ryankgress
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Commander
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{"ops":[{"insert":{"card-link":"Jegantha, the Wellspring"}},{"insert":" has always been my favorite companion, but I think where she shines best is in the command zone. Ramping out to a WUBRG-adding mana dork is exciting, especially for what we have planned for that 5 mana. Our plan for this deck is to take advantage of one of my favorite magic cards, "},{"insert":{"card-link":"Grozoth"}},{"insert":", to combo into a devastating pile of 21 nine-drops that will quickly fill our hand, then use Jegantha in a unique way to drop that hand onto the battlefield.\n\nNow, you're probably wondering how we're possibly supposed to take advantage of having a stack of nine-drops in our hand, and what is Jegantha going to do to help, when she can only pay for colored mana costs? Well, the inspiration for this deck comes from the Bringer cycle, one in each color, that let us cast them for the alternate cost of WUBRG mana, each of which have some fun upkeep triggers that will trigger each turn they stick around. We can use "},{"insert":{"card-link":"Bringer of the Red Dawn"}},{"insert":" to swing around our opponent's creatures, "},{"insert":{"card-link":"Bringer of the Black Dawn"}},{"insert":" to constantly make sure we have the best cards in our deck, with the others having very similar purposes.\n\nThe Bringer cycle, though all of them are present, were actually just the inspiration for this deck. In order to get "},{"insert":{"card-link":"Grozoth"}},{"insert":" onto the field early, we will be taking advantage of the various other cards that can give our stack of nine-drops the Bringer abilities. Currently, there are 3 cards that do this, all of which make an appearance her. "},{"insert":{"card-link":"Leyline of Mutation"}},{"insert":" can sneak its way out onto the field immediately with a lucky opening hand, "},{"insert":{"card-link":"Jodah, Archmage Eternal"}},{"insert":" can also offer some early blocks and attacks, while "},{"insert":{"card-link":"Fist of Suns"}},{"insert":" dodges the occasional board wipe, all while Bringing a new dawn. With these cards we can easily go from mana value 9 to 5 [cue Dolly Parton here].\n\n5 mana is still a lot to ask for, even if our commander can now tap to drop a "},{"insert":{"card-link":"Zacama, Primal Calamity"}},{"insert":" onto the battlefield. To hit that WUBRG cost, we have various filters like "},{"insert":{"card-link":"Iridescent Tiger"}},{"insert":", "},{"insert":{"card-link":"Crystal Quarry"}},{"insert":", and "},{"insert":{"card-link":"Jenson Carthalion, Druid Exile"}},{"insert":" , as well as more typical ramp pieces like "},{"insert":{"card-link":"Timeless Lotus"}},{"insert":" and "},{"insert":{"card-link":"Channel the Suns"}},{"insert":". \n\nOnce we've assembled the absolutely massive hand of 9 drops from "},{"insert":{"card-link":"Grozoth"}},{"insert":" , we have a lot we can do with it. Typically, the first step is wiping the board with a cheap "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":", then cheating out "},{"insert":{"card-link":"Myojin of Life's Web"}},{"insert":" with an alternate WUBRG cost to drop our entire hand of creatures onto the battlefield. If our opponents are able to counter with a board wipe, we'll make sure to hang on to a "},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" and "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" to make sure we keep our beasts coming back, with some various fun pieces like "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" as a backup wipe, "},{"insert":{"card-link":"Heroes Remembered"}},{"insert":" to give our life a boost, and "},{"insert":{"card-link":"Reshape the Earth"}},{"insert":" if we need a massive push of ramp to close things out. Alternatively, if we already have "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" on the field, we can swing with our little frog to instantly win the game, thanks to our hand of 20+ cards.\n\nAll in all, this deck functions quite well, despite the massive pile of 9 CMC cards that are sure to clog up a few opening hands and topdecks. But with a suite of tutors to fish for "},{"insert":{"card-link":"Grozoth"}},{"insert":" and our 9-to-5 mana changers, as well as a solid ramp and draw package, it functions as a pseudo-combo list that hits hard and does some fun things that you don't see every day. Plus, the curve chart gives me a chuckle every time I see it. Hope you enjoy!\n"}]}
Commander
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
: Add . This mana can't be spent to pay generic mana costs.
: Add . This mana can't be spent to pay generic mana costs.
Legendary Creature - Elemental Elk

Commander
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Add 5
Add 5
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Call for Backup
Grozoth
Defender (This creature can't attack.)
When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: This creature loses defender until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: This creature loses defender until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Leviathan

