joshjmartin1973
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Crystal, Inhuman Princess"},{"insert":" is a four-color spellslinger commander that turns every noncreature spell into table-wide damage, then converts that damage into cards with "},{"attributes":{"bold":true},"insert":"Curiosity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Keen Sense"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ophidian Eye"},{"insert":", "},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Tandem Lookout"},{"insert":". The ideal plan is to develop clean mana early, land Crystal with protection available, attach a draw effect, and then begin chaining cheap multicolored spells. Once Crystal is enchanted, every noncreature spell can draw three cards in a four-player pod, and that number gets absurd with multiple draw effects, "},{"attributes":{"bold":true},"insert":"Annie Joins Up"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Mister Fantastic"},{"insert":" copying Crystal triggers.\n\nThe deck wins by turning that card flow into inevitability. "},{"attributes":{"bold":true},"insert":"Jace, Wielder of Mysteries"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":" reward you for drawing through the library, while "},{"attributes":{"bold":true},"insert":"Psychosis Crawler"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Fateful Showdown"},{"insert":" weaponize the huge hand size directly. "},{"attributes":{"bold":true},"insert":"Ojer Axonil"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Solphim, Mayhem Dominus"},{"insert":" make Crystal and the backup pingers hit much harder, so even small spells can become lethal. "},{"attributes":{"bold":true},"insert":"Vivi Ornitier"},{"insert":", "},{"attributes":{"bold":true},"insert":"Firebrand Archer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kessig Flamebreather"},{"insert":", "},{"attributes":{"bold":true},"insert":"Coruscation Mage"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Longshot"},{"insert":" keep the pressure going when Crystal is removed, while "},{"attributes":{"bold":true},"insert":"General Ferrous Rokiric"},{"insert":" turns multicolored spells into 4/4 blockers that help you survive creature-heavy boards.\n\nMulligan for mana first: you want access to red and green by turn three, ideally with ramp, protection, or a Curiosity effect. Do not rush Crystal into obvious removal unless you can protect her with "},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"insert":", "},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":", "},{"attributes":{"bold":true},"insert":"March of Swirling Mist"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":". The deck is at its best when it waits one extra turn, deploys Crystal safely, and then explodes in a single protected sequence. Your default tutor targets are usually a Curiosity effect, "},{"attributes":{"bold":true},"insert":"Annie Joins Up"},{"insert":", or the missing finisher once you are close to drawing out.\n"}]}
Burn
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Burn
(CTRL to add secondary)
Copy
Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Legendary Creature - Human Rogue

Copy
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Creature
Creature
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Draw
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
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Enchantment
Cosmic Crucible
At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Enchantment

Enchantment
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Instant
Instant
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Protection
Lorehold Command
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Instant

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Ramp
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Removal
Removal
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Crystal, Inhuman Princess"},{"insert":" is a four-color spellslinger commander that turns every noncreature spell into table-wide damage, then converts that damage into cards with "},{"attributes":{"bold":true},"insert":"Curiosity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Keen Sense"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ophidian Eye"},{"insert":", "},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Tandem Lookout"},{"insert":". The ideal plan is to develop clean mana early, land Crystal with protection available, attach a draw effect, and then begin chaining cheap multicolored spells. Once Crystal is enchanted, every noncreature spell can draw three cards in a four-player pod, and that number gets absurd with multiple draw effects, "},{"attributes":{"bold":true},"insert":"Annie Joins Up"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Mister Fantastic"},{"insert":" copying Crystal triggers.\n\nThe deck wins by turning that card flow into inevitability. "},{"attributes":{"bold":true},"insert":"Jace, Wielder of Mysteries"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":" reward you for drawing through the library, while "},{"attributes":{"bold":true},"insert":"Psychosis Crawler"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Fateful Showdown"},{"insert":" weaponize the huge hand size directly. "},{"attributes":{"bold":true},"insert":"Ojer Axonil"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Solphim, Mayhem Dominus"},{"insert":" make Crystal and the backup pingers hit much harder, so even small spells can become lethal. "},{"attributes":{"bold":true},"insert":"Vivi Ornitier"},{"insert":", "},{"attributes":{"bold":true},"insert":"Firebrand Archer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kessig Flamebreather"},{"insert":", "},{"attributes":{"bold":true},"insert":"Coruscation Mage"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Longshot"},{"insert":" keep the pressure going when Crystal is removed, while "},{"attributes":{"bold":true},"insert":"General Ferrous Rokiric"},{"insert":" turns multicolored spells into 4/4 blockers that help you survive creature-heavy boards.\n\nMulligan for mana first: you want access to red and green by turn three, ideally with ramp, protection, or a Curiosity effect. Do not rush Crystal into obvious removal unless you can protect her with "},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"insert":", "},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":", "},{"attributes":{"bold":true},"insert":"March of Swirling Mist"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":". The deck is at its best when it waits one extra turn, deploys Crystal safely, and then explodes in a single protected sequence. Your default tutor targets are usually a Curiosity effect, "},{"attributes":{"bold":true},"insert":"Annie Joins Up"},{"insert":", or the missing finisher once you are close to drawing out.\n"}]}




























































































