170 views3 months ago
Commander
Size: 100Salt sum: 78.43
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olong95

170 views3 months ago
Commander
Size: 100Salt sum: 78.43

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{"ops":[{"insert":"This deck is not good.\n\nBlink Mothman 1,000 times to give everyone 1,000 rads.\nHope you bought some RadAway!\n\nIt seems to 'do its thing' around turn 5-9, which I imagine is quite slow for the bracket(s) it wants to try to play in (4). It has some stax and low-cost interaction to try to account for that.\nI leaned into land ramp because the creatures that enable the infinite blink combo do that by untapping lands.\nSince I went into land ramp, I am playing a few stax pieces that should be asymmetric in my favor like "},{"insert":{"card-link":"Back to Basics"}},{"insert":" and "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"-Land ramp while trying to keep others from winning for a few turns.\n-Get a creature that untaps lands on ETB, like "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":".\n-Get something that can blink Peregrine Drake repeatedly.\n -You can either do this with a creature like "},{"insert":{"card-link":"Lilysplash Mentor"}},{"insert":", or with a multi-target blink spell, such as "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" and an additional creature that returns the blink spell to your hand on etb, like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":".\n-The blink abilities or spells will cost less than the lands you get to untap with infinite etbs, so you get infinite mana.\n-Now, cast "},{"insert":{"card-link":"The Wise Mothman"}},{"insert":". Start blinking him instead of the land-untap creature. I like to do it 1,000 times, arbitrarily, to give everyone 1,000 "},{"insert":{"card-link":"Radiation"}},{"insert":".\n\n-This will not win the game, at least not immediately. Rads happen on start of precombat main phase, so everyone will mill their whole deck, then get to play a turn. If they draw a card, they lose, assuming they managed to live through the radiation damage and their whole library is in their graveyard. I expect someone could win by reanimating something with a "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" effect, but that's fine. All I cared to do was to put 1,000 rad counters out and see what happens.\n-If you can tutor for or keep a "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" in hand at the end of your turn after irradiating everyone, then that gives you an instant speed way to make everyone else draw a card before you start your turn, or before someone reanimates or resolves a Thassa's Oracle, killing them (assuming their whole library is in their graveyard). I also expect most people would die to the radiation damage, as they'd likely be milling close to 40 nonlands.\n\n\nOne cool thing I wanted to note about "},{"insert":{"card-link":"Intuition"}},{"insert":": When selecting 3 cards from your library, you can pick the thing you need most and then 2 recursion spells, like "},{"insert":{"card-link":"Noxious Revival"}},{"insert":", "},{"insert":{"card-link":"Reanimate"}},{"insert":", or "},{"insert":{"card-link":"Eternal Witness"}},{"insert":". If/when they put the thing you need into your graveyard, you immediately have access to it anyway through the recursion spells, though you may want to make sure you have mana and a counterspell available if trying that.\n"}]}
The Wise Mothman
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Legendary Creature - Mutant Insect
The Wise Mothman (pip) 4

Commander

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Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
Creature - Spirit
Deadeye Navigator (inr) 59
Displace
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Instant
Displace (plst) EMN-55
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (cmm) 98
Illusionist's Stratagem
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Instant
Illusionist's Stratagem (aer) 36
Lilysplash Mentor
Reach
: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
Creature - Druid Frog
Lilysplash Mentor (blb) 222

BLINKER

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 284
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Counterspell

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Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (cmm) 853
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (ltc) 270
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 78

Draw

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Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 295
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 291
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273

Land

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Great Whale
When this creature enters, untap up to seven lands.
Creature - Whale
Great Whale (usg) 77
Palinchron
Flying
When this creature enters, untap up to seven lands.
: Return this creature to its owner's hand.
Creature - Illusion
Palinchron (ulg) 38
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 292

LAND UNTAPPER

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Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (tdc) 262
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (onc) 110
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282

Recursion

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Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (plst) GK1-57
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (c16) 84
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (h2r) 4
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (h1r) 21
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Nuclear Fallout
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Sorcery
Nuclear Fallout (pip) 47
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161

Removal

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Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Enchantment
Back to Basics (uma) 46
Collector Ouphe
Activated abilities of artifacts can't be activated.
Creature - Ouphe
Collector Ouphe (plst) MH1-158
Root Maze
Artifacts and lands enter tapped.
Enchantment
Root Maze (10e) 292

Stax

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Scholar of the Ages
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Creature - Human Wizard
Scholar of the Ages (cmr) 93

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
46 pips - 35 cards
17 mana - 17 cards
12 pips - 11 cards
7 mana - 7 cards
0 pips - 0 cards
0 mana - 1 card
24 pips - 22 cards
14 mana - 14 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck is not good.\n\nBlink Mothman 1,000 times to give everyone 1,000 rads.\nHope you bought some RadAway!\n\nIt seems to 'do its thing' around turn 5-9, which I imagine is quite slow for the bracket(s) it wants to try to play in (4). It has some stax and low-cost interaction to try to account for that.\nI leaned into land ramp because the creatures that enable the infinite blink combo do that by untapping lands.\nSince I went into land ramp, I am playing a few stax pieces that should be asymmetric in my favor like "},{"insert":{"card-link":"Back to Basics"}},{"insert":" and "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"-Land ramp while trying to keep others from winning for a few turns.\n-Get a creature that untaps lands on ETB, like "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":".\n-Get something that can blink Peregrine Drake repeatedly.\n -You can either do this with a creature like "},{"insert":{"card-link":"Lilysplash Mentor"}},{"insert":", or with a multi-target blink spell, such as "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" and an additional creature that returns the blink spell to your hand on etb, like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":".\n-The blink abilities or spells will cost less than the lands you get to untap with infinite etbs, so you get infinite mana.\n-Now, cast "},{"insert":{"card-link":"The Wise Mothman"}},{"insert":". Start blinking him instead of the land-untap creature. I like to do it 1,000 times, arbitrarily, to give everyone 1,000 "},{"insert":{"card-link":"Radiation"}},{"insert":".\n\n-This will not win the game, at least not immediately. Rads happen on start of precombat main phase, so everyone will mill their whole deck, then get to play a turn. If they draw a card, they lose, assuming they managed to live through the radiation damage and their whole library is in their graveyard. I expect someone could win by reanimating something with a "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" effect, but that's fine. All I cared to do was to put 1,000 rad counters out and see what happens.\n-If you can tutor for or keep a "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" in hand at the end of your turn after irradiating everyone, then that gives you an instant speed way to make everyone else draw a card before you start your turn, or before someone reanimates or resolves a Thassa's Oracle, killing them (assuming their whole library is in their graveyard). I also expect most people would die to the radiation damage, as they'd likely be milling close to 40 nonlands.\n\n\nOne cool thing I wanted to note about "},{"insert":{"card-link":"Intuition"}},{"insert":": When selecting 3 cards from your library, you can pick the thing you need most and then 2 recursion spells, like "},{"insert":{"card-link":"Noxious Revival"}},{"insert":", "},{"insert":{"card-link":"Reanimate"}},{"insert":", or "},{"insert":{"card-link":"Eternal Witness"}},{"insert":". If/when they put the thing you need into your graveyard, you immediately have access to it anyway through the recursion spells, though you may want to make sure you have mana and a counterspell available if trying that.\n"}]}
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