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Commander
Size: 100Salt sum: 9.57
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Felix1874

52 views3 months ago
Commander
Size: 100Salt sum: 9.57
No deck tags

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Commander

Qty: 1 Price: $0.00
The Snapstone Wielder
If The Snapstone Wielder is your commander and your deck contains no land cards, your starting hand size is four and for the rest of the game, at the beginning of your upkeep, you get a mana counter. During each of your turns, you can spend mana of any color equal to the number of mana counters you have. (You want mana on opponent's turns, you're on your own. Who needs instant-speed interaction?)
Whenever The Snapstone Wielder enters or attacks, cast a random nonland Magic card without paying its mana cost. If it has targets, choose the targets at random.
Legendary Creature - Human Gamer
The Snapstone Wielder (unk) RZ06h

Commander

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Artifact

Qty: 5 Price: $1.14
Aetherflux Car
Flying
Whenever you cast a spell, put charge counters equal to four times that spell's mana value on this Vehicle.
Remove 121 charge counters from this Vehicle: Take an extra turn after this one.
Crew 1
Artifact - Vehicle
Aetherflux Car (unk) UA02c
Bob the Claymore
Whenever equipped creature becomes blocked, each creature blocking it gets -5/-5 until end of turn.
Whenever equipped creature deals combat damage to an opponent, you may search your library for a Praetor card, reveal it, and put it into your hand. Then shuffle.
Equip
Legendary Artifact - Equipment
Bob the Claymore (unk) RA03a
Moth Herb Elixir
: Put an acquired taste counter on this artifact.
, Sacrifice this artifact: You draw two cards and lose 4 life. Then you gain 1 life for each acquired taste counter on this artifact.
Artifact
Moth Herb Elixir (unk) UA01c
Pithing Spyglass
As Pithing Spyglass enters, name a keyword ability or ability word.
All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
Artifact
Pithing Spyglass (cmb2) 108
Urza's Contact Lenses
This artifact enters tapped.
This artifact doesn't untap during your untap step.
As long as this artifact is untapped, all players play with their hands revealed.
Clap your hands twice: You may tap or untap this artifact.
Artifact
Urza's Contact Lenses (ugl) 82

Artifact

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Clones

Qty: 3 Price: $6.27
Altered Ego
This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Creature - Shapeshifter
Altered Ego (soc) 292
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34
Clone
You may have this creature enter as a copy of any creature on the battlefield.
Creature - Shapeshifter
Clone (m14) 47

