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Commander
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Music_Snake

99 views7 days ago
Commander
Size: 100Salt sum: 23.96

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{"ops":[{"insert":"This is a voltron deck based around using Pump spells to get the kill.\n\nGameplan:\n\t\t\tGeneral turn order is for on turn 2 to get one of the evasion granting effects (except for a few which I'll explain later), turn three cast our commander and then on four attack and get some commander damage out (or a kill if you get real lucky). Beyond turn 4 any attack on who you hit can get you kill pretty reliably, but ideally hold out until you have a finisher card so that you can kill 2 or more players. \n\nImportant Card Categories: \n\n\t\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"Evasion"},{"insert":": All of these cards allow, if cast in ideal situations, for you on turn 4 to have at least 2 mana for pump spells. Most of these are 2 cmc tunneler effects (power 2 or less becomes unblockable). \n\tThe best of these are Deserter's Disciple, Pathmaker Initiate, and Goblin Tunneler because they all cost no mana to activate so you'll have 4 mana for the first attack. Key to the city is 2nd best after those 3 because it costs no mana to activate but needs to discard. \n\tBreak through the Line, Ragged Playmate, and Hazoret, Godseeker all cost 1 mana to activate, leaving 3 mana open on turn 4. Hazoret and Break Through the Line have additional benefits of able to be used the turn they come down in a pinch. \n\tProwler's Helm and Psychic Paper both have a 2 equip cost, leaving 2 mana on turn 4 attacks since we'll equip that turn. Of course these can also be used the turn they come down if needed. \n\tInherited Envelope, Ranger's Firebrand, and Breaking of the Fellowship are cast on the turn of attacks but be aware they are not full unblockable (the ring temps only gives unblockable from creatures with greater power), these three are the worst for pure evasion but have other roles (removal and ramp) that make up for it a somewhat.\n\n\t\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"Pump"},{"insert":": These are the main gameplan, cast these on our commander who with her double strike and heroic ability make them into sudo-cantrips that also pack a bigger punch. Importantly, "},{"attributes":{"bold":true},"insert":"don't play these before combat! "},{"insert":"Most of our evasion requires 2 or less power, so hold out for a bit. \n\tThe best of the pumps are Titans Strength, Borrowed Hostility, Brute Force, Built to Smash, Full Bore, Infuriate, and Turn Inside Out since they are all 1 mana for +3 power, allowing for just one to get us to 10 commander damage. Also three of these gets you to that all important 11 power, getting a 1 shot comander damage kill with double strike. \n\tNext up are Bulk Up, Unleash Fury, and Rush of Blood, these three power doublers by themselves aren't great but with any other pump spell already played they can get nasty quick. "},{"attributes":{"bold":true},"insert":"Keep in mind to cast these last since pumps cast after the spell has resolved wont be doubled. "},{"insert":"\n\tThird in line is Fists of the Anvil, Antagonize, Blood Lust and Invigorated Rampage. These three all cost 2 for +4 power, the highest power increase as far as 2 cmc red pump spells go. These get you to 12 commander damage just with one of them, so in two shot range. \n\tFinal ones to speak about here are the ones doing double duty. Dreadmaw's Ire, Siege Smash, Raze the Effigy, Fury Charm, and Perils of the Past all work as removal pieces as well as pumps. Sazacap's Brew, Hastle Magic, and Blazing Crescendo are all draw and pump spells.\n\t\n\t\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"Finisher: "},{"insert":"These cards are (generally) to be used after casting a bunch of pump spells as a way to kill a second player or finish off the first. \n\tFirst and best is actually not something cast after pumps, but before, and thats Kediss, Emberclaw Familiar. Kediss is so great compared to the other finishers because he factors in double strike while the others only care for base power. He also does all opponets, not just one.\n\tNext up is Chandra's Ignition which is good because it deal damage to all opponents instead of just one. Damaging creatures is also a nice bit of utility as well if you can't finish everyone off.\n\tThird in line is Soul's Fire, this gets ahead of the next 3 cards because its doesn't sacrifice Cleon, but it only damages one opponent. \n\tLastly here are Thud, Fling, and Kazuul's Fury. These three all sacrifice and deal the creatures damage to any target. While the worst of all the finishers they can still be effective ways to finish the game off. \n"}]}

