411 views22 secs ago
Commander
Size: 107Salt sum: 38.52
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daphneorelse

411 views22 secs ago
Commander
Size: 107Salt sum: 38.52

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{"ops":[{"insert":"It's enchantment bounce, inspired by the Dimir Bounce and Azorious Fliers decks in standard right now. The deck thrives by repeatedly casting and bouncing annoying enchantments that deplete your opponents' resources and flood your board with faeries. Nearly every creature in this deck has flying, and makes use of Alela's buff to beat down life totals alongside their added utility.\n\nThe first kind of board configuration that can take over the game involves Stax enchantments + bouncers. Stax enchantments in this deck look like "},{"insert":{"card-link":"Mana Breach"}},{"insert":", "},{"insert":{"card-link":"Oppression"}},{"insert":", "},{"insert":{"card-link":"Rule of Law"}},{"insert":", "},{"insert":{"card-link":"Arcane Laboratory"}},{"insert":", or most powerfully, "},{"insert":{"card-link":"Out of Time"}},{"insert":". Each of these can grind the game to a halt, but you break the symmetry by having reliable bouncers on board like "},{"insert":{"card-link":"Essence Reliquary"}},{"insert":", "},{"insert":{"card-link":"Umbilicus"}},{"insert":", "},{"insert":{"card-link":"Blood Clock"}},{"insert":", "},{"insert":{"card-link":"Words of Wind"}},{"insert":", "},{"insert":{"card-link":"Riptide Chimera"}},{"insert":", "},{"insert":{"card-link":"Shimmerwing Chimera"}},{"insert":", or "},{"insert":{"card-link":"Shi'ar Soldier"}},{"insert":". Then, you're free to deploy more threats on your turn, and replay those enchantments before passing. "},{"insert":{"card-link":"Out of Time"}},{"insert":" is the most powerful to stick because it denies all opponents access to their creatures on their turn, and you can repeatedly phase out whatever creatures they cast each turn, though you'll need a non-creature bouncer to create this lock. A very similar and powerful lock, though not Stax-y in the same sense, is "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":"—with saboteur draw engines like "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":", "},{"insert":{"card-link":"Waterbender Ascension"}},{"insert":", or "},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":", you can often very easily outpace the upkeep costs, or you can leverage instant-speed bounce to avoid the sacrifice "},{"attributes":{"italic":true},"insert":"and"},{"insert":" still draw in your draw step, letting you buy back cast triggers and remain very hard to deal with.\n\nThe second kind of configuration you can work towards is an oppressive amount of enchantment ETBs and discard synergy. Several enchantments here force opponents to discard upon entering, such as "},{"insert":{"card-link":"Tinybones Joins Up"}},{"insert":", "},{"insert":{"card-link":"Bandit's Talent"}},{"insert":", "},{"insert":{"card-link":"Hopeless Nightmare"}},{"insert":", "},{"insert":{"card-link":"Disinformation Campaign"}},{"insert":", or "},{"insert":{"card-link":"Refurbished Familiar"}},{"insert":" (not an enchantment, but a flier that still triggers Alela). With the help of bouncers and enchantment discounters like "},{"insert":{"card-link":"Inquisitive Glimmer"}},{"insert":" and "},{"insert":{"card-link":"Starnheim Courser"}},{"insert":", you can recast these enchantments several times a turn. Alternatively, "},{"insert":{"card-link":"Thoughtrender Lamia"}},{"insert":" with any other enchantments work just as well. In these scenarios, the guy you really want on board is "},{"insert":{"card-link":"Aclazotz, Deepest Betrayal // Temple of the Dead"}},{"insert":", who will spawn more fliers and keep your hand full. Aclazotz is truly the secret commander of this deck, and he has infinite aura.