PunschrOlle
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Commander
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{"ops":[{"insert":"-Information:\nGlacially slow, low-power-level, gimmick-centered, mild-Pillowfort deck.\nThe deck does not adhere to a particular bracket. Modify the list to fit your needs, and to your own playgroups internal little meta and card preferences.\nBudget is not considered. I recommend playing on an online simulator with all the cards available, such as Cockatrice.\nCard choices are done to favor game-to-game experience consistency, to encourage a feeling of the same power level every game. I am avoiding cards that allow for rare explosive pop-off experiences, such as "},{"insert":{"card-link":"Sol Ring"}},{"insert":".\n\n-Gameplay:\nMulligan to find 3+ lands, alongside a MV3 Ramp creature.\nPlay the Ramp on Turn 3, to play "},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" on turn 4.\nTurn 5, you can afford another MV3 creature, and a "},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" flicker, with 1-mana breathing room.\nIn the midgame; do your best to Tutor for your hidden Commander: "},{"insert":{"card-link":"Hornet Nest"}},{"insert":"!\nTorture the "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" with "},{"insert":{"card-link":"Blizzard Brawl"}},{"insert":" -like spells and Indestructibility/Regeneration, to create a lot of Hornet tokens.\nProtect the "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" from other kinds of dangers with flickers, or flicker your "},{"insert":{"card-link":"Hornet Queen"}},{"insert":"/utility creatures for value at the end of the turn cycle, if you didn't need to protect anything.\nRecursion allows repeated usage of almost any card.\nMake the Hornet tokens Fight to grind out the victory, or use "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" to attempt to brute-force it.\n\n-Tips:\nIt is possible to create political alliances alongside opponents that have creatures with on-attack triggers. You can promise to block their attack using only your "},{"insert":{"card-link":"Hornet Nest"}},{"insert":". In return, they get to harmlessly trigger their card effect without risk, and you will get Hornet tokens, that you can aim towards another opponent.\n\nIf you have any suggestions for me, please comment! <3\nThe deck was last updated 2026-07-02.\nHave fun! 🐝\n\n"}]}
Commander
Commander
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Fight
Blizzard Brawl
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Snow Sorcery

Outmuscle
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Sorcery

Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant

Fight
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Flicker
Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Instant

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Flicker
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Protection
Protection
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Ramp
Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Ramp
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Recursion
Recursion
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Removal
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Removal
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"-Information:\nGlacially slow, low-power-level, gimmick-centered, mild-Pillowfort deck.\nThe deck does not adhere to a particular bracket. Modify the list to fit your needs, and to your own playgroups internal little meta and card preferences.\nBudget is not considered. I recommend playing on an online simulator with all the cards available, such as Cockatrice.\nCard choices are done to favor game-to-game experience consistency, to encourage a feeling of the same power level every game. I am avoiding cards that allow for rare explosive pop-off experiences, such as "},{"insert":{"card-link":"Sol Ring"}},{"insert":".\n\n-Gameplay:\nMulligan to find 3+ lands, alongside a MV3 Ramp creature.\nPlay the Ramp on Turn 3, to play "},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" on turn 4.\nTurn 5, you can afford another MV3 creature, and a "},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" flicker, with 1-mana breathing room.\nIn the midgame; do your best to Tutor for your hidden Commander: "},{"insert":{"card-link":"Hornet Nest"}},{"insert":"!\nTorture the "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" with "},{"insert":{"card-link":"Blizzard Brawl"}},{"insert":" -like spells and Indestructibility/Regeneration, to create a lot of Hornet tokens.\nProtect the "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" from other kinds of dangers with flickers, or flicker your "},{"insert":{"card-link":"Hornet Queen"}},{"insert":"/utility creatures for value at the end of the turn cycle, if you didn't need to protect anything.\nRecursion allows repeated usage of almost any card.\nMake the Hornet tokens Fight to grind out the victory, or use "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" to attempt to brute-force it.\n\n-Tips:\nIt is possible to create political alliances alongside opponents that have creatures with on-attack triggers. You can promise to block their attack using only your "},{"insert":{"card-link":"Hornet Nest"}},{"insert":". In return, they get to harmlessly trigger their card effect without risk, and you will get Hornet tokens, that you can aim towards another opponent.\n\nIf you have any suggestions for me, please comment! <3\nThe deck was last updated 2026-07-02.\nHave fun! 🐝\n\n"}]}















































































