LimaFin
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Commander
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{"ops":[{"insert":"Oh yeah, "},{"attributes":{"bold":true},"insert":"this is definitely still Foretold Greed"},{"insert":". 😂 But after seeing the current list, I’d shift the primer a bit from what we were expecting.\nThe deck now looks like a wonderfully strange "},{"attributes":{"bold":true},"insert":"Orzhov value machine"},{"insert":". Athreos puts fate counters on things, you have blink through "},{"attributes":{"bold":true},"insert":"Conjurer's Closet, Felidar Guardian, Phelia"},{"insert":", ETB/value creatures, sacrifice outlets, recursion through "},{"attributes":{"bold":true},"insert":"Living Death, Mimic Vat, Gravedigger, Dewdrop Cure"},{"insert":", and then the completely non-negotiable Greed collection:\n"},{"attributes":{"bold":true},"insert":"Greed, Greed's Gambit, Hoarder's Greed, Horn of Greed, Treacherous Greed, Burden of Greed, Consumed by Greed."},{"insert":"\nSo the flavor practically writes itself:\n"},{"attributes":{"bold":true},"insert":"Everything has a price. Death just means someone else gets to collect."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"And I actually love that the deck has become a pile of seemingly unrelated people and things—Marvel characters, TMNT cards, random creatures, villains, Phyrexians—all trapped inside Athreos's weird economy of life and death.\nI'd make the new primer lean heavily into "},{"attributes":{"bold":true},"insert":"debt / contracts / fate / greed"},{"insert":".\nForetold Greed"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Everything has a price. Some debts are simply collected after death.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Foretold Greed"},{"insert":" is an Orzhov value deck led by "},{"attributes":{"bold":true},"insert":"Athreos, Shroud-Veiled"},{"insert":", built around greed, fate, death, and the simple principle that nothing truly belongs to anyone until Athreos says otherwise.\nCreatures enter.\nCreatures provide value.\nCreatures receive fate counters.\nCreatures die.\nAnd somehow...\n"},{"attributes":{"bold":true},"insert":"they're still on our payroll."},{"insert":"\nBlink effects reuse valuable creatures. Sacrifice outlets turn them into resources. Recursion brings back what should have stayed dead. Athreos makes removing marked creatures considerably more complicated.\nMeanwhile, an increasingly suspicious collection of cards involving the word "},{"attributes":{"bold":true},"insert":"Greed"},{"insert":" ensures we're making questionable financial decisions throughout the entire process.\nLife is a resource.\nCreatures are resources.\nThe graveyard is a resource.\nYour opponents' creatures may eventually become resources.\nNothing is wasted.\nBecause in Foretold Greed...\n"},{"attributes":{"bold":true},"insert":"Everything has a price."},{"insert":"\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game — Sign the Contract"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish your mana and begin putting useful creatures onto the battlefield.\nThe early game isn't particularly explosive.\nThat's fine.\nCards that draw, ramp, disrupt, or provide useful enter-the-battlefield effects begin establishing the pieces you'll reuse later.\nThen comes "},{"attributes":{"bold":true},"insert":"Athreos"},{"insert":".\nOnce Athreos enters the battlefield, the contracts begin.\nEvery end step brings another fate counter.\nYour creatures.\nImportant utility creatures.\nSomething belonging to an opponent that you'd be extremely interested in acquiring later.\nThe counter doesn't immediately do anything.\nIt's simply a promise.\nAnd Athreos always collects.\nMid Game — Accrued Interest"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Now the value engines begin interacting.\n"},{"attributes":{"bold":true},"insert":"Conjurer's Closet, Phelia,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Felidar Guardian"},{"insert":" allow useful permanents to repeatedly leave and return.\nCreatures with enter-the-battlefield abilities become repeatable resources.\n"},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" becomes particularly entertaining when allowed to make repeat appearances.\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":" makes those interactions considerably more excessive while interfering with opposing triggers.\nMeanwhile, Athreos continues marking creatures.\nYour battlefield begins accumulating small pieces of value that opponents increasingly need to answer.\nUnfortunately for them...\nAnswering your creatures is sometimes exactly what you wanted.\nLate Game — Collection Notice"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The debt is due.\nBy now, creatures have died.\nThe graveyard has filled.\nFate counters have been distributed.\nAnd your recursion becomes considerably more threatening.\n"},{"attributes":{"bold":true},"insert":"Mimic Vat"},{"insert":" turns death into another source of creatures.