GobrinSan
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Commander
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Commander
Toxrill, the Corrosive
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Legendary Creature - Horror Slug

Commander
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Counters
Counters
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Draw
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Protection
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Protection
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Ramp
Ramp
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Removal
Removal
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Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
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Tokens
Tokens
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Tutor
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"\n--- 1. DECK OVERVIEW ---\nThis is a high-density Dimir Control and Stax-Punisher deck. It uses a high-cost commander as an asymmetric, persistent board-wipe and an infinite-mana card draw outlet. While traditional Dimir decks race to trigger an early Ad Nauseam, Toxrill plays a predatory mid-game strategy. It punishes small \"hatebear\" creatures, creature-based mana dorks, and token-based strategies, transforming enemy assets into your own Slug engine.\n\n--- 2. MULLIGAN STRATEGY ---\nYour opening hand must be dictated by your turn-order position and your opponents' commanders.\n- The Golden Rule: Never keep a hand that does nothing before Turn 2.\n- Against Turbo Naus/Fast Combo: Prioritise hands with free interaction (Mental Misstep, Force of Will, Flusterstorm) or cheap draw engines (Mystic Remora).\n- Against Stax/Midrange: Prioritise explosive fast mana (Mana Crypt, Sol Ring, Dark Ritual) to resolve an early Rhystic Study, The One Ring, or Maha.\n- Ideal Opener Template: 2 Lands, 2 Mana Rocks/Accelerants, 1 Card Advantage Piece, 1 Interaction Spell, 1 Tutor/Combo Piece.\n\n--- 3. EARLY GAME (TURNS 1–2) ---\n- Action Plan: Establish your mana base and drop a draw engine. \n- Do not blindly attempt to hard-cast Toxrill on Turn 2 unless you have zero interaction in hand and are desperate for a blocker. Use this phase to drop anchors like Mystic Remora, Rhystic Study, or Dark Confidant.\n- Use your tutors during the end steps of opponents' turns to set up your mid-game lockdown pieces or gather protection.\n\n--- 4. MID-GAME (TURNS 3–5) ---\n- Action Plan: Deploy a \"Punishing Engine\" to dominate the board state.\n- Cast Maha, Its Feathers Night, Sludge Monster, or Genesis Chamber. If the board is full of mana dorks (e.g., Birds of Paradise, Delighted Halfling) or stax creatures (e.g., Collector Ouphe, Drannith Magistrate), rush Toxrill out.\n- At the end of every turn, Toxrill will slowly dissolve opponents' boards, generating 1/1 Slugs for you. Use these Slugs defensively as blockers, or aggressively as fuel for cards like Yawgmoth, Diabolic Intent, and Culling the Weak.\n- Hold up interaction to protect your engines. Let opponents fight each other over fast win attempts; step in only if someone is about to win the game.\n\n--- 5. LATE GAME / WINNING THE GAME ---\n- Action Plan: Transition from a locked board state into an infinite combo.\n- Once you control the tempo, use Toxrill's second ability to sacrifice your massive army of Slugs to draw deep into your deck.\n- Assemble infinite mana via Isochron Scepter or secure the Forbidden Tutor package to close out the game cleanly.\n\n\n========================================================================\nDETAILED WINNING COMBO LINES\n========================================================================\n\n--- COMBO LINE 1: THE SLIME-QUAKE LOCK (Board Lockout) ---\n- Requirements: Toxrill, the Corrosive and Maha, Its Feathers Night on the battlefield.\n- Step 1: Move to the end step of the current turn.\n- Step 2: Toxrill's triggered ability fires, putting a slime counter on each creature your opponents control.\n- Step 3: Maha forces all opposing creatures to have a base toughness of 1.