Ritual into something."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tA tutor + lands is keepable — the deck’s density of engine pieces means tutors fix any hand."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ship hands that are all payoff, no engine (e.g. Enduring Tenacity, The One Ring, Meathook, 3 lands — powerful cards, nothing to do before turn 5)."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key Interactions & Rules Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tBlech triggers once per lifegain event, not per point. Gaining 4 life at once is one counter, not four. This is why many small triggers (Blood Artist, Essence Warden, Lifegift) beat one big heal for Blech."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tHeroic Feast is the opposite: it scales with the amount gained — gain 6, put a counter on up to 6 creatures. Small triggers feed Blech; big ones feed the Feast. The deck does both."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tRoaming Throne on “Pest” doubles Blech. If Maskwood Nexus is out, Throne doubles every creature’s triggered ability — Blood Artist, South Wind Avatar, Bloodthirsty Conqueror, Moseo. This gets silly."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tWinding Constrictor + Hardened Scales: each counter event becomes +3 per creature (base 1 → Scales +1 → Constrictor +1)."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tBloodthirsty Conqueror + The Meathook Massacre: cast Meathook for X and every opposing creature that dies drains — the wipe becomes a one-sided drain-and-rebuild."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tUrborg + Yavimaya fix everything, and Yavimaya lets Boseiju, Who Endures hit any nonbasic since all opposing lands are Forests."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tSlippery Bogbonder flashes in to give a threatened creature hexproof, then piles every counter on your board onto it — a combat trick, a rescue, and a haymaker in one card."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tTalon Gates of Madara — a free land drop from hand (any 2+ power creature stations it in via phasing), plus phasing as protection or a fog on an attacker."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tSusur Secundi stations off any fat counter-laden body and then converts sacrifices into huge card draws."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Weaknesses & How Opponents Beat You"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tLifegain hate (Tainted Remedy, Rampaging Ferocidon, Knight of Dawn’s Light) turns the commander and the combo off. Boseiju, Archdruid’s Charm, Haywire Mite, and Pest Infestation are your outs — don’t waste them."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tExile-based wipes (Farewell) blank The Ozolith and the graveyard loops. Hold Heroic Intervention / Tamiyo’s Safekeeping for these, not for spot removal."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tGraveyard hate hurts Moseo, The Soul Stone, and Agadeem’s Awakening (Bojuka Bog cuts both ways)."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tFast combo — your clock is real but usually turn 7–9. Imp’s Mischief and Veil of Summer are your only true interaction against spellslinger tables; sequence them carefully. Imp’s Mischief redirecting removal from a combo piece (or a counterspell onto itself) wins games."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Notable Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tCommand Beacon — Blech dies a lot (it’s a lightning rod), and commander tax adds up in a deck that wants it out every turn."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tWitch’s Clinic — lifelink on Blech means every point of combat damage is another trigger for the whole board. Hidden Hideout does the same for any counter-laden creature."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tVedalken Orrery — off-flavor for Golgari, on-flavor for a deck that wants to hold interaction and deploy engines. See “The Flash Angle” above."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tWhiptongue Hydra — Golgari’s eternal problem is flyers; this wipes them all and gets massive doing it."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tCulling Ritual — sweeps opposing mana rocks and dorks, kills your own expendable Pests (each one a lifegain trigger), and ramps you into a haymaker in the same turn."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tArcane Lighthouse / Shadowspear — hexproof and indestructible commanders don’t get to hide from a deathtouch board."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tCavern of Souls / Prowling Serpopard — your creatures resolve, full stop."},{"attributes":{"header":2},"insert":"\n"}]}

Commander

Qty: 1 Price: $0.49
Blech, Loafing Pest
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Legendary Creature - Pest
Blech, Loafing Pest (sos) 176

Commander

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Artifact

Qty: 1 Price: $4.49
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 347

Artifact

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Copy

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Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 344
Weaver of Harmony
Other enchantment creatures you control get +1/+1.
,
: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature Enchantment - Druid Snake
Weaver of Harmony (neo) 395

Copy

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Counters

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Duskshell Crawler
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Insect
Duskshell Crawler (fic) 301
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (2x2) 369
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake
Winding Constrictor (pip) 223

Counters

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Creature

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Bushmaster, Coiled Henchman
Deathtouch
Each other creature you control with a +1/+1 counter on it has deathtouch.
Legendary Creature - Human Snake Villain
Bushmaster, Coiled Henchman (msc) 716
Dina, Essence Brewer
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
,
, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
Legendary Creature - Druid Dryad
Dina, Essence Brewer (soc) 1
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 324
Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock
Moseo, Vein's New Dean (sos) 326
South Wind Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
Creature - Avatar Spirit Snake
South Wind Avatar (tmt) 269

