brun01
2 views13 hrs ago
Commander
Size: 100Est cost: $2342.30Salt sum: 35.32
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{"ops":[{"insert":"I was a god, Valeria. I found it... beneath me."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nIntroduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Doctor Doom is a Grixis value deck built around one of Magic's most rewarding mechanics: "},{"attributes":{"bold":true},"insert":"connive"},{"insert":". Rather than trying to combo off or overwhelm opponents with raw speed, the deck constantly filters its hand, fills its graveyard, and turns discarded cards into resources until Doom inevitably buries the table in card advantage.\nAlmost every discard is an opportunity. Cards in the graveyard become future threats, discarded lands become mana, and every connive trigger pushes your game plan forward.\nThis is a "},{"attributes":{"bold":true},"insert":"high-powered Bracket 3 Commander deck"},{"insert":". It contains premium interaction, efficient protection, and powerful value engines, but wins through incremental advantage, overwhelming board presence, and recurring threats rather than infinite combos.\n"},{"attributes":{"bold":true},"insert":"Rule 0 Expectations"},{"insert":"\nHigh-powered casual gameplay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No infinite combos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heavy emphasis on connive, graveyard value, and recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Constant card filtering and resource generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plays a grindy, interactive game that becomes stronger the longer it lasts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you enjoy turning every discarded card into an advantage while slowly assembling an unstoppable empire worthy of Latveria, Doom has a plan for everything.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Doctor Doom rewards you for doing something most decks try to avoid: "},{"attributes":{"bold":true},"insert":"discarding cards"},{"insert":".\nThe deck is packed with connive creatures and looting effects that continuously sculpt your hand while stocking the graveyard. Instead of losing resources, discarded cards become future value through recursion, token generation, burn effects, and mana production.\nThroughout the game you'll steadily assemble an engine where every connive trigger creates multiple advantages simultaneously:\nDraw a better card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grow your creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger discard payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fuel Doctor Doom."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The longer the game continues, the more difficult it becomes for opponents to keep up with your resource generation.\n\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Doom Value Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Doctor Doom is the centerpiece of the deck.\nOnce several connive creatures are active, Doom continuously converts your hand and graveyard into overwhelming value, allowing you to out-resource nearly every opponent.\nConnive Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Many cards reward every discard.\nStandout engines include:\nBone Miser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monument to Endurance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Containment Construct"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Currency Converter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With several of these in play, every connive trigger effectively generates multiple cards' worth of value.\nToken Overwhelm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Several cards steadily build an army while you execute your normal game plan.\nCards like:\nLiving Laser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Ghost, Intangible Genius"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ultron, Unlimited"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Allow you to flood the battlefield without dedicating cards exclusively to token production.\nBig Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually your value engine produces enough resources to overwhelm the table with powerful threats.\nCards such as:\nDoctor Octopus, Master Planner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Squadron Sinister"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archnemesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"close games quickly once opponents have exhausted their answers.\n\nCard Highlights & Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bone Miser"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arguably the strongest payoff in the deck.\nNearly every discard becomes additional mana, creatures, Zombies, or extra cards, turning ordinary connive triggers into explosive value turns.\nMonument to Endurance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the best new additions for any discard strategy.\nInstead of merely filtering your hand, every discard can become card draw, mana acceleration, or direct damage, allowing the deck to snowball rapidly.\nContainment Construct"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Discarding cards becomes almost meaningless when you can simply play them anyway.\nCombined with connive, looting spells, or Doctor Doom himself, Construct effectively turns discard into card selection rather than card disadvantage.\nM.O.D.O.K."},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most explosive cards in the deck.\nLarge connive turns become devastating when paired with the deck's numerous discard payoffs, graveyard recursion, and Bone Miser.\nRecursion Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Discarding expensive threats is often the correct play.\nCards like:\nReanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doom's Time Platform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moonstone, Harsh Mistress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Norman Osborn // Green Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Soul Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tombstone, Career Criminal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Allow your graveyard to function as a second hand throughout the game.\nCopy Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some of the deck's strongest turns involve copying your best creatures.\nCards such as:\nSpark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Taskmaster, Mercenary Mimic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chameleon, Master of Disguise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loki, the Deceiver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiply your strongest connive engines or your biggest finishers depending on what the game demands.\n\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first few turns focus on establishing mana and your discard engines.\nYour ideal opening hand contains:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One connive creature or looting spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one payoff or recursion piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Accelerate your mana or begin filtering your hand.\nExcellent starts include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Black Market Connections"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop your value engine.\nIdeal plays include:\nLedger Shredder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Currency Converter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Containment Construct"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Baron Strucker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Molecule Man (if you're lucky!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman cycle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3+"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Resolve Doctor Doom once your engine is ready.\nFrom this point onward, prioritize sequencing your connive triggers carefully. Think about what you actually want in your graveyard rather than simply discarding your least valuable card.\nMany games are won simply by generating more resources every turn than your opponents can answer.\nDon't be afraid to discard expensive finishers early if you already have recursion available, they're often easier to reanimate than cast.\n\nReplacements"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The list is already highly optimized, but several premium cards can be replaced while preserving the deck's identity.\nPremium Card Budget Alternative"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bolt Bend"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bloodstained Mire"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Terramorphic Expanse"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Polluted Delta"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Evolving Wilds"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Scalding Tarn"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Myriad Landscape"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Black Market Connections"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Phyrexian Arena"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Crucible of Worlds"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Conduit of Worlds"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Deadly Rollick"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Go for the Throat"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"The heart of the deck is the connive engine and its discard payoffs. Those are the cards least worth replacing when making upgrades or budget substitutions.\n\nChangelog"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Version History"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Initial build."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"(Future updates go here.)"},{"insert":"\n"}]}
Commander
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Noble