\nSmaller recursion effects recover important pieces.\nAnd "},{"attributes":{"bold":true},"insert":"Living Death"},{"insert":" can completely rewrite the battlefield.\nYour creatures return.\nETB abilities trigger.\nDeath becomes temporary.\nAnd anything Athreos properly marked may find itself changing ownership along the way.\nAt this point, Foretold Greed stops feeling like a collection of miscellaneous value cards.\nIt becomes an accounting department.\nAnd everyone at the table has outstanding debt.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Foretold Greed doesn't necessarily win through one enormous attack or a single combo.\nIt wins by making "},{"attributes":{"bold":true},"insert":"everything profitable"},{"insert":".\nCreatures entering provide value.\nCreatures leaving provide opportunities.\nBlink effects repeat useful abilities.\nSacrifice outlets let you choose when something dies.\nRecursion ensures useful creatures don't remain gone.\nAthreos makes death itself dangerous for opponents.\nEventually, those small transactions accumulate.\n"},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" drains life.\n"},{"attributes":{"bold":true},"insert":"Bloodletter of Aclazotz"},{"insert":" makes life loss considerably more threatening.\nLarge threats begin attacking.\nTokens accumulate.\nStolen creatures change sides.\nAnd your opponents slowly discover that they've spent significantly more resources answering your board than you've spent rebuilding it.\nForetold Greed doesn't need to become rich immediately.\nIt charges "},{"attributes":{"bold":true},"insert":"interest"},{"insert":".\nThe Greed Clause"},{"attributes":{"header":1},"insert":"\n"},{"insert":"There are cards in this deck because they're useful.\nThere are cards in this deck because they're synergistic.\nAnd then there are cards in this deck because they contain the word:\n"},{"attributes":{"bold":true},"insert":"GREED"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Greed."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Greed's Gambit."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hoarder's Greed."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Horn of Greed."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Treacherous Greed."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Burden of Greed."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Consumed by Greed."},{"insert":"\nAre all of them equally sensible?\nNo.\nIs that relevant?\nAlso no.\nThis isn't "},{"attributes":{"bold":true},"insert":"Foretold Financial Responsibility"},{"insert":".\nEvery Greed card represents another questionable transaction.\nCards for life.\nCards for risk.\nCards for resources.\nCards because the name says Greed and therefore the deck legally requires them.\nGreed isn't merely a mechanic.\nIt's a deckbuilding restriction we've imposed upon ourselves for no responsible reason.\nFate Counters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Athreos doesn't threaten creatures immediately.\nHe marks them.\nA fate counter is a contract waiting to be fulfilled.\nPut one on a creature you want to protect.\nPut one on something valuable.\nPut one on an opponent's creature that would look significantly better on your side of the battlefield.\nThen wait.\nIf that creature dies or is exiled, Athreos remembers.\nThis creates a wonderful problem for everyone else.\nRemoving the marked creature may simply give it to you.\nLeaving it alone means allowing it to continue generating value.\nThe creature may still belong to them.\nThe paperwork says otherwise.\nBlink Accounting"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Why settle for one enter-the-battlefield trigger when you already paid for the creature?\n"},{"attributes":{"bold":true},"insert":"Conjurer's Closet."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phelia."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Felidar Guardian."},{"insert":"\nThese effects allow Foretold Greed to repeatedly extract value from useful permanents.\nDraw another card.\nTrigger another ability.\nReuse another creature.\nReset something useful.\nDo it again.\nWith "},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":", these transactions can become even more ridiculous.\nAnd "},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" deserves special recognition.\nGary arrives.\nGary drains everyone.\nGary leaves.\nGary returns.\nGary would like to discuss your outstanding balance.\nSacrifice Department"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sometimes waiting for creatures to die naturally is inefficient.\nThat's why we have management.\n"},{"attributes":{"bold":true},"insert":"Cutthroat Centurion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Maw of the Obzedat"},{"insert":" give you control over when creatures leave the battlefield.