Creature

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Drain

Qty: 3 Price: $21.77
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (dsk) 95
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116

Drain

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Draw

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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (lcc) 181
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Enchantment
Hollowmurk Siege (tdm) 387
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451

Draw

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Enchantment

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Heroic Feast
When this enchantment enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
Enchantment
Heroic Feast (msh) 414
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "
: Add one mana of any color."
Enchantment
Springleaf Parade (ecc) 39

Enchantment

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Land

Qty: 28 (33 w/ MDFC)Price: $586.62
Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 22
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (soc) 361
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Boseiju, Who Shelters All
Boseiju enters tapped.
, Pay 2 life: Add
. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Boseiju, Who Shelters All (sld) 2657
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Hidden Hideout
This land enters tapped.
: Add one mana of any color in your commander's color identity.
,
: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Hidden Hideout (tmc) 43
Miren, the Moaning Well
: Add
.
,
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Legendary Land
Miren, the Moaning Well (sok) 163
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sapseep Forest
(
: Add
.)
This land enters tapped.
,
: You gain 1 life. Activate only if you control two or more green permanents.
Land - Forest
Sapseep Forest (c21) 313
Soulstone Sanctuary
: Add
.
: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Soulstone Sanctuary (fdn) 133
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (zne) 28
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 505
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmr) 714
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Lifegain

Qty: 6 Price: $156.94
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 318
Deathgreeter
Whenever another creature dies, you may gain 1 life.
Creature - Human Shaman
Deathgreeter (plst) DDD-33
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (plc) 145
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (jmp) 231
Lifegift
Whenever a land enters, you may gain 1 life.
Enchantment
Lifegift (bok) 132
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (thb) 236

Lifegain

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Planeswalker

Qty: 1 Price: $7.49
Professor Dellian Fel
+2: You gain 3 life.
0: You draw a card and lose 1 life.
−3: Destroy target creature.
−6: You get an emblem with "Whenever you gain life, target opponent loses that much life."
Legendary Planeswalker - Dellian
Professor Dellian Fel (psos) 214p

Planeswalker

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Protection

Qty: 10 Price: $124.90
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (cmm) 647
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (tle) 43
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (otp) 15
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (lcc) 114
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Prowling Serpopard
This spell can't be countered.
Creature spells you control can't be countered.
Creature - Cat Snake
Prowling Serpopard (j22) 713
Slippery Bogbonder
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Creature - Human Druid
Slippery Bogbonder (ncc) 312
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (2x2) 399
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (soa) 60

Protection

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Proxies

Qty: 5 Price: $144.75
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 345
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add
.
,
: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land
Minas Morgul, Dark Fortress (ltc) 514
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Whiptongue Hydra
Reach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
Creature - Lizard Hydra
Whiptongue Hydra (nec) 134
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325

Proxies

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Ramp

Qty: 8 Price: $233.32
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 408
Dark Ritual
Add
.
Instant
Dark Ritual (fca) 8
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color.
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rvr) 175
Prosperous Innkeeper
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
Creature - Citizen Halfling
Prosperous Innkeeper (blc) 121
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 427
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66

Ramp

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Recursion

Qty: 2 Price: $37.98
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180

Recursion

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Removal

Qty: 9 Price: $108.91
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 408
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soa) 62
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (sld) 1754
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (soc) 349
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (c21) 392
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 122
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (soc) 120
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Removal

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Tokens

Qty: 3 Price: $84.47
Aphelia, Viper Whisperer
Deathtouch
Whenever Aphelia attacks, you may pay
. If you do, create a 1/1 black Snake creature token with deathtouch.
: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Assassin Gorgon
Aphelia, Viper Whisperer (j25) 40
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (sld) 1904
Tend the Pests
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.
Instant
Tend the Pests (stx) 242

Tokens

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Tutor

Qty: 3 Price: $165.97
Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (nph) 104
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (soa) 100

