Bartorias
209 views25 days ago
Commander
Size: 100Salt sum: 37.12
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"color":"#66b966","italic":true},"insert":"Hello :)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBelow is a detailed breakdown and primer for this explosive Grixis spellslinger deck led by "},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":". Credit to 3/3 Elk for their Cormela deck list and corresponding YouTube video essay detailing it. Their list was used a foundation for this deck list, and many of the concepts covered here are also covered in their YouTube video, which can be found "},{"attributes":{"link":"https://youtu.be/Z_2ChbYhmo4?si=B8qeu16H1iZGl2dr"},"insert":"here"},{"insert":".\n\nSo, you want to sling some big ol' spells in your opponents' faces and have a grand ol' time doing it? Of course you do. \nBut... with so many available commanders with such "},{"attributes":{"italic":true},"insert":"fabulous"},{"insert":" spellslinger potential to choose from, such as"},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":", "},{"insert":{"card-link":"Fire Lord Azula"}},{"insert":", "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":", or "},{"insert":{"card-link":"Stella Lee, Wild Card"}},{"insert":", you may be wondering...\n\n"},{"attributes":{"bold":true},"insert":"..."},{"attributes":{"italic":true},"insert":"Why Cormela?"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"After all, she's just an uncommon, and she sits at a humble #714 on EDHrec's list of most popular commanders "},{"attributes":{"italic":true},"insert":"(at the time of typing this primer)"},{"insert":". Well, Cormela is unique. She's not like the other "},{"attributes":{"strike":true},"insert":"girls"},{"insert":" spellslingers.\nFirstly, and most prominently, she serves as mana ramp in the command zone "},{"attributes":{"background":"#23252a","color":"rgba(255, 255, 255, 0.9)"},"insert":"—"},{"insert":" and we take full advantage of that to create some explosive plays. "},{"attributes":{"italic":true,"bold":true},"insert":"*"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"The core strategy of the deck is to deploy Cormela turn 4 "},{"attributes":{"underline":true,"italic":true},"insert":"(or 5)"},{"attributes":{"underline":true},"insert":" and then \""},{"attributes":{"underline":true,"italic":true},"insert":"skip"},{"attributes":{"underline":true},"insert":"\" turns 5 and 6 "},{"attributes":{"underline":true,"italic":true},"insert":"(or 6 and 7)"},{"attributes":{"underline":true},"insert":" by using Cormela's tap ability to ramp us into powerful 7+ cmc instants and sorceries that we normally wouldn't be able to cast that early. "},{"insert":" The mana that she provides then continues to accelerate us into further explosive turns. \n\nAdditionally, her triggered ability recurs any instant or sorcery card from your graveyard to your hand whenever she dies. Not only is this a potentially powerful tool, but it also provides an interesting \"rattlesnake\" effect for your opponents, forcing them to think twice about spot removing or a board wiping Cormela once something like a resolved "},{"insert":{"card-link":"Breach the Multiverse"}},{"insert":" or "},{"insert":{"card-link":"Worst Fears"}},{"insert":" is nonchalantly chilling in your graveyard. This effect serves as a fun and unique sort of protection for Cormela.\n\n"},{"attributes":{"italic":true},"insert":"So... What's the plan?"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"This deck is designed to be both resilient "},{"attributes":{"italic":true},"insert":"and"},{"insert":" versatile, packing a robust amount of card draw, several tutors, and plenty of interaction. This allows it to grind out longer games "},{"attributes":{"italic":true},"insert":"(if necessary), "},{"insert":"but it can often quickly pivot into a win around turn 7. We do utilize several combos in effort to achieve victory, but we have other ways to win as well. I'll cover all of the included combos, but first, a primer:\n\nOur utmost "},{"attributes":{"bold":true},"insert":"mulligan priorities"},{"insert":" are "},{"attributes":{"bold":true},"insert":"3-4 lands"},{"insert":" and "},{"attributes":{"bold":true},"insert":"a mana rock"},{"insert":", such as "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Fellwar Stone"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", or one of the talismans. Just about anything else is icing on the cake, so we can't be afraid to mulligan down to 4 cards if necessary. It's vital to hit all land drops up until Cormela is cast given that there are only 8 creatures in the 99, making this deck especially vulnerable to combat damage "},{"attributes":{"background":"#23252a","color":"rgba(255, 255, 255, 0.9)"},"insert":"— a vulnerability that can quickly compound if the deck gets stalled."},{"insert":"\n\n1) Hit your land drops and aim to deploy at least 1 mana rock in the early turns. Utilize any available tutors to find a key combo piece like "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":" or a value engine such as "},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":" or "},{"insert":{"card-link":"Alania, Divergent Storm"}},{"insert":".\n\n2) Deploy Cormela on turn 4 or turn 5. If there aren't any impactful 3cmc instants or sorceries in your hand to play with Cormela T4, then it might be best to wait until T5 to cast her, especially if you play in a removal-heavy pod. The specific turn will also vary depending on the particular cards in your hand at the time and their mana costs.\n\n3) Utilize Cormela's tap ability to ramp into a combo or a powerful spell.\n\n4) Find a path to victory\n\n(to be continued...)\n"}]}
Artifact
Artifact
(CTRL to add secondary)
Burn
Vial Smasher the Fierce
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Berserker

Burn
(CTRL to add secondary)
Copy
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter

Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact

Copy
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Creature
The Dawning Archaic
This spell costs less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Avatar

