carassiuspro
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Commander
Size: 100Salt sum: 49.04
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Commander
The Unbeatable Squirrel Girl
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! — : Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
I LOVE Squirrels! — : Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
Legendary Creature - Human Squirrel Hero

Commander
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Counters
Bow of Nylea
Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment

Counters
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Creature
Creature
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Draw
Draw
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Finisher
Finisher
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Pump
Pump
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Ramp
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel

Ramp
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Removal
Removal
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Sorcery
Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery

Sorcery
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Tokens
Bushy Bodyguard
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Creature - Warrior Squirrel

Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid

Deranged Hermit
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature - Elf

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Scurry of Squirrels
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
Creature - Scout Squirrel

Tokens
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Maybeboard
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Scurry Oak
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Creature - Treefolk

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"The Unbeatable Squirrel Girl leads a mono green Squirrel tribal go wide strategy that aims to bury opponents under an avalanche of 1/1 tokens and then finish with an overrun effect. The commander s entry/attack trigger and her activated ability (create X tokens for X Squirrels) scale aggressively with token doublers like Doubling Season and Parallel Lives. The deck leans heavily on creature based mana engines (Circle of Dreams Druid, Citanul Hierophants, Ashaya, Soul of the Wild) to fuel huge activation turns or a game ending Craterhoof Behemoth. Card advantage comes from draw on creature spells and the indestructible Toski, Bearer of Secrets. While the primary win condition is combat, the deck has subtle combo lines involving Scurry Oak and +1/+1 counter synergies that can produce arbitrarily many tokens under the right conditions."},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Ramp aggressively with land search spells (Nature s Lore, Three Visits) and low CMC mana dorks (Badgermole Cub, Valley Mightcaller) to reach 4-5 mana quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Deploy a token engine (the commander, Squirrel Nest, Deep Forest Hermit) and a doubler (Doubling Season, Parallel Lives) to multiply Squirrel count."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Convert creatures into mana via Cryptolith Rite, Enduring Vitality, or Jaheira, Friend of the Forest, then activate the commander s {1}{G}{G}{G} ability for an explosive board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Grant haste with Concordant Crossroads or Crashing Drawbridge before crashing in; alternatively, cast Craterhoof Behemoth for trample and +X/+X."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Backup combo: Scurry Oak + a +1/+1 counter source (e.g., Honored Dreyleader buff) can produce infinite Squirrels if a loop exists-while the deck lacks a dedicated infinite enabler, the density of counter triggers creates redundancy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Two land hand with a ramp spell (Rampant Growth, Cultivate) or a 1 drop dork; a token engine (the commander, Squirrel Nest) and at least one draw piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Avoid:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Hands with no green source, only high CMC cards ( 4), or no way to generate a board presence by turn 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Sequence token doublers carefully - often delay Parallel Lives if you can instead untap with a dork and double the commander s trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Use Ashaya, Soul of the Wild to turn non token creatures into Forests, letting Circle of Dreams Druid tap for enormous mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"The commander s activated ability costs {1}{G}{G}{G}; with Concordant Crossroads out, you can dump mana into it after combat for an even bigger swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Skullclamp on a 1/1 Squirrel draws two cards-sac before combat to chain draw spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Fog and Wrap in Vigor are cheap blowouts against board wipes or alpha strikes; hold them for critical moments."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"When using Scurry Oak, try to pair it with Honored Dreyleader to pile +1/+1 counters and churn out extra Squirrel tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Lack of counterspells and stack interaction:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" The deck cannot stop opponents game ending spells or combos. A single overloaded Cyclonic Rift or a resolved Farewell can be devastating."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Vulnerability to mass artifact/enchantment removal:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Tokens die, but the token doublers and mana enchantments (Cryptolith Rite, Parallel Lives) are fragile, and the deck runs few ways to protect them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Graveyard hate:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" The deck uses a handful of recursion (Curious Forager, Cache Grab) and the threshold cards (Krosan Beast, Nut Collector) are crippled by Leyline of the Void or a single Bojuka Bog."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Slow clock without haste:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Without Concordant Crossroads or Crashing Drawbridge, a large token army gives opponents a full turn to respond."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Reliance on the commander for exponential growth:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" While the deck has alternative token generators, losing The Unbeatable Squirrel Girl multiple times slows the primary scaling engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Few tutors:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Only Thornvault Forager searches for Squirrel cards, making it hard to find specific answers or the doublers when they are buried."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Doubling Season / Parallel Lives:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Force multipliers that turn a modest board into a game ending swarm."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Craterhoof Behemoth:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" The classic overrun finisher, often winning the turn it comes down."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Ashaya, Soul of the Wild:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Turns every non token creature into a land, enabling massive mana from Circle of Dreams Druid and protecting creatures from non land removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Toski, Bearer of Secrets:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Indestructible card draw engine that forces attacks and keeps your hand full."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Concordant Crossroads:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Global haste turns token drops into immediate combat threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Cryptolith Rite / Enduring Vitality:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Turns the Squirrel army into a mana battery, letting you recast the commander or activate her ability repeatedly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Scurry Oak:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" A combo adjacent piece that creates extra Squirrels whenever +1/+1 counters are placed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Thornvault Forager:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" The deck s only Squirrel tutor, also functions as a mana dork and can produce two mana with forage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Heroic Intervention:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Crucial protection against board wipes or spot removal on your key pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Skullclamp:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" With dozens of 1/1 tokens, this becomes one of the best draw engines in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Squirrel Nest:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" A reusable token generator that also ramps when paired with Cryptolith Rite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Deep Forest Hermit / Deranged Hermit:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Provide four tokens and a permanent +1/+1 anthem effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Tippy Toe, Terrific Partner:"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Token creation plus incidental food tokens and end step card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Consistency: 5.75/10"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" The deck features a modest one card tutor (Thornvault Forager) and an average draw density of about eight repeatable sources (Beast Whisperer, Guardian Project, Toski, Skullclamp, The Great Henge). The core Squirrel theme enjoys heavy redundancy-fifteen cards fill the critical role of token production or anthem effects-which compensates for the low tutor count and keeps the game plan reliably on track, earning a mid range score."},{"insert":"\n\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Resilience: 9.25/10"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Despite lacking true infinite combos, the deck packs ten distinct lines that can produce overwhelming board states, supported by four protection spells (Heroic Intervention, Tamiyo s Safekeeping, Fog, Wrap in Vigor) and two recursion tools (Curious Forager, Cache Grab). The commander and token doublers allow it to rebuild from a wipe in a single turn, and the multitude of independent threats (Craterhoof, Scurry Oak loops, mass token generation) make it resilient to single point removal, justifying a very high resilience rating."},{"insert":"\n\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Interaction: 3.75/10"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" Interaction is the deck s glaring weakness. It runs exactly six targeted removal spells-all artifact/enchantment destruction plus Beast Within-and no counterspells, board wipes, or stax effects. Four protection instants help preserve its own board but do not disrupt opponents. Against combo decks or heavy control, the deck is largely defenseless beyond racing, earning a low interaction score."},{"insert":"\n\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Speed: 5/10"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":" With twelve fast mana sources (including dorks, rituals, and low CMC rocks) and an average mana value of 2.93, the deck can deploy its engines by turn 3 or 4. However, its primary win condition (a massive Craterhoof turn or a fully loaded commander activation) typically occurs around turns 7-8, as it needs several pieces to come together. This gap between early ramp and actual execution lands the deck at a baseline casual speed."},{"insert":"\n\n"}]}



























