Clones

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Counters

Qty: 1 Price: $12.99
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180

Counters

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Creature

Qty: 20 Price: $3.64
Fear of Forgetting Names
When this creature enters, target creature loses its name.
Creatures you control have protection from creatures with no names.
Creature Enchantment - Nightmare
Fear of Forgetting Names (unk) UU04c
High Troller
All targeted spells and abilities cost
less and have their targets chosen randomly.
Creature - Shaman Troll
High Troller (cmb2) 54
Impatient Iguana
If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.
Haste
Creature - Wizard Lizard
Impatient Iguana (cmb2) 55
Keeper of the Sacred Word
As this creature enters, choose a word.
Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
Creature - Human Druid
Keeper of the Sacred Word (unh) 101
Learned Learner
As long as you have a maximum hand size other than 7, Learned Learner has "
: Draw a card."
Creature - Wizard Cephalid
Learned Learner (cmb2) 25
Loopy Lobster
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)
Stage 1 — (1/4)
Stage 2 — (4/1) Evolve
Stage 3 — (2/4)
: Loopy Lobster gets +1/-1 until end of turn.
Stage 4 — (4/4) Vigilance.
: Draw 2 cards.
Creature - Lobster
Loopy Lobster (cmb2) 26
Magical Hacker
: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Creature - Human Gamer
Magical Hacker (unh) 37
Queue of Beetles
Haste
The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)
Creature - Insect
Queue of Beetles (cmb2) 61
Recycla-bird
Flying
When Recycla-bird dies, put a flying counter on target creature you control.
Creature - Bird
Recycla-bird (cmb2) 28
Rinta, Cousin of Sitka
Playtest cards you cast cost
less to cast.
Whenever you cast a playtest card, draw a card.
Legendary Creature - Human Wizard
Rinta, Cousin of Sitka (unk) RU04
Runed Terror
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
Creature Artifact - Elemental Champion
Runed Terror (mb2) 610
The Actualizer
At the beginning of your first main phase, read aloud the name, mana cost, type line, power, and toughness of a card in your hand, except lie about one of them. Each opponent simultaneously guesses which one is incorrect. Then reveal the card. Each opponent who guessed incorrectly loses 3 life. You may discard that card and draw a card. (They can't look it up or ask for help as this ability is resolving. Nice try, though.)
Legendary Creature - Human Wizard
The Actualizer (unk) RZ03h
The Chaos Keeper
The Chaos Keeper enters with a sealed Magic booster pack of your choice under it. (You provide a new pack each time.)
Whenever The Chaos Keeper deals combat damage to a player, reveal its cards and put one of them into your hand. (Don't open the booster pack until the first time this ability resolves.)
Legendary Creature - Elemental
The Chaos Keeper (unk) RZ02c
The Disciple of Nissa
Whenever the Disciple of Nissa attacks, you may pay
. When you do, create X tokens that are copies of different Nissa planeswalkers chosen at random. They each enter with an additional loyalty counter. (There are currently eleven. Yes, Nissa, Sage Animist counts. Perhaps look up the list and roll a D20?)
Legendary Creature - Wizard Elf
The Disciple of Nissa (unk) RG01b
The Disciple of Vess
Whenever The Disciple of Vess attacks, you may put a planeswalker card from your hand onto the battlefield. If you don't, create a token that's a copy of a Liliana planeswalker chosen at random.
(There are currently thirteen. Perhaps look up the list and roll a D20?)
Legendary Creature - Human Cleric
The Disciple of Vess (unk) RB54
The Karfell Rocker
Whenever you cast a LOUD spell, draw a card. (A LOUD spell has mana value 5 or greater or has three or more words in its name.)
Legendary Creature - Human Bard
The Karfell Rocker (unk) RU03
The Multiplayer Nitpickers
Treat your effects that scale off of "players" or "opponents" as though there were one more. (For example, with myriad you'd make an additional token that's just attacking nobody, and with Braids, Arisen Nightmare, you'd draw an additional card.)
Legendary Creature - Human Wizard
The Multiplayer Nitpickers (unk) RZ02d
The Sprinkler of Stardust
Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.
Legendary Creature - Human Warrior
The Sprinkler of Stardust (unk) RZ04k
Try-My-Deck Elemental
Flying
Commander spells you cast have demonstrate. (When you cast a commander spell, you may copy it. If you do, choose an opponent to also copy it. The copies become tokens.)
The "legend rule" doesn't apply to commanders you control.
Creature - Elemental
Try-My-Deck Elemental (unk) RW04f
Vazal, the Compleat
Megalegendary (Your deck can have only one copy of this card.)
Vigilance, trample
Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
Legendary Creature Artifact - Phyrexian
Vazal, the Compleat (cmb2) 85

Creature

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Draw

Qty: 8 Price: $16.80
Blurry Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature Artifact - Cyborg Beeble
Blurry Beeble (ust) 27
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Clear the Mind
Target player shuffles their graveyard into their library.
Draw a card.
Sorcery
Clear the Mind (plst) RNA-34
Heart of a Duelist
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)
When Heart of a Duelist enters the battlefield, draw a card.
Enchantment
Heart of a Duelist (mb2) 530
Library of Leng
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Artifact
Library of Leng (5ed) 387
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Psychic Vortex
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.
Enchantment
Psychic Vortex (wth) 50
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Draw