Creature
(CTRL to add secondary)
Draw
Bloodsoaked Insight
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery


Rowan's Grim Search
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Instant

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mill
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Mill
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Ramp
(CTRL to add secondary)
Recursion
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Recursion
(CTRL to add secondary)
Removal
Soulfire Eruption
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Sorcery

Removal
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Theft
Fevered Suspicion
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Theft
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Abstract Performance
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
Sorcery

Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#66b966","italic":true},"insert":"Hello :)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBelow is a detailed breakdown and primer for this explosive Grixis spellslinger deck led by "},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":". Credit to 3/3 Elk for their Cormela deck list and corresponding YouTube video essay detailing it. Their list was used a foundation for this deck list, and many of the concepts covered here are also covered in their YouTube video, which can be found "},{"attributes":{"link":"https://youtu.be/Z_2ChbYhmo4?si=B8qeu16H1iZGl2dr"},"insert":"here"},{"insert":".\n\nSo, you want to sling some big ol' spells in your opponents' faces and have a grand ol' time doing it? Of course you do. \nBut... with so many available commanders with such "},{"attributes":{"italic":true},"insert":"fabulous"},{"insert":" spellslinger potential to choose from, such as"},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":", "},{"insert":{"card-link":"Fire Lord Azula"}},{"insert":", "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":", or "},{"insert":{"card-link":"Stella Lee, Wild Card"}},{"insert":", you may be wondering...\n\n"},{"attributes":{"bold":true},"insert":"..."},{"attributes":{"italic":true},"insert":"Why Cormela?"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"After all, she's just an uncommon, and she sits at a humble #714 on EDHrec's list of most popular commanders "},{"attributes":{"italic":true},"insert":"(at the time of typing this primer)"},{"insert":". Well, Cormela is unique. She's not like the other "},{"attributes":{"strike":true},"insert":"girls"},{"insert":" spellslingers.\nFirstly, and most prominently, she serves as mana ramp in the command zone "},{"attributes":{"background":"#23252a","color":"rgba(255, 255, 255, 0.9)"},"insert":"—"},{"insert":" and we take full advantage of that to create some explosive plays. "},{"attributes":{"italic":true,"bold":true},"insert":"*"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"The core strategy of the deck is to deploy Cormela turn 4 "},{"attributes":{"underline":true,"italic":true},"insert":"(or 5)"},{"attributes":{"underline":true},"insert":" and then \""},{"attributes":{"underline":true,"italic":true},"insert":"skip"},{"attributes":{"underline":true},"insert":"\" turns 5 and 6 "},{"attributes":{"underline":true,"italic":true},"insert":"(or 6 and 7)"},{"attributes":{"underline":true},"insert":" by using Cormela's tap ability to ramp us into powerful 7+ cmc instants and sorceries that we normally wouldn't be able to cast that early. "},{"insert":" The mana that she provides then continues to accelerate us into further explosive turns. \n\nAdditionally, her triggered ability recurs any instant or sorcery card from your graveyard to your hand whenever she dies. Not only is this a potentially powerful tool, but it also provides an interesting \"rattlesnake\" effect for your opponents, forcing them to think twice about spot removing or a board wiping Cormela once something like a resolved "},{"insert":{"card-link":"Breach the Multiverse"}},{"insert":" or "},{"insert":{"card-link":"Worst Fears"}},{"insert":" is nonchalantly chilling in your graveyard. This effect serves as a fun and unique sort of protection for Cormela.\n\n"},{"attributes":{"italic":true},"insert":"So... What's the plan?"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"This deck is designed to be both resilient "},{"attributes":{"italic":true},"insert":"and"},{"insert":" versatile, packing a robust amount of card draw, several tutors, and plenty of interaction. This allows it to grind out longer games "},{"attributes":{"italic":true},"insert":"(if necessary), "},{"insert":"but it can often quickly pivot into a win around turn 7. We do utilize several combos in effort to achieve victory, but we have other ways to win as well. I'll cover all of the included combos, but first, a primer:\n\nOur utmost "},{"attributes":{"bold":true},"insert":"mulligan priorities"},{"insert":" are "},{"attributes":{"bold":true},"insert":"3-4 lands"},{"insert":" and "},{"attributes":{"bold":true},"insert":"a mana rock"},{"insert":", such as "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Fellwar Stone"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", or one of the talismans. Just about anything else is icing on the cake, so we can't be afraid to mulligan down to 4 cards if necessary. It's vital to hit all land drops up until Cormela is cast given that there are only 8 creatures in the 99, making this deck especially vulnerable to combat damage "},{"attributes":{"background":"#23252a","color":"rgba(255, 255, 255, 0.9)"},"insert":"— a vulnerability that can quickly compound if the deck gets stalled."},{"insert":"\n\n1) Hit your land drops and aim to deploy at least 1 mana rock in the early turns. Utilize any available tutors to find a key combo piece like "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":" or a value engine such as "},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":" or "},{"insert":{"card-link":"Alania, Divergent Storm"}},{"insert":".\n\n2) Deploy Cormela on turn 4 or turn 5. If there aren't any impactful 3cmc instants or sorceries in your hand to play with Cormela T4, then it might be best to wait until T5 to cast her, especially if you play in a removal-heavy pod. The specific turn will also vary depending on the particular cards in your hand at the time and their mana costs.\n\n3) Utilize Cormela's tap ability to ramp into a combo or a powerful spell.\n\n4) Find a path to victory\n\n(to be continued...)\n"}]}










































































































