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Commander
Size: 100Salt sum: 42.56
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DH808

507 views3 hrs ago
Commander
Size: 100Salt sum: 42.56

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{"ops":[{"insert":"Niko Niko little shards,\nFalling soft like starry cards.\nGlass and glitter, quiet light,\nGuiding travelers through the night.\nSleep and rest your heavy head,\nFate has loosed its iron thread.\n\n"},{"attributes":{"italic":true},"insert":"Shards of blue and shards of white,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Glimmering in the velvet night."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Close your eyes, the world is new,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Every broken mirror true."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Niko Niko, shine so deep,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Watch above you while you sleep."},{"insert":"\n\nThalassa’s waves are calm and still,\nResting now beneath the hill.\nSpears of glass are put away,\nWaiting for another day.\nEvery shadow fades to rest,\nLike a bird within its nest.\n\nThe "},{"attributes":{"bold":true},"insert":"threads of fate"},{"insert":" are soft and spun,\nBeneath the moon, beneath the sun.\nThe silver grid is fading slow,\nWhere the gentle dreamers go.\nA quiet spark, a drift of grace,\nFloating through the starry space.\n\n"},{"attributes":{"italic":true},"insert":"Shards of blue and shards of white,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Glimmering in the velvet night."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Close your eyes, the world is new,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Every broken mirror true."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Niko Niko, shine so deep,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Watch above you while you sleep."},{"insert":"\n\nShine so deep...\nDrift to sleep...\nLittle shards...\nOf the stars.\n\nWelcome, this deck flickers "},{"insert":{"card-link":"Niko, Light of Hope"}},{"insert":" to create "},{"insert":{"card-link":"Shard"}},{"insert":" then copies creatures for interaction.\n\nNiko, Light of Hope strategy guide\n1. Early game setup\n"},{"attributes":{"bold":true},"insert":"Ramp & draw"},{"insert":": Focus on building your mana base and drawing cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Engine pieces"},{"insert":": If you draw "},{"insert":{"card-link":"Naban, Dean of Iteration"}},{"insert":" or "},{"insert":{"card-link":"Soulherder"}},{"insert":" , play them immediately to establish early value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2. Deploying the commander\n"},{"attributes":{"bold":true},"insert":"Timing"},{"insert":": Cast "},{"attributes":{"bold":true},"insert":"Niko"},{"insert":" during turn 3 or 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Virtue of Knowledge"},{"insert":": If drawn, playing this enchantment before your commander yields 2 extra "},{"attributes":{"bold":true},"insert":"Shard"},{"insert":" tokens. Alternatively, save its Adventure side, "},{"attributes":{"italic":true},"insert":"Vantress Visions"},{"insert":", for 6 mana to copy Niko's trigger later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Same-CMC cards"},{"insert":": If you draw "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" , you can play it right before or after Niko since they share the same mana cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n3. The flicker loop\n"},{"attributes":{"bold":true},"insert":"Token generation"},{"insert":": Use your instant-speed flicker spells like "},{"insert":{"card-link":"Ephemerate"}},{"insert":" & "},{"insert":{"card-link":"Soulherder"}},{"insert":" to repeatedly reset Niko and rack up Shard tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flicker timing"},{"insert":": Save your blink spells to reactively protect Niko from opponent removal, or cast them right before your own turn begins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat utility"},{"insert":": Flickering gives Niko summoning sickness (cannot tap immediately), but it also untaps them to create instant-speed defensive blockers like "},{"insert":{"card-link":"Empyrean Eagle"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4. Finishing the game\n"},{"attributes":{"bold":true},"insert":"Clone wincons"},{"insert":": Turn your massive pile of Shard tokens into copies of your most powerful creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasion & lethal"},{"insert":": Close out the match using finishers like "},{"insert":{"card-link":"Skyhunter Strike Force"}},{"insert":" & "},{"insert":{"card-link":"Ultramarines Honour Guard"}},{"insert":" to overwhelm the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n------------------------------------\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Tips"},{"insert":"\nStrategic gameplay\n"},{"attributes":{"bold":true},"insert":"APNAP Rule"},{"insert":": Master the active player, non-active player ("},{"attributes":{"bold":true},"insert":"APNAP"},{"insert":") stack order since Niko operates at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Removal Priority"},{"insert":": Run plenty of "},{"attributes":{"bold":true},"insert":"removal"},{"insert":" or stack interaction"},{"insert":{"card-link":"Propaganda"}},{"insert":" to drag opponents down to this deck's slower, controlling pace."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Discipline"},{"insert":": Always leave "},{"attributes":{"bold":true},"insert":"mana open"},{"insert":" for interaction and defensive responses i.e. blinking Niko as a response. Consider flickering "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" and "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Threat Protection"},{"insert":": Protect your "},{"attributes":{"bold":true},"insert":"haymakers"},{"insert":" because opponents will panic when your Shard count grows."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNiko's abilities & mechanics\n"},{"attributes":{"bold":true},"insert":"Summoning Sickness"},{"insert":": Blinking Niko on your turn prevents you from tapping him to activate abilities. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nonlegendary Limit"},{"insert":": Niko only blinks "},{"attributes":{"bold":true},"insert":"nonlegendary"},{"insert":" creatures; focus on high-value utility targets. "},{"insert":{"card-link":"Silent Hallcreeper"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipe Immunity"},{"insert":": Shards are "},{"attributes":{"bold":true},"insert":"enchantments"},{"insert":", not creatures. They survive standard creature board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Surprise Blockers"},{"insert":": Tap Niko during an opponent's turn to transform Shards into instant "},{"attributes":{"bold":true},"insert":"surprise blockers"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shard"}},{"insert":" will keep counters +1/+1, stun, fly, double strike, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDoes Flickering Creatures into Exile Cause Summoning Sickness?\nYes, it does. The continuous control of that creature is broken once it leaves the battlefield. Since it’s considered a new permanent, it has to deal with summoning sickness all over again.\n\nThat means blink/flicker does all of this:\nretriggers ETB abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removes +1/+1 counters and other counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removes damage marked on the creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"drops Auras that were attached to it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"makes Equipment fall off"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"clears most \"until end of turn\" effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untaps it, because it returns fresh"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKey card synergies\n"},{"attributes":{"bold":true},"insert":"Untap Lands"},{"insert":": Blink specific utility creatures to "},{"attributes":{"bold":true},"insert":"untap lands"},{"insert":" and maximize mana efficiency. "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" and "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mass Card Draw"},{"insert":": Leverage engine cards that produce a "},{"attributes":{"bold":true},"insert":"ridiculous"},{"insert":" amount of card draw from Shard interactions. "},{"insert":{"card-link":"Curiosity Crafter"}},{"insert":" "},{"insert":{"card-link":"Dream Trawler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Skybind Loop"},{"insert":": Pair Niko with "},{"insert":{"card-link":"Skybind"}},{"insert":" to blink him every end step. This creates two Shards, triggering Skybind twice more (flicking Niko and a opponent owned target) to lock down the board indefinitely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spot Removal Counter"},{"insert":": Use cards that return targeted creatures to your "},{"attributes":{"bold":true},"insert":"hand"},{"insert":" to reuse their powerful enters-the-battlefield ("},{"attributes":{"bold":true},"insert":"ETB"},{"insert":") effects. "},{"insert":{"card-link":"Cloud Cover"}},{"insert":" "},{"insert":{"card-link":"Monk Gyatso"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mass Blink Spells"},{"insert":": Use multi-target blink cards to trigger your ETBs, eliminate enemy tokens, and "},{"attributes":{"bold":true},"insert":"remove blockers"},{"insert":" to leave opponents defenseless. "},{"insert":{"card-link":"Morningtide's Light"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Niko shard copy "},{"insert":{"card-link":"Dream Trawler"}},{"insert":" :"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Niko's Execution"},{"insert":": You activate Niko before combat, exiling your original Dream Trawler. All of your Shard tokens become exact copies of Dream Trawler. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Attack Phase"},{"insert":": You declare all your Shard-Trawlers as attackers. "},{"attributes":{"bold":true},"insert":"Every single copy"},{"insert":" triggers its attack ability simultaneously."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"If you control "},{"attributes":{"bold":true},"insert":"N Shard tokens"},{"insert":" (which all become Dream Trawlers) and declare all N of them as attackers, the sequence works like this:"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw Triggers"},{"insert":": N individual \"draw a card\" triggers go on the stack."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resolving Draws"},{"insert":": You draw N cards in total."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Pump Effect"},{"insert":": Because you drew N cards, "},{"attributes":{"italic":true},"insert":"every single"},{"insert":" Dream Trawler gets +1/+0 for "},{"attributes":{"italic":true},"insert":"each"},{"insert":" card drawn. This means every Trawler gets a massive "},{"attributes":{"bold":true},"insert":"+N/+0"},{"insert":" power buff."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Final Power per Trawler"},{"insert":": The base power of Dream Trawler is 3. With the buff, each attacking Trawler has a power of "},{"attributes":{"bold":true},"insert":"3 + N"},{"insert":". "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"The formula for the "},{"attributes":{"bold":true},"insert":"Total Flying, Lifelink Damage"},{"insert":" dealt is:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Total Damage =N* (3+N)"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3 Shards"},{"insert":": 3 × (3 + 3) = "},{"attributes":{"bold":true},"insert":"18 Damage"},{"insert":" (Draw 3 cards, gain 18 life)"},{"attributes":{"indent":4,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5 Shards"},{"insert":": 5 × (3 + 5) = "},{"attributes":{"bold":true},"insert":"40 Damage"},{"insert":" (Draw 5 cards, gain 40 life — "},{"attributes":{"italic":true},"insert":"Lethal to one full-health player"},{"insert":")"},{"attributes":{"indent":4,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"7 Shards"},{"insert":": 7 × (3 + 7) = "},{"attributes":{"bold":true},"insert":"70 Damage"},{"insert":" (Draw 7 cards, gain 70 life)"},{"attributes":{"indent":4,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10 Shards"},{"insert":": 10 × (3 + 10) = "},{"attributes":{"bold":true},"insert":"130 Damage"},{"insert":" (Draw 10 cards, gain 130 life — "},{"attributes":{"italic":true},"insert":"Easily wipes the entire pod"},{"insert":")"},{"attributes":{"indent":4,"list":"ordered"},"insert":"\n"},{"insert":"\nAny Evoke / Warp costs and flicker:\nCast "},{"attributes":{"bold":true},"insert":{"card-link":"Nulldrifter"}},{"attributes":{"bold":true},"insert":" for Evoke"},{"insert":" ("},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" for Warp)"},{"attributes":{"bold":true},"insert":":"},{"insert":" Pay the reduced cost. This puts both the \"draw two cards\" ability (When you cast) and the \"sacrifice this creature\" ability (Evoke) onto the stack. \n"},{"attributes":{"bold":true},"insert":"Hold Priority:"},{"insert":" With the sacrifice trigger on the stack, activate Niko's ability. Pay 2, tap her, and target the Nulldrifter.