\n- Step 4: The slime counter applies a -1/-1 modification to their stats. A toughness of 1 minus 1 equals 0.\n- Result: Every opposing creature dies instantly. Toxrill triggers for each dying creature, creating an army of 1/1 Slug tokens for you. \n- Lock Effect: Any creature an opponent tries to cast on future turns will enter the battlefield, have its toughness set to 1 by Maha, and will immediately die during the next end step when Toxrill places another counter. Opponents cannot maintain a creature presence.\n\n--- COMBO LINE 2: THE COMMAND ZONE SIEVE (Infinite Draw & Win) ---\n- Requirements: Isochron Scepter on the battlefield imprinting Dramatic Reversal. Non-land mana rocks on your field must tap for at least 3 mana total, and must be able to produce at least 1 Blue (U) and 1 Black (B). Toxrill must be either on the battlefield or in the command zone.\n- Step 1: Tap your mana rocks to add 3+ mana to your pool.\n- Step 2: Pay 2 mana and tap Isochron Scepter to cast the copied Dramatic Reversal.\n- Step 3: Dramatic Reversal resolves, untapping all your non-land permanents (including your mana rocks and Isochron Scepter).\n- Step 4: Repeat Steps 1 through 3 an infinite number of times to generate infinite Black and Blue mana.\n- Step 5: Cast Toxrill, the Corrosive from the command zone.\n- Step 6: Activate Toxrill's activated ability: Pay UB, and sacrifice Toxrill to its own cost. Draw 1 card.\n- Step 7: Send Toxrill back to the command zone (applying the commander replacement effect).\n- Step 8: Use your infinite mana pool to pay the escalating commander tax and recast Toxrill.\n- Step 9: Repeat Steps 6 through 8 until you have drawn your entire deck.\n- Step 10: Cast Thassa's Oracle from your hand with 0 cards remaining in your library to win the game.\n\n--- COMBO LINE 3: FORBIDDEN CONSULTATION (Instant Win) ---\n- Requirements: Thassa's Oracle and either Demonic Consultation or Tainted Pact in hand. Enough mana to cast both (minimum UU+B or UU+1B).\n- Step 1: Cast Thassa's Oracle.\n- Step 2: Allow Thassa's Oracle to resolve and enter the battlefield. Its triggered ability will go on the stack.\n- Step 3: In response to the trigger, cast Demonic Consultation or Tainted Pact.\n- Step 4: If using Demonic Consultation, name a card that is absolutely not in your deck (e.g., \"Black Lotus\"). If using Tainted Pact, continuously choose to exile cards because your library contains no duplicate basic lands.\n- Step 5: Exile your entire library. Your library count is now exactly 0.\n- Step 6: Allow the Thassa's Oracle trigger to resolve. It checks your devotion to blue against the number of cards in your library. Since your library is 0, you instantly win the game.\n\n\n========================================================================\nMATCH-UP STRATEGIES & ADAPTATIONS\n========================================================================\n\n- Against Turbo-Naus Strategies (e.g., Rograkh/Silas, Blue Farm):\n Your main priority is preventing a Turn 1 or Turn 2 win. Use cheap counters like Mental Misstep on their Mystical Tutors or fast rocks. Deploy Orcish Bowmasters or Mystic Remora early to heavily tax their massive card-drawing turns.\n\n- Against Stax & Rule of Law Strategies (e.g., Blood Pod, Winota):\n Let them drop their stax pieces. Rule of Law and Archon of Emeria hurt fast combo decks much more than they hurt you. Sit back, build up your mana rocks, and cast Toxrill or Maha. Once Toxrill hits the table, it will naturally bypass their anti-cast restrictions by cleanly removing their stax creatures via passive toughness reduction.\n\n- Against Midrange Value Strategies (e.g., Kinnan, Najeela, Thrasios/Tymna):\n These decks rely heavily on active creature abilities or combat steps. Sludge Monster completely neutralises their commanders by turning them into vanilla 2/2 Slugs. Massacre Girl, Known Killer will yield astronomical card draw as their value-generating boards slowly melt to Toxrill's slime counters\n"}]}

























































