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
38 pips - 31 cards
32 mana - 28 cards
0 pips - 0 cards
0 mana - 11 cards
45 pips - 35 cards
24 mana - 22 cards
0 pips - 0 cards
17 mana - 16 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Blech — You’re Such a PEST!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBlech, Loafing Pest is a sneaky boy that reads innocently: whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. The trick is that this deck gains life constantly, in small, repeatable increments — and every single trigger grows the entire board."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck is built on three interlocking engines:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t1.\tIncidental lifegain — creatures entering (Essence Warden, Prosperous Innkeeper), creatures dying (Deathgreeter, Blood Artist, South Wind Avatar, Cauldron of Essence), lands dropping (Lifegift), opponents bleeding (Bloodthirsty Conqueror). Every one of these is a Blech trigger."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\t2.\tCounter amplification — Hardened Scales and Winding Constrictor turn each trigger into two or three counters per creature. Roaming Throne (name Pest) doubles Blech’s trigger outright, and Weaver of Harmony copies any trigger that matters."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\t3.\tType unification — Maskwood Nexus, Springleaf Parade’s changeling tokens, Soulstone Sanctuary, and Abundant Countryside make everything a Snake/Pest/Insect, so Blech’s trigger hits your whole board, not just the tribal creatures."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOnce the engine turns over, you win through combat with enormous deathtouch-trample threats, or you drain the table out without ever attacking."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The Drain Loop (primary combo). Enduring Tenacity + Bloodthirsty Conqueror ends the game on the spot. Gain any amount of life → Tenacity drains an opponent that much → Conqueror gains it right back → repeat until the table is dead. Any single point of lifegain starts it. Redundancy is everywhere:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tProfessor Dellian Fel’s −6 emblem is a second copy of the Tenacity half."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tWeaver of Harmony copies Tenacity’s trigger for double drain even outside the loop."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tTenacity is hard to keep off the board — it returns as an enchantment when it dies, so a board wipe doesn’t break the loop for long."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n2. Combat. Blech triggers stack fast. With one amplifier and a couple of lifegain pingers, your board grows 3–5 power per creature, per turn cycle. Bushmaster gives everything with a counter deathtouch; Duskshell Crawler, Sphere Grid, and Shadowspear grant trample — deathtouch + trample means only 1 damage is ever assigned to a blocker and the rest hits face. Ohran Frostfang turns every connection into a card. Aphelia’s activation halves life totals on hit, which pairs disgustingly with a wide deathtouch board."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n3. Incremental drain. Even without the loop, South Wind Avatar, Blood Artist, Cauldron of Essence, and The Meathook Massacre bleed the table every time anything dies — and things die constantly here. With Enduring Tenacity out, every gained point is a drained point, so “incremental” becomes “alarming” quickly."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Aristocrats Sub-Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The sacrifice package is what makes the deck resilient rather than just fast:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tSac outlets: Phyrexian Tower, Miren, Susur Secundi, Dina, Cauldron of Essence, Tend the Pests, Diabolic Intent, Birthing Pod"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tDeath payoffs: Blood Artist, Deathgreeter, South Wind Avatar, Cauldron of Essence, The Meathook Massacre"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tValue loops: Disciple of Freyalise sac’ing a huge counter-laden creature draws a fistful of cards and triggers Blech. The Ozolith catches all the counters when something dies and redeploys them at your next combat. Moseo, Vein’s New Dean reanimates a creature every end step scaled to how much life you gained that turn — in this deck, that’s usually “anything you want back.”"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tTend the Pests converts one big body into an army of Pests that each gain life (= Blech triggers) when they die."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every death gains life → every lifegain grows the board. Board wipes hurt you far less than they should."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Flash Angle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vedalken Orrery quietly changes how the deck plays. Holding up Orrery mana means:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tDeploy engines at the last opponent’s end step, dodging a full turn cycle of sorcery-speed removal."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tFlash in Bushmaster mid-combat to give your board deathtouch as a surprise ambush."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tFlash in Enduring Tenacity or Bloodthirsty Conqueror in response to removal on the other half of the combo."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tEmeritus of Woe enters “prepared” holding a free tutor — with the sac engine running, two creatures die most turns, so it re-prepares itself continually."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Big Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tThe Great Henge — often lands turn 4–5 for 2–3 mana off a big creature, and it’s the single best card in the deck once resolved: mana, a lifegain trigger, a counter, and a card off every creature."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tThe One Ring — protection from everything the turn it lands, then an escalating draw engine. The life loss is trivial when you gain 5+ a turn, and each upkeep loss is offset the moment anything triggers."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tBlack Market Connections — treasure, cards, and changeling bodies (which are Pests!) every upkeep. The life payments are a rounding error."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tHollowmurk Siege (Sultai) — a card every turn just for putting counters on things, which is the deck’s entire identity."