Commander

Qty: 1 Price: $0.35
Cleon, Merry Champion
Double strike
Heroic — Whenever you cast a spell that targets Cleon, exile the top card of your library. You may play that card until the end of your next turn.
Legendary Creature - Human Soldier
Cleon, Merry Champion (j25) 47

Commander

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Copy

Qty: 4 Price: $6.62
Chandra, Hope's Beacon
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra deals X damage to each of up to two targets.
Legendary Planeswalker - Chandra
Chandra, Hope's Beacon (mom) 134
Leyline of Resonance
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Enchantment
Leyline of Resonance (dsk) 143
Loki Laufeyson
,
: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
Power-up —
: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain God Sorcerer
Loki Laufeyson (msh) 143
Spinerock Tyrant
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
Creature - Dragon
Spinerock Tyrant (ecl) 159

Copy

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Draw

Qty: 9 Price: $14.99
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Blazing Crescendo (msh) 340
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Haste Magic
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Instant
Haste Magic (fin) 140
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (dsc) 166
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (trk) 168
Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant
Sazacap's Brew (blb) 151
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173

Draw

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Evasion

Qty: 9 Price: $5.21
Break Through the Line
: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Enchantment
Break Through the Line (frf) 94
Deserter's Disciple
: Another target creature you control with power 2 or less can't be blocked this turn.
Creature - Human Ally Rebel
Deserter's Disciple (tla) 131
Goblin Tunneler
: Target creature with power 2 or less can't be blocked this turn.
Creature - Goblin Rogue
Goblin Tunneler (ddt) 49
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
,
: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
Legendary Creature - God
Hazoret, Godseeker (dft) 133
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (fic) 348
Pathmaker Initiate
: Target creature with power 2 or less can't be blocked this turn.
Creature - Human Wizard
Pathmaker Initiate (j25) 584
Prowler's Helm
Equipped creature can't be blocked except by Walls.
Equip
Artifact - Equipment
Prowler's Helm (ths) 219
Psychic Paper
As this Equipment becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward
, it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip
Artifact - Equipment
Psychic Paper (who) 181
Ragged Playmate
,
: Target creature with power 2 or less can't be blocked this turn.
Creature Artifact - Toy
Ragged Playmate (dsk) 150

Evasion

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Finisher

Qty: 6 Price: $25.30
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (j25) 553
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Kediss, Emberclaw Familiar
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Elemental Lizard
Kediss, Emberclaw Familiar (cmr) 188
Soul's Fire
Target creature you control deals damage equal to its power to any target.
Instant
Soul's Fire (uma) 148
Thud
As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.
Sorcery
Thud (m19) 163

Finisher

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Land

Qty: 36 (37 w/ MDFC)Price: $16.62
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (mkc) 247
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 91
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400

Land

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Protection

Qty: 5 Price: $29.25
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (soa) 47
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reverberate (40k) 207
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (lcc) 314
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Instant
Wyll's Reversal (clb) 209

Protection

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Pump

Qty: 14 Price: $5.88
Antagonize
Target creature gets +4/+3 until end of turn.
Instant
Antagonize (snc) 100
Blood Lust
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Instant
Blood Lust (5ed) 212
Borrowed Hostility
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Instant
Borrowed Hostility (inr) 396
Brute Force
Target creature gets +3/+3 until end of turn.
Instant
Brute Force (tsr) 157
Built to Smash
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Instant
Built to Smash (plst) KLD-108
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (soa) 40
Fists of the Anvil
Target creature gets +4/+0 until end of turn.
Instant
Fists of the Anvil (10e) 201
Full Bore
Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn.
Instant
Full Bore (eoe) 135
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (thb) 141
Invigorated Rampage
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Instant
Invigorated Rampage (aer) 86
Rush of Blood
Target creature gets +X/+0 until end of turn, where X is its power.
Instant
Rush of Blood (avr) 154
Titan's Strength
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Titan's Strength (j25) 603
Turn Inside Out
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Turn Inside Out (dsk) 160
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (j25) 608