\n\nLet's talk about some of my favorite card interactions:\n\nA really funny/evil configuration is "},{"insert":{"card-link":"Thoughtrender Lamia"}},{"insert":" + "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":", as you can turn an opponent's storm count (or your own) against them by repeatedly bouncing and casting Downpour and wiping your opponents' hands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" can become a big nuisance for your opponents in combination with more expensive control enchantments like"},{"insert":{"card-link":"The Legend of Yangchen // Avatar Yangchen"}},{"insert":" or "},{"insert":{"card-link":"Thoughtrender Lamia"}},{"insert":" that are too costly to bounce and redeploy each turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There are three tutors in this deck that are carefully chosen: "},{"insert":{"card-link":"Invasion of Theros // Ephara, Ever-Sheltering"}},{"insert":" notably can grab protection in the form of "},{"insert":{"card-link":"Fae Flight"}},{"insert":", a control piece in the form of "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":", or big papa "},{"insert":{"card-link":"Aclazotz, Deepest Betrayal // Temple of the Dead"}},{"insert":" if your discard engines are running. "},{"insert":{"card-link":"Perplex"}},{"insert":" gets so many pieces, as most of the symmetric Stax enchantments are three mana as well as repeatable bouncers like "},{"insert":{"card-link":"Essence Reliquary"}},{"insert":" or "},{"insert":{"card-link":"Words of Wind"}},{"insert":". Last, "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" is just really funny to bounce to your hand, since you can activate it and use "},{"insert":{"card-link":"Essence Reliquary"}},{"insert":", "},{"insert":{"card-link":"Shi'ar Soldier"}},{"insert":", "},{"insert":{"card-link":"Sunpearl Kirin"}},{"insert":", "},{"insert":{"card-link":"This Town Ain't Big Enough"}},{"insert":", or "},{"insert":{"card-link":"Geistwave"}},{"insert":" to bounce it in response so an opponent doesn't get to use it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your opponents just can't let "},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" stick around on the board. He can grab so many evil things."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" has a lot of interesting targets in the deck: you can enchant ETB bounce creatures like "},{"insert":{"card-link":"Nurturing Pixie"}},{"insert":" or "},{"insert":{"card-link":"Sunpearl Kirin"}},{"insert":" to have repeatable bounce sources, you can enchant draw creatures like "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" or "},{"insert":{"card-link":"Curiosity Crafter"}},{"insert":" for exponential draw, artifacts like "},{"insert":{"card-link":"Tithing Blade // Consuming Sepulcher"}},{"insert":" or "},{"insert":{"card-link":"Refurbished Familiar"}},{"insert":", or even "},{"insert":{"card-link":"Umbilicus"}},{"insert":", which can become oppressive to opponents and beneficial to you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Two cards can airbend enchantments in the deck, "},{"insert":{"card-link":"Appa, Loyal Sky Bison"}},{"insert":" and "},{"insert":{"card-link":"The Legend of Yangchen // Avatar Yangchen"}},{"insert":", and not only do their abilities let you bounce and recast anything for two mana, but they have nice interactions with Rooms, letting you cast either side for just two mana as well. It feels really nice to airbend "},{"insert":{"card-link":"Mirror Room // Fractured Realm"}},{"insert":", cast Fractured Realm, and pop off with double draws, double discard, double fairies, double kill you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More of a question than anything... if I cast "},{"insert":{"card-link":"Fear of Isolation"}},{"insert":" and return something like "},{"insert":{"card-link":"Oppression"}},{"insert":" or "},{"insert":{"card-link":"Mana Breach"}},{"insert":" to my hand as part of its cost, do those enchantments trigger? I think they don't, which would be cool, but I'm unsure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI honestly think this is my most coherent, focused deck I've made so far, I really like the interactions and it makes me feel very evil. I've learned over time that I like feeling like the arch enemy at the table without feeling like any one card I play is too mean or powerful. Make me the bad guy Chun Li.\n"}]}

