512 views2 months ago
Commander
Size: 102Salt sum: 29.24
tim.wilson42580@gmail.com
512 views2 months ago
Commander
Size: 102Salt sum: 29.24
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{"ops":[{"attributes":{"bold":true},"insert":"Elsha, Monk Master — Quiet Storm"},{"insert":"\nA Jeskai (WUR) spellslinger deck built around Elsha, Threefold Master. The plan: stay under the radar early by casting cheap, self-replacing spells that pump and protect the board while quietly building a wide token army — then turn a corner into an explosive turn once the pieces are in place. Make sure to not create too many monks at one time early game so that you are not the threat.\n\n"},{"attributes":{"bold":true},"insert":"Game plan"},{"insert":"\nCantrip engine: Combat tricks and protection spells that replace themselves (Ancestral Anger, Fists of Flame, Rebellious Strike, Warlord's Fury, etc.) keep the hand full without committing to \"do nothing\" card draw.\n\nToken generation: Elsha herself converts combat damage into Monk tokens, backed up by Monastery Mentor, Third Path Iconoclast, Saheeli, Young Pyromancer, and Cori-Steel Cutter — every cheap spell cast is a body on board.\n\nHidden damage: An Impact Tremors-style burn suite (Impact Tremors, Warleader's Call, Coruscation Mage, Firebrand Archer, Guttersnipe, and friends) turns every token and creature ETB into a ping. Opponents rarely notice the damage adding up until it's too late.\n\nProtection: A suite of hexproof/indestructible tricks (Shore Up, Loran's Escape, Mizzium Skin, Surge of Salvation) keeps Elsha and the board alive through removal and wraths, so the token army can survive to pay off.\n"}]}
Commander
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Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Burn
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Draw
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Evasion
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Land
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Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
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Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Pump
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Ramp
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Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Recursion
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Removal
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Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment

Tokens
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Elsha of the Infinite
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
Legendary Creature - Djinn Monk

Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli

Secret Identity
Choose one —
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Instant

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Elsha, Monk Master — Quiet Storm"},{"insert":"\nA Jeskai (WUR) spellslinger deck built around Elsha, Threefold Master. The plan: stay under the radar early by casting cheap, self-replacing spells that pump and protect the board while quietly building a wide token army — then turn a corner into an explosive turn once the pieces are in place. Make sure to not create too many monks at one time early game so that you are not the threat.\n\n"},{"attributes":{"bold":true},"insert":"Game plan"},{"insert":"\nCantrip engine: Combat tricks and protection spells that replace themselves (Ancestral Anger, Fists of Flame, Rebellious Strike, Warlord's Fury, etc.) keep the hand full without committing to \"do nothing\" card draw.\n\nToken generation: Elsha herself converts combat damage into Monk tokens, backed up by Monastery Mentor, Third Path Iconoclast, Saheeli, Young Pyromancer, and Cori-Steel Cutter — every cheap spell cast is a body on board.\n\nHidden damage: An Impact Tremors-style burn suite (Impact Tremors, Warleader's Call, Coruscation Mage, Firebrand Archer, Guttersnipe, and friends) turns every token and creature ETB into a ping. Opponents rarely notice the damage adding up until it's too late.\n\nProtection: A suite of hexproof/indestructible tricks (Shore Up, Loran's Escape, Mizzium Skin, Surge of Salvation) keeps Elsha and the board alive through removal and wraths, so the token army can survive to pay off.\n"}]}



































































































