Pump

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Ramp

Qty: 7 Price: $24.99
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add
.
Legendary Creature - Elemental Shaman
Ashling, Flame Dancer (mh3) 115
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 76
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Creature - Human Monk
Firebending Student (tla) 139
Inherited Envelope
When this artifact enters, the Ring tempts you.
: Add one mana of any color.
Artifact
Inherited Envelope (ltr) 242
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (plst) STX-115
Tablet of Discovery
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
: Add
.
: Add
. Spend this mana only to cast instant and sorcery spells.
Artifact
Tablet of Discovery (sos) 132

Ramp

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Recursion

Qty: 2 Price: $1.78
Festival of Embers
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
: Sacrifice this enchantment.
Enchantment
Festival of Embers (blb) 134
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Instant
Invoke Calamity (neo) 147

Recursion

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Removal

Qty: 7 Price: $2.89
Breaking of the Fellowship
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
Sorcery
Breaking of the Fellowship (ltr) 117
Dreadmaw's Ire
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Instant
Dreadmaw's Ire (lci) 147
Fury Charm
Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.
Instant
Fury Charm (plst) IMA-130
Perils of the Past
Choose one —
• Use the Relic — Target creature gets +3/+2 until end of turn.
• Destroy the Relic — Destroy target artifact.
Instant
Perils of the Past (trk) 161
Ranger's Firebrand
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
Sorcery
Ranger's Firebrand (ltr) 143
Raze the Effigy
Choose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
Instant
Raze the Effigy (mid) 156
Siege Smash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Instant
Siege Smash (mh3) 136

Removal

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Cut Cards

Qty: 36 Price: $181.90
Ancestors' Aid
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Ancestors' Aid (lci) 132
Bonus Round
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Sorcery
Bonus Round (plst) BBD-56
Brazen Collector
First strike
Whenever this creature attacks, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creature - Rogue Raccoon
Brazen Collector (blb) 128
Cathedral of War
This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
.
Land
Cathedral of War (plst) M13-221
Chef's Kiss
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Instant
Chef's Kiss (mh2) 120
Cunning Maneuver
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Cunning Maneuver (tla) 130
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Dragon Mantle
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "
: This creature gets +1/+0 until end of turn."
Enchantment - Aura
Dragon Mantle (wot) 41
Dreadhorde Arcanist
Trample
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Wizard Zombie
Dreadhorde Arcanist (war) 125
Dualcaster Mage
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Human Wizard
Dualcaster Mage (c21) 165
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Embrace the Unknown (otc) 28
Flare of Duplication
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Flare of Duplication (mh3) 119
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Sorcery
Glimpse the Impossible (mh3) 124
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Gratuitous Violence (fdn) 715
Guild Artisan
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Enchantment - Background
Guild Artisan (clb) 179
Ignite the Future
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Ignite the Future (clb) 797
Impending Flux
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Impending Flux (who) 87
Inordinate Rage
Target creature gets +3/+2 until end of turn. Scry 1.
Instant
Inordinate Rage (znr) 144
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227
Inspired Tinkering
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Inspired Tinkering (clb) 183
Jaya Ballard
+1: Add
. Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Legendary Planeswalker - Jaya
Jaya Ballard (c21) 175
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Lost Jitte (big) 23
Mirror Shield
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mirror Shield (thb) 234
Ore-Rich Stalactite
: Add
. Spend this mana only to cast an instant or sorcery spell.
Craft with four or more red instant and/or sorcery cards
(
, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Ore-Rich Stalactite // Cosmium Catalyst (lcc) 11Ore-Rich Stalactite // Cosmium Catalyst (lcc) 11
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Rouse the Mob
Strive — This spell costs
more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
Instant
Rouse the Mob (jou) 109
Runaway Steam-Kin
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add
.
Creature - Elemental
Runaway Steam-Kin (grn) 115
Rush of Adrenaline
Target creature gets +2/+1 and gains trample until end of turn.
Instant
Rush of Adrenaline (j22) 592
Samut's Sprint
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Instant
Samut's Sprint (war) 142
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (sos) 129
Shunt
Change the target of target spell with a single target.
Instant
Shunt (dst) 68
Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura
Sticky Fingers (pip) 191
Sudden Breakthrough
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Sudden Breakthrough (j22) 610
Twinferno
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Twinferno (j25) 606
You Come to the Gnoll Camp
Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.
Instant
You Come to the Gnoll Camp (afr) 168

