UnfortunatelyHadrian
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Commander
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Commander
Taigam, Master Opportunist
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Legendary Creature - Human Monk

Commander
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Copy
Copy
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Draw
Ancestral Vision
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Target player draws three cards.
Sorcery

Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi

Draw
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Mill
Riverchurn Monument
, : Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact

Mill
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Proliferate
Proliferate
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Protection
Protection
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Ramp
Mox Tantalite
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
: Add one mana of any color.
Artifact

Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Ramp
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Recursion
Recursion
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Removal
Discontinuity
During your turn, this spell costs less to cast.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Instant

Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Reality Strobe
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Removal
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Theft
Inevitable Betrayal
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery

Theft
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Tokens
Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hello, and welcome to the description and guide to my "},{"insert":{"card-link":"Taigam, Master Opportunist"}},{"insert":" deck."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\tThis deck is a fast paced blue combo deck, that seeks to generate (near) infinite value from Extra Turns, Mill, Card Draw, and Ramp via Copying and suspending cards with Taigam's Flurry ability. This deck features fun suspend spells and other spell that interact with suspended cards, as well as lots of ways to protect your combos and board state, or interact with opponents. This deck has some infinite combo's and enough speed to set up win cons by about turn 5-6, so I've set this deck to be a Bracket 4. I don't believe it can compete with most competitive Bracket 5 decks as is, but the bones and meat are strong enough that with enough investment this deck could certainly get there. This deck could also be a good fit for some high end Bracket 3 decks if your group tends to scale higher.\n\nStrengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fast and easy set up, can usually start snowballing as soon as turn 2 or more consistently by turn 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your spells will be hard to prevent on account that your most important spells will ideally get copied and suspended."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The mana-ramp in this deck is deceptively good for blue."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Taigam, Master Opportunist"}},{"insert":" is cheap, making him retain value after multiple command zone casts, or for feeding into his own effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lot's of protection for your own spells, while giving you decent interaction with opponents spells/boards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Taigam, Master Opportunist"}},{"insert":" is nearly non-negotiable. You'll need to invest in casting him again after removal, or maintaining protection for him. The only exception for this being when your win con is already in motion, or your hand is relatively bad."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your creatures are mostly utility, so aggro decks with big board states can decimate you if you don't get going quick enough."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Taigam might be a kill on sight for opponents in the know, or who hate combo decks. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deck can easily turn into a game of solitaire with it's extra turns, infinite combo's, and # of suspend cards to upkeep. Know when/how to shortcut combo's or self regulate your self to control opponent salt level and time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCombos:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\n\tThis deck has a few built in combo's that can either give you infinite turns, triggers, or even direct wins. Below I'll go through the notable/definitive combo's in order from least to most difficult to pull off, accounting for things like: CMCs, Card #'s, and Stack Manipulation/Trigger Counts. Some of these combo's aren't the strongest version of the combo possible, or there are multiple ways to get the same combo to happen, if that's the case I'll put a "},{"attributes":{"italic":true},"insert":"*note "},{"insert":"under each combo with a direct improvement or another card (or two) you can slot into this deck to upgrade it. \n\nCombo 1: Infinite Mill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tThe first and easiest combo of this deck, is the 2 card combo of "},{"insert":{"card-link":"Riverchurn Monument"}},{"insert":" and "},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":" . This combo requires 7(U)(U)(U)(U)(U) to be pulled off in one turn, or 1(U) and then 6(U)(U)(U)(U) to be pulled off in 2. \n\n"},{"attributes":{"bold":true},"insert":"The combo is preformed as follows:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Have "},{"attributes":{"bold":true},"insert":{"card-link":"Riverchurn Monument"}},{"attributes":{"bold":true},"insert":" on the battlefield, un-exhausted."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast "},{"attributes":{"bold":true},"insert":{"card-link":"Maddening Cacophony"}},{"attributes":{"bold":true},"insert":" for it's kicker cost. All opponents will mill half their libraries rounded up. Optionally you can Copy and suspend the original if you cast this for Flurry, this is slight insurance on a more likely mill victory, or an answer for a counter spell to delay the combo a few turns)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Activate Riverchurn Monument to mill all opponents for the amount of cards in their graveyard (Likely enough) to mill the rest of their libraries."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pass turn and all opponents will draw-out on their upkeep and lose."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\tThis combo has 2 notable weaknesses: The first is that this combo can be basically completely prevented if a card like "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" exiles one or any number of your opponents graveyards. The second is if your opponents can win off drawing with no library, via cards like "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":" or something like "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" . Most of these answers to this combo are easy to avoid however, and performing it while one is out really just constitutes a misplay on your end.\n\nCombo 2: Infinite Casts and Copies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tThe next combo is a 2 (3) card semi-infinite that will allow you to copy a spell a near infinite amount of times, by using "},{"insert":{"card-link":"Twincast"}},{"insert":" and "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":". This combo and the next are the most situational as there's not a lot of benefit to this combo unless you're looking to abuse Magecraft or Storm, and I haven't built this deck specifically for that purpose, so they won't be super reliable without tweaking. View them more as \"Happy accidents\" in this deck.\n\n"},{"attributes":{"bold":true},"insert":"The combo is preformed as follows:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast any instant or sorcery by paying its mana cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Holding priority, cast "},{"attributes":{"bold":true},"insert":{"card-link":"Twincast"}},{"attributes":{"bold":true},"insert":" by paying its mana cost, targeting the instant or sorcery cast in step 1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast "},{"attributes":{"bold":true},"insert":{"card-link":"Narset's Reversal"}},{"attributes":{"bold":true},"insert":", copying Twincast targeting the spell cast in step 1 and returning the original Twincast to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast Twincast by paying its mana cost, copying the copy of Twincast, targeting the copy of Twincast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resolve the copy of Twincast, creating a copy of Twincast targeting the copy of Twincast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Repeat step 5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\tThis combo's only real weaknesses are opponent counter spells, which you should be wary of before preforming it, and the fact this deck isn't designed to fully take advantage of it. "},{"attributes":{"italic":true},"insert":"This second weakness can easily be solved by adjusting the deck list to include more cards with Storm or Magecraft. Cards like "},{"attributes":{"italic":true},"insert":{"card-link":"Spell Satchel"}},{"attributes":{"italic":true},"insert":" "},{"attributes":{"italic":true},"insert":{"card-link":"Deekah, Fractal Theorist"}},{"attributes":{"italic":true},"insert":" or "},{"attributes":{"italic":true},"insert":{"card-link":"Temporal Fissure"}},{"attributes":{"italic":true},"insert":" ."},{"insert":"\n\nCombo 3: Infinite Casts and Copies... Again!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tI'm going to shortcut the combo of this one because it plays and benefits you in very similar ways to the prior combo, but just requires you to use "},{"insert":{"card-link":"Twinning Staff"}},{"insert":" instead of "},{"insert":{"card-link":"Twincast"}},{"insert":" to copy "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" and create a series of infinite Magecraft triggers.\n\nCombo 4: Infinite* Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tThis final combo is a 3 card infinite* that allows you to take as many turns as you want in a row. This basically guarantees a win if your opponent's board states are weak or if no one has a response to prevent it from happening. Via this combo you can find a way to, swing for lethal, draw your entire library, or for scoops from your opponents before you even have to take a single next turn. The pieces needed for this combo are: "},{"insert":{"card-link":"Taigam, Master Opportunist"}},{"insert":", "},{"insert":{"card-link":"Clockspinning"}},{"insert":", and either "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":" or "},{"insert":{"card-link":"Karn's Temporal Sundering"}},{"insert":". "},{"attributes":{"italic":true},"insert":"For sake of explaining the combo, I'm just going to use Nexus of Fate as the extra turn card but it should be the exact same for either spell or most other extra turn spells you could slot in their place. THIS COMBO WILL COST 14 MANA [11(U)(U)(U)] TO BEGIN, NOT COUNTING COST REDUCTIONS OR THE CMC OF THE SPELL YOU NEED TO CAST PRIOR TO THIS COMBO!"},{"insert":"\n\nThe combo goes as follows:\nCast "},{"insert":{"card-link":"Taigam, Master Opportunist"}},{"insert":", or any first spell if Taigam is already on the board, keeping open enough mana for "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":" and "},{"insert":{"card-link":"Clockspinning"}},{"insert":" , and Clockspinning's buyback."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Nexus of Fate by paying its mana cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Taigam triggers, copying Nexus of Fate and exiling the original Nexus of Fate with four time counters on it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Nexus of Fate copy, causing you to take an extra turn after this one."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Clockspinning with buyback, removing a time counter from Nexus of Fate and returning Clockspinning to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 4 one additional time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Move to your next turn. At the beginning of your upkeep, Nexus of Fate's suspend ability triggers, removing a time counter from it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Clockspinning with buyback, removing a time counter from Nexus of Fate and returning Clockspinning to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nexus of Fate's suspend ability triggers, causing you to cast it from exile without paying its mana cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\tThis combo is lengthy but simple, and you can easily shortcut this by demonstrating it to your pod, and saying you're going to repeat that over X turns while managing your upkeeps and draws. I do not recommend committing to this combo if you do not see a win con via cards left in your library or board states you cant break through. \n\n"},{"attributes":{"italic":true},"insert":"An easy improvement to force a win in this scenario is to include a card like "},{"attributes":{"italic":true},"insert":{"card-link":"Laboratory Maniac"}},{"attributes":{"italic":true},"insert":" or "},{"attributes":{"italic":true},"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"attributes":{"italic":true},"insert":", and just short cutting to the draw-victory. Furthermor, This combo can be easily improved by adding in or switching out the existing extra turn spells, with cheaper CMC variants like "},{"insert":{"card-link":"Capture of Jingzhou"}},{"insert":" "},{"insert":{"card-link":"Temporal Manipulation"}},{"insert":" or "},{"insert":{"card-link":"Time Warp"}},{"insert":".\n"}]}

































