Commander
(CTRL to add secondary)
Burn
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Burn
(CTRL to add secondary)
Copy
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Loki, the Deceiver
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
Legendary Creature - Villain God Sorcerer

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary

Copy
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma

Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Villainous Hideout
: Add .
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land

Land
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Baron Strucker, HYDRA Overlord
Villain spells you cast cost less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Glorious Purpose
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Enchantment - Plan

Typhoid Mary, Fractured
Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
• Mary — Create a Treasure token.
• Typhoid Mary — Draw a card.
• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
• Mary — Create a Treasure token.
• Typhoid Mary — Draw a card.
• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Mutant Villain

Ramp
(CTRL to add secondary)
Recursion
Doom's Time Platform
Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Artifact

Norman Osborn
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Legendary Creature - Human Scientist Villain


Recursion
(CTRL to add secondary)
Removal
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain

Removal
(CTRL to add secondary)
Tokens
Living Laser
Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Legendary Creature - Elemental Villain

Ultron, Unlimited
Flying
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay . If you do, create a 2/2 colorless Robot Villain artifact creature token.
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay . If you do, create a 2/2 colorless Robot Villain artifact creature token.
Legendary Creature Artifact - Villain Robot

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"I was a god, Valeria. I found it... beneath me."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nIntroduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Doctor Doom is a Grixis value deck built around one of Magic's most rewarding mechanics: "},{"attributes":{"bold":true},"insert":"connive"},{"insert":". Rather than trying to combo off or overwhelm opponents with raw speed, the deck constantly filters its hand, fills its graveyard, and turns discarded cards into resources until Doom inevitably buries the table in card advantage.\nAlmost every discard is an opportunity. Cards in the graveyard become future threats, discarded lands become mana, and every connive trigger pushes your game plan forward.\nThis is a "},{"attributes":{"bold":true},"insert":"high-powered Bracket 3 Commander deck"},{"insert":". It contains premium interaction, efficient protection, and powerful value engines, but wins through incremental advantage, overwhelming board presence, and recurring threats rather than infinite combos.\n"},{"attributes":{"bold":true},"insert":"Rule 0 Expectations"},{"insert":"\nHigh-powered casual gameplay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No infinite combos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heavy emphasis on connive, graveyard value, and recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Constant card filtering and resource generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plays a grindy, interactive game that becomes stronger the longer it lasts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you enjoy turning every discarded card into an advantage while slowly assembling an unstoppable empire worthy of Latveria, Doom has a plan for everything.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Doctor Doom rewards you for doing something most decks try to avoid: "},{"attributes":{"bold":true},"insert":"discarding cards"},{"insert":".\nThe deck is packed with connive creatures and looting effects that continuously sculpt your hand while stocking the graveyard. Instead of losing resources, discarded cards become future value through recursion, token generation, burn effects, and mana production.\nThroughout the game you'll steadily assemble an engine where every connive trigger creates multiple advantages simultaneously:\nDraw a better card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grow your creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger discard payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fuel Doctor Doom."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The longer the game continues, the more difficult it becomes for opponents to keep up with your resource generation.\n\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Doom Value Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Doctor Doom is the centerpiece of the deck.\nOnce several connive creatures are active, Doom continuously converts your hand and graveyard into overwhelming value, allowing you to out-resource nearly every opponent.\nConnive Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Many cards reward every discard.\nStandout engines include:\nBone Miser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monument to Endurance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Containment Construct"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Currency Converter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With several of these in play, every connive trigger effectively generates multiple cards' worth of value.\nToken Overwhelm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Several cards steadily build an army while you execute your normal game plan.\nCards like:\nLiving Laser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Ghost, Intangible Genius"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ultron, Unlimited"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Allow you to flood the battlefield without dedicating cards exclusively to token production.