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Enchantment

Qty: 16 Price: $2.61
A Chaotic Night in Vegas
At the beginning of your upkeep, choose a mode at random among the previous playtest cards Night Out in Vegas, Another Night in Vegas, or Yet Another Night in Vegas. (Whichever of the 12 effects happens here, stays here... unless you hit a mode that makes you sacrifice the enchantment.)
Enchantment
A Chaotic Night in Vegas (unk) RB04h
All-You-Can-Eat Buffet
You may look at the top card of your library any time.
You may play lands and cast creature spells from the top of your library.
The top card of your library is a Food token. It's still a card. (It has "
,
, Sacrifice this token: You gain 3 life.")
Enchantment
All-You-Can-Eat Buffet (pf25) 8
Don't Worry About It
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)
Enchanted card costs
less to cast.
When you cast enchanted card, copy it.
Enchantment - Aura
Don't Worry About It (mb2) 592
Save Point
When this enchantment enters, draw a card.
Sacrifice this enchantment: Remove each creature from combat and untap each creature that attacked this turn. There is an additional combat phase after this one. Activate only during combat before combat damage has been dealt.
Enchantment
Save Point (unk) RW02d
Second Stage of Magic Design
Whenever you cast a spell with a keyword or ability word, if it doesn't share a keyword or ability word with a permanent you control or a card in your graveyard, draw a card. (Keywords and ability words include abilities like flying, flashback, and landfall.)
Enchantment
Second Stage of Magic Design (unk) RU03d
Seventh Stage of Magic Design
Double all your spells and abilities. (All spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana.)
Enchantment
Seventh Stage of Magic Design (unk) RZ06d
Soulmates
Enchant two creatures
Enchanted creatures each get +1/+1 and have hexproof.
When one of the enchanted creatures dies, destroy the other.
Enchantment - Aura
Soulmates (cmb2) 84
Stack of Paperwork
When Stack of Paperwork enters, draw a card.
Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt. You know, like it used to.)
Enchantment
Stack of Paperwork (cmb2) 13
Taught by Bruce Tarl
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Bruce Tarl, draw a card.
Enchanted creature has double strike and protection from Oxen.
Enchantment - Aura
Taught by Bruce Tarl (unk) CR14b
Taught by Narset
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Narset, draw a card.
Enchanted creature has prowess and ward
.
Enchantment - Aura
Taught by Narset (unk) CU12b
Taught by Serra
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Serra, draw a card.
Enchanted creature has flying and vigilance.
Enchantment - Aura
Taught by Serra (unk) CW12
Taught by Surrak
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Surrak, draw a card.
Enchanted creature gets +2/+2 and gains haste.
Enchantment - Aura
Taught by Surrak (unk) CG14
Taught by Vito
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Vito, draw a card.
Enchanted creature gets +1/+1 and has lifelink.
Enchantment - Aura
Taught by Vito (unk) CB13b
The Five Stages of Grief
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I Denial — Until your next turn, noncreature spells cost
more to cast.
II Anger — Goad target creature.
III Bargaining — Each player sacrifices an artifact, enchantment, or token.
IV Depression — Target creature loses all abilities until your next turn. Create a Food token.
V Acceptance — The next spell you cast has epic.
Enchantment - Saga
The Five Stages of Grief (unk) RC05
Uh, Squen & Cragg Made a Card
+1/+1 counters give −1/−1 and −1/−1 counters give +1/+1. (They're still +1/+1 and −1/−1 counters. The effects are just backwards.)
Enchantment
Uh, Squen & Cragg Made a Card (unk) RZ02h
Wisedrafter's Will
Your opponents play with their hands revealed.
, Sacrifice Wisedrafter's Will: Draw a card.
, Sacrifice Wisedrafter's Will: Counter target spell.
Enchantment
Wisedrafter's Will (mb2) 539

Enchantment

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Finisher

Qty: 1 Price: $0.99
Infinity Elemental
(This creature has INFINITE POWER.)
Creature - Elemental
Infinity Elemental (ulst) 29

