7 views40 hrs ago
Commander
Size: 100Est cost: $714.20Salt sum: 46.12
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y42

7 views40 hrs ago
Commander
Size: 100Est cost: $714.20Salt sum: 46.12

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{"ops":[{"insert":"IT'S PRIME TIME!\n\nI know what you're thinking--\"Wow, another generic Simic slop deck that does the same thing they all do, ramp and draw cards.\" Although those are heavy strategies that this deck uses to succeed, this deck is all about THEMATICS. \n\nThis deck was created for the July 2026 deckbuilding contest, with the theme being \" to brew a creative and interesting commander-legal deck featuring a weird mana curve that's relevant to the deck's game plan.\" Well, this deck's game plan is for everything to be as mathematically PRIME as possible. All of this stems from our commander, "},{"insert":{"card-link":"Zimone, All-Questioning"}},{"insert":" . Zimone cares about having a prime number of lands. The more land, the bigger the token you create. Thus, the game plan with her is to progressively and exponentially increase our land count. Since we're trying to ramp as fast and high as possible, we bring along as many landfall payoffs as possible to widen and heighten our board state through to the late game.\n\nAs previously mentioned, this deck's theme is highly integrated with its function. If our commander cares about prime numbers, why don't we have the whole deck care about prime numbers? We can't have 1 commander, since 1 isn't prime. However, Zimone doesn't have Partner. This is where "},{"insert":{"card-link":"Keruga, the Macrosage"}},{"insert":" comes in! Keruga does many things for us, both thematically and functionally. Thematically, Keruga creates a LOT of prime numbers: \nKeruga is our 2nd 'commander'."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keruga is our '101st card', since we play her from outside the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keruga restricts our deck to have a minimum mana value for our nonland cards--3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thematics aside, Keruga is a reliable way for us to refill our hand once we have established a board state, since it essentially reads \"Draw a card for each nonland permanent you control.\"\n\nAs for the rest of our deck, the thematics only get better from there. Our mana curve is especially unique. In fact, it's not a curve at all; it's perfectly straight. We have exactly 23 cards for mana values 3, 5, and 7. Why 23 and why only 3, 5, and 7? Well, they're prime, of course! Three prime mana values and prime quantities of copies of cards in them. It's perfect! With 69 nonland cards in our deck, that leaves us with room for 31 lands--which is also a prime number! Everything that exists in this deck is specifically placed to keep this theme! There's even more that I'll leave for you to discover.\n\nWith thematics out of the way, how does this deck work? The theme doesn't mean anything if the deck isn't functional. Here's the breakdown.\n\nSince we've limited ourselves to mana values 3, 5, and 7, we lose out on powerful Simic combo pieces, landfall triggers, card advantage engines, and more. As such, we need to get creative with how we deal with integral parts of commander games, such as interaction. "},{"insert":{"card-link":"Coastal Breach"}},{"insert":" acts as a symmetrical, sorcery speed "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" (that we can play with a discount) to reset the board. For more asymmetrical removal options, we can rely on powerful cards like "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" , "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" and "},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":" . Keeping our commander and wiping the board with "},{"insert":{"card-link":"Cyclone Summoner"}},{"insert":" is great too.\n\nFor card draw, we again get to be creative. "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":" will draw you 5+ cards on your end step, whereas "},{"insert":{"card-link":"Gush"}},{"insert":" is a free way to draw 2 cards while also letting us replay lands for more landfall triggers. "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" acts as our "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":" , since we can't play it in this deck. This lets us keep our hand full while we continue to play cards from our library.\n\nTo ramp ourselves up to these 7 cost cards, we luckily don't have to overstep too many boundaries. We rely on familiar faces, like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" and "},{"insert":{"card-link":"Loot, Exuberant Explorer"}},{"insert":" . The fruit doesn't fall that far from the tree.\n\nNow for the juicy stuff. THE LANDFALL. While we continually ramp, we want continuous payoffs. We're all familiar with the classics, "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" ,"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":", and "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" . Luckily, they all fit our deck requirements. Since we miss out on several powerful landfall tools with our deck restrictions, however, some unique cards have made the decklist. "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" grants us 2 landfall triggers for 3 mana. "},{"insert":{"card-link":"Patron of the Moon"}},{"insert":" on its own will let us dump our lands, but with"},{"insert":{"card-link":"Horizon Explorer"}},{"insert":" , it will significantly ramp us AND get the triggers we want.\n\nOnce the board is assembled, how do you win? Well, an entwined "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" always guarantees extreme value that can either even the table or shoot you ahead. "},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" with any of our landfall outlets can get out of hand fast. "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" gives us a classic green overrun effect to stomp over our opponents with trample damage. A well-timed"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" can sneak in a kill, especially when "},{"insert":{"card-link":"Branching Evolution"}},{"insert":" lets us turn our free 17/17 Primo creature token into a 34/34. "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" always gets the job done too.\n\nUltimately, yes, this deck does aim to draw a lot of cards and get a lot of mana. But that's just what Simic does best. What makes this deck not just strong, but FUN and THEMATIC is the idea that every card has been perfectly placed to create this monstrosity--this mathematically perfect monstrosity.\n"}]}

Commander

Qty: 1 Price: $0.49
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Legendary Creature - Human Wizard
Zimone, All-Questioning (soc) 340

Commander

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Counters

Qty: 1 Price: $8.99
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285

Counters

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Draw

Qty: 23 Price: $192.29
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (eoc) 92
Biomantic Mastery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Sorcery
Biomantic Mastery (c15) 239
Braulios of Pheres Band
Braulios's power and toughness are each equal to the number of lands you control.
Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
Legendary Creature - Scout Centaur
Braulios of Pheres Band (j25) 51
Embrace the Paradox
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Instant
Embrace the Paradox (sos) 186
Garruk, Primal Hunter
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Legendary Planeswalker - Garruk
Garruk, Primal Hunter (m12) 174
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (dd2) 27
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide (cmr) 401
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Soul's Majesty
Draw cards equal to the power of target creature you control.
Sorcery
Soul's Majesty (nec) 131
Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan
Starwinder (eoe) 79
Subterfuge
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation
Subterfuge (ecc) 6
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The Endstone
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Legendary Artifact
The Endstone (eoe) 240
The Unagi of Kyoshi Island
Flash
Ward—Waterbend
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
. They can tap their artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent
The Unagi of Kyoshi Island (tla) 77
Thought Reflection
If you would draw a card, draw two cards instead.
Enchantment
Thought Reflection (2xm) 72
Tishana, Voice of Thunder
Tishana's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters, draw a card for each creature you control.
Legendary Creature - Merfolk Shaman
Tishana, Voice of Thunder (lcc) 291
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211
Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215
Urban Evolution
Draw three cards. You may play an additional land this turn.
Sorcery
Urban Evolution (m3c) 276
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (big) 20

Draw

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Finisher

Qty: 2 Price: $5.98
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (msc) 178
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (cmm) 327

Finisher

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Land

Qty: 31 (33 w/ MDFC)Price: $210.49
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Brokers Hideout
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Brokers Hideout (snc) 248
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 295
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 130
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (msc) 267
Turbulent Wilderness
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Forest
Turbulent Wilderness (soc) 59
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (soc) 420
Volatile Fault
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Land - Cave
Volatile Fault (m3c) 407
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Landfall

Qty: 14 Price: $114.04
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (m3c) 221
Elfsworn Giant
Reach (This creature can block creatures with flying.)
Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
Creature - Giant
Elfsworn Giant (fdn) 103
Eusocial Engineering
Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token.
Warp
(You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment
Eusocial Engineering (eoe) 181
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (cmm) 98
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer
Greensleeves, Maro-Sorcerer (dmc) 27
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 107
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout
Nissa, Resurgent Animist (mat) 22
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197
Sporemound
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature - Fungus
Sporemound (j25) 719
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird
Traveling Chocobo (fin) 210
Trench Behemoth
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn.
Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
Creature - Kraken
Trench Behemoth (cmr) 366
Zendikar's Roil
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Enchantment
Zendikar's Roil (jmp) 448

Landfall

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Ramp

Qty: 20 Price: $141.41
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (pm21) 173p
Boundless Realms
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Sorcery
Boundless Realms (plst) M13-162
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (pvow) 195p
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle
Fecund Greenshell (blb) 171
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (p10) 9
Horizon Explorer
Lands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Insect
Horizon Explorer (eoc) 15
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit
Kodama of the West Tree (j25) 78
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
Artifact - Vehicle
Lumbering Worldwagon (dft) 422
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204
Overlord of the Hauntwoods
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror
Overlord of the Hauntwoods (dsk) 194
Patron of the Moon
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Legendary Creature - Spirit
Patron of the Moon (plst) BOK-45
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (znc) 80
Roiling Regrowth
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Roiling Regrowth (eoc) 105
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Uro, Titan of Nature's Wrath (m3c) 277
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (ogw) 147

Ramp

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Removal

Qty: 6 Price: $33.24
Coastal Breach
Undaunted (This spell costs
less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Sorcery
Coastal Breach (c16) 6
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Cyclone Summoner
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Creature - Wizard Giant
Cyclone Summoner (khm) 52
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (vow) 63
Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko
Oko, Thief of Crowns (eld) 197
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 177

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Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent
Koma, Cosmos Serpent (khm) 221
Koma, World-Eater
This spell can't be countered.
Trample, ward

Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Legendary Creature - Serpent
Koma, World-Eater (fdn) 121

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Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature - Dinosaur Hippo
Keruga, the Macrosage (mb2) 84

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Allosaurus Rider
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Creature - Warrior Elf
Allosaurus Rider (dd1) 2
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment
Earthbender Ascension (tla) 307
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (scd) 180
Invigorating Surge
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Instant
Invigorating Surge (j25) 673
Ka-Zar of the Savage Land
You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Legendary Creature - Human Barbarian Hero
Ka-Zar of the Savage Land (msh) 174
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (c17) 154
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (mkc) 231
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (m3c) 241
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (dsc) 126
Retreat to Kazandu
Landfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Enchantment
Retreat to Kazandu (j25) 707
Sin, Unending Cataclysm
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Legendary Creature - Avatar Leviathan
Sin, Unending Cataclysm (fic) 95
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (eoc) 51
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (eoc) 111
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
39 pips - 24 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
89 pips - 55 cards
22 mana - 22 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"IT'S PRIME TIME!\n\nI know what you're thinking--\"Wow, another generic Simic slop deck that does the same thing they all do, ramp and draw cards.\" Although those are heavy strategies that this deck uses to succeed, this deck is all about THEMATICS. \n\nThis deck was created for the July 2026 deckbuilding contest, with the theme being \" to brew a creative and interesting commander-legal deck featuring a weird mana curve that's relevant to the deck's game plan.\" Well, this deck's game plan is for everything to be as mathematically PRIME as possible. All of this stems from our commander, "},{"insert":{"card-link":"Zimone, All-Questioning"}},{"insert":" . Zimone cares about having a prime number of lands. The more land, the bigger the token you create. Thus, the game plan with her is to progressively and exponentially increase our land count. Since we're trying to ramp as fast and high as possible, we bring along as many landfall payoffs as possible to widen and heighten our board state through to the late game.\n\nAs previously mentioned, this deck's theme is highly integrated with its function. If our commander cares about prime numbers, why don't we have the whole deck care about prime numbers? We can't have 1 commander, since 1 isn't prime. However, Zimone doesn't have Partner. This is where "},{"insert":{"card-link":"Keruga, the Macrosage"}},{"insert":" comes in! Keruga does many things for us, both thematically and functionally. Thematically, Keruga creates a LOT of prime numbers: \nKeruga is our 2nd 'commander'."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keruga is our '101st card', since we play her from outside the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keruga restricts our deck to have a minimum mana value for our nonland cards--3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thematics aside, Keruga is a reliable way for us to refill our hand once we have established a board state, since it essentially reads \"Draw a card for each nonland permanent you control.\"\n\nAs for the rest of our deck, the thematics only get better from there. Our mana curve is especially unique. In fact, it's not a curve at all; it's perfectly straight. We have exactly 23 cards for mana values 3, 5, and 7. Why 23 and why only 3, 5, and 7? Well, they're prime, of course! Three prime mana values and prime quantities of copies of cards in them. It's perfect! With 69 nonland cards in our deck, that leaves us with room for 31 lands--which is also a prime number! Everything that exists in this deck is specifically placed to keep this theme! There's even more that I'll leave for you to discover.\n\nWith thematics out of the way, how does this deck work? The theme doesn't mean anything if the deck isn't functional. Here's the breakdown.\n\nSince we've limited ourselves to mana values 3, 5, and 7, we lose out on powerful Simic combo pieces, landfall triggers, card advantage engines, and more. As such, we need to get creative with how we deal with integral parts of commander games, such as interaction. "},{"insert":{"card-link":"Coastal Breach"}},{"insert":" acts as a symmetrical, sorcery speed "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" (that we can play with a discount) to reset the board. For more asymmetrical removal options, we can rely on powerful cards like "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" , "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" and "},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":" . Keeping our commander and wiping the board with "},{"insert":{"card-link":"Cyclone Summoner"}},{"insert":" is great too.\n\nFor card draw, we again get to be creative. "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":" will draw you 5+ cards on your end step, whereas "},{"insert":{"card-link":"Gush"}},{"insert":" is a free way to draw 2 cards while also letting us replay lands for more landfall triggers. "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" acts as our "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":" , since we can't play it in this deck. This lets us keep our hand full while we continue to play cards from our library.\n\nTo ramp ourselves up to these 7 cost cards, we luckily don't have to overstep too many boundaries. We rely on familiar faces, like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" and "},{"insert":{"card-link":"Loot, Exuberant Explorer"}},{"insert":" . The fruit doesn't fall that far from the tree.\n\nNow for the juicy stuff. THE LANDFALL. While we continually ramp, we want continuous payoffs. We're all familiar with the classics, "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" ,"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":", and "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" . Luckily, they all fit our deck requirements. Since we miss out on several powerful landfall tools with our deck restrictions, however, some unique cards have made the decklist. "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" grants us 2 landfall triggers for 3 mana. "},{"insert":{"card-link":"Patron of the Moon"}},{"insert":" on its own will let us dump our lands, but with"},{"insert":{"card-link":"Horizon Explorer"}},{"insert":" , it will significantly ramp us AND get the triggers we want.\n\nOnce the board is assembled, how do you win? Well, an entwined "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" always guarantees extreme value that can either even the table or shoot you ahead. "},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" with any of our landfall outlets can get out of hand fast. "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" gives us a classic green overrun effect to stomp over our opponents with trample damage. A well-timed"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" can sneak in a kill, especially when "},{"insert":{"card-link":"Branching Evolution"}},{"insert":" lets us turn our free 17/17 Primo creature token into a 34/34. "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" always gets the job done too.\n\nUltimately, yes, this deck does aim to draw a lot of cards and get a lot of mana. But that's just what Simic does best. What makes this deck not just strong, but FUN and THEMATIC is the idea that every card has been perfectly placed to create this monstrosity--this mathematically perfect monstrosity.\n"}]}
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