Grimtash
114 views4 months ago
Commander
Size: 100Salt sum: 28.68
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{"ops":[{"insert":"Ah yes... a limited number of creatures and a gigantic army of Tokens... all to reduce the cost of gigantic X spells. as well as the commander herself, including commander tax because affinity for creatures is just ... funny. Don't let the bracket 2 tag fool you, this thing competes. It ramps HARD and then suddenly can go from having ext to no board state to having a wall of tokens. It has Dryad's revival wich is a fun way to return Army of the damned 2x after casting it the initial time before finally exiling it from flashback... meaning you can get 52 Zombie sout of it...Crash the Party gives you X Rhinos, where X is the number of creatures on the board. You have a whole minagerie of creatures popping in as tokens- Elves, Daleks, Rhinos, Eldrazi Spawn, Treefolk, Hippos, Zombies, Beasts both Phyrexian and otherwise, and then the Brightcap Badger and Outromancer Adept come along and give us the danke old internet meme \"Badger Badger Badger MUSHROOM MUSHROOM... badger badger Snake..snake snake..it's a snaaaake\" (We're citing the ANCIENT Web Magic here, children) because the badger makes Mushrooms (Saprolings) and the Osteomancer makes... well.. snakes... and yes... i did throw that in just the for the meme. My Nephew (15) was amused. \n\nIt is vulnerable to flyiers though the commander is a flyer with deathtouch, and a beefy one at that... but it's a weakness. Also, like any creature deck, a boardwipe resets it pretty hard, but there are enough big spell drops(like Gelatinous Genesis that makes X X/X oozes... make a Jello Mold of the competition!) But it can have some dead turns where all you do is drop a land or ramp... it can and will be tweaked over time. But this was a frame built on a budget. I oly had about $100 to work with and managed pretty well... (the cards were mostly on hand, but the lad wanted a fun deck that could win out of nowhere.)\n"}]}
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric

Creature
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Draw
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Land
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Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery

Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Healing Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Sorcery

Recursion
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Removal
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Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Ah yes... a limited number of creatures and a gigantic army of Tokens... all to reduce the cost of gigantic X spells. as well as the commander herself, including commander tax because affinity for creatures is just ... funny. Don't let the bracket 2 tag fool you, this thing competes. It ramps HARD and then suddenly can go from having ext to no board state to having a wall of tokens. It has Dryad's revival wich is a fun way to return Army of the damned 2x after casting it the initial time before finally exiling it from flashback... meaning you can get 52 Zombie sout of it...Crash the Party gives you X Rhinos, where X is the number of creatures on the board. You have a whole minagerie of creatures popping in as tokens- Elves, Daleks, Rhinos, Eldrazi Spawn, Treefolk, Hippos, Zombies, Beasts both Phyrexian and otherwise, and then the Brightcap Badger and Outromancer Adept come along and give us the danke old internet meme \"Badger Badger Badger MUSHROOM MUSHROOM... badger badger Snake..snake snake..it's a snaaaake\" (We're citing the ANCIENT Web Magic here, children) because the badger makes Mushrooms (Saprolings) and the Osteomancer makes... well.. snakes... and yes... i did throw that in just the for the meme. My Nephew (15) was amused. \n\nIt is vulnerable to flyiers though the commander is a flyer with deathtouch, and a beefy one at that... but it's a weakness. Also, like any creature deck, a boardwipe resets it pretty hard, but there are enough big spell drops(like Gelatinous Genesis that makes X X/X oozes... make a Jello Mold of the competition!) But it can have some dead turns where all you do is drop a land or ramp... it can and will be tweaked over time. But this was a frame built on a budget. I oly had about $100 to work with and managed pretty well... (the cards were mostly on hand, but the lad wanted a fun deck that could win out of nowhere.)\n"}]}









































