Call for Backup
(CTRL to add secondary)
Cloud 9
Myojin of Life's Web
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Spirit

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem

Cloud 9
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Draw
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Interaction
Interaction
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It Takes 5
It Takes 5
(CTRL to add secondary)
Just...Win?
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Just...Win?
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Ramp
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Widespread Thieving
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay . If you do, you may play the exiled card without paying its mana cost.
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay . If you do, you may play the exiled card without paying its mana cost.
Enchantment

Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Recursion
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Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Jegantha, the Wellspring"}},{"insert":" has always been my favorite companion, but I think where she shines best is in the command zone. Ramping out to a WUBRG-adding mana dork is exciting, especially for what we have planned for that 5 mana. Our plan for this deck is to take advantage of one of my favorite magic cards, "},{"insert":{"card-link":"Grozoth"}},{"insert":", to combo into a devastating pile of 21 nine-drops that will quickly fill our hand, then use Jegantha in a unique way to drop that hand onto the battlefield.\n\nNow, you're probably wondering how we're possibly supposed to take advantage of having a stack of nine-drops in our hand, and what is Jegantha going to do to help, when she can only pay for colored mana costs? Well, the inspiration for this deck comes from the Bringer cycle, one in each color, that let us cast them for the alternate cost of WUBRG mana, each of which have some fun upkeep triggers that will trigger each turn they stick around. We can use "},{"insert":{"card-link":"Bringer of the Red Dawn"}},{"insert":" to swing around our opponent's creatures, "},{"insert":{"card-link":"Bringer of the Black Dawn"}},{"insert":" to constantly make sure we have the best cards in our deck, with the others having very similar purposes.\n\nThe Bringer cycle, though all of them are present, were actually just the inspiration for this deck. In order to get "},{"insert":{"card-link":"Grozoth"}},{"insert":" onto the field early, we will be taking advantage of the various other cards that can give our stack of nine-drops the Bringer abilities. Currently, there are 3 cards that do this, all of which make an appearance her. "},{"insert":{"card-link":"Leyline of Mutation"}},{"insert":" can sneak its way out onto the field immediately with a lucky opening hand, "},{"insert":{"card-link":"Jodah, Archmage Eternal"}},{"insert":" can also offer some early blocks and attacks, while "},{"insert":{"card-link":"Fist of Suns"}},{"insert":" dodges the occasional board wipe, all while Bringing a new dawn. With these cards we can easily go from mana value 9 to 5 [cue Dolly Parton here].\n\n5 mana is still a lot to ask for, even if our commander can now tap to drop a "},{"insert":{"card-link":"Zacama, Primal Calamity"}},{"insert":" onto the battlefield. To hit that WUBRG cost, we have various filters like "},{"insert":{"card-link":"Iridescent Tiger"}},{"insert":", "},{"insert":{"card-link":"Crystal Quarry"}},{"insert":", and "},{"insert":{"card-link":"Jenson Carthalion, Druid Exile"}},{"insert":" , as well as more typical ramp pieces like "},{"insert":{"card-link":"Timeless Lotus"}},{"insert":" and "},{"insert":{"card-link":"Channel the Suns"}},{"insert":". \n\nOnce we've assembled the absolutely massive hand of 9 drops from "},{"insert":{"card-link":"Grozoth"}},{"insert":" , we have a lot we can do with it. Typically, the first step is wiping the board with a cheap "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":", then cheating out "},{"insert":{"card-link":"Myojin of Life's Web"}},{"insert":" with an alternate WUBRG cost to drop our entire hand of creatures onto the battlefield. If our opponents are able to counter with a board wipe, we'll make sure to hang on to a "},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" and "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" to make sure we keep our beasts coming back, with some various fun pieces like "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" as a backup wipe, "},{"insert":{"card-link":"Heroes Remembered"}},{"insert":" to give our life a boost, and "},{"insert":{"card-link":"Reshape the Earth"}},{"insert":" if we need a massive push of ramp to close things out. Alternatively, if we already have "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" on the field, we can swing with our little frog to instantly win the game, thanks to our hand of 20+ cards.\n\nAll in all, this deck functions quite well, despite the massive pile of 9 CMC cards that are sure to clog up a few opening hands and topdecks. But with a suite of tutors to fish for "},{"insert":{"card-link":"Grozoth"}},{"insert":" and our 9-to-5 mana changers, as well as a solid ramp and draw package, it functions as a pseudo-combo list that hits hard and does some fun things that you don't see every day. Plus, the curve chart gives me a chuckle every time I see it. Hope you enjoy!\n"}]}
































