Finisher

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Instant

Qty: 11 Price: $2.62
Acrobatic Maneuver
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
Acrobatic Maneuver (j22) 138
At Least It's a Dry Heat
At Least It's a Dry Heat deals 1,000,000 damage to target creature. This damage can't be prevented, redirected, cause damage to be dealt to a player (sorry, Stuffy Doll), or be compared to damage dealt by sources on the east coast.
Instant
At Least It's a Dry Heat (unk) RR04c
Clear, Fair Magic
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact, enchantment, token, emblem, day/night tracker, monarch, initiative, dungeon, city's blessing, Attraction, Contraption, plane, scheme, vanguard, bounty, conspiracy, elite creature, or Magic: The Gathering Online avatar.
Instant
Clear, Fair Magic (unk) RG12b
Do-Over
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Instant
Do-Over (cmb2) 20
Evil Boros Charm
Choose one —
• Evil Boros Charm deals 2 damage to any target and you gain 2 life.
• Unblocked attacking creatures get +1/+0 until end of turn.
• Create a 1/1 colorless Spirit creature token with lifelink and haste.
Instant
Evil Boros Charm (cmb2) 90
One with Death
You lose the game.
Instant
One with Death (cmb2) 45
Shadowmoor Draw Spell
Untap Convoke (Each tapped creature that you untap while casting this spell pays for
or one mana of that creature's color. This counts as convoke.)
Draw two cards.
Instant
Shadowmoor Draw Spell (unk) CU04b
The Archenemy's Charm
Choose a scheme and set it into motion —
• Choose Your Demise
• Every Hope Shall Vanish
• Make Yourself Useful
Instant
The Archenemy's Charm (unk) RB13
The Grand Tour
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Instant
The Grand Tour (cmb2) 30
There
Exile target creature you control, then return it to the battlefield under its owner's control.
Instant - Lesson
There // They're // Their (mb2) 537
Yeah Nah
Each player votes for yeah or nah. If yeah gets the most votes or is tied for the most votes, each player copies target spell. If nah gets the most votes, counter that spell.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Yeah Nah // Nah Yeah (unk) RU03e

Instant

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Lifegain

Qty: 2 Price: $17.48
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (ltc) 242
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (plst) MM3-24

Lifegain

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Planeswalker

Qty: 2 Price: $3.34
Abian, Luvion Usurper
As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)
+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.
+1: Create a 3/2 red and green Spirit creature token.
−X: You deal X damage to any target.
Legendary Planeswalker - Abian
Abian, Luvion Usurper (cmb2) 87
Urza, Academy Headmaster
+1: Head to AskUrza.com and click +1.
−1: Head to AskUrza.com and click -1.
−6: Head to AskUrza.com and click -6.
Legendary Planeswalker - Urza
Urza, Academy Headmaster (ust) 136

Planeswalker

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Protection

Qty: 1 Price: $6.49
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202

Protection

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Ramp

Qty: 15 Price: $23.37
Aetheric Amplifier
: Add one mana of any color.
,
: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Artifact
Aetheric Amplifier (drc) 18
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (soc) 266
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Mana Abundance
If a player would add mana, instead all players add that mana.
World Enchantment
Mana Abundance (cmb2) 58
Mirrored Lotus
Reflect
(As this enters, each opponent may pay
. When they do, they create a token copy of this except it lacks this ability.)
, Exile Mirrored Lotus: Add three mana of any one color.
Artifact
Mirrored Lotus (cmb2) 107
Mox Poison
: Add one mana of any color. You get two poison counters.
Artifact
Mox Poison (mb2) 608
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (msc) 217
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (tdc) 332
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

Ramp

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Removal

Qty: 1 Price: $0.49
Wrath of Leknif
Destroy all creatures. They can't be regenerated. Untap up to four lands you control.
Sorcery
Wrath of Leknif (mb2) 605

Removal

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Sorcery

Qty: 6 Price: $2.12
17-Year Cicadas
Create ten 1/1 white Insect creature tokens with flying. Exile 17-Year Cicadas with seventeen time counters on it.
Suspend 17 —
(Rather than cast this card from your hand, you may pay
and exile it with seventeen time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Whenever you cast a spell, if this card is suspended, remove a time counter from it.
Sorcery
17-Year Cicadas (unk) UW05c
Graveyard Dig
Return up to two target [black or green] creature cards from your graveyard to your hand.
You may cast this spell for
. If you do, ignore the bracketed text.
Sorcery
Graveyard Dig (cmb2) 92
How to Keep an Izzet Mage Busy
Return How to Keep an Izzet Mage Busy to its owner's hand.
Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
Indicate
Target permanent.
Sorcery
Indicate (mb2) 501
Time Sidewalk
Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Sorcery
Time Sidewalk (cmb2) 31
Twenty Lessons
Cast a random Lesson spell without paying its mana cost. If that spell has X in its mana cost, X is 3. (As of today, there are 20 lessons. Perhaps look up a list and roll a d20?)
Sorcery
Twenty Lessons (unk) UA03

Sorcery

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Deck Info

Deck stats

18 pips - 17 cards
9 mana - 7 cards
44 pips - 37 cards
10 mana - 8 cards
17 pips - 12 cards
8 mana - 6 cards
17 pips - 15 cards
10 mana - 8 cards
22 pips - 19 cards
10 mana - 8 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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