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Commander
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Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel

Commander
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Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Anthem
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Costume Closet
This artifact enters with two +1/+1 counters on it.
: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
Artifact

Counters
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Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat

Ennis, Debate Moderator
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
Legendary Creature - Human Cleric

Karai, Future of the Foot
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Legendary Creature - Human Ninja

Creature
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Draw
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Instant
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Land
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Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment

Lifegain
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Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson

Protection
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Ramp
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Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary

Recursion
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Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga

Removal
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Stax
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Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire

Overlord of the Mistmoors
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Le Silence des Anges"},{"insert":" est un deck Commander Orzhov défensif mené par"},{"insert":{"card-link":"Drana and Linvala"}},{"insert":".\n\nLe plan consiste à ralentir les adversaires en neutralisant les capacités activées de leurs créatures et en limitant leurs enchaînements de sorts avec "},{"attributes":{"bold":true},"insert":{"card-link":"Deafening Silence"}},{"insert":". Pendant que la table perd en liberté, le deck protège son commandant, contrôle les permanents les plus dangereux et construit progressivement un champ de bataille composé d’anges, de créatures volantes et de jetons.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Wandering Rescuer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sejiri Shelter"},{"insert":" et "},{"attributes":{"bold":true},"insert":"Sam’s Desperate Rescue"},{"insert":" permettent de conserver les pièces importantes. "},{"attributes":{"bold":true},"insert":"Bitter Triumph"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":", "},{"attributes":{"bold":true},"insert":"Darksteel Mutation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Erode"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fracture"},{"insert":" et "},{"attributes":{"bold":true},"insert":"Vanquish the Horde"},{"insert":" maintiennent la table sous contrôle.\nLe deck peut ensuite prendre l’avantage grâce à "},{"attributes":{"bold":true},"insert":"Felidar Retreat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hop to It"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dazzling Angel"},{"insert":", "},{"attributes":{"bold":true},"insert":"Felisa, Fang of Silverquill"},{"insert":" et "},{"attributes":{"bold":true},"insert":"Leyline of Hope"},{"insert":", avant de terminer la partie avec ses menaces volantes et ses finisseurs comme "},{"attributes":{"bold":true},"insert":"Liesa, Forgotten Archangel"},{"insert":", "},{"attributes":{"bold":true},"insert":"Overlord of the Mistmoors"},{"insert":", "},{"attributes":{"bold":true},"insert":"Teysa, Envoy of Ghosts"},{"insert":" ou "},{"attributes":{"bold":true},"insert":"Summon: Primal Odin"},{"insert":".\nUn deck de contrôle casual qui ne cherche pas à verrouiller totalement la partie, mais à imposer son rythme : les adversaires conservent leurs créatures, seulement Drana et Linvala décident de ce qu’elles ont encore le droit de faire.\n"}]}


































