\n"},{"attributes":{"bold":true},"insert":"Exile & Copy:"},{"insert":" Niko's ability exiles Nulldrifter and causes all of your Shard tokens to become copies of it until your next end step. \n"},{"attributes":{"bold":true},"insert":"Resolve the Evoke Trigger:"},{"insert":" Since the original Nulldrifter is no longer on the battlefield, the \"sacrifice\" trigger fizzles, successfully saving your Evoked creature from the graveyard\n\nDeck upgrades:\nDouble ETB triggers from "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lock their board by blinking "},{"insert":{"card-link":"Lavinia of the Tenth"}},{"insert":" , "},{"insert":{"card-link":"Sludge Monster"}},{"insert":" and "},{"insert":{"card-link":"Fear of Sleep Paralysis"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove threats blink "},{"insert":{"card-link":"Agent of Treachery"}},{"insert":" or Niko copy "},{"attributes":{"color":"#0066cc","bold":true},"insert":{"card-link":"Soltari Visionary"}},{"attributes":{"color":"#0066cc","bold":true},"insert":" "},{"insert":" and "},{"insert":{"card-link":"Thalakos Deceiver"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nonlegendary creatures that have counterspells on ETB, like "},{"insert":{"card-link":"Draining Whelk"}},{"insert":" , "},{"insert":{"card-link":"Fear of Impostors"}},{"insert":" and "},{"insert":{"card-link":"Sister of Silence"}},{"insert":" you can reuse their ETBs once deployed. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blink cards like "},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":" to remove their downsides and keep reusing them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Legendary creatures like "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" can't be blinked with Niko."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Drogskol Reaver"}},{"insert":" high CMC cost, but it is a safe net Niko copy it to gain life and draw cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elvish Mariner"}},{"insert":" Pay 2 and tap Niko to exile your "},{"attributes":{"link":"https://scryfall.com/card/ltr/283/elvish-mariner"},"insert":"Elvish Mariner"},{"insert":". Shard become copies of Elvish Mariner."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Declare Attackers"},{"insert":": Swing with your newly transformed Elvish Mariner Shard tokens (assuming they do not have summoning sickness). "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Attack Trigger"},{"insert":": Every single attacking Mariner token triggers individually: "},{"attributes":{"italic":true},"insert":"\"Whenever this creature attacks, scry 1.\""},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scry Trigger"},{"insert":": Each individual Mariner token also reads: "},{"attributes":{"italic":true},"insert":"\"Whenever you scry, tap up to X target nonland permanents...\""},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 Shard Copy"},{"insert":": Attacks → Scries 1 → Taps "},{"attributes":{"bold":true},"insert":"1"},{"insert":" permanent."},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":" scry 1 look at the top card of your library, either put it on the bottom to look at the next card or keep it at the top for the rest of the scry instances."},{"attributes":{"indent":4,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 Shard Copies"},{"insert":": Both attack → Two separate \"Scry 1\" events occur. For "},{"attributes":{"italic":true},"insert":"each"},{"insert":" of those two scry events, "},{"attributes":{"italic":true},"insert":"both"},{"insert":" Mariners trigger. Total: "},{"attributes":{"bold":true},"insert":"4"},{"insert":" permanents tapped."},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3 Shard Copies"},{"insert":": Three separate \"Scry 1\" events. All three Mariners trigger for each event. Total: "},{"attributes":{"bold":true},"insert":"9"},{"insert":" permanents tapped."},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Formula"},{"insert":": You will tap up to "},{"attributes":{"bold":true},"insert":"N²"},{"insert":" nonland permanents, where N is the number of attacking Elvish Mariner Shard "},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"\nThe "},{"attributes":{"bold":true},"insert":"APNAP"},{"insert":" rule (Active Player, Non-Active Player) is a core rule in Magic: The Gathering that decides how players make choices or how abilities enter the stack when multiple things happen at the same time. \nThe "},{"attributes":{"bold":true},"insert":"Active Player"},{"insert":" is the player whose turn it currently is. The "},{"attributes":{"bold":true},"insert":"Non-Active Player"},{"insert":" is the opponent (or opponents in multiplayer). \nHow it works for choices\nWhen a card or game state requires multiple players to make a decision simultaneously, decisions are made in "},{"attributes":{"bold":true},"insert":"turn order"},{"insert":" starting with the active player. \nBecause the active player must commit to their choice first, the non-active player gains a strategic advantage. They can see exactly what the active player chooses before making their own decision.\nHow it works for the stack\nWhen multiple triggered abilities try to go onto the stack at the exact same moment (such as during a board wipe where everyone's creatures die), APNAP determines the order they are placed. \n"},{"attributes":{"bold":true},"insert":"Active Player triggers"},{"insert":": The active player puts all of their triggers onto the stack first in any order they choose."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Non-Active Player triggers"},{"insert":": The non-active player then puts all of their triggers on top of the active player's triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resolution"},{"insert":": Because the stack resolves from the top down (\"last in, first out\"), the "},{"attributes":{"bold":true},"insert":"non-active player's abilities will resolve first"},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.99
Niko, Light of Hope
When Niko enters, create two Shard tokens. (They're enchantments with "
, Sacrifice this token: Scry 1, then draw a card.")
,
: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Wizard
Niko, Light of Hope (pdsk) 224p

Commander

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Anthem

Qty: 4 Price: $10.02
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
Creature - Bird Spirit
Empyrean Eagle (fdn) 239
Skyhunter Strike Force
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.
Creature - Knight Cat
Skyhunter Strike Force (onc) 31
Thistledown Liege
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Creature - Knight Kithkin
Thistledown Liege (2x2) 285
Ultramarines Honour Guard
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.
Creature - Warrior Astartes
Ultramarines Honour Guard (40k) 18

Anthem

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Copy

Qty: 2 Price: $8.78
Naban, Dean of Iteration
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Wizard
Naban, Dean of Iteration (dom) 58
Virtue of Knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment
Virtue of Knowledge // Vantress Visions (woe) 76

Copy

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Draw

Qty: 10 Price: $25.46
Candlekeep Sage
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Legendary Enchantment - Background
Candlekeep Sage (clb) 482
Curiosity Crafter
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Creature - Wizard Bird
Curiosity Crafter (soc) 191
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Dream Trawler
Flying, lifelink
Whenever you draw a card, this creature gets +1/+0 until end of turn.
Whenever this creature attacks, draw a card.
Discard a card: This creature gains hexproof until end of turn. Tap it.
Creature - Sphinx
Dream Trawler (thb) 214
Drogskol Reaver
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, draw a card.
Creature - Spirit
Drogskol Reaver (fdn) 655
Entity Tracker
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Creature - Human Scout
Entity Tracker (dsk) 290
Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi
Nulldrifter (mh3) 388
Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror
Silent Hallcreeper (dsk) 72
Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan
Starwinder (eoe) 79
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16