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Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Sorcery
Ancestral Anger (sos) 106
Blitz of the Thunder-Raptor
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
Instant
Blitz of the Thunder-Raptor (iko) 109
Cliffhaven Kitesail
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cliffhaven Kitesail (znr) 243
Coruscation Mage
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Wizard Otter
Coruscation Mage (blb) 131
Double Vision
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Enchantment
Double Vision (ncc) 267
Dwarven Nomad
: Target creature with power 2 or less can't be blocked this turn.
Creature - Dwarf Nomad
Dwarven Nomad (mir) 170
Dwarven Warriors
: Target creature with power 2 or less can't be blocked this turn.
Creature - Warrior Dwarf
Dwarven Warriors (5ed) 222
Electrostatic Field
Defender
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Wall
Electrostatic Field (grn) 97
Erebor Flamesmith
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Artificer Dwarf
Erebor Flamesmith (ltr) 122
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Felonious Rage
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Instant
Felonious Rage (mkm) 125
Fever Charm
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Instant
Fever Charm (ons) 202
Fiery Inscription
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Enchantment
Fiery Inscription (ltr) 126
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (j25) 548
Furious Bellow
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Furious Bellow (dmu) 126
Giantfall
Choose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact.
Instant
Giantfall (ecl) 141
Go for Blood
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Go for Blood (j22) 540
Goblin Smuggler
Haste (This creature can attack and
as soon as it comes under your control.)
: Another target creature with power 2 or less can't be blocked this turn.
Creature - Goblin Rogue
Goblin Smuggler (j25) 137
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (rvr) 110
Hearth Charm
Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.
Instant
Hearth Charm (vis) 82
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 332
Kessig Flamebreather
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Shaman
Kessig Flamebreather (vow) 164
Leather Armor
Equipped creature gets +0/+1 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
. Activate only once each turn.
Artifact - Equipment
Leather Armor (afr) 248
Mechanical Glider
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mechanical Glider (tle) 256
Mouser Attack!
Choose one —
• Create a 1/1 colorless Robot artifact creature token.
• Target creature gets +3/+0 and gains first strike until end of turn.
Instant
Mouser Attack! (tmt) 95
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Prismari Pianist
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.
Creature - Djinn Bard
Prismari Pianist (soc) 82
Rabid Gnaw
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Instant
Rabid Gnaw (blb) 147
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
Instant
Run Amok (khm) 147
Seize Opportunity
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
Instant
Seize Opportunity (tdm) 119
Skeleton Key
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Artifact - Equipment
Skeleton Key (soi) 263
Smoldering Egg
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
Creature - Dragon Egg
Smoldering Egg // Ashmouth Dragon (mid) 358Smoldering Egg // Ashmouth Dragon (mid) 358
Suplex
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Sorcery
Suplex (fin) 164
Thermo-Alchemist
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Creature - Human Shaman
Thermo-Alchemist (inr) 174
Thunderdrum Soloist
Reach
Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead.
Creature - Dwarf Bard
Thunderdrum Soloist (sos) 134
Unruly Catapult
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Creature Artifact - Construct
Unruly Catapult (woe) 156
Vincent, Vengeful Atoner
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Legendary Creature - Assassin
Vincent, Vengeful Atoner (fic) 64
Wild Ricochet
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Instant
Wild Ricochet (scd) 169
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (tdc) 95

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
70 pips - 58 cards
55 mana - 45 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
2 mana - 2 cards
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Description

