2 views13 hrs ago
Commander
Size: 100Est cost: $2342.30Salt sum: 35.32
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brun01

2 views13 hrs ago
Commander
Size: 100Est cost: $2342.30Salt sum: 35.32

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{"ops":[{"insert":"I was a god, Valeria. I found it... beneath me."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nIntroduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Doctor Doom is a Grixis value deck built around one of Magic's most rewarding mechanics: "},{"attributes":{"bold":true},"insert":"connive"},{"insert":". Rather than trying to combo off or overwhelm opponents with raw speed, the deck constantly filters its hand, fills its graveyard, and turns discarded cards into resources until Doom inevitably buries the table in card advantage.\nAlmost every discard is an opportunity. Cards in the graveyard become future threats, discarded lands become mana, and every connive trigger pushes your game plan forward.\nThis is a "},{"attributes":{"bold":true},"insert":"high-powered Bracket 3 Commander deck"},{"insert":". It contains premium interaction, efficient protection, and powerful value engines, but wins through incremental advantage, overwhelming board presence, and recurring threats rather than infinite combos.\n"},{"attributes":{"bold":true},"insert":"Rule 0 Expectations"},{"insert":"\nHigh-powered casual gameplay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No infinite combos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heavy emphasis on connive, graveyard value, and recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Constant card filtering and resource generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plays a grindy, interactive game that becomes stronger the longer it lasts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you enjoy turning every discarded card into an advantage while slowly assembling an unstoppable empire worthy of Latveria, Doom has a plan for everything.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Doctor Doom rewards you for doing something most decks try to avoid: "},{"attributes":{"bold":true},"insert":"discarding cards"},{"insert":".\nThe deck is packed with connive creatures and looting effects that continuously sculpt your hand while stocking the graveyard. Instead of losing resources, discarded cards become future value through recursion, token generation, burn effects, and mana production.\nThroughout the game you'll steadily assemble an engine where every connive trigger creates multiple advantages simultaneously:\nDraw a better card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grow your creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger discard payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fuel Doctor Doom."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The longer the game continues, the more difficult it becomes for opponents to keep up with your resource generation.\n\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Doom Value Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Doctor Doom is the centerpiece of the deck.\nOnce several connive creatures are active, Doom continuously converts your hand and graveyard into overwhelming value, allowing you to out-resource nearly every opponent.\nConnive Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Many cards reward every discard.\nStandout engines include:\nBone Miser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monument to Endurance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Containment Construct"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Currency Converter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With several of these in play, every connive trigger effectively generates multiple cards' worth of value.\nToken Overwhelm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Several cards steadily build an army while you execute your normal game plan.\nCards like:\nLiving Laser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Ghost, Intangible Genius"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ultron, Unlimited"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Allow you to flood the battlefield without dedicating cards exclusively to token production.\nBig Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually your value engine produces enough resources to overwhelm the table with powerful threats.\nCards such as:\nDoctor Octopus, Master Planner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Squadron Sinister"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archnemesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"close games quickly once opponents have exhausted their answers.\n\nCard Highlights & Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bone Miser"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arguably the strongest payoff in the deck.\nNearly every discard becomes additional mana, creatures, Zombies, or extra cards, turning ordinary connive triggers into explosive value turns.\nMonument to Endurance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the best new additions for any discard strategy.\nInstead of merely filtering your hand, every discard can become card draw, mana acceleration, or direct damage, allowing the deck to snowball rapidly.\nContainment Construct"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Discarding cards becomes almost meaningless when you can simply play them anyway.\nCombined with connive, looting spells, or Doctor Doom himself, Construct effectively turns discard into card selection rather than card disadvantage.\nM.O.D.O.K."},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most explosive cards in the deck.\nLarge connive turns become devastating when paired with the deck's numerous discard payoffs, graveyard recursion, and Bone Miser.\nRecursion Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Discarding expensive threats is often the correct play.\nCards like:\nReanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doom's Time Platform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moonstone, Harsh Mistress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Norman Osborn // Green Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Soul Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tombstone, Career Criminal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Allow your graveyard to function as a second hand throughout the game.\nCopy Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some of the deck's strongest turns involve copying your best creatures.\nCards such as:\nSpark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Taskmaster, Mercenary Mimic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chameleon, Master of Disguise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loki, the Deceiver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiply your strongest connive engines or your biggest finishers depending on what the game demands.\n\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first few turns focus on establishing mana and your discard engines.\nYour ideal opening hand contains:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One connive creature or looting spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one payoff or recursion piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Accelerate your mana or begin filtering your hand.\nExcellent starts include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Black Market Connections"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop your value engine.\nIdeal plays include:\nLedger Shredder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Currency Converter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Containment Construct"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Baron Strucker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Molecule Man (if you're lucky!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman cycle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3+"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Resolve Doctor Doom once your engine is ready.\nFrom this point onward, prioritize sequencing your connive triggers carefully. Think about what you actually want in your graveyard rather than simply discarding your least valuable card.\nMany games are won simply by generating more resources every turn than your opponents can answer.\nDon't be afraid to discard expensive finishers early if you already have recursion available, they're often easier to reanimate than cast.\n\nReplacements"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The list is already highly optimized, but several premium cards can be replaced while preserving the deck's identity.\nPremium Card Budget Alternative"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bolt Bend"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bloodstained Mire"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Terramorphic Expanse"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Polluted Delta"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Evolving Wilds"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Scalding Tarn"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Myriad Landscape"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Black Market Connections"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Phyrexian Arena"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Crucible of Worlds"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Conduit of Worlds"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Deadly Rollick"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Go for the Throat"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"The heart of the deck is the connive engine and its discard payoffs. Those are the cards least worth replacing when making upgrades or budget substitutions.\n\nChangelog"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Version History"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Initial build."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"(Future updates go here.)"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $7.99
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Noble
Doctor Doom, King of Latveria (msc) 880

Commander

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Burn

Qty: 3 Price: $19.47
Archnemesis
Enchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player.
Enchantment - Aura
Archnemesis (msc) 74
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Enchantment
Shadow of the Goblin (spm) 262

Burn

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Copy

Qty: 4 Price: $36.96
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (msc) 148
Loki, the Deceiver
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
Legendary Creature - Villain God Sorcerer
Loki, the Deceiver (msc) 86
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (msc) 279
Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary
Taskmaster, Mercenary Mimic (msh) 425

Copy

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Counters

Qty: 1 Price: $4.49
Iron Monger, Sadistic Tycoon
Flying
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
Legendary Creature Artifact - Human Villain
Iron Monger, Sadistic Tycoon (msc) 45

Counters

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Draw

Qty: 9 Price: $127.21
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (c19) 15
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (msc) 284
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (sld) 1779
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (sld) 1996
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma
Leader, Super-Genius (msh) 330
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 412
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 394
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain
Prowler, Clawed Thief (msc) 186

Draw

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Finisher

Qty: 2 Price: $9.48
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
Legendary Creature - Human Scientist Villain
Doctor Octopus, Master Planner (spm) 228
The Squadron Sinister
Flying, haste
Other Villains you control get +2/+2 and have flying and haste.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Villain
The Squadron Sinister (msc) 96

Finisher

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Land

Qty: 37 (41 w/ MDFC)Price: $1112.63
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 329
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (unf) 530
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 463
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (ltc) 358
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (pip) 784
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (msc) 232
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1697
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (msc) 237
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (msc) 243
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 331
Island
(
: Add
.)
Basic Land - Island
Island (msh) 435
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 603
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 439
Oscorp Industries
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
: Add
,
, or
.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Land
Oscorp Industries (spm) 282
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 465
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 478
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 358
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (unf) 283
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 437
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmr) 713
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375
Villainous Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
,
: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
Villainous Hideout (msh) 454
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (unf) 529
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 294

Land

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Protection

Qty: 6 Price: $311.94
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 91
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (sld) 606

Protection

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Ramp

Qty: 15 Price: $338.85
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Baron Strucker, HYDRA Overlord
Villain spells you cast cost
less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain
Baron Strucker, HYDRA Overlord (msh) 88
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (msc) 197
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Glorious Purpose
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Enchantment - Plan
Glorious Purpose (msc) 31
Green Goblin, Nemesis
Flying
Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.
Whenever you discard a land card, create a tapped Treasure token.
Legendary Creature - Human Goblin Villain
Green Goblin, Nemesis (spe) 23
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (sld) 1744
Molecule Man
Nonland cards in your hand have miracle
. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Legendary Creature - Human Villain
Molecule Man (msc) 9
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (msc) 220
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (msc) 160
Typhoid Mary, Fractured
Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
• Mary — Create a Treasure token.
• Typhoid Mary — Draw a card.
• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Mutant Villain
Typhoid Mary, Fractured (msc) 99

Ramp

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Recursion

Qty: 5 Price: $217.45
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (j13) 4
Doom's Time Platform
Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Artifact
Doom's Time Platform (msc) 103
Moonstone, Harsh Mistress
Flying
Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
Legendary Creature - Human Villain Doctor
Moonstone, Harsh Mistress (msh) 107
Norman Osborn
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Legendary Creature - Human Scientist Villain
Norman Osborn // Green Goblin (spm) 220Norman Osborn // Green Goblin (spm) 220
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (mar) 20

Recursion

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Removal

Qty: 12 Price: $126.38
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (akh) 78
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (msc) 182
Counterspell
Counter target spell.
Instant
Counterspell (mar) 9
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (sld) 1754
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (msc) 156
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (msc) 157
M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain
M.O.D.O.K. (msh) 408
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (msc) 189
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168

Removal

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Theft

Qty: 1 Price: $15.99
Loki's Scepter
When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
: Add one mana of any color.
Legendary Artifact
Loki's Scepter (msc) 56

Theft

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Tokens

Qty: 3 Price: $11.97
Living Laser
Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Legendary Creature - Elemental Villain
Living Laser (msc) 55
Red Ghost, Intangible Genius
Ward

Red Ghost can't be blocked.
Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
Legendary Creature - Human Scientist Villain
Red Ghost, Intangible Genius (msc) 92
Ultron, Unlimited
Flying
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay
. If you do, create a 2/2 colorless Robot Villain artifact creature token.
Legendary Creature Artifact - Villain Robot
Ultron, Unlimited (msc) 100

Tokens

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Tutor

Qty: 1 Price: $1.49
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
26 pips - 22 cards
27 mana - 27 cards
36 pips - 30 cards
40 mana - 37 cards
17 pips - 17 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"I was a god, Valeria. I found it... beneath me."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nIntroduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Doctor Doom is a Grixis value deck built around one of Magic's most rewarding mechanics: "},{"attributes":{"bold":true},"insert":"connive"},{"insert":". Rather than trying to combo off or overwhelm opponents with raw speed, the deck constantly filters its hand, fills its graveyard, and turns discarded cards into resources until Doom inevitably buries the table in card advantage.\nAlmost every discard is an opportunity. Cards in the graveyard become future threats, discarded lands become mana, and every connive trigger pushes your game plan forward.\nThis is a "},{"attributes":{"bold":true},"insert":"high-powered Bracket 3 Commander deck"},{"insert":". It contains premium interaction, efficient protection, and powerful value engines, but wins through incremental advantage, overwhelming board presence, and recurring threats rather than infinite combos.\n"},{"attributes":{"bold":true},"insert":"Rule 0 Expectations"},{"insert":"\nHigh-powered casual gameplay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No infinite combos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heavy emphasis on connive, graveyard value, and recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Constant card filtering and resource generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plays a grindy, interactive game that becomes stronger the longer it lasts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you enjoy turning every discarded card into an advantage while slowly assembling an unstoppable empire worthy of Latveria, Doom has a plan for everything.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Doctor Doom rewards you for doing something most decks try to avoid: "},{"attributes":{"bold":true},"insert":"discarding cards"},{"insert":".\nThe deck is packed with connive creatures and looting effects that continuously sculpt your hand while stocking the graveyard. Instead of losing resources, discarded cards become future value through recursion, token generation, burn effects, and mana production.\nThroughout the game you'll steadily assemble an engine where every connive trigger creates multiple advantages simultaneously:\nDraw a better card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grow your creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger discard payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fuel Doctor Doom."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The longer the game continues, the more difficult it becomes for opponents to keep up with your resource generation.\n\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Doom Value Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Doctor Doom is the centerpiece of the deck.\nOnce several connive creatures are active, Doom continuously converts your hand and graveyard into overwhelming value, allowing you to out-resource nearly every opponent.\nConnive Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Many cards reward every discard.\nStandout engines include:\nBone Miser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monument to Endurance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Containment Construct"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Currency Converter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With several of these in play, every connive trigger effectively generates multiple cards' worth of value.\nToken Overwhelm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Several cards steadily build an army while you execute your normal game plan.\nCards like:\nLiving Laser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Ghost, Intangible Genius"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ultron, Unlimited"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Allow you to flood the battlefield without dedicating cards exclusively to token production.\nBig Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually your value engine produces enough resources to overwhelm the table with powerful threats.\nCards such as:\nDoctor Octopus, Master Planner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Squadron Sinister"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archnemesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"close games quickly once opponents have exhausted their answers.\n\nCard Highlights & Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bone Miser"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arguably the strongest payoff in the deck.\nNearly every discard becomes additional mana, creatures, Zombies, or extra cards, turning ordinary connive triggers into explosive value turns.\nMonument to Endurance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the best new additions for any discard strategy.\nInstead of merely filtering your hand, every discard can become card draw, mana acceleration, or direct damage, allowing the deck to snowball rapidly.\nContainment Construct"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Discarding cards becomes almost meaningless when you can simply play them anyway.\nCombined with connive, looting spells, or Doctor Doom himself, Construct effectively turns discard into card selection rather than card disadvantage.\nM.O.D.O.K."},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most explosive cards in the deck.\nLarge connive turns become devastating when paired with the deck's numerous discard payoffs, graveyard recursion, and Bone Miser.\nRecursion Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Discarding expensive threats is often the correct play.\nCards like:\nReanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doom's Time Platform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moonstone, Harsh Mistress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Norman Osborn // Green Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Soul Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tombstone, Career Criminal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Allow your graveyard to function as a second hand throughout the game.\nCopy Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some of the deck's strongest turns involve copying your best creatures.\nCards such as:\nSpark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Taskmaster, Mercenary Mimic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chameleon, Master of Disguise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loki, the Deceiver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiply your strongest connive engines or your biggest finishers depending on what the game demands.\n\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first few turns focus on establishing mana and your discard engines.\nYour ideal opening hand contains:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One connive creature or looting spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one payoff or recursion piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Accelerate your mana or begin filtering your hand.\nExcellent starts include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Black Market Connections"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop your value engine.\nIdeal plays include:\nLedger Shredder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Currency Converter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Containment Construct"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Baron Strucker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Molecule Man (if you're lucky!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman cycle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3+"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Resolve Doctor Doom once your engine is ready.\nFrom this point onward, prioritize sequencing your connive triggers carefully. Think about what you actually want in your graveyard rather than simply discarding your least valuable card.\nMany games are won simply by generating more resources every turn than your opponents can answer.\nDon't be afraid to discard expensive finishers early if you already have recursion available, they're often easier to reanimate than cast.\n\nReplacements"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The list is already highly optimized, but several premium cards can be replaced while preserving the deck's identity.\nPremium Card Budget Alternative"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bolt Bend"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bloodstained Mire"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Terramorphic Expanse"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Polluted Delta"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Evolving Wilds"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Scalding Tarn"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Myriad Landscape"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Black Market Connections"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Phyrexian Arena"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Crucible of Worlds"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Conduit of Worlds"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Deadly Rollick"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Go for the Throat"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"The heart of the deck is the connive engine and its discard payoffs. Those are the cards least worth replacing when making upgrades or budget substitutions.\n\nChangelog"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Version History"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Initial build."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"(Future updates go here.)"},{"insert":"\n"}]}
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