12 views3 months ago
Commander
Size: 100Salt sum: 61.49
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UnfortunatelyHadrian

12 views3 months ago
Commander
Size: 100Salt sum: 61.49

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Commander

Qty: 1 Price: $1.79
Taigam, Master Opportunist
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Legendary Creature - Human Monk
Taigam, Master Opportunist (tdm) 60

Commander

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Copy

Qty: 3 Price: $27.57
Errant, Street Artist
Flash
Defender, haste
,
: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Legendary Creature - Human Rogue
Errant, Street Artist (snc) 41
Twincast
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Twincast (sok) 60
Twinning Staff
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Artifact
Twinning Staff (c20) 70

Copy

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Counters

Qty: 1 Price: $14.99
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46

Counters

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Draw

Qty: 20 Price: $86.36
Ancestral Vision
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Sorcery
Ancestral Vision (tsr) 52
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi
Anticausal Vestige (eoe) 1
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (2xm) 44
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (plst) NPH-35
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (ecc) 67
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (war) 61
Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi
Nulldrifter (mh3) 13
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (dom) 60
Paradox Haze
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Enchantment - Aura
Paradox Haze (tsp) 71
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (dsc) 73
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (soa) 21
Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Instant
Quicken (dds) 6
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (otc) 112
Shadow of the Second Sun
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Enchantment - Aura
Shadow of the Second Sun (mh3) 70
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (plst) CMR-99
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Finisher

Qty: 1 Price: $8.49
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (m19) 306

Finisher

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Land

Qty: 33 (36 w/ MDFC)Price: $129.77
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (c18) 253
Island
(
: Add
.)
Basic Land - Island
Island (frf) 178
Island
(
: Add
.)
Basic Land - Island
Island (dtk) 254
Island
(
: Add
.)
Basic Land - Island
Island (thb) 251
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 280
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398

Land

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Mill

Qty: 2 Price: $11.28
Maddening Cacophony
Kicker

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Sorcery
Maddening Cacophony (znr) 67
Riverchurn Monument
,
: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust —
,
: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact
Riverchurn Monument (dft) 57

Mill

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Proliferate

Qty: 4 Price: $2.18
All of History, All at Once
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
All of History, All at Once (who) 34
Clockspinning
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Instant
Clockspinning (tsp) 53
Jhoira's Timebug
: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Creature Artifact - Insect
Jhoira's Timebug (tsr) 269
Timebender
Morph

When this creature is turned face up, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Creature - Human Wizard
Timebender (tsr) 93

Proliferate

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Protection

Qty: 3 Price: $9.33
Beyeen Veil
Creatures your opponents control get -2/-0 until end of turn.
Instant
Beyeen Veil // Beyeen Coast (znr) 46Beyeen Veil // Beyeen Coast (znr) 46
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (2xm) 267

Protection

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Ramp

Qty: 11 Price: $50.15
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
As Foretold
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Enchantment
As Foretold (akh) 42
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (tsr) 306
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Highspire Bell-Ringer
Flying
The second spell you cast each turn costs
less to cast.
Creature - Djinn Monk
Highspire Bell-Ringer (tdm) 47
Mox Tantalite
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
Artifact
Mox Tantalite (mh1) 226
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 349
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Sol Talisman
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add
.
Artifact
Sol Talisman (mh2) 236
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost
less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake
Thunderclap Drake (soc) 204
Uthros Psionicist
The second spell you cast each turn costs
less to cast.
Creature - Jellyfish Scientist
Uthros Psionicist (eoe) 84

Ramp

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Recursion

Qty: 2 Price: $2.14
Flood of Recollection
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Sorcery
Flood of Recollection (cmr) 61
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature - Human Wizard
Lier, Disciple of the Drowned (tdc) 157

Recursion

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Removal

Qty: 14 Price: $67.52
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Counterspell
Counter target spell.
Instant
Counterspell (mh2) 267
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (2xm) 47
Discontinuity
During your turn, this spell costs
less to cast.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Instant
Discontinuity (m21) 48
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Karn's Temporal Sundering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Legendary Sorcery
Karn's Temporal Sundering (dom) 55
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (cmm) 108
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (war) 62
Reality Strobe
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Reality Strobe (fut) 43
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (m21) 74
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72
Venser's Diffusion
Return target nonland permanent or suspended card to its owner's hand.
Instant
Venser's Diffusion (fut) 47

Removal

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Theft

Qty: 1 Price: $1.49
Inevitable Betrayal
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Inevitable Betrayal (mh2) 390

Theft

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Tokens

Qty: 2 Price: $2.64
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (dsc) 127
Wingblade Disciple
Flying
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
Creature - Human Monk
Wingblade Disciple (tdm) 65

Tokens

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Tutor

Qty: 2 Price: $27.98
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
75 pips - 55 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hello, and welcome to the description and guide to my "},{"insert":{"card-link":"Taigam, Master Opportunist"}},{"insert":" deck."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\tThis deck is a fast paced blue combo deck, that seeks to generate (near) infinite value from Extra Turns, Mill, Card Draw, and Ramp via Copying and suspending cards with Taigam's Flurry ability. This deck features fun suspend spells and other spell that interact with suspended cards, as well as lots of ways to protect your combos and board state, or interact with opponents. This deck has some infinite combo's and enough speed to set up win cons by about turn 5-6, so I've set this deck to be a Bracket 4. I don't believe it can compete with most competitive Bracket 5 decks as is, but the bones and meat are strong enough that with enough investment this deck could certainly get there. This deck could also be a good fit for some high end Bracket 3 decks if your group tends to scale higher.\n\nStrengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fast and easy set up, can usually start snowballing as soon as turn 2 or more consistently by turn 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your spells will be hard to prevent on account that your most important spells will ideally get copied and suspended."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The mana-ramp in this deck is deceptively good for blue."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Taigam, Master Opportunist"}},{"insert":" is cheap, making him retain value after multiple command zone casts, or for feeding into his own effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lot's of protection for your own spells, while giving you decent interaction with opponents spells/boards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Taigam, Master Opportunist"}},{"insert":" is nearly non-negotiable. You'll need to invest in casting him again after removal, or maintaining protection for him. The only exception for this being when your win con is already in motion, or your hand is relatively bad."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your creatures are mostly utility, so aggro decks with big board states can decimate you if you don't get going quick enough."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Taigam might be a kill on sight for opponents in the know, or who hate combo decks. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deck can easily turn into a game of solitaire with it's extra turns, infinite combo's, and # of suspend cards to upkeep. Know when/how to shortcut combo's or self regulate your self to control opponent salt level and time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCombos:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\n\tThis deck has a few built in combo's that can either give you infinite turns, triggers, or even direct wins. Below I'll go through the notable/definitive combo's in order from least to most difficult to pull off, accounting for things like: CMCs, Card #'s, and Stack Manipulation/Trigger Counts. Some of these combo's aren't the strongest version of the combo possible, or there are multiple ways to get the same combo to happen, if that's the case I'll put a "},{"attributes":{"italic":true},"insert":"*note "},{"insert":"under each combo with a direct improvement or another card (or two) you can slot into this deck to upgrade it. \n\nCombo 1: Infinite Mill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tThe first and easiest combo of this deck, is the 2 card combo of "},{"insert":{"card-link":"Riverchurn Monument"}},{"insert":" and "},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":" . This combo requires 7(U)(U)(U)(U)(U) to be pulled off in one turn, or 1(U) and then 6(U)(U)(U)(U) to be pulled off in 2. \n\n"},{"attributes":{"bold":true},"insert":"The combo is preformed as follows:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Have "},{"attributes":{"bold":true},"insert":{"card-link":"Riverchurn Monument"}},{"attributes":{"bold":true},"insert":" on the battlefield, un-exhausted."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast "},{"attributes":{"bold":true},"insert":{"card-link":"Maddening Cacophony"}},{"attributes":{"bold":true},"insert":" for it's kicker cost. All opponents will mill half their libraries rounded up. Optionally you can Copy and suspend the original if you cast this for Flurry, this is slight insurance on a more likely mill victory, or an answer for a counter spell to delay the combo a few turns)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Activate Riverchurn Monument to mill all opponents for the amount of cards in their graveyard (Likely enough) to mill the rest of their libraries."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pass turn and all opponents will draw-out on their upkeep and lose."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\tThis combo has 2 notable weaknesses: The first is that this combo can be basically completely prevented if a card like "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" exiles one or any number of your opponents graveyards. The second is if your opponents can win off drawing with no library, via cards like "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":" or something like "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" . Most of these answers to this combo are easy to avoid however, and performing it while one is out really just constitutes a misplay on your end.\n\nCombo 2: Infinite Casts and Copies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tThe next combo is a 2 (3) card semi-infinite that will allow you to copy a spell a near infinite amount of times, by using "},{"insert":{"card-link":"Twincast"}},{"insert":" and "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":". This combo and the next are the most situational as there's not a lot of benefit to this combo unless you're looking to abuse Magecraft or Storm, and I haven't built this deck specifically for that purpose, so they won't be super reliable without tweaking. View them more as \"Happy accidents\" in this deck.\n\n"},{"attributes":{"bold":true},"insert":"The combo is preformed as follows:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast any instant or sorcery by paying its mana cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Holding priority, cast "},{"attributes":{"bold":true},"insert":{"card-link":"Twincast"}},{"attributes":{"bold":true},"insert":" by paying its mana cost, targeting the instant or sorcery cast in step 1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast "},{"attributes":{"bold":true},"insert":{"card-link":"Narset's Reversal"}},{"attributes":{"bold":true},"insert":", copying Twincast targeting the spell cast in step 1 and returning the original Twincast to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast Twincast by paying its mana cost, copying the copy of Twincast, targeting the copy of Twincast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resolve the copy of Twincast, creating a copy of Twincast targeting the copy of Twincast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Repeat step 5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\tThis combo's only real weaknesses are opponent counter spells, which you should be wary of before preforming it, and the fact this deck isn't designed to fully take advantage of it. "},{"attributes":{"italic":true},"insert":"This second weakness can easily be solved by adjusting the deck list to include more cards with Storm or Magecraft. Cards like "},{"attributes":{"italic":true},"insert":{"card-link":"Spell Satchel"}},{"attributes":{"italic":true},"insert":" "},{"attributes":{"italic":true},"insert":{"card-link":"Deekah, Fractal Theorist"}},{"attributes":{"italic":true},"insert":" or "},{"attributes":{"italic":true},"insert":{"card-link":"Temporal Fissure"}},{"attributes":{"italic":true},"insert":" ."},{"insert":"\n\nCombo 3: Infinite Casts and Copies... Again!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tI'm going to shortcut the combo of this one because it plays and benefits you in very similar ways to the prior combo, but just requires you to use "},{"insert":{"card-link":"Twinning Staff"}},{"insert":" instead of "},{"insert":{"card-link":"Twincast"}},{"insert":" to copy "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" and create a series of infinite Magecraft triggers.\n\nCombo 4: Infinite* Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tThis final combo is a 3 card infinite* that allows you to take as many turns as you want in a row. This basically guarantees a win if your opponent's board states are weak or if no one has a response to prevent it from happening. Via this combo you can find a way to, swing for lethal, draw your entire library, or for scoops from your opponents before you even have to take a single next turn. The pieces needed for this combo are: "},{"insert":{"card-link":"Taigam, Master Opportunist"}},{"insert":", "},{"insert":{"card-link":"Clockspinning"}},{"insert":", and either "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":" or "},{"insert":{"card-link":"Karn's Temporal Sundering"}},{"insert":". "},{"attributes":{"italic":true},"insert":"For sake of explaining the combo, I'm just going to use Nexus of Fate as the extra turn card but it should be the exact same for either spell or most other extra turn spells you could slot in their place. THIS COMBO WILL COST 14 MANA [11(U)(U)(U)] TO BEGIN, NOT COUNTING COST REDUCTIONS OR THE CMC OF THE SPELL YOU NEED TO CAST PRIOR TO THIS COMBO!"},{"insert":"\n\nThe combo goes as follows:\nCast "},{"insert":{"card-link":"Taigam, Master Opportunist"}},{"insert":", or any first spell if Taigam is already on the board, keeping open enough mana for "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":" and "},{"insert":{"card-link":"Clockspinning"}},{"insert":" , and Clockspinning's buyback."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Nexus of Fate by paying its mana cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Taigam triggers, copying Nexus of Fate and exiling the original Nexus of Fate with four time counters on it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Nexus of Fate copy, causing you to take an extra turn after this one."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Clockspinning with buyback, removing a time counter from Nexus of Fate and returning Clockspinning to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 4 one additional time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Move to your next turn. At the beginning of your upkeep, Nexus of Fate's suspend ability triggers, removing a time counter from it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Clockspinning with buyback, removing a time counter from Nexus of Fate and returning Clockspinning to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nexus of Fate's suspend ability triggers, causing you to cast it from exile without paying its mana cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\tThis combo is lengthy but simple, and you can easily shortcut this by demonstrating it to your pod, and saying you're going to repeat that over X turns while managing your upkeeps and draws. I do not recommend committing to this combo if you do not see a win con via cards left in your library or board states you cant break through. \n\n"},{"attributes":{"italic":true},"insert":"An easy improvement to force a win in this scenario is to include a card like "},{"attributes":{"italic":true},"insert":{"card-link":"Laboratory Maniac"}},{"attributes":{"italic":true},"insert":" or "},{"attributes":{"italic":true},"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"attributes":{"italic":true},"insert":", and just short cutting to the draw-victory. Furthermor, This combo can be easily improved by adding in or switching out the existing extra turn spells, with cheaper CMC variants like "},{"insert":{"card-link":"Capture of Jingzhou"}},{"insert":" "},{"insert":{"card-link":"Temporal Manipulation"}},{"insert":" or "},{"insert":{"card-link":"Time Warp"}},{"insert":".\n"}]}
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