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tSeedborn Muse — untaps Three Tree City, Cryptolith Rite creatures, Dina, Cauldron, and Susur Secundi every turn cycle. Quietly one of the strongest cards here, and absurd with Vedalken Orrery."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tThe Soul Stone — indestructible ramp that becomes a free reanimation engine once harnessed; exiling a spent token or a Pest is nearly free."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHow the Deck Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns 1–3: Setup. Land, then a counter enabler or pinger (Hardened Scales, Winding Constrictor, Essence Warden, Deathrite Shaman, Sol Ring). Blech on turn 3 is fine but not mandatory — the enablers matter more than the commander early."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns 4–6: Engine assembly. Get one lifegain pinger + one amplifier + Blech online. The Great Henge or The One Ring usually lands here. Birthing Pod starts chaining: sac a 2-drop for Duskshell Crawler, a 3-drop for South Wind Avatar or Bushmaster, a 4-drop for Enduring Tenacity or Seedborn Muse — the pod chain literally assembles your combo."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns 7+: Close. Either the board is lethal with evasive deathtouch-trample, or you assemble the Tenacity/Conqueror loop. Tutors (Vampiric, Diabolic Intent, Emeritus of Woe, Birthing Pod) almost always fetch a combo half or Heroic Intervention depending on threat level. With Orrery, do all of this at instant speed."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\t2–3 lands + at least one of: Hardened Scales, Winding Constrictor, Essence Warden, Deathrite Shaman, Sol Ring, Dark Ritual into something."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tA tutor + lands is keepable — the deck’s density of engine pieces means tutors fix any hand."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ship hands that are all payoff, no engine (e.g. Enduring Tenacity, The One Ring, Meathook, 3 lands — powerful cards, nothing to do before turn 5)."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key Interactions & Rules Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tBlech triggers once per lifegain event, not per point. Gaining 4 life at once is one counter, not four. This is why many small triggers (Blood Artist, Essence Warden, Lifegift) beat one big heal for Blech."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tHeroic Feast is the opposite: it scales with the amount gained — gain 6, put a counter on up to 6 creatures. Small triggers feed Blech; big ones feed the Feast. The deck does both."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tRoaming Throne on “Pest” doubles Blech. If Maskwood Nexus is out, Throne doubles every creature’s triggered ability — Blood Artist, South Wind Avatar, Bloodthirsty Conqueror, Moseo. This gets silly."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tWinding Constrictor + Hardened Scales: each counter event becomes +3 per creature (base 1 → Scales +1 → Constrictor +1)."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tBloodthirsty Conqueror + The Meathook Massacre: cast Meathook for X and every opposing creature that dies drains — the wipe becomes a one-sided drain-and-rebuild."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tUrborg + Yavimaya fix everything, and Yavimaya lets Boseiju, Who Endures hit any nonbasic since all opposing lands are Forests."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tSlippery Bogbonder flashes in to give a threatened creature hexproof, then piles every counter on your board onto it — a combat trick, a rescue, and a haymaker in one card."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tTalon Gates of Madara — a free land drop from hand (any 2+ power creature stations it in via phasing), plus phasing as protection or a fog on an attacker."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tSusur Secundi stations off any fat counter-laden body and then converts sacrifices into huge card draws."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Weaknesses & How Opponents Beat You"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tLifegain hate (Tainted Remedy, Rampaging Ferocidon, Knight of Dawn’s Light) turns the commander and the combo off. Boseiju, Archdruid’s Charm, Haywire Mite, and Pest Infestation are your outs — don’t waste them."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tExile-based wipes (Farewell) blank The Ozolith and the graveyard loops. Hold Heroic Intervention / Tamiyo’s Safekeeping for these, not for spot removal."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tGraveyard hate hurts Moseo, The Soul Stone, and Agadeem’s Awakening (Bojuka Bog cuts both ways)."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tFast combo — your clock is real but usually turn 7–9. Imp’s Mischief and Veil of Summer are your only true interaction against spellslinger tables; sequence them carefully. Imp’s Mischief redirecting removal from a combo piece (or a counterspell onto itself) wins games."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Notable Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tCommand Beacon — Blech dies a lot (it’s a lightning rod), and commander tax adds up in a deck that wants it out every turn."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tWitch’s Clinic — lifelink on Blech means every point of combat damage is another trigger for the whole board. Hidden Hideout does the same for any counter-laden creature."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tVedalken Orrery — off-flavor for Golgari, on-flavor for a deck that wants to hold interaction and deploy engines. See “The Flash Angle” above."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tWhiptongue Hydra — Golgari’s eternal problem is flyers; this wipes them all and gets massive doing it."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tCulling Ritual — sweeps opposing mana rocks and dorks, kills your own expendable Pests (each one a lifegain trigger), and ramps you into a haymaker in the same turn."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tArcane Lighthouse / Shadowspear — hexproof and indestructible commanders don’t get to hide from a deathtouch board."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t•\tCavern of Souls / Prowling Serpopard — your creatures resolve, full stop."},{"attributes":{"header":2},"insert":"\n"}]}
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