\nThis can protect creatures from certain forms of interaction, enable recursion, or simply convert a body that has already served its purpose into something useful.\nRemember:\nA creature sitting around doing nothing is an asset producing no return.\nA sacrificed creature is a "},{"attributes":{"bold":true},"insert":"business expense"},{"insert":".\nLiving Death"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually, accounting becomes complicated.\nToo many creatures.\nToo many graveyards.\nToo many transactions.\nThat's when we conduct a corporate restructuring.\n"},{"attributes":{"bold":true},"insert":"Living Death."},{"insert":"\nEverything currently alive disappears.\nEverything previously dead returns.\nIn a deck filled with recursion, ETB value, sacrifice, and Athreos nonsense, this can transform the battlefield completely.\nWas the company failing?\nNo.\nWe reorganized.\nPlease direct further questions to legal.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Excellent long-term value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Athreos makes marked creatures difficult to permanently remove."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blink effects repeatedly reuse important abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong recursion gives the deck resilience."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice outlets provide control over when creatures die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Living Death"},{"insert":" can completely rebuild the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Capable of stealing opposing creatures through Athreos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple forms of protection and removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contains an irresponsible quantity of Greed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gary works here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate can interfere with recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Athreos costs six mana and may take time to establish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck's value engines often require several pieces to reach full potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile effects require careful management when Athreos isn't available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact and enchantment removal can disrupt important engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some cards are present because they say "},{"attributes":{"bold":true},"insert":"Greed"},{"insert":" rather than because an accountant approved them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The accountant was fired.\nHe lacked vision.\nTerms and Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"By allowing "},{"attributes":{"bold":true},"insert":"Athreos, Shroud-Veiled"},{"insert":" to resolve, all players agree to the following:\n"},{"attributes":{"bold":true},"insert":"1."},{"insert":" Fate counters represent legally binding contracts.\n"},{"attributes":{"bold":true},"insert":"2."},{"insert":" Death does not terminate said contracts.\n"},{"attributes":{"bold":true},"insert":"3."},{"insert":" Exile does not terminate said contracts.\n"},{"attributes":{"bold":true},"insert":"4."},{"insert":" Creatures returning under new management are not considered theft.\n"},{"attributes":{"bold":true},"insert":"5."},{"insert":" Life totals may be exchanged for cards where applicable.\n"},{"attributes":{"bold":true},"insert":"6."},{"insert":" Greed-related financial losses are non-refundable.\n"},{"attributes":{"bold":true},"insert":"7."},{"insert":" Gray Merchant of Asphodel may contact you regarding outstanding payments.\n"},{"attributes":{"bold":true},"insert":"8."},{"insert":" The management reserves the right to activate "},{"attributes":{"bold":true},"insert":"Living Death"},{"insert":" without notice.\nBy continuing to participate in the game, you acknowledge that you have read and accepted these terms.\nNobody reads the terms.\nPhilosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Everyone wants something.\nMore cards.\nMore creatures.\nMore life.\nMore power.\nMore time.\nEvery desire creates another transaction.\nEvery transaction creates another debt.\nAnd every debt eventually comes due.\nAthreos doesn't hurry.\nHe doesn't need to.\nHe marks what belongs to him and waits.\nCreatures die.\nFortunes disappear.\nGraveyards fill.\nThe wealthy demand more.\nThe desperate offer everything.\nAnd eventually, everyone crosses the same river.\nSo draw the cards.\nSpend the life.\nMake the deal.\nTake what you want.\nBecause greed always promises that you can have "},{"attributes":{"bold":true},"insert":"just a little more"},{"insert":".\nAthreos only asks one question:\n"},{"attributes":{"bold":true},"insert":"WHAT WILL YOU PAY FOR IT?"},{"insert":" 💀🪙"},{"attributes":{"header":2},"insert":"\n"},{"insert":" \n\n"}]}
Commander
Athreos, Shroud-Veiled
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Legendary Creature Enchantment - God