{"ops":[{"insert":"This is a voltron deck based around using Pump spells to get the kill.\n\nGameplan:\n\t\t\tGeneral turn order is for on turn 2 to get one of the evasion granting effects (except for a few which I'll explain later), turn three cast our commander and then on four attack and get some commander damage out (or a kill if you get real lucky). Beyond turn 4 any attack on who you hit can get you kill pretty reliably, but ideally hold out until you have a finisher card so that you can kill 2 or more players. \n\nImportant Card Categories: \n\n\t\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"Evasion"},{"insert":": All of these cards allow, if cast in ideal situations, for you on turn 4 to have at least 2 mana for pump spells. Most of these are 2 cmc tunneler effects (power 2 or less becomes unblockable). \n\tThe best of these are Deserter's Disciple, Pathmaker Initiate, and Goblin Tunneler because they all cost no mana to activate so you'll have 4 mana for the first attack. Key to the city is 2nd best after those 3 because it costs no mana to activate but needs to discard. \n\tBreak through the Line, Ragged Playmate, and Hazoret, Godseeker all cost 1 mana to activate, leaving 3 mana open on turn 4. Hazoret and Break Through the Line have additional benefits of able to be used the turn they come down in a pinch. \n\tProwler's Helm and Psychic Paper both have a 2 equip cost, leaving 2 mana on turn 4 attacks since we'll equip that turn. Of course these can also be used the turn they come down if needed. \n\tInherited Envelope, Ranger's Firebrand, and Breaking of the Fellowship are cast on the turn of attacks but be aware they are not full unblockable (the ring temps only gives unblockable from creatures with greater power), these three are the worst for pure evasion but have other roles (removal and ramp) that make up for it a somewhat.\n\n\t\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"Pump"},{"insert":": These are the main gameplan, cast these on our commander who with her double strike and heroic ability make them into sudo-cantrips that also pack a bigger punch. Importantly, "},{"attributes":{"bold":true},"insert":"don't play these before combat! "},{"insert":"Most of our evasion requires 2 or less power, so hold out for a bit. \n\tThe best of the pumps are Titans Strength, Borrowed Hostility, Brute Force, Built to Smash, Full Bore, Infuriate, and Turn Inside Out since they are all 1 mana for +3 power, allowing for just one to get us to 10 commander damage. Also three of these gets you to that all important 11 power, getting a 1 shot comander damage kill with double strike. \n\tNext up are Bulk Up, Unleash Fury, and Rush of Blood, these three power doublers by themselves aren't great but with any other pump spell already played they can get nasty quick. "},{"attributes":{"bold":true},"insert":"Keep in mind to cast these last since pumps cast after the spell has resolved wont be doubled. "},{"insert":"\n\tThird in line is Fists of the Anvil, Antagonize, Blood Lust and Invigorated Rampage. These three all cost 2 for +4 power, the highest power increase as far as 2 cmc red pump spells go. These get you to 12 commander damage just with one of them, so in two shot range. \n\tFinal ones to speak about here are the ones doing double duty. Dreadmaw's Ire, Siege Smash, Raze the Effigy, Fury Charm, and Perils of the Past all work as removal pieces as well as pumps. Sazacap's Brew, Hastle Magic, and Blazing Crescendo are all draw and pump spells.\n\t\n\t\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"Finisher: "},{"insert":"These cards are (generally) to be used after casting a bunch of pump spells as a way to kill a second player or finish off the first. \n\tFirst and best is actually not something cast after pumps, but before, and thats Kediss, Emberclaw Familiar. Kediss is so great compared to the other finishers because he factors in double strike while the others only care for base power. He also does all opponets, not just one.\n\tNext up is Chandra's Ignition which is good because it deal damage to all opponents instead of just one. Damaging creatures is also a nice bit of utility as well if you can't finish everyone off.\n\tThird in line is Soul's Fire, this gets ahead of the next 3 cards because its doesn't sacrifice Cleon, but it only damages one opponent. \n\tLastly here are Thud, Fling, and Kazuul's Fury. These three all sacrifice and deal the creatures damage to any target. While the worst of all the finishers they can still be effective ways to finish the game off. \n"}]}
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