GobrinSan
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Commander
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Commander
Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric

Commander
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Drain
Drain
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Taborax, Hope's Demise
Flying
Taborax has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Taborax has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Legendary Creature - Demon Cleric

Draw
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Land
Land
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Lifegain
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Lifegain
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Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Removal
Ayli, Eternal Pilgrim
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Legendary Creature - Cleric Kor

Removal
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Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
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Tokens
Speaker of the Heavens
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Creature - Human Cleric

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"-------------------------------------------------------------------------------\n DECK STRATEGY OVERVIEW\n-------------------------------------------------------------------------------\nThis deck functions as an asymmetric Orzhov Stax and Lifegain prison. Your \ngoal is not to speed-run a victory, but rather to slow the pace of the game \ndown to a crawl using disruptive Clerics (\"Hatebears\"). While your opponents \nare trapped under strict resource constraints, you use Tymna to draw into \nyour exponential lifegain pieces. Ravos breaks the symmetry of the lock by \nensuring that whenever your opponents finally manage to remove your prison \npieces, you simply return them to your hand for free.\n\n-------------------------------------------------------------------------------\nCORE COMBOS & WIN CONDITIONS\n-------------------------------------------------------------------------------\n* Combo 1: The Sanguine Loop (Infinite Damage & Lifegain)\n - Requirements: Exquisite Blood on the battlefield + (Vito, Sanguine Bond, \n or Marauding Blight-Priest) on the battlefield.\n - Execution: Gain 1 life or deal 1 damage to an opponent. This triggers your \n creature/enchantment to make that opponent lose 1 life. That loss of life \n triggers Exquisite Blood, gaining you 1 life. This forms a loop that \n instantly drains all opponents out of the game.\n\n* Combo 2: The Death Star (Aetherflux Laser)\n - Requirements: Aetherflux Reservoir on the battlefield + your life total is \n above 50 (easily achieved via Cleric Class, Alhammarret's Archive, and Soul \n Sisters).\n - Execution: Activate Aetherflux Reservoir by paying 50 life to deal 50 \n damage directly to an opponent's face. If you have over 150 life, you can \n do this three times back-to-back to eliminate the entire table at once.\n\n* Combo 3: The Indestructible Horse Stampede\n - Requirements: Crested Sunmare + any source of lifegain (Soul Warden, \n Blind Obedience, etc.)\n - Execution: Crested Sunmare makes all your other Horses indestructible and \n spits out a massive 5/5 Horse token at the beginning of *each* end step if \n you gained life. Because this triggers on opponents' turns too, you can \n rapidly generate an indestructible army of 5/5s just by sitting back.\n\n-------------------------------------------------------------------------------\n HOW TO PILOT THE DECK (STEP-BY-STEP)\n-------------------------------------------------------------------------------\n* Early Game (Turns 1-3): The Foundation\n - Priority: Cast cheap 1-mana and 2-mana Clerics (Soul Warden, Drannith \n Magistrate, Thalia).\n - Goal: Get Tymna the Weaver onto the battlefield by Turn 3. Swing with your \n early creatures at open opponents to draw 1 to 2 extra cards per turn.\n\n* Mid Game (Turns 4-6): Squeezing the Vice\n - Priority: Deploy your heavier restrictions (Archon of Emeria, Loxodon \n Gatekeeper) to cripple your opponents' mana efficiency. \n - Goal: Drop Ravos, Soultender to pump your board and create a safety net. \n Use tutors (Demonic Tutor, Diabolic Intent) to search out Alhammarret's \n Archive or Cleric Class to spike your life total into the hundreds.\n\n* Late Game (Turn 7+): The Asymmetrical Push\n - Priority: Execute a board wipe that ignores your own creatures, leaving \n opponents entirely defenseless.\n - Goal: Pivot into your infinite loops or kill opponents via commander damage \n bolstered by Ravos's +1/+1 anthem and Righteous Valkyrie's massive buff.\n\n-------------------------------------------------------------------------------\n5. DETAILED GUIDE TO MASS REMOVAL PARITY\n-------------------------------------------------------------------------------\nSymmetric board wipes hurt traditional creature decks. This deck bypasses that \ndrawback using three tactical avenues of asymmetric destruction:\n\n* Method A: The Indestructible Shield\n - Set-Up: Have Selfless Spirit or Dauntless Bodyguard on the battlefield, or \n hold Flawless Maneuver / Loran's Escape in your hand.\n - Action: Cast a massive wipe like Vanquish the Horde or Fumigate. \n - Execution: In response, crack your Selfless Spirit or cast your protection \n spell. The entire table's board is wiped clean, while your lockdown \n clerics remain completely untouched. If Selfless Spirit died, Ravos returns \n it to your hand during your next upkeep to reset the shield.\n\n* Method B: Precise Lifecycle Scaling (Toxic Deluge)\n - Action: Cast Toxic Deluge.\n - Execution: Because you have exponential lifegain, you can safely pay 6 to \n 8 life to eliminate mid-tier commanders and utility creatures without \n hurting your own high-toughness Clerics (especially if they are boosted by \n Ravos or Righteous Valkyrie).\n\n* Method C: Passive Oppression (Martyr's Bond)\n - Martyr's Bond: Whenever you sacrifice an artifact, enchantment, or \n creature to protect yourself (such as popping Selfless Spirit), Martyr's \n Bond forces every opponent to sacrifice a card of that exact same type. This \n swiftly bypasses enemy hexproof, shroud, and indestructible protections.\n"}]}











































































