4 views11 days ago
Commander
Size: 100Est cost: $644.42Salt sum: 40.09
Turbowalker
4 views11 days ago
Commander
Size: 100Est cost: $644.42Salt sum: 40.09
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Commander
Commander
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Burn
Burn
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Draw
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat

Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Draw
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact

Ramp
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Recursion
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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Removal
Removal
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Tokens
Chishiro, the Shattered Blade
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Snake Samurai

Stangg, Echo Warrior
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
Legendary Creature - Human Warrior

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Wait. Do you hear that? Sounds like someone is fighting in the forest and... BY THE GODS IT IS THE BLOODSOWER WITH THE STEEL CHAIR!\n\nThis deck is quite stupid, but extremely fun. It is a token/voltron hybrid deck, with voltron sometimes being literal. More on that later. You have two commanders: "},{"attributes":{"bold":true},"insert":"Ardenn, Intrepid Archaeologist "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Tana, the Bloodsower"},{"insert":". They are a perfect tag-team. "},{"attributes":{"bold":true},"insert":"Tana"},{"insert":" is your aggro brawler and wants to attack all the time, if possible for those cute saproling tokens. But she is of weak condition when left alone, with weak arms and a frail body for 4 mana. Time to change that! "},{"attributes":{"bold":true},"insert":"Ardenn"},{"insert":" gives her the means to act according to her warrior's heart by cladding her in armor and giving her weapons to fight with. All that for 0 equipping cost at the start of combat. But what if you want to equip more than one creature and make them huge? No problem. You have an excessive amount of cards that allow equipping for reduced cost. "},{"attributes":{"bold":true},"insert":"Sigarda's Aid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brass Squire "},{"insert":"are only some of them. Others give you full support on equipment. "},{"attributes":{"bold":true},"insert":"Sram, Senior Edificer "},{"insert":"lets you draw cards, as does "},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"insert":", while also hindering your opponents. "},{"attributes":{"bold":true},"insert":"Chishiro, the Shattered Blade "},{"insert":"makes 2/2 tokens when an equipment enters and also pumps all your equipped creatures, as does "},{"attributes":{"bold":true},"insert":"Bruenor Battlehammer"},{"insert":", but to insane heights only for "},{"attributes":{"bold":true},"insert":"Reyav, Master Smith"},{"insert":" to give them double strike. Oof. "},{"attributes":{"bold":true},"insert":"Meria, Scholar of Antiquity"},{"insert":" meanwhile likes artifacts of all kind and gives you mana when you tap them. Why don't you let one of your creatures tap its "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" for a little mana dance? But what if your equipment gets vandalblasted? Fear not, your creatures don't have to remain naked. "},{"attributes":{"bold":true},"insert":"Tiana, Ship's Caretaker"},{"insert":" saves it and gets it back to your hand and if she isn't in the game, you have "},{"attributes":{"bold":true},"insert":"Danitha, New Benalia's Light"},{"insert":". And if "},{"attributes":{"italic":true},"insert":"both "},{"insert":"of them aren't you have both a "},{"attributes":{"bold":true},"insert":"Timeless Witness "},{"insert":"and an "},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":". \n"}]}


















































































