olong95
170 views3 months ago
Commander
Size: 100Salt sum: 78.43
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{"ops":[{"insert":"This deck is not good.\n\nBlink Mothman 1,000 times to give everyone 1,000 rads.\nHope you bought some RadAway!\n\nIt seems to 'do its thing' around turn 5-9, which I imagine is quite slow for the bracket(s) it wants to try to play in (4). It has some stax and low-cost interaction to try to account for that.\nI leaned into land ramp because the creatures that enable the infinite blink combo do that by untapping lands.\nSince I went into land ramp, I am playing a few stax pieces that should be asymmetric in my favor like "},{"insert":{"card-link":"Back to Basics"}},{"insert":" and "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"-Land ramp while trying to keep others from winning for a few turns.\n-Get a creature that untaps lands on ETB, like "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":".\n-Get something that can blink Peregrine Drake repeatedly.\n -You can either do this with a creature like "},{"insert":{"card-link":"Lilysplash Mentor"}},{"insert":", or with a multi-target blink spell, such as "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" and an additional creature that returns the blink spell to your hand on etb, like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":".\n-The blink abilities or spells will cost less than the lands you get to untap with infinite etbs, so you get infinite mana.\n-Now, cast "},{"insert":{"card-link":"The Wise Mothman"}},{"insert":". Start blinking him instead of the land-untap creature. I like to do it 1,000 times, arbitrarily, to give everyone 1,000 "},{"insert":{"card-link":"Radiation"}},{"insert":".\n\n-This will not win the game, at least not immediately. Rads happen on start of precombat main phase, so everyone will mill their whole deck, then get to play a turn. If they draw a card, they lose, assuming they managed to live through the radiation damage and their whole library is in their graveyard. I expect someone could win by reanimating something with a "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" effect, but that's fine. All I cared to do was to put 1,000 rad counters out and see what happens.\n-If you can tutor for or keep a "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" in hand at the end of your turn after irradiating everyone, then that gives you an instant speed way to make everyone else draw a card before you start your turn, or before someone reanimates or resolves a Thassa's Oracle, killing them (assuming their whole library is in their graveyard). I also expect most people would die to the radiation damage, as they'd likely be milling close to 40 nonlands.\n\n\nOne cool thing I wanted to note about "},{"insert":{"card-link":"Intuition"}},{"insert":": When selecting 3 cards from your library, you can pick the thing you need most and then 2 recursion spells, like "},{"insert":{"card-link":"Noxious Revival"}},{"insert":", "},{"insert":{"card-link":"Reanimate"}},{"insert":", or "},{"insert":{"card-link":"Eternal Witness"}},{"insert":". If/when they put the thing you need into your graveyard, you immediately have access to it anyway through the recursion spells, though you may want to make sure you have mana and a counterspell available if trying that.\n"}]}
The Wise Mothman
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Legendary Creature - Mutant Insect

Commander
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Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

BLINKER
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Counterspell
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
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LAND UNTAPPER
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Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Ramp
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Donnie & April, Adorkable Duo
When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
Legendary Creature - Human Mutant Ninja Turtle

RECUR BLINK SPELL
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Recursion
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Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
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Stax
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Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is not good.\n\nBlink Mothman 1,000 times to give everyone 1,000 rads.\nHope you bought some RadAway!\n\nIt seems to 'do its thing' around turn 5-9, which I imagine is quite slow for the bracket(s) it wants to try to play in (4). It has some stax and low-cost interaction to try to account for that.\nI leaned into land ramp because the creatures that enable the infinite blink combo do that by untapping lands.\nSince I went into land ramp, I am playing a few stax pieces that should be asymmetric in my favor like "},{"insert":{"card-link":"Back to Basics"}},{"insert":" and "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"-Land ramp while trying to keep others from winning for a few turns.\n-Get a creature that untaps lands on ETB, like "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":".\n-Get something that can blink Peregrine Drake repeatedly.\n -You can either do this with a creature like "},{"insert":{"card-link":"Lilysplash Mentor"}},{"insert":", or with a multi-target blink spell, such as "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" and an additional creature that returns the blink spell to your hand on etb, like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":".\n-The blink abilities or spells will cost less than the lands you get to untap with infinite etbs, so you get infinite mana.\n-Now, cast "},{"insert":{"card-link":"The Wise Mothman"}},{"insert":". Start blinking him instead of the land-untap creature. I like to do it 1,000 times, arbitrarily, to give everyone 1,000 "},{"insert":{"card-link":"Radiation"}},{"insert":".\n\n-This will not win the game, at least not immediately. Rads happen on start of precombat main phase, so everyone will mill their whole deck, then get to play a turn. If they draw a card, they lose, assuming they managed to live through the radiation damage and their whole library is in their graveyard. I expect someone could win by reanimating something with a "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" effect, but that's fine. All I cared to do was to put 1,000 rad counters out and see what happens.\n-If you can tutor for or keep a "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" in hand at the end of your turn after irradiating everyone, then that gives you an instant speed way to make everyone else draw a card before you start your turn, or before someone reanimates or resolves a Thassa's Oracle, killing them (assuming their whole library is in their graveyard). I also expect most people would die to the radiation damage, as they'd likely be milling close to 40 nonlands.\n\n\nOne cool thing I wanted to note about "},{"insert":{"card-link":"Intuition"}},{"insert":": When selecting 3 cards from your library, you can pick the thing you need most and then 2 recursion spells, like "},{"insert":{"card-link":"Noxious Revival"}},{"insert":", "},{"insert":{"card-link":"Reanimate"}},{"insert":", or "},{"insert":{"card-link":"Eternal Witness"}},{"insert":". If/when they put the thing you need into your graveyard, you immediately have access to it anyway through the recursion spells, though you may want to make sure you have mana and a counterspell available if trying that.\n"}]}




























































