threia
337 views3 years ago
Commander
Size: 99Est cost: $132.29Salt sum: 44.86
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Commander
Jadzi, Oracle of Arcavios
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Legendary Creature - Human Wizard


Commander
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Creature
Creature
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Enchantment
Enchantment
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Instant
Commence the Endgame
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant

Discover the Impossible
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
Instant

Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant

Mission Briefing
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant

Instant
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Land
Land
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ramp
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

ramp
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Sorcery
Sorcery
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Sideboard
Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Sideboard
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Jadzi - Spelldrain"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a Jadzi deck.\nNo cost reducers, no bonkers card draw, just bombs and triggers.\n\n\nWhy?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI actually liked to watch legacy games for their focus on non-permanent spells and (small) creatures, which I always saw somewhat contrary to modern magic. So this deck is all about:\n\nCasting Spells"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Slinging Spells"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Growing the stack"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nWhat?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Spells, cast more spells, hit a bomb or two.\n\n\nHow?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tons of Ramp (most of which enters untapped)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Inst/Sorc Ratio to keep going"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Storm (we want more branches)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Somehow win with tokens or whatever. Too bad we can't access red, but untap spells are at least bootleg rituals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Also, most of the fliers I tried to have fit a \"role\" besides flier, aka removal, card advantage, \"soft\" stax etc\n\n\nWhere?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I am mostly playing w/ frens'n'family, so casual environments. Pretty sure the deck couldnt hold it's ground in a truly competitive environment, cmc 8 might just be too much.\n\n\n\nThe Feels:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Storm, pseudostorm and easy whiffs.\nFeels really instable but doesnt matter, large stack = good deck.\n\n\nUpdates:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"None Yet to have been documented. Last change I recall was adding a lot of ramp and untaps at the expense of removing leftover creatures and other spells not vibing w/ the deck. Was original Commander Legend's simic precon.\n"}]}






































