Commander

Qty: 1 Price: $0.99
Alela, Artful Provocateur
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Legendary Creature - Faerie Warlock
Alela, Artful Provocateur (plst) ELD-324

Commander

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Artifact

Qty: 1 Price: $0.00
Lich's Relic
When this Equipment enters, you may pay
. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Lich's Relic (fra) 57

Artifact

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Bounce

Qty: 8 Price: $11.12
Appa, Loyal Sky Bison
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Ally Bison
Appa, Loyal Sky Bison (tla) 9
Blood Clock
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
Artifact
Blood Clock (plst) SOK-153
Essence Reliquary
: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
Artifact
Essence Reliquary (mh3) 24
Fear of Isolation
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying
Creature Enchantment - Nightmare
Fear of Isolation (dsk) 58
Riptide Chimera
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Creature Enchantment - Chimera
Riptide Chimera (jou) 48
Shi'ar Soldier
Flying
,
: Return another target permanent you control to its owner's hand. Activate only during your turn.
Creature - Soldier Shi'ar
Shi'ar Soldier (msc) 637
Umbilicus
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Artifact
Umbilicus (dmr) 237
Words of Wind
: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Enchantment
Words of Wind (ons) 122

Bounce

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Copy

Qty: 2 Price: $6.28
Estrid's Invocation
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchantment
Estrid's Invocation (mh3) 269
Mirror Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Mirror Room // Fractured Realm (dsk) 67

Copy

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Counters

Qty: 1 Price: $1.49
Collector's Cage
Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
,
: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Artifact
Collector's Cage (big) 1

Counters

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Creature

Qty: 2 Price: $0.00
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Rescue Girl, First Responder
Flying
: Return another target permanent you control to its owner's hand. Activate only during your turn.
Legendary Creature - Human Cleric
Rescue Girl, First Responder (fra) 202

Creature

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Discard

Qty: 8 Price: $30.28
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - Bat God
Aclazotz, Deepest Betrayal // Temple of the Dead (lci) 88Aclazotz, Deepest Betrayal // Temple of the Dead (lci) 88
Bandit's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Enchantment - Class
Bandit's Talent (blb) 83
Hopeless Nightmare
When this enchantment enters, each opponent discards a card and loses 2 life.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Enchantment
Hopeless Nightmare (woe) 95
Oppression
Whenever a player casts a spell, that player discards a card.
Enchantment
Oppression (wot) 32
Refurbished Familiar
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying
When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.
Creature Artifact - Rat Zombie
Refurbished Familiar (mh3) 105
Thoughtrender Lamia
Constellation — Whenever this creature or another enchantment you control enters, each opponent discards a card.
Creature Enchantment - Lamia
Thoughtrender Lamia (jou) 85
Tinybones Joins Up
When Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
Legendary Enchantment
Tinybones Joins Up (otj) 108
Waste Not
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add
.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Enchantment
Waste Not (wot) 38

Discard

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Draw

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Bottomless Pool
When you unlock this door, return up to one target creature to its owner's hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Bottomless Pool // Locker Room (dsk) 43
Cryogen Relic
When this artifact enters or leaves the battlefield, draw a card.
, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Artifact
Cryogen Relic (eoe) 52
Disinformation Campaign
When this enchantment enters, you draw a card and each opponent discards a card.
Whenever you surveil, return this enchantment to its owner's hand.
Enchantment
Disinformation Campaign (mkc) 208
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Entity Tracker
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Creature - Human Scout
Entity Tracker (dsk) 53
Grazilaxx, Illithid Scholar
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Horror
Grazilaxx, Illithid Scholar (afr) 60
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Instant
Harmonized Crescendo (ecl) 54
Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Omen of the Sea (thb) 58
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (iko) 65
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Roiling Dragonstorm (tdm) 55
Unholy Annex
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Unholy Annex // Ritual Chamber (dsk) 118
Vulture, Feathered Fiend
Flying
Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Legendary Creature - Human Artificer Villain
Vulture, Feathered Fiend (msc) 645
Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend
: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Enchantment
Waterbender Ascension (tla) 79
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

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Land

Qty: 39 Price: $43.11
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (moc) 390
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (mkc) 254
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (blc) 130
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Gleaming Bastion
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gleaming Bastion (msh) 267
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 269
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 280
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 277
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (cmm) 1019
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (tdc) 384
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 282
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 267
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Land

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Protection

Qty: 3 Price: $6.13
Fae Flight
Flash
Enchant creature
When this Aura enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
Enchantment - Aura
Fae Flight (mkm) 56
Sephara, Sky's Blade
You may pay
and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel
Sephara, Sky's Blade (scd) 33
Solitary Confinement
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
Solitary Confinement (mh2) 265

Protection

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Pump

Qty: 1 Price: $2.49
Secret Arcade
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Secret Arcade // Dusty Parlor (dsc) 10