Commander
(CTRL to add secondary)
Blink
Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Blink
(CTRL to add secondary)
Creature
Doctor Jane Foster
Vigilance (Attacking doesn't cause this creature to tap.)
When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead.
When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead.
Legendary Creature - Human Doctor

Doctor Strange, Surgeon
Lifelink
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Hero Doctor

Donald Blake, Guise of Thor
Lifelink
Power-up — : Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Doctor

Dora Milaje Elite
First strike
When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell.")
Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell.")
Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
Creature - Human Warrior

Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat

Nita, Forum Conciliator
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Human Advisor

Creature
(CTRL to add secondary)
Drain
Drain
(CTRL to add secondary)
Draw
Greed's Gambit
When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Enchantment

Hoarder's Greed
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Sorcery

Draw
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lifegain
Soul of Eternity
Soul of Eternity's power and toughness are each equal to your life total.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Avatar

Lifegain
(CTRL to add secondary)
Protection
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery

Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
Artifact

Recursion
(CTRL to add secondary)
Removal
Consumed by Greed
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Instant

Magus of the Balance
, , Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Creature - Human Wizard

Removal
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Stax
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Stax
(CTRL to add secondary)
Theft
Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Legendary Creature - Rogue Aetherborn

Theft
(CTRL to add secondary)
Tokens
Overlord of the Mistmoors
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror

Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Legendary Creature - Warrior Cat Zombie

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Oh yeah, "},{"attributes":{"bold":true},"insert":"this is definitely still Foretold Greed"},{"insert":". 😂 But after seeing the current list, I’d shift the primer a bit from what we were expecting.\nThe deck now looks like a wonderfully strange "},{"attributes":{"bold":true},"insert":"Orzhov value machine"},{"insert":". Athreos puts fate counters on things, you have blink through "},{"attributes":{"bold":true},"insert":"Conjurer's Closet, Felidar Guardian, Phelia"},{"insert":", ETB/value creatures, sacrifice outlets, recursion through "},{"attributes":{"bold":true},"insert":"Living Death, Mimic Vat, Gravedigger, Dewdrop Cure"},{"insert":", and then the completely non-negotiable Greed collection:\n"},{"attributes":{"bold":true},"insert":"Greed, Greed's Gambit, Hoarder's Greed, Horn of Greed, Treacherous Greed, Burden of Greed, Consumed by Greed."},{"insert":"\nSo the flavor practically writes itself:\n"},{"attributes":{"bold":true},"insert":"Everything has a price. Death just means someone else gets to collect."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"And I actually love that the deck has become a pile of seemingly unrelated people and things—Marvel characters, TMNT cards, random creatures, villains, Phyrexians—all trapped inside Athreos's weird economy of life and death.\nI'd make the new primer lean heavily into "},{"attributes":{"bold":true},"insert":"debt / contracts / fate / greed"},{"insert":".\nForetold Greed"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Everything has a price. Some debts are simply collected after death.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Foretold Greed"},{"insert":" is an Orzhov value deck led by "},{"attributes":{"bold":true},"insert":"Athreos, Shroud-Veiled"},{"insert":", built around greed, fate, death, and the simple principle that nothing truly belongs to anyone until Athreos says otherwise.\nCreatures enter.\nCreatures provide value.\nCreatures receive fate counters.\nCreatures die.\nAnd somehow...\n"},{"attributes":{"bold":true},"insert":"they're still on our payroll."},{"insert":"\nBlink effects reuse valuable creatures. Sacrifice outlets turn them into resources. Recursion brings back what should have stayed dead. Athreos makes removing marked creatures considerably more complicated.\nMeanwhile, an increasingly suspicious collection of cards involving the word "},{"attributes":{"bold":true},"insert":"Greed"},{"insert":" ensures we're making questionable financial decisions throughout the entire process.\nLife is a resource.\nCreatures are resources.\nThe graveyard is a resource.\nYour opponents' creatures may eventually become resources.\nNothing is wasted.\nBecause in Foretold Greed...\n"},{"attributes":{"bold":true},"insert":"Everything has a price."},{"insert":"\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game — Sign the Contract"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish your mana and begin putting useful creatures onto the battlefield.\nThe early game isn't particularly explosive.\nThat's fine.\nCards that draw, ramp, disrupt, or provide useful enter-the-battlefield effects begin establishing the pieces you'll reuse later.\nThen comes "},{"attributes":{"bold":true},"insert":"Athreos"},{"insert":".\nOnce Athreos enters the battlefield, the contracts begin.\nEvery end step brings another fate counter.\nYour creatures.\nImportant utility creatures.\nSomething belonging to an opponent that you'd be extremely interested in acquiring later.\nThe counter doesn't immediately do anything.\nIt's simply a promise.\nAnd Athreos always collects.\nMid Game — Accrued Interest"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Now the value engines begin interacting.\n"},{"attributes":{"bold":true},"insert":"Conjurer's Closet, Phelia,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Felidar Guardian"},{"insert":" allow useful permanents to repeatedly leave and return.\nCreatures with enter-the-battlefield abilities become repeatable resources.\n"},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" becomes particularly entertaining when allowed to make repeat appearances.\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":" makes those interactions considerably more excessive while interfering with opposing triggers.\nMeanwhile, Athreos continues marking creatures.\nYour battlefield begins accumulating small pieces of value that opponents increasingly need to answer.\nUnfortunately for them...\nAnswering your creatures is sometimes exactly what you wanted.\nLate Game — Collection Notice"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The debt is due.\nBy now, creatures have died.\nThe graveyard has filled.\nFate counters have been distