r77jo
52 views33 days ago
Commander
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{"ops":[{"insert":"I basically really want to win by a janky and unexpected "},{"insert":{"card-link":"Hurricane"}},{"insert":" later in the game. I went with a goad commander + ramp strategy to make it to the later game and keep your own life total higher than other players (most likely at least).\n\nThere are three \"copies\" of the burn finisher ("},{"insert":{"card-link":"Hurricane"}},{"insert":"/"},{"insert":{"card-link":"Borrowing the East Wind"}},{"insert":" /"},{"insert":{"card-link":"Squall Line"}},{"insert":") to draw one per game reasonably often. We're also running a mostly basic land package for cheapness + "},{"insert":{"card-link":"Primal Order"}},{"insert":" to whittle down opponents (it can actually do good damage since some players can have 6-8 non-basics in play.\n\nI really like the combination of Goad and giving opponent's creatures +1/+1 counters and proliferating them to keep them goaded when needed. Powering up opponents creatures as a game plan is so cool with goad, so your opponent's kill each other faster. It's not necessary to win by the \"burn\" method if you don't draw it etc, the goad +1/+1 is already effective!\n\nWe're running a few copy spell effects ("},{"insert":{"card-link":"Twincast"}},{"insert":", "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", "},{"insert":{"card-link":"Ether"}},{"insert":", "},{"insert":{"card-link":"Complete the Circuit"}},{"insert":") to double or triple an X burn finisher. The deck can 30 damage all players pretty easily sometimes! It's also decent utility to copy a ramp spell to ramp more (ideally "},{"insert":{"card-link":"Harrow"}},{"insert":" since the copies do not need to pay the additional cost of sacrificing a land).\n\nTo sum up: Time it right with life totals + goading all game, then win by copying "},{"insert":{"card-link":"Hurricane"}},{"insert":"/"},{"insert":{"card-link":"Borrowing the East Wind"}},{"insert":" /"},{"insert":{"card-link":"Squall Line"}},{"insert":" out of nowhere: Boom Bant Burn!\n"}]}
Commander
Kros, Defense Contractor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.
Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Cat

Commander
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Burn
Burn
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Copy
Complete the Circuit
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
Instant

Copy
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Counters
Ornery Tumblewagg
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Brushwagg Mount

Counters
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Draw
Jace, Mirror Mage
Kicker
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Legendary Planeswalker - Jace

Draw
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Land
Land
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Proliferate
Proliferate
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Protection
Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Protection
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Ramp
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout

Ramp
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Recursion
Recursion
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Removal
Removal
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Maybeboard
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery

Tamiyo, Field Researcher
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Legendary Planeswalker - Tamiyo

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I basically really want to win by a janky and unexpected "},{"insert":{"card-link":"Hurricane"}},{"insert":" later in the game. I went with a goad commander + ramp strategy to make it to the later game and keep your own life total higher than other players (most likely at least).\n\nThere are three \"copies\" of the burn finisher ("},{"insert":{"card-link":"Hurricane"}},{"insert":"/"},{"insert":{"card-link":"Borrowing the East Wind"}},{"insert":" /"},{"insert":{"card-link":"Squall Line"}},{"insert":") to draw one per game reasonably often. We're also running a mostly basic land package for cheapness + "},{"insert":{"card-link":"Primal Order"}},{"insert":" to whittle down opponents (it can actually do good damage since some players can have 6-8 non-basics in play.\n\nI really like the combination of Goad and giving opponent's creatures +1/+1 counters and proliferating them to keep them goaded when needed. Powering up opponents creatures as a game plan is so cool with goad, so your opponent's kill each other faster. It's not necessary to win by the \"burn\" method if you don't draw it etc, the goad +1/+1 is already effective!\n\nWe're running a few copy spell effects ("},{"insert":{"card-link":"Twincast"}},{"insert":", "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", "},{"insert":{"card-link":"Ether"}},{"insert":", "},{"insert":{"card-link":"Complete the Circuit"}},{"insert":") to double or triple an X burn finisher. The deck can 30 damage all players pretty easily sometimes! It's also decent utility to copy a ramp spell to ramp more (ideally "},{"insert":{"card-link":"Harrow"}},{"insert":" since the copies do not need to pay the additional cost of sacrificing a land).\n\nTo sum up: Time it right with life totals + goading all game, then win by copying "},{"insert":{"card-link":"Hurricane"}},{"insert":"/"},{"insert":{"card-link":"Borrowing the East Wind"}},{"insert":" /"},{"insert":{"card-link":"Squall Line"}},{"insert":" out of nowhere: Boom Bant Burn!\n"}]}





























































































