Peregrin
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Commander
Size: 100Salt sum: 49.63
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Drain through Hand, Low Manacurve (>2.5), Bracket 2"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 1 - 4"},{"insert":"\n\nA \"good\" hand includes: ramp 1 or 2 cost; engine 1 or 2 cost; three lands to be 100% safe or 2 lands if youre feeling spicy.\nYou should also have atleast one low mana follow up spell for the turn after the Ms Bumbleflower cast.\n\nRamping Turn 1 or 2 ensures Ms. Bumbleflower at turn three. Additionally you should cast an engine piece on turn 1 or 2.\nYou should draw into more low cost spells which ensures your Ms Bumbleflower trigger on turn 4.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 4+"},{"insert":"\n\nThis deck isnt a Commanderdamage, Hydra, +1/+1 Tokencreature deck.\nYour job is to "},{"attributes":{"bold":true},"insert":"stay low"},{"insert":", make a lot of politics and \"support\" your enemies.\nTry to force a boardstate in which everyone looks evenly strong, so nobody turns their attention to you.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Extra Stuff"},{"insert":"\n\nIf the Deck feels to good for Bracket 2, just replace the \"adapt\" creatures with real grouphug cards (tempt with discovery/bunnies).\nYou could also just push the average Manavalue up to 3.\n\nIf the Deck feels to weak, add cards like Profts Eidetic Memory, Court of Garenbrig, Hardened Scales, Ozolith the Shattered Spire or Chasenskulker and focus on pumping and protecting Ms Bumbleflower.\n\nThe Lands are obviously overkill...\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Budget Cuts"},{"insert":"\n\nGreen Sun's Zenith + Dryad Arbor (~25$): Fun Turn 1 Ramp. Just replace it with a mana dork)\nEsper Sentinel (~40$): Its mainly for Stax so just put a Damping Sphere in because you will only cast two spells per turn.\nMana Drain (~50$): Just put in a Counterspell\nBurgoning + Exploration (~55$): Just play more Mana Dorks or \"More lands per Turn\" Sorceries.\n\nThis should drop the Cost from ~ 450$ down to less than 300$ without impacting the Manacurve.\nIf you wanna safe even more money you can easily replace a lot of engines for some cheaper options but be beware this changes the Curve and probably psuhes it to >3.\n"}]}
Commander
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Burn
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Land
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Kros, Defense Contractor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.
Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Cat

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Recursion
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Removal
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Stax
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Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Drain through Hand, Low Manacurve (>2.5), Bracket 2"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 1 - 4"},{"insert":"\n\nA \"good\" hand includes: ramp 1 or 2 cost; engine 1 or 2 cost; three lands to be 100% safe or 2 lands if youre feeling spicy.\nYou should also have atleast one low mana follow up spell for the turn after the Ms Bumbleflower cast.\n\nRamping Turn 1 or 2 ensures Ms. Bumbleflower at turn three. Additionally you should cast an engine piece on turn 1 or 2.\nYou should draw into more low cost spells which ensures your Ms Bumbleflower trigger on turn 4.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 4+"},{"insert":"\n\nThis deck isnt a Commanderdamage, Hydra, +1/+1 Tokencreature deck.\nYour job is to "},{"attributes":{"bold":true},"insert":"stay low"},{"insert":", make a lot of politics and \"support\" your enemies.\nTry to force a boardstate in which everyone looks evenly strong, so nobody turns their attention to you.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Extra Stuff"},{"insert":"\n\nIf the Deck feels to good for Bracket 2, just replace the \"adapt\" creatures with real grouphug cards (tempt with discovery/bunnies).\nYou could also just push the average Manavalue up to 3.\n\nIf the Deck feels to weak, add cards like Profts Eidetic Memory, Court of Garenbrig, Hardened Scales, Ozolith the Shattered Spire or Chasenskulker and focus on pumping and protecting Ms Bumbleflower.\n\nThe Lands are obviously overkill...\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Budget Cuts"},{"insert":"\n\nGreen Sun's Zenith + Dryad Arbor (~25$): Fun Turn 1 Ramp. Just replace it with a mana dork)\nEsper Sentinel (~40$): Its mainly for Stax so just put a Damping Sphere in because you will only cast two spells per turn.\nMana Drain (~50$): Just put in a Counterspell\nBurgoning + Exploration (~55$): Just play more Mana Dorks or \"More lands per Turn\" Sorceries.\n\nThis should drop the Cost from ~ 450$ down to less than 300$ without impacting the Manacurve.\nIf you wanna safe even more money you can easily replace a lot of engines for some cheaper options but be beware this changes the Curve and probably psuhes it to >3.\n"}]}









































































































