ItsCornchip
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Cast a dude. Cast some bullshit. Make Eshki enormous. Ask if 21 commander damage is a lot."},{"insert":" This deck mixes Temur spellslinger with +1/+1 counters and Voltron, using cheap creatures and noncreature spells to repeatedly trigger "},{"attributes":{"bold":true},"insert":"Eshki Dragonclaw"},{"insert":" before combat. If you cast both a creature and a noncreature spell that turn, Eshki draws a card and gets two +1/+1 counters, while already having vigilance, trample and ward {1}.\n\nThe deck is built to hit that condition cheaply with creatures like "},{"attributes":{"bold":true},"insert":"Elvish Mystic, Llanowar Elves, Emberheart Challenger, Balmor, Battlemage Captain"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Malcolm, the Eyes"},{"insert":", alongside "},{"attributes":{"bold":true},"insert":"Brainstorm, Ponder, Preordain, Slip Out the Back, Tyvar’s Stand"},{"insert":" and other low-cost noncreature spells.\n\nImportant lines"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eshki Dragonclaw + Hardened Scales + Innkeeper’s Talent"},{"insert":" — every successful Eshki turn starts piling counters onto the commander, and the deck’s counter package makes those combat triggers scale much faster. "},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Rishkar, Peema Renegade"},{"insert":" can then turn your countered creatures into mana sources, so getting huge also helps cast more spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eshki Dragonclaw + Unleash Fury"},{"insert":" — let Eshki accumulate counters naturally, then use "},{"attributes":{"bold":true},"insert":"Unleash Fury"},{"insert":" when her power is already ridiculous. Because Eshki has trample naturally, doubling her power creates a very real "},{"attributes":{"bold":true},"insert":"one-shot commander-damage kill"},{"insert":" without needing a separate evasion piece. Protect the attempt with "},{"attributes":{"bold":true},"insert":"Slip Out the Back, Tyvar’s Stand, Overprotect"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Conqueror’s Flail"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Radagast of Rhosgobel + your creature package"},{"insert":" — Radagast makes the first creature spell you cast "},{"attributes":{"bold":true},"insert":"each turn cost {2} less and gives it flash"},{"insert":". That makes creatures such as "},{"attributes":{"bold":true},"insert":"Goldspan Dragon, Thorin, Mountain-king, Taigam, Master Opportunist"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Radagast"},{"insert":" himself much easier to weave around your noncreature spells. Just remember that Eshki checks spells cast "},{"attributes":{"bold":true},"insert":"that turn"},{"insert":", so flashing a creature in during somebody else’s turn does not satisfy Eshki on your next turn. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lilah, Undefeated Slickshot + Decisive Denial / Beastie Beatdown / other multicoloured spells"},{"insert":" — Lilah exiles a multicoloured instant or sorcery cast from your hand after it resolves and turns it into a plotted card. You can then cast it for free on a later turn, giving you another cheap noncreature spell to switch Eshki on while conserving mana for the creature half of the trigger. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eshki Dragonclaw + Great Train Heist / Full Throttle"},{"insert":" — once Eshki or the rest of your board is sufficiently huge, the deck can convert all that setup into repeated combat pressure instead of waiting another full turn. This is especially nasty with "},{"attributes":{"bold":true},"insert":"Goldspan Dragon, Balmor, Managorger Hydra"},{"insert":" or an already enormous Eshki alongside her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe backup plan is essentially "},{"attributes":{"bold":true},"insert":"“Voltron, but everyone got invited.”"},{"insert":" "},{"attributes":{"bold":true},"insert":"Balmor, Temur Ascendancy, Managorger Hydra, Emberheart Challenger, Goldspan Dragon"},{"insert":" and the rest of the creature package mean the deck can generate serious conventional combat damage even if Eshki keeps getting removed. \n\n"},{"attributes":{"bold":true},"insert":"Creature spell. Noncreature spell. Two counters. Draw a card. Repeat until Eshki needs her own dice bag."},{"insert":"\n\n"}]}
Commander
Commander
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Artifact
Artifact
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Copy
Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Legendary Creature - Human Rogue

Taigam, Master Opportunist
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Legendary Creature - Human Monk

Copy
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Counters
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle

Counters
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Creature
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Legendary Creature - Dwarf Noble

Creature
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Draw
Emberheart Challenger
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Creature - Warrior Mouse

Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan

Draw
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Finisher
Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Finisher
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Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Ramp
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Removal
Beastie Beatdown
Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.
Sorcery

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Cast a dude. Cast some bullshit. Make Eshki enormous. Ask if 21 commander damage is a lot."},{"insert":" This deck mixes Temur spellslinger with +1/+1 counters and Voltron, using cheap creatures and noncreature spells to repeatedly trigger "},{"attributes":{"bold":true},"insert":"Eshki Dragonclaw"},{"insert":" before combat. If you cast both a creature and a noncreature spell that turn, Eshki draws a card and gets two +1/+1 counters, while already having vigilance, trample and ward {1}.\n\nThe deck is built to hit that condition cheaply with creatures like "},{"attributes":{"bold":true},"insert":"Elvish Mystic, Llanowar Elves, Emberheart Challenger, Balmor, Battlemage Captain"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Malcolm, the Eyes"},{"insert":", alongside "},{"attributes":{"bold":true},"insert":"Brainstorm, Ponder, Preordain, Slip Out the Back, Tyvar’s Stand"},{"insert":" and other low-cost noncreature spells.\n\nImportant lines"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eshki Dragonclaw + Hardened Scales + Innkeeper’s Talent"},{"insert":" — every successful Eshki turn starts piling counters onto the commander, and the deck’s counter package makes those combat triggers scale much faster. "},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Rishkar, Peema Renegade"},{"insert":" can then turn your countered creatures into mana sources, so getting huge also helps cast more spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eshki Dragonclaw + Unleash Fury"},{"insert":" — let Eshki accumulate counters naturally, then use "},{"attributes":{"bold":true},"insert":"Unleash Fury"},{"insert":" when her power is already ridiculous. Because Eshki has trample naturally, doubling her power creates a very real "},{"attributes":{"bold":true},"insert":"one-shot commander-damage kill"},{"insert":" without needing a separate evasion piece. Protect the attempt with "},{"attributes":{"bold":true},"insert":"Slip Out the Back, Tyvar’s Stand, Overprotect"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Conqueror’s Flail"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Radagast of Rhosgobel + your creature package"},{"insert":" — Radagast makes the first creature spell you cast "},{"attributes":{"bold":true},"insert":"each turn cost {2} less and gives it flash"},{"insert":". That makes creatures such as "},{"attributes":{"bold":true},"insert":"Goldspan Dragon, Thorin, Mountain-king, Taigam, Master Opportunist"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Radagast"},{"insert":" himself much easier to weave around your noncreature spells. Just remember that Eshki checks spells cast "},{"attributes":{"bold":true},"insert":"that turn"},{"insert":", so flashing a creature in during somebody else’s turn does not satisfy Eshki on your next turn. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lilah, Undefeated Slickshot + Decisive Denial / Beastie Beatdown / other multicoloured spells"},{"insert":" — Lilah exiles a multicoloured instant or sorcery cast from your hand after it resolves and turns it into a plotted card. You can then cast it for free on a later turn, giving you another cheap noncreature spell to switch Eshki on while conserving mana for the creature half of the trigger. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eshki Dragonclaw + Great Train Heist / Full Throttle"},{"insert":" — once Eshki or the rest of your board is sufficiently huge, the deck can convert all that setup into repeated combat pressure instead of waiting another full turn. This is especially nasty with "},{"attributes":{"bold":true},"insert":"Goldspan Dragon, Balmor, Managorger Hydra"},{"insert":" or an already enormous Eshki alongside her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe backup plan is essentially "},{"attributes":{"bold":true},"insert":"“Voltron, but everyone got invited.”"},{"insert":" "},{"attributes":{"bold":true},"insert":"Balmor, Temur Ascendancy, Managorger Hydra, Emberheart Challenger, Goldspan Dragon"},{"insert":" and the rest of the creature package mean the deck can generate serious conventional combat damage even if Eshki keeps getting removed. \n\n"},{"attributes":{"bold":true},"insert":"Creature spell. Noncreature spell. Two counters. Draw a card. Repeat until Eshki needs her own dice bag."},{"insert":"\n\n"}]}







































