\nBig Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually your value engine produces enough resources to overwhelm the table with powerful threats.\nCards such as:\nDoctor Octopus, Master Planner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Squadron Sinister"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archnemesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"close games quickly once opponents have exhausted their answers.\n\nCard Highlights & Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bone Miser"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arguably the strongest payoff in the deck.\nNearly every discard becomes additional mana, creatures, Zombies, or extra cards, turning ordinary connive triggers into explosive value turns.\nMonument to Endurance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the best new additions for any discard strategy.\nInstead of merely filtering your hand, every discard can become card draw, mana acceleration, or direct damage, allowing the deck to snowball rapidly.\nContainment Construct"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Discarding cards becomes almost meaningless when you can simply play them anyway.\nCombined with connive, looting spells, or Doctor Doom himself, Construct effectively turns discard into card selection rather than card disadvantage.\nM.O.D.O.K."},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most explosive cards in the deck.\nLarge connive turns become devastating when paired with the deck's numerous discard payoffs, graveyard recursion, and Bone Miser.\nRecursion Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Discarding expensive threats is often the correct play.\nCards like:\nReanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doom's Time Platform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moonstone, Harsh Mistress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Norman Osborn // Green Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Soul Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tombstone, Career Criminal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Allow your graveyard to function as a second hand throughout the game.\nCopy Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some of the deck's strongest turns involve copying your best creatures.\nCards such as:\nSpark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Taskmaster, Mercenary Mimic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chameleon, Master of Disguise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loki, the Deceiver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiply your strongest connive engines or your biggest finishers depending on what the game demands.\n\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first few turns focus on establishing mana and your discard engines.\nYour ideal opening hand contains:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One connive creature or looting spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one payoff or recursion piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Accelerate your mana or begin filtering your hand.\nExcellent starts include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Black Market Connections"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop your value engine.\nIdeal plays include:\nLedger Shredder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Currency Converter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Containment Construct"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Baron Strucker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Molecule Man (if you're lucky!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman cycle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3+"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Resolve Doctor Doom once your engine is ready.\nFrom this point onward, prioritize sequencing your connive triggers carefully. Think about what you actually want in your graveyard rather than simply discarding your least valuable card.\nMany games are won simply by generating more resources every turn than your opponents can answer.\nDon't be afraid to discard expensive finishers early if you already have recursion available, they're often easier to reanimate than cast.\n\nReplacements"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The list is already highly optimized, but several premium cards can be replaced while preserving the deck's identity.\nPremium Card Budget Alternative"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bolt Bend"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bloodstained Mire"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Terramorphic Expanse"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Polluted Delta"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Evolving Wilds"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Scalding Tarn"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Myriad Landscape"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Black Market Connections"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Phyrexian Arena"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Crucible of Worlds"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Conduit of Worlds"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Deadly Rollick"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Go for the Throat"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"The heart of the deck is the connive engine and its discard payoffs. Those are the cards least worth replacing when making upgrades or budget substitutions.\n\nChangelog"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Version History"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Initial build."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"(Future updates go here.)"},{"insert":"\n"}]}













































