Draw

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Land

Qty: 37 Price: $78.37
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (drc) 144
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (who) 270
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 280
Island
(
: Add
.)
Basic Land - Island
Island (j25) 86
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (afc) 252
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 82
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (msc) 256
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (msc) 257
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (msc) 580
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (msc) 581

Land

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Protection

Qty: 9 Price: $54.91
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Cloud Cover
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Enchantment
Cloud Cover (pls) 98
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (soc) 148
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (dsc) 93
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Human Monk
Monk Gyatso (tle) 173
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

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Ramp

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Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (dmr) 43
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 444
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (cmm) 37
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (blc) 281
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 292
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (prna) 22p
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (pip) 251

Ramp

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Removal

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Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (mkc) 54
Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue
Azure Beastbinder (blb) 41
Bladegriff Prototype
Flying
Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
Creature Artifact - Griffin
Bladegriff Prototype (otc) 253
Fear of Sleep Paralysis
Flying
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Creature Enchantment - Nightmare
Fear of Sleep Paralysis (dsc) 43
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Sludge Monster
Whenever this creature enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Creature - Horror
Sludge Monster (mid) 76
Soltari Visionary
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to a player, destroy target enchantment that player controls.
Creature - Cleric Soltari
Soltari Visionary (exo) 20
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132

Removal

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Switchout

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Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232
Niko Aris
When Niko Aris enters, create X Shard tokens. (They're enchantments with "
, Sacrifice this token: Scry 1, then draw a card.")
+1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.
−1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.
−1: Create a Shard token.
Legendary Planeswalker - Niko
Niko Aris (pkhm) 225p

Switchout

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Theft

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Thalakos Deceiver
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
Creature - Wizard Thalakos
Thalakos Deceiver (sth) 45

Theft

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Tokens

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Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon
Archon of Sun's Grace (soc) 137
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 318
Hammers of Moradin
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Creature - Cleric Dwarf
Hammers of Moradin (clb) 25
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (tdc) 119

Tokens

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Tutor

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Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289

Tutor

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and ...

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Aurora Champion
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
Creature - Warrior Elf
Aurora Champion (bbd) 24
Avenging Huntbonder
Double strike
Whenever this creature attacks, put a double strike counter on another target attacking creature.
Creature - Human Warrior
Avenging Huntbonder (ncc) 194
Coveted Peacock
Flying
Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Bird
Coveted Peacock (cmm) 82
Elvish Mariner
Whenever this creature attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
Creature - Elf Pilot
Elvish Mariner (ltr) 283
Epistolary Librarian
Veil of Time — Whenever this creature attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
Creature - Wizard Astartes
Epistolary Librarian (40k) 118
Steel-Plume Marshal
Flying
Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Creature - Soldier Bird
Steel-Plume Marshal (scd) 35
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (soc) 178

and ...

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Maybeboard

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Aboleth Spawn
Flash
Ward

Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Creature - Horror Fish
Aboleth Spawn (clb) 662
Abuelo, Ancestral Echo
Flying, ward

: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Spirit
Abuelo, Ancestral Echo (lci) 219
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (j25) 283
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Creature - Human Rogue
Agent of Treachery (m20) 43
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment
Airbender Ascension (tla) 6
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel
Angel of Destiny (znr) 2
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Another Round
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Sorcery
Another Round (otj) 1
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (mkc) 56
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 36
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (2x2) 318
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (mkc) 224
Bane of Bala Ged
Whenever this creature attacks, defending player exiles two permanents they control.
Creature - Eldrazi
Bane of Bala Ged (cmm) 802
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (clb) 9
Beguiler of Wills
: Gain control of target creature with power less than or equal to the number of creatures you control.
Creature - Human Wizard
Beguiler of Wills (dka) 28
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Boon of the Spirit Realm
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment.
Creatures you control get +1/+1 for each blessing counter on this enchantment.
Enchantment
Boon of the Spirit Realm (cmm) 720
Bygone Colossus
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Giant Robot
Bygone Colossus (eoe) 235
Charming Prince
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature - Human Noble
Charming Prince (plst) ELD-8
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (soc) 140
Daydream
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Daydream (sos) 9
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
Creature - Spirit
Deadeye Navigator (inr) 59
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (fdn) 572
Dispel
Counter target instant spell.
Instant
Dispel (bfz) 76
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (clb) 63
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Ennis, Debate Moderator
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
Legendary Creature - Human Cleric
Ennis, Debate Moderator (sos) 14
Ethereal Valkyrie
Flying
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by
. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Creature - Angel Spirit
Ethereal Valkyrie (khc) 16
Faerie Artisans
Flying
Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
Creature - Artificer Faerie
Faerie Artisans (cmm) 92
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare
Fear of Impostors (dsk) 57
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Flicker of Fate
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Instant
Flicker of Fate (j22) 56
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 330
Frost Titan
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Creature - Giant
Frost Titan (plst) M11-55
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (lcc) 128
Getaway Glamer
Spree (Choose one or more additional costs.)
+
— Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+
— Destroy target creature if no other creature has greater power.
Instant
Getaway Glamer (otj) 14
Ghostly Dancers
Flying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Creature - Spirit
Ghostly Dancers (dsk) 13
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (mm3) 39
Ghostway
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Ghostway (rvr) 19
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy
Giggling Skitterspike (dsc) 39
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Glen Elendra Archmage
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Glen Elendra Archmage (woc) 94
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Cleric
Goldnight Commander (tdc) 117
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (blc) 275
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (slu) 18Hengegate Pathway // Mistgate Pathway (slu) 18
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Instant
Hide on the Ceiling (spm) 249
Hope-Ender Coatl
Devoid (This card has no color.)
Flash
When you cast this spell, counter target spell an opponent controls unless they pay
.
Flying
Creature - Snake Eldrazi
Hope-Ender Coatl (mh3) 64
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (mb2) 29
Junk Winder
Affinity for tokens (This spell costs
less to cast for each token you control.)
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Creature - Serpent
Junk Winder (blc) 169
Justiciar's Portal
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Instant
Justiciar's Portal (j22) 202
Kinscaer Sentry
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
Creature - Soldier Kithkin
Kinscaer Sentry (ecl) 22
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Legendary Creature - Wizard Bird
Kykar, Zephyr Awakener (fdn) 122
Lavinia of the Tenth
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature - Human Soldier
Lavinia of the Tenth (clu) 199
Lionheart Glimmer
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you attack, creatures you control get +1/+1 until end of turn.
Creature Enchantment - Cat Glimmer
Lionheart Glimmer (dsk) 19
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (clb) 320
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (blc) 280
Mistmeadow Vanisher
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Wizard Kithkin
Mistmeadow Vanisher (moc) 42
Momentary Blink
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Momentary Blink (dmr) 15
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (ecc) 67
Mysterious Limousine
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Artifact - Vehicle
Mysterious Limousine (snc) 22
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (mkc) 277
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Nevermaker
Flying
When this creature leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Nevermaker (plst) MOR-44
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (otc) 104
Overlord of the Floodpits
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror
Overlord of the Floodpits (dsk) 68
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (pip) 237
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog
Phelia, Exuberant Shepherd (mh3) 40
Planar Incision
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Planar Incision (neo) 72
Plumecreed Escort
Flash
Flying
When this creature enters, target creature you control gains hexproof until end of turn.
Creature - Bird Scout
Plumecreed Escort (blb) 65
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (dsc) 73
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (blc) 111
Reflector Mage
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Creature - Human Wizard
Reflector Mage (plst) OGW-157
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Saiba Cryptomancer
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Hexproof
Creature - Ninja Moonfolk
Saiba Cryptomancer (mom) 76
Scrollshift
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Instant
Scrollshift (mom) 34
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Silver Myr
: Add
.
Creature Artifact - Myr
Silver Myr (plst) MRD-241
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (clb) 449
Sorcerous Spyglass
As this artifact enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Sorcerous Spyglass (fdn) 679
Spellstutter Sprite
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Creature - Wizard Faerie
Spellstutter Sprite (j22) 65
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (dsc) 104
Splash Portal
Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
Sorcery
Splash Portal (blb) 74
Stalking Leonin
When this creature enters, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Creature - Archer Cat
Stalking Leonin (mkc) 86
Star Compass
This artifact enters tapped.
: Add one mana of any color that a basic land you control could produce.
Artifact
Star Compass (plst) PLS-134
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery
Starfall Invocation (blb) 34
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 78
Sublime Archangel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Creature - Angel
Sublime Archangel (uma) 38
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (clu) 211
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221
Terisian Mindbreaker
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Juggernaut
Terisian Mindbreaker (bro) 83
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (pone) 11p
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (tdc) 308
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (neo) 40
Twining Twins
Flying, vigilance, ward
Creature - Wizard Faerie
Twining Twins // Swift Spiral (woe) 296
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (2x2) 66
Venser, the Sojourner
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Legendary Planeswalker - Venser
Venser, the Sojourner (ddi) 1
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239
Y'shtola Rhul
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
Legendary Creature - Druid Cat
Y'shtola Rhul (fin) 86
Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent
Yorion, Sky Nomad (mb2) 94

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Aethersnipe
When this creature enters, return target nonland permanent to its owner's hand.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Aethersnipe (2x2) 37
Banisher Priest
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Human Cleric
Banisher Priest (j25) 169
Circuit Mender
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Creature Artifact - Insect
Circuit Mender (j22) 760
Cloudblazer
Flying
When this creature enters, you gain 2 life and draw two cards.
Creature - Human Scout
Cloudblazer (fdn) 653
Deputy of Acquittals
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may return another target creature you control to its owner's hand.
Creature - Human Wizard
Deputy of Acquittals (rvr) 177
Diluvian Primordial
Flying
When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Creature - Avatar
Diluvian Primordial (otc) 96
Draining Whelk
Flash
Flying
When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
Creature - Illusion
Draining Whelk (tsr) 62
Ephara, God of the Polis
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Legendary Creature Enchantment - God
Ephara, God of the Polis (bng) 145
Felidar Guardian
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Felidar Guardian (plst) AER-19
Flock Impostor
Changeling (This card is every creature type.)
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand.
Creature - Shapeshifter
Flock Impostor (ecl) 16
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Jeskai Barricade
Flash (You may cast this spell any time you could cast an instant.)
Defender
When this creature enters, you may return another target creature you control to its owner's hand.
Creature - Wall
Jeskai Barricade (frf) 15
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (soc) 151
Kor Skyfisher
Flying
When this creature enters, return a permanent you control to its owner's hand.
Creature - Soldier Kor
Kor Skyfisher (plst) DDO-16
Mechanozoa
When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Jellyfish Robot
Mechanozoa (eoe) 66
Mischievous Pup
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return up to one other target permanent you control to its owner's hand.
Creature - Dog
Mischievous Pup (fdn) 144
Mizzium Meddler
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may change a target of target spell or ability to this creature.
Creature - Wizard Vedalken
Mizzium Meddler (ori) 64
Nascent Metamorph
Whenever this creature attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. This creature becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
Creature - Shapeshifter
Nascent Metamorph (c20) 36
Niambi, Esteemed Speaker
Flash
When Niambi enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.
,
, Discard a legendary card: Draw two cards.
Legendary Creature - Human Cleric
Niambi, Esteemed Speaker (m21) 222
Palace Jailer
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Creature - Human Soldier
Palace Jailer (msc) 140
Quickling
Flash (You may cast this spell any time you could cast an instant.)
Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Creature - Rogue Faerie
Quickling (woc) 103
Rescue, Pepper Potts
Flash
Flying
When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
Legendary Creature Artifact - Human Hero
Rescue, Pepper Potts (msc) 755
Rescuer Chwinga
Flash
Natural Shelter — When this creature enters, you may return another permanent you control to its owner's hand.
Creature - Elemental Spirit
Rescuer Chwinga (clb) 39
Shield Broker
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature - Advisor Octopus
Shield Broker (blc) 174
Siren of the Fanged Coast
Flying
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When this creature enters, if tribute wasn't paid, gain control of target creature.
Creature - Siren
Siren of the Fanged Coast (bng) 50
Sister of Silence
Flash
Psychic Abomination — When this creature enters, counter target instant spell, sorcery spell, activated ability, or triggered ability.
Creature - Human Knight
Sister of Silence (40k) 26
Smirking Spelljacker
Flash
Flying
When this creature enters, exile target spell an opponent controls.
Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
Creature - Wizard Djinn Rogue
Smirking Spelljacker (otc) 16
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Unidentified Hovership
Flying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
Artifact - Vehicle
Unidentified Hovership (dsk) 37
Wispmare
Flying
When this creature enters, destroy target enchantment.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Wispmare (lrw) 48

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Deck Info

Deck stats

44 pips - 33 cards
29 mana - 27 cards
37 pips - 29 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Niko Niko little shards,\nFalling soft like starry cards.\nGlass and glitter, quiet light,\nGuiding travelers through the night.\nSleep and rest your heavy head,\nFate has loosed its iron thread.\n\n"},{"attributes":{"italic":true},"insert":"Shards of blue and shards of white,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Glimmering in the velvet night."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Close your eyes, the world is new,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Every broken mirror true."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Niko Niko, shine so deep,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Watch above you while you sleep."},{"insert":"\n\nThalassa’s waves are calm and still,\nResting now beneath the hill.\nSpears of glass are put away,\nWaiting for another day.\nEvery shadow fades to rest,\nLike a bird within its nest.\n\nThe "},{"attributes":{"bold":true},"insert":"threads of fate"},{"insert":" are soft and spun,\nBeneath the moon, beneath the sun.\nThe silver grid is fading slow,\nWhere the gentle dreamers go.\nA quiet spark, a drift of grace,\nFloating through the starry space.\n\n"},{"attributes":{"italic":true},"insert":"Shards of blue and shards of white,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Glimmering in the velvet night."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Close your eyes, the world is new,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Every broken mirror true."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Niko Niko, shine so deep,"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Watch above you while you sleep."},{"insert":"\n\nShine so deep...\nDrift to sleep...\nLittle shards...\nOf the stars.\n\nWelcome, this deck flickers "},{"insert":{"card-link":"Niko, Light of Hope"}},{"insert":" to create "},{"insert":{"card-link":"Shard"}},{"insert":" then copies creatures for interaction.\n\nNiko, Light of Hope strategy guide\n1. Early game setup\n"},{"attributes":{"bold":true},"insert":"Ramp & draw"},{"insert":": Focus on building your mana base and drawing cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Engine pieces"},{"insert":": If you draw "},{"insert":{"card-link":"Naban, Dean of Iteration"}},{"insert":" or "},{"insert":{"card-link":"Soulherder"}},{"insert":" , play them immediately to establish early value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2. Deploying the commander\n"},{"attributes":{"bold":true},"insert":"Timing"},{"insert":": Cast "},{"attributes":{"bold":true},"insert":"Niko"},{"insert":" during turn 3 or 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Virtue of Knowledge"},{"insert":": If drawn, playing this enchantment before your commander yields 2 extra "},{"attributes":{"bold":true},"insert":"Shard"},{"insert":" tokens. Alternatively, save its Adventure side, "},{"attributes":{"italic":true},"insert":"Vantress Visions"},{"insert":", for 6 mana to copy Niko's trigger later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Same-CMC cards"},{"insert":": If you draw "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" , you can play it right before or after Niko since they share the same mana cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n3. The flicker loop\n"},{"attributes":{"bold":true},"insert":"Token generation"},{"insert":": Use your instant-speed flicker spells like "},{"insert":{"card-link":"Ephemerate"}},{"insert":" & "},{"insert":{"card-link":"Soulherder"}},{"insert":" to repeatedly reset Niko and rack up Shard tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flicker timing"},{"insert":": Save your blink spells to reactively protect Niko from opponent removal, or cast them right before your own turn begins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat utility"},{"insert":": Flickering gives Niko summoning sickness (cannot tap immediately), but it also untaps them to create instant-speed defensive blockers like "},{"insert":{"card-link":"Empyrean Eagle"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4. Finishing the game\n"},{"attributes":{"bold":true},"insert":"Clone wincons"},{"insert":": Turn your massive pile of Shard tokens into copies of your most powerful creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasion & lethal"},{"insert":": Close out the match using finishers like "},{"insert":{"card-link":"Skyhunter Strike Force"}},{"insert":" & "},{"insert":{"card-link":"Ultramarines Honour Guard"}},{"insert":" to overwhelm the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n------------------------------------\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Tips"},{"insert":"\nStrategic gameplay\n"},{"attributes":{"bold":true},"insert":"APNAP Rule"},{"insert":": Master the active player, non-active player ("},{"attributes":{"bold":true},"insert":"APNAP"},{"insert":") stack order since Niko operates at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Removal Priority"},{"insert":": Run plenty of "},{"attributes":{"bold":true},"insert":"removal"},{"insert":" or stack interaction"},{"insert":{"card-link":"Propaganda"}},{"insert":" to drag opponents down to this deck's slower, controlling pace."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Discipline"},{"insert":": Always leave "},{"attributes":{"bold":true},"insert":"mana open"},{"insert":" for interaction and defensive responses i.e. blinking Niko as a response. Consider flickering "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" and "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Threat Protection"},{"insert":": Protect your "},{"attributes":{"bold":true},"insert":"haymakers"},{"insert":" because opponents will panic when your Shard count grows."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNiko's abilities & mechanics\n"},{"attributes":{"bold":true},"insert":"Summoning Sickness"},{"insert":": Blinking Niko on your turn prevents you from tapping him to activate abilities. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nonlegendary Limit"},{"insert":": Niko only blinks "},{"attributes":{"bold":true},"insert":"nonlegendary"},{"insert":" creatures; focus on high-value utility targets. "},{"insert":{"card-link":"Silent Hallcreeper"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipe Immunity"},{"insert":": Shards are "},{"attributes":{"bold":true},"insert":"enchantments"},{"insert":", not creatures. They survive standard creature board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Surprise Blockers"},{"insert":": Tap Niko during an opponent's turn to transform Shards into instant "},{"attributes":{"bold":true},"insert":"surprise blockers"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shard"}},{"insert":" will keep counters +1/+1, stun, fly, double strike, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDoes Flickering Creatures into Exile Cause Summoning Sickness?\nYes, it does. The continuous control of that creature is broken once it leaves the battlefield. Since it’s considered a new permanent, it has to deal with summoning sickness all over again.\n\nThat means blink/flicker does all of this:\nretriggers ETB abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removes +1/+1 counters and other counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removes damage marked on the creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"drops Auras that were attached to it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"makes Equipment fall off"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"clears most \"until end of turn\" effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untaps it, because it returns fresh"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKey card synergies\n"},{"attributes":{"bold":true},"insert":"Untap Lands"},{"insert":": Blink specific utility creatures to "},{"attributes":{"bold":true},"insert":"untap lands"},{"insert":" and maximize mana efficiency. "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" and "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mass Card Draw"},{"insert":": Leverage engine cards that produce a "},{"attributes":{"bold":true},"insert":"ridiculous"},{"insert":" amount of card draw from Shard interactions. "},{"insert":{"card-link":"Curiosity Crafter"}},{"insert":" "},{"insert":{"card-link":"Dream Trawler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Skybind Loop"},{"insert":": Pair Niko with "},{"insert":{"card-link":"Skybind"}},{"insert":" to blink him every end step. This creates two Shards, triggering Skybind twice more (flicking Niko and a opponent owned target) to lock down the board indefinitely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spot Removal Counter"},{"insert":": Use cards that return targeted creatures to your "},{"attributes":{"bold":true},"insert":"hand"},{"insert":" to reuse their powerful enters-the-battlefield ("},{"attributes":{"bold":true},"insert":"ETB"},{"insert":") effects. "},{"insert":{"card-link":"Cloud Cover"}},{"insert":" "},{"insert":{"card-link":"Monk Gyatso"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mass Blink Spells"},{"insert":": Use multi-target blink cards to trigger your ETBs, eliminate enemy tokens, and "},{"attributes":{"bold":true},"insert":"remove blockers"},{"insert":" to leave opponents defenseless. "},{"insert":{"card-link":"Morningtide's Light"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Niko shard copy "},{"insert":{"card-link":"Dream Trawler"}},{"insert":" :"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Niko's Execution"},{"insert":": You activate Niko before combat, exiling your original Dream Trawler. All of your Shard tokens become exact copies of Dream Trawler. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Attack Phase"},{"insert":": You declare all your Shard-Trawlers as attackers. "},{"attributes":{"bold":true},"insert":"Every single copy"},{"insert":" triggers its attack ability simultaneously."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"If you control "},{"attributes":{"bold":true},"insert":"N Shard tokens"},{"insert":" (which all become Dream Trawlers) and declare all N of them as attackers, the sequence works like this:"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw Triggers"},{"insert":": N individual \"draw a card\" triggers go on the stack."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resolving Draws"},{"insert":": You draw N cards in total."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Pump Effect"},{"insert":": Because you drew N cards, "},{"attributes":{"italic":true},"insert":"every single"},{"insert":" Dream Trawler gets +1/+0 for "},{"attributes":{"italic":true},"insert":"each"},{"insert":" card drawn. This means every Trawler gets a massive "},{"attributes":{"bold":true},"insert":"+N/+0"},{"insert":" power buff."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Final Power per Trawler"},{"insert":": The base power of Dream Trawler is 3. With the buff, each attacking Trawler has a power of "},{"attributes":{"bold":true},"insert":"3 + N"},{"insert":". "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"The formula for the "},{"attributes":{"bold":true},"insert":"Total Flying, Lifelink Damage"},{"insert":" dealt is:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Total Damage =N* (3+N)"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3 Shards"},{"insert":": 3 × (3 + 3) = "},{"attributes":{"bold":true},"insert":"18 Damage"},{"insert":" (Draw 3 cards, gain 18 life)"},{"attributes":{"indent":4,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5 Shards"},{"insert":": 5 × (3 + 5) = "},{"attributes":{"bold":true},"insert":"40 Damage"},{"insert":" (Draw 5 cards, gain 40 life — "},{"attributes":{"italic":true},"insert":"Lethal to one full-health player"},{"insert":")"},{"attributes":{"indent":4,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"7 Shards"},{"insert":": 7 × (3 + 7) = "},{"attributes":{"bold":true},"insert":"70 Damage"},{"insert":" (Draw 7 cards, gain 70 life)"},{"attributes":{"indent":4,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10 Shards"},{"insert":": 10 × (3 + 10) = "},{"attributes":{"bold":true},"insert":"130 Damage"},{"insert":" (Draw 10 cards, gain 130 life — "},{"attributes":{"italic":true},"insert":"Easily wipes the entire pod"},{"insert":")"},{"attributes":{"indent":4,"list":"ordered"},"insert":"\n"},{"insert":"\nAny Evoke / Warp costs and flicker:\nCast "},{"attributes":{"bold":true},"insert":{"card-link":"Nulldrifter"}},{"attributes":{"bold":true},"insert":" for Evoke"},{"insert":" ("},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" for Warp)"},{"attributes":{"bold":true},"insert":":"},{"insert":" Pay the reduced cost. This puts both the \"draw two cards\" ability (When you cast) and the \"sacrifice this creature\" ability (Evoke) onto the stack. \n"},{"attributes":{"bold":true},"insert":"Hold Priority:"},{"insert":" With the sacrifice trigger on the stack, activate Niko's ability. Pay 2, tap her, and target the Nulldrifter.\n"},{"attributes":{"bold":true},"insert":"Exile & Copy:"},{"insert":" Niko's ability exiles Nulldrifter and causes all of your Shard tokens to become copies of it until your next end step. \n"},{"attributes":{"bold":true},"insert":"Resolve the Evoke Trigger:"},{"insert":" Since the original Nulldrifter is no longer on the battlefield, the \"sacrifice\" trigger fizzles, successfully saving your Evoked creature from the graveyard\n\nDeck upgrades:\nDouble ETB triggers from "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lock their board by blinking "},{"insert":{"card-link":"Lavinia of the Tenth"}},{"insert":" , "},{"insert":{"card-link":"Sludge Monster"}},{"insert":" and "},{"insert":{"card-link":"Fear of Sleep Paralysis"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove threats blink "},{"insert":{"card-link":"Agent of Treachery"}},{"insert":" or Niko copy "},{"attributes":{"color":"#0066cc","bold":true},"insert":{"card-link":"Soltari Visionary"}},{"attributes":{"color":"#0066cc","bold":true},"insert":" "},{"insert":" and "},{"insert":{"card-link":"Thalakos Deceiver"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nonlegendary creatures that have counterspells on ETB, like "},{"insert":{"card-link":"Draining Whelk"}},{"insert":" , "},{"insert":{"card-link":"Fear of Impostors"}},{"insert":" and "},{"insert":{"card-link":"Sister of Silence"}},{"insert":" you can reuse their ETBs once deployed. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blink cards like "},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":" to remove their downsides and keep reusing them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Legendary creatures like "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" can't be blinked with Niko."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Drogskol Reaver"}},{"insert":" high CMC cost, but it is a safe net Niko copy it to gain life and draw cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elvish Mariner"}},{"insert":" Pay 2 and tap Niko to exile your "},{"attributes":{"link":"https://scryfall.com/card/ltr/283/elvish-mariner"},"insert":"Elvish Mariner"},{"insert":". Shard become copies of Elvish Mariner."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Declare Attackers"},{"insert":": Swing with your newly transformed Elvish Mariner Shard tokens (assuming they do not have summoning sickness). "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Attack Trigger"},{"insert":": Every single attacking Mariner token triggers individually: "},{"attributes":{"italic":true},"insert":"\"Whenever this creature attacks, scry 1.\""},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scry Trigger"},{"insert":": Each individual Mariner token also reads: "},{"attributes":{"italic":true},"insert":"\"Whenever you scry, tap up to X target nonland permanents...\""},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 Shard Copy"},{"insert":": Attacks → Scries 1 → Taps "},{"attributes":{"bold":true},"insert":"1"},{"insert":" permanent."},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":" scry 1 look at the top card of your library, either put it on the bottom to look at the next card or keep it at the top for the rest of the scry instances."},{"attributes":{"indent":4,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 Shard Copies"},{"insert":": Both attack → Two separate \"Scry 1\" events occur. For "},{"attributes":{"italic":true},"insert":"each"},{"insert":" of those two scry events, "},{"attributes":{"italic":true},"insert":"both"},{"insert":" Mariners trigger. Total: "},{"attributes":{"bold":true},"insert":"4"},{"insert":" permanents tapped."},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3 Shard Copies"},{"insert":": Three separate \"Scry 1\" events. All three Mariners trigger for each event. Total: "},{"attributes":{"bold":true},"insert":"9"},{"insert":" permanents tapped."},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Formula"},{"insert":": You will tap up to "},{"attributes":{"bold":true},"insert":"N²"},{"insert":" nonland permanents, where N is the number of attacking Elvish Mariner Shard "},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"\nThe "},{"attributes":{"bold":true},"insert":"APNAP"},{"insert":" rule (Active Player, Non-Active Player) is a core rule in Magic: The Gathering that decides how players make choices or how abilities enter the stack when multiple things happen at the same time. \nThe "},{"attributes":{"bold":true},"insert":"Active Player"},{"insert":" is the player whose turn it currently is. The "},{"attributes":{"bold":true},"insert":"Non-Active Player"},{"insert":" is the opponent (or opponents in multiplayer). \nHow it works for choices\nWhen a card or game state requires multiple players to make a decision simultaneously, decisions are made in "},{"attributes":{"bold":true},"insert":"turn order"},{"insert":" starting with the active player. \nBecause the active player must commit to their choice first, the non-active player gains a strategic advantage. They can see exactly what the active player chooses before making their own decision.\nHow it works for the stack\nWhen multiple triggered abilities try to go onto the stack at the exact same moment (such as during a board wipe where everyone's creatures die), APNAP determines the order they are placed. \n"},{"attributes":{"bold":true},"insert":"Active Player triggers"},{"insert":": The active player puts all of their triggers onto the stack first in any order they choose."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Non-Active Player triggers"},{"insert":": The non-active player then puts all of their triggers on top of the active player's triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resolution"},{"insert":": Because the stack resolves from the top down (\"last in, first out\"), the "},{"attributes":{"bold":true},"insert":"non-active player's abilities will resolve first"},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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