Pump

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Ramp

Qty: 7 Price: $7.73
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Inquisitive Glimmer
Enchantment spells you cast cost
less to cast.
Unlock costs you pay cost
less.
Creature Enchantment - Fox Glimmer
Inquisitive Glimmer (dsk) 217
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs
less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Legendary Creature - Ally Bat Lemur
Momo, Friendly Flier (tla) 29
Monk Class
(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs
less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Enchantment - Class
Monk Class (afr) 228
Starnheim Courser
Flying
Artifact and enchantment spells you cast cost
less to cast.
Creature - Pegasus
Starnheim Courser (khm) 32
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (tdc) 333

Ramp

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Recursion

Qty: 1 Price: $1.29
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 83

Recursion

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Removal

Qty: 12 Price: $18.98
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Case of the Gateway Express
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
Enchantment - Case
Case of the Gateway Express (mkm) 8
Cramped Vents
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Cramped Vents // Access Maze (dsc) 17
Geistwave
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
Geistwave (mid) 56
Momentum Breaker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
, Sacrifice this enchantment: You gain life equal to your speed.
Enchantment
Momentum Breaker (dft) 97
Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment
Nowhere to Run (dsk) 111
Out of Time
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment
Out of Time (mh2) 23
Reality Acid
Enchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Enchantment - Aura
Reality Acid (tsr) 81
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Sorcery
Split Up (dsk) 32
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Yangchen // Avatar Yangchen (tla) 27The Legend of Yangchen // Avatar Yangchen (tla) 27
The Princess Takes Flight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
Enchantment - Saga
The Princess Takes Flight (woe) 23
This Town Ain't Big Enough
This spell costs
less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
Instant
This Town Ain't Big Enough (otj) 74

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Mana Breach
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Enchantment
Mana Breach (plst) EXO-38
Spirit of the Labyrinth
Each player can't draw more than one card each turn.
Creature Enchantment - Spirit
Spirit of the Labyrinth (plst) BNG-27

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Sigil of the Empty Throne
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Enchantment
Sigil of the Empty Throne (dsc) 103

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Invasion of Theros
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Battle - Siege
Invasion of Theros // Ephara, Ever-Sheltering (mom) 23Invasion of Theros // Ephara, Ever-Sheltering (mom) 23
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617
Zur the Enchanter
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Legendary Creature - Human Wizard
Zur the Enchanter (2x2) 297

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Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison
Appa, Steadfast Guardian (tla) 10
Arcane Laboratory
Each player can't cast more than one spell each turn.
Enchantment
Arcane Laboratory (plst) 7ED-60
Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Sorcery - Lesson
Boomerang Basics (tla) 46
Celestial Ancient
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Creature - Elemental
Celestial Ancient (pca) 5
Curiosity Crafter
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Creature - Wizard Bird
Curiosity Crafter (soc) 191
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Fear of Sleep Paralysis
Flying
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Creature Enchantment - Nightmare
Fear of Sleep Paralysis (dsc) 12
Feather of Flight
Flash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Enchantment - Aura
Feather of Flight (blb) 13
Jace Reawakened
You can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker - Jace
Jace Reawakened (otj) 271
Moonlit Meditation
Enchant artifact or creature you control
The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
Enchantment - Aura
Moonlit Meditation (eoe) 69
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 59
Nurturing Pixie
Flying
When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
Creature - Rogue Faerie
Nurturing Pixie (otj) 20
Oath of Liliana
When Oath of Liliana enters, each opponent sacrifices a creature of their choice.
At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.
Legendary Enchantment
Oath of Liliana (emn) 99
Observed Stasis
Flash
Enchant creature an opponent controls
When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.
Enchanted creature loses all abilities and can't attack or block.
Enchantment - Aura
Observed Stasis (fic) 40
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (dsc) 292
Overlord of the Floodpits
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror
Overlord of the Floodpits (dsk) 68
Phenomenon Investigators
As this creature enters, choose Believe or Doubt.
• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
Creature - Human Detective
Phenomenon Investigators (dsc) 38
Restless Anchorage
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Land
Restless Anchorage (lci) 280
Restricted Office
When you unlock this door, destroy all creatures with power 3 or greater.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Restricted Office // Lecture Hall (dsk) 227
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (m20) 35
Shardmage's Rescue
Flash
Enchant creature you control
As long as this Aura entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Enchantment - Aura
Shardmage's Rescue (dsk) 29
Shimmerwing Chimera
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Creature Enchantment - Chimera
Shimmerwing Chimera (thb) 64
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (moc) 379
Soaring Lightbringer
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Creature Enchantment - Bird Glimmer
Soaring Lightbringer (dsc) 11
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Summon: Valefor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, IV — Tap up to one target creature and put a stun counter on it.
Flying
Creature Enchantment - Saga Drake
Summon: Valefor (fic) 42
Sunpearl Kirin
Flash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Creature - Kirin
Sunpearl Kirin (tdm) 29
Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk
Tameshi, Reality Architect (neo) 82
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (soc) 415
Tithing Blade
When this artifact enters, each opponent sacrifices a creature of their choice.
Craft with creature
(
, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Tithing Blade // Consuming Sepulcher (lci) 128Tithing Blade // Consuming Sepulcher (lci) 128
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181
Twisted Embrace
Enchant artifact or creature you control
When this Aura enters, destroy target creature or planeswalker an opponent controls.
As long as enchanted permanent is a creature, it gets +1/+1.
Enchantment - Aura
Twisted Embrace (neo) 125
Watcher of the Spheres
Flying
Creature spells with flying you cast cost
less to cast.
Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
Creature - Wizard Bird
Watcher of the Spheres (m21) 227

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Age of Ultron
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, destroy up to one target nonartifact creature that player controls.
II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token.
III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.
Enchantment - Saga
Age of Ultron (msc) 41
Ambrosia Whiteheart
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Legendary Creature - Bird
Ambrosia Whiteheart (fin) 6
Archetype of Courage
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Creature Enchantment - Human Soldier
Archetype of Courage (bng) 4
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon
Archon of Sun's Grace (soc) 137
Ashiok's Erasure
Flash
When this enchantment enters, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When this enchantment leaves the battlefield, return the exiled card to its owner's hand.
Enchantment
Ashiok's Erasure (thb) 43
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Barrin, Tolarian Archmage
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Legendary Creature - Human Wizard
Barrin, Tolarian Archmage (m21) 45
Bespoke Bō
When this Equipment enters, return up to one other target nonland permanent to its owner's hand.
Equipped creature gets +2/+1 and has vigilance.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bespoke Bō (tmt) 31
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Blink
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."
Enchantment - Saga
Blink (who) 116
Brago, King Eternal
Flying
Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Legendary Creature - Spirit Noble
Brago, King Eternal (khc) 82
Cloak of Confusion
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Enchantment - Aura
Cloak of Confusion (ice) 117
Cloud Cover
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Enchantment
Cloud Cover (pls) 98
Cloudstone Curio
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Cloudstone Curio (rvr) 255
Copy Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchantment
Copy Enchantment (rvr) 312
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Corroding Dragonstorm (tdm) 75
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Demonic Covenant
Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.
At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.
Enchantment Kindred - Demon
Demonic Covenant (dsc) 19
Demonic Lore
When this enchantment enters, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.
Enchantment
Demonic Lore (cmr) 118
Detention Sphere
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Enchantment
Detention Sphere (rtr) 155
Dire Undercurrents
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Enchantment
Dire Undercurrents (shm) 159
Dissipation Field
Whenever a permanent deals damage to you, return it to its owner's hand.
Enchantment
Dissipation Field (clb) 718
Donal, Herald of Wings
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
Legendary Creature - Human Wizard
Donal, Herald of Wings (voc) 3
Doomwake Giant
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Creature Enchantment - Giant
Doomwake Giant (soc) 212
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may pay
. If you do, transform Eirdu.
Legendary Creature - Elemental God
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight (ecl) 13Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight (ecl) 13
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment
Etchings of the Chosen (lcc) 269
Ethereal Absolution
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.
: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
Enchantment
Ethereal Absolution (rna) 170
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare
Fear of Impostors (dsk) 57
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (soc) 372
Flickering Ward
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
: Return this Aura to its owner's hand.
Enchantment - Aura
Flickering Ward (soc) 109
Ghostly Dancers
Flying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Creature - Spirit
Ghostly Dancers (dsk) 13
Grievous Wound
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Enchantment - Aura
Grievous Wound (dsk) 102
Heliod, the Radiant Dawn
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Enchantment - God
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40
Justice, Vance Astrovik
Flying
When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
Legendary Creature - Mutant Hero
Justice, Vance Astrovik (msh) 61
Kor Skyfisher
Flying
When this creature enters, return a permanent you control to its owner's hand.
Creature - Soldier Kor
Kor Skyfisher (plst) DDO-16
Larceny
Whenever a creature you control deals combat damage to a player, that player discards a card.
Enchantment
Larceny (mmq) 143
Liesa, Shroud of Dusk
Rather than pay
for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.
Legendary Creature - Angel
Liesa, Shroud of Dusk (cmr) 286
Lightmine Field
Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.
Enchantment
Lightmine Field (roe) 32
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment
Lost in the Maze (mkm) 64
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 223
Mana Maze
Players can't cast spells that share a color with the spell most recently cast this turn.
Enchantment
Mana Maze (inv) 59
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (dsc) 68
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (dsc) 120
Mister Fantastic, Reed Richards
Reach
Whenever one or more tokens you control enter, you may draw a card.
Legendary Creature - Human Scientist Hero
Mister Fantastic, Reed Richards (msh) 66
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69
Mu Yanling, Wind Rider
When Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
Legendary Creature - Human Wizard Pilot
Mu Yanling, Wind Rider (dft) 52
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
Odric, Lunarch Marshal (inr) 36
Opposition
Tap an untapped creature you control: Tap target artifact, creature, or land.
Enchantment
Opposition (dmr) 62
Oubliette
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchantment
Oubliette (plst) 2XM-100
Overburden
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Enchantment
Overburden (pcy) 39
Overlord of the Mistmoors
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror
Overlord of the Mistmoors (dsk) 23
Paradoxical Outcome
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Instant
Paradoxical Outcome (kld) 60
Quest for the Nihil Stone
Whenever an opponent discards a card, you may put a quest counter on this enchantment.
At the beginning of each opponent's upkeep, if that player has no cards in hand and this enchantment has two or more quest counters on it, you may have that player lose 5 life.
Enchantment
Quest for the Nihil Stone (wwk) 64
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (big) 4
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (fdn) 595
Sage of the Skies
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)
Flying, lifelink
Creature - Human Monk
Sage of the Skies (tdm) 22
Sewer-veillance Cam
Flash
When this artifact enters or leaves the battlefield, you may tap or untap target creature.
, Sacrifice this artifact: Draw two cards.
Artifact
Sewer-veillance Cam (tmt) 53
Skybind
Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Skybind (jou) 25
Solemnity
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
Enchantment
Solemnity (hou) 22
Solitary Sanctuary
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Enchantment
Solitary Sanctuary (woe) 30
Spellstutter Sprite
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Creature - Wizard Faerie
Spellstutter Sprite (mma) 65
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 78
Stormscape Familiar
Flying
White spells and black spells you cast cost
less to cast.
Creature - Bird
Stormscape Familiar (tsb) 32
Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays
for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai
Summon: Yojimbo (fic) 28
Tainted Aether
Whenever a creature enters, its controller sacrifices a creature or land of their choice.
Enchantment
Tainted Aether (7ed) 167
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (tdc) 331
Tegwyll, Duke of Splendor
Flying, deathtouch
Other Faeries you control get +1/+1.
Whenever another Faerie you control dies, you draw a card and you lose 1 life.
Legendary Creature - Faerie Noble
Tegwyll, Duke of Splendor (woc) 58
Tempest Technique
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Enchantment - Aura
Tempest Technique (tdc) 16
Temporal Distortion
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Enchantment
Temporal Distortion (inv) 79
The Death of Gwen Stacy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature.
II — Each player may discard a card. Each player who doesn't loses 3 life.
III — Exile any number of target players' graveyards.
Enchantment - Saga
The Death of Gwen Stacy (spm) 54
The Eagles Are Coming!
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant
The Eagles Are Coming! (hob) 12
The Master of Keys
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Legendary Creature Enchantment - Horror
The Master of Keys (dsc) 4
Tolarian Contempt
When this enchantment enters, put a rejection counter on each creature your opponents control.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
Enchantment
Tolarian Contempt (mat) 8
Verity Circle
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
: Tap target creature without flying.
Enchantment
Verity Circle (voc) 116
Vexing Bauble
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
,
, Sacrifice this artifact: Draw a card.
Artifact
Vexing Bauble (mh3) 212
Victor, Valgavoth's Seneschal
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Legendary Creature - Human Warlock
Victor, Valgavoth's Seneschal (dsk) 238
Warden of Evos Isle
Flying
Creature spells with flying you cast cost
less to cast.
Creature - Wizard Bird
Warden of Evos Isle (j25) 385
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Wiccan, Rising Magician
Flying
Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Mutant Hero Warlock
Wiccan, Rising Magician (msh) 83
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock
Y'shtola, Night's Blessed (fic) 7
Zur's Weirding
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Enchantment
Zur's Weirding (9ed) 114

Maybeboard

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Tokens & Extras

Qty: 3 Price: $1.73
Bat
Flying
Creature Token - Bat
Bat (tgk2) 3
Faerie
Flying
Creature Token - Faerie
Faerie (tfdn) 9
Spirit
Flying
Creature Token - Spirit
Spirit (tdsk) 6

Tokens & Extras

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Deck Info

Deck stats

30 pips - 22 cards
22 mana - 22 cards
38 pips - 30 cards
27 mana - 25 cards
26 pips - 19 cards
27 mana - 24 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"It's enchantment bounce, inspired by the Dimir Bounce and Azorious Fliers decks in standard right now. The deck thrives by repeatedly casting and bouncing annoying enchantments that deplete your opponents' resources and flood your board with faeries. Nearly every creature in this deck has flying, and makes use of Alela's buff to beat down life totals alongside their added utility.\n\nThe first kind of board configuration that can take over the game involves Stax enchantments + bouncers. Stax enchantments in this deck look like "},{"insert":{"card-link":"Mana Breach"}},{"insert":", "},{"insert":{"card-link":"Oppression"}},{"insert":", "},{"insert":{"card-link":"Rule of Law"}},{"insert":", "},{"insert":{"card-link":"Arcane Laboratory"}},{"insert":", or most powerfully, "},{"insert":{"card-link":"Out of Time"}},{"insert":". Each of these can grind the game to a halt, but you break the symmetry by having reliable bouncers on board like "},{"insert":{"card-link":"Essence Reliquary"}},{"insert":", "},{"insert":{"card-link":"Umbilicus"}},{"insert":", "},{"insert":{"card-link":"Blood Clock"}},{"insert":", "},{"insert":{"card-link":"Words of Wind"}},{"insert":", "},{"insert":{"card-link":"Riptide Chimera"}},{"insert":", "},{"insert":{"card-link":"Shimmerwing Chimera"}},{"insert":", or "},{"insert":{"card-link":"Shi'ar Soldier"}},{"insert":". Then, you're free to deploy more threats on your turn, and replay those enchantments before passing. "},{"insert":{"card-link":"Out of Time"}},{"insert":" is the most powerful to stick because it denies all opponents access to their creatures on their turn, and you can repeatedly phase out whatever creatures they cast each turn, though you'll need a non-creature bouncer to create this lock. A very similar and powerful lock, though not Stax-y in the same sense, is "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":"—with saboteur draw engines like "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":", "},{"insert":{"card-link":"Waterbender Ascension"}},{"insert":", or "},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":", you can often very easily outpace the upkeep costs, or you can leverage instant-speed bounce to avoid the sacrifice "},{"attributes":{"italic":true},"insert":"and"},{"insert":" still draw in your draw step, letting you buy back cast triggers and remain very hard to deal with.\n\nThe second kind of configuration you can work towards is an oppressive amount of enchantment ETBs and discard synergy. Several enchantments here force opponents to discard upon entering, such as "},{"insert":{"card-link":"Tinybones Joins Up"}},{"insert":", "},{"insert":{"card-link":"Bandit's Talent"}},{"insert":", "},{"insert":{"card-link":"Hopeless Nightmare"}},{"insert":", "},{"insert":{"card-link":"Disinformation Campaign"}},{"insert":", or "},{"insert":{"card-link":"Refurbished Familiar"}},{"insert":" (not an enchantment, but a flier that still triggers Alela). With the help of bouncers and enchantment discounters like "},{"insert":{"card-link":"Inquisitive Glimmer"}},{"insert":" and "},{"insert":{"card-link":"Starnheim Courser"}},{"insert":", you can recast these enchantments several times a turn. Alternatively, "},{"insert":{"card-link":"Thoughtrender Lamia"}},{"insert":" with any other enchantments work just as well. In these scenarios, the guy you really want on board is "},{"insert":{"card-link":"Aclazotz, Deepest Betrayal // Temple of the Dead"}},{"insert":", who will spawn more fliers and keep your hand full. Aclazotz is truly the secret commander of this deck, and he has infinite aura.\n\nLet's talk about some of my favorite card interactions:\n\nA really funny/evil configuration is "},{"insert":{"card-link":"Thoughtrender Lamia"}},{"insert":" + "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":", as you can turn an opponent's storm count (or your own) against them by repeatedly bouncing and casting Downpour and wiping your opponents' hands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" can become a big nuisance for your opponents in combination with more expensive control enchantments like"},{"insert":{"card-link":"The Legend of Yangchen // Avatar Yangchen"}},{"insert":" or "},{"insert":{"card-link":"Thoughtrender Lamia"}},{"insert":" that are too costly to bounce and redeploy each turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There are three tutors in this deck that are carefully chosen: "},{"insert":{"card-link":"Invasion of Theros // Ephara, Ever-Sheltering"}},{"insert":" notably can grab protection in the form of "},{"insert":{"card-link":"Fae Flight"}},{"insert":", a control piece in the form of "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":", or big papa "},{"insert":{"card-link":"Aclazotz, Deepest Betrayal // Temple of the Dead"}},{"insert":" if your discard engines are running. "},{"insert":{"card-link":"Perplex"}},{"insert":" gets so many pieces, as most of the symmetric Stax enchantments are three mana as well as repeatable bouncers like "},{"insert":{"card-link":"Essence Reliquary"}},{"insert":" or "},{"insert":{"card-link":"Words of Wind"}},{"insert":". Last, "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" is just really funny to bounce to your hand, since you can activate it and use "},{"insert":{"card-link":"Essence Reliquary"}},{"insert":", "},{"insert":{"card-link":"Shi'ar Soldier"}},{"insert":", "},{"insert":{"card-link":"Sunpearl Kirin"}},{"insert":", "},{"insert":{"card-link":"This Town Ain't Big Enough"}},{"insert":", or "},{"insert":{"card-link":"Geistwave"}},{"insert":" to bounce it in response so an opponent doesn't get to use it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your opponents just can't let "},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" stick around on the board. He can grab so many evil things."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" has a lot of interesting targets in the deck: you can enchant ETB bounce creatures like "},{"insert":{"card-link":"Nurturing Pixie"}},{"insert":" or "},{"insert":{"card-link":"Sunpearl Kirin"}},{"insert":" to have repeatable bounce sources, you can enchant draw creatures like "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" or "},{"insert":{"card-link":"Curiosity Crafter"}},{"insert":" for exponential draw, artifacts like "},{"insert":{"card-link":"Tithing Blade // Consuming Sepulcher"}},{"insert":" or "},{"insert":{"card-link":"Refurbished Familiar"}},{"insert":", or even "},{"insert":{"card-link":"Umbilicus"}},{"insert":", which can become oppressive to opponents and beneficial to you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Two cards can airbend enchantments in the deck, "},{"insert":{"card-link":"Appa, Loyal Sky Bison"}},{"insert":" and "},{"insert":{"card-link":"The Legend of Yangchen // Avatar Yangchen"}},{"insert":", and not only do their abilities let you bounce and recast anything for two mana, but they have nice interactions with Rooms, letting you cast either side for just two mana as well. It feels really nice to airbend "},{"insert":{"card-link":"Mirror Room // Fractured Realm"}},{"insert":", cast Fractured Realm, and pop off with double draws, double discard, double fairies, double kill you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More of a question than anything... if I cast "},{"insert":{"card-link":"Fear of Isolation"}},{"insert":" and return something like "},{"insert":{"card-link":"Oppression"}},{"insert":" or "},{"insert":{"card-link":"Mana Breach"}},{"insert":" to my hand as part of its cost, do those enchantments trigger? I think they don't, which would be cool, but I'm unsure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI honestly think this is my most coherent, focused deck I've made so far, I really like the interactions and it makes me feel very evil. I've learned over time that I like feeling like the arch enemy at the table without feeling like any one card I play is too mean or powerful. Make me the bad guy Chun Li.\n"}]}
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