Mr_Modular
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Commander
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{"ops":[{"insert":"I always dreamt of a deck that could abuse "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":". Most often these lands are played to help fix your own colors with the disadvantage you also give opponents access to more colors on their lands. With this deck I want exploit the fact that all players have Swamps and Forests in play.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"There are three parallel wincons"},{"insert":":\nSymmetrical burn with cards like "},{"insert":{"card-link":"Karma"}},{"insert":", "},{"insert":{"card-link":"Stern Judge"}},{"insert":", ... "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We play several stompy creatures that have power equal to the number of Forests/Swamps/lands "},{"attributes":{"italic":true},"insert":"in play "},{"insert":"(not just under your control! For example: "},{"insert":{"card-link":"Angry Mob"}},{"insert":", "},{"insert":{"card-link":"Crusading Knight"}},{"insert":", or "},{"insert":{"card-link":"Coiling Woodworm"}},{"insert":"). Black gives us several options to give these big beaters Swampwalk ("},{"insert":{"card-link":"Filth"}},{"insert":", "},{"insert":{"card-link":"Zombie Trailblazer"}},{"insert":",...). Swampwalk also is never bad if you would have to revert to the classic Necrobloom strategy with a token swarm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yes, the symmetrical burn cards hurt us too. Compensate the life loss with lots of gain life effects 'for the number of Swamps you control' (eg "},{"insert":{"card-link":"Corrupt"}},{"insert":", "},{"insert":{"card-link":"Consuming Corruption"}},{"insert":", "},{"insert":{"card-link":"Tendrils of Corruption"}},{"insert":"). And then look at these two old gems that care about the number of Forests or Swamps in play: "},{"insert":{"card-link":"Roots of Life"}},{"insert":" and "},{"insert":{"card-link":"Fruition"}},{"insert":". Eventually we can also transform our lifegain into lifeloss for opponents through "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":", "},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":" or "},{"insert":{"card-link":"Vizkopa Guildmage"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Technical notes"},{"insert":":\nThis deck runs a lot of fetchlands. Once we have Yavimaya and Urborg out, fetchlands tap for 2 out of 3 colors and we don't need to sac and repeat anymore once we feel we have enough lands. It's a balancing act as too many can kill us through "},{"insert":{"card-link":"Karma"}},{"insert":" effects, but more always powers up our beaters like "},{"insert":{"card-link":"Coiling Woodworm"}},{"insert":" or finisher spells like "},{"insert":{"card-link":"Debt to the Deathless"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Feel free to give opponents more lands to increase our power through "},{"insert":{"card-link":"Path to Exile"}},{"insert":", "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":", "},{"insert":{"card-link":"Settle the Wreckage"}},{"insert":" or "},{"insert":{"card-link":"Winds of Abandon"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you are afraid of "},{"insert":{"card-link":"Royal Decree"}},{"insert":" effects, don't hesitate to sac Urborg before using lands. Dredge it with Necrobloom and replay it at the end of your turn when you're done tapping mana. Just don't kill yourself when you swing big with your black Zombie tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck runs "},{"insert":{"card-link":"Song of the Dryads"}},{"insert":" not just for one more Forest in play, but also a cheeky "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" (big lands beater) and "},{"insert":{"card-link":"Vesuva"}},{"insert":" combo that puts your library in the graveyard and all your lands on the battlefield ("},{"attributes":{"link":"https://commanderspellbook.com/combo/2098-5531-7812/"},"insert":"Commander Spellbook"},{"insert":"). Note that Song of the Dryads allows you to enchant any permanent on the battlefield and your "},{"insert":{"card-link":"Vesuva"}},{"insert":" or "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" can then just copy the permanent underneath it. Because layers our fun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck also runs "},{"insert":{"card-link":"Dark Depths"}},{"insert":"/"},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" because we like big beaters in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We run "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" (another big lands beater) and "},{"insert":{"card-link":"Abundance"}},{"insert":" to get all our lands on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A final funny lands big beater is "},{"insert":{"card-link":"Westvale Abbey // Ormendahl, Profane Prince"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Inspiration"},{"insert":":\nhttps://commandersherald.com/kirri-talented-sprout-urborg-and-valakut-and-emeria-oh-my-plot-twist-21/\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Soundtrack"},{"insert":":\n"},{"attributes":{"italic":true},"insert":"Karma to Burn"},{"insert":": https://open.spotify.com/artist/1tMtHqVsdmW0Yj9f4YnnHq?si=tOccGuFtQTSCYqZ8xCT9AA\n"}]}
Commander
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant

Commander
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Burn
Royal Decree
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
Enchantment

Burn
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Drain
Drain
(CTRL to add secondary)
Draw
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Land
(CTRL to add secondary)
Lands Matter Beaters
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Villain Sand

Lands Matter Beaters
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Lifegain
Lifegain
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
(CTRL to add secondary)
Recursion
Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
(CTRL to add secondary)
Removal
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
1 to Test
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

1 to Test
(CTRL to add secondary)
Maybeboard
Gaea's Liege
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until this creature leaves the battlefield.
: Target land becomes a Forest until this creature leaves the battlefield.
Creature - Avatar

Kalonian Twingrove
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."
When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."
Creature - Warrior Treefolk

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I always dreamt of a deck that could abuse "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":". Most often these lands are played to help fix your own colors with the disadvantage you also give opponents access to more colors on their lands. With this deck I want exploit the fact that all players have Swamps and Forests in play.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"There are three parallel wincons"},{"insert":":\nSymmetrical burn with cards like "},{"insert":{"card-link":"Karma"}},{"insert":", "},{"insert":{"card-link":"Stern Judge"}},{"insert":", ... "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We play several stompy creatures that have power equal to the number of Forests/Swamps/lands "},{"attributes":{"italic":true},"insert":"in play "},{"insert":"(not just under your control! For example: "},{"insert":{"card-link":"Angry Mob"}},{"insert":", "},{"insert":{"card-link":"Crusading Knight"}},{"insert":", or "},{"insert":{"card-link":"Coiling Woodworm"}},{"insert":"). Black gives us several options to give these big beaters Swampwalk ("},{"insert":{"card-link":"Filth"}},{"insert":", "},{"insert":{"card-link":"Zombie Trailblazer"}},{"insert":",...). Swampwalk also is never bad if you would have to revert to the classic Necrobloom strategy with a token swarm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yes, the symmetrical burn cards hurt us too. Compensate the life loss with lots of gain life effects 'for the number of Swamps you control' (eg "},{"insert":{"card-link":"Corrupt"}},{"insert":", "},{"insert":{"card-link":"Consuming Corruption"}},{"insert":", "},{"insert":{"card-link":"Tendrils of Corruption"}},{"insert":"). And then look at these two old gems that care about the number of Forests or Swamps in play: "},{"insert":{"card-link":"Roots of Life"}},{"insert":" and "},{"insert":{"card-link":"Fruition"}},{"insert":". Eventually we can also transform our lifegain into lifeloss for opponents through "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":", "},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":" or "},{"insert":{"card-link":"Vizkopa Guildmage"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Technical notes"},{"insert":":\nThis deck runs a lot of fetchlands. Once we have Yavimaya and Urborg out, fetchlands tap for 2 out of 3 colors and we don't need to sac and repeat anymore once we feel we have enough lands. It's a balancing act as too many can kill us through "},{"insert":{"card-link":"Karma"}},{"insert":" effects, but more always powers up our beaters like "},{"insert":{"card-link":"Coiling Woodworm"}},{"insert":" or finisher spells like "},{"insert":{"card-link":"Debt to the Deathless"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Feel free to give opponents more lands to increase our power through "},{"insert":{"card-link":"Path to Exile"}},{"insert":", "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":", "},{"insert":{"card-link":"Settle the Wreckage"}},{"insert":" or "},{"insert":{"card-link":"Winds of Abandon"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you are afraid of "},{"insert":{"card-link":"Royal Decree"}},{"insert":" effects, don't hesitate to sac Urborg before using lands. Dredge it with Necrobloom and replay it at the end of your turn when you're done tapping mana. Just don't kill yourself when you swing big with your black Zombie tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck runs "},{"insert":{"card-link":"Song of the Dryads"}},{"insert":" not just for one more Forest in play, but also a cheeky "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" (big lands beater) and "},{"insert":{"card-link":"Vesuva"}},{"insert":" combo that puts your library in the graveyard and all your lands on the battlefield ("},{"attributes":{"link":"https://commanderspellbook.com/combo/2098-5531-7812/"},"insert":"Commander Spellbook"},{"insert":"). Note that Song of the Dryads allows you to enchant any permanent on the battlefield and your "},{"insert":{"card-link":"Vesuva"}},{"insert":" or "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" can then just copy the permanent underneath it. Because layers our fun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck also runs "},{"insert":{"card-link":"Dark Depths"}},{"insert":"/"},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" because we like big beaters in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We run "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" (another big lands beater) and "},{"insert":{"card-link":"Abundance"}},{"insert":" to get all our lands on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A final funny lands big beater is "},{"insert":{"card-link":"Westvale Abbey // Ormendahl, Profane Prince"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Inspiration"},{"insert":":\nhttps://commandersherald.com/kirri-talented-sprout-urborg-and-valakut-and-emeria-oh-my-plot-twist-21/\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Soundtrack"},{"insert":":\n"},{"attributes":{"italic":true},"insert":"Karma to Burn"},{"insert":": https://open.spotify.com/artist/1tMtHqVsdmW0Yj9f4YnnHq?si=tOccGuFtQTSCYqZ8xCT9AA\n"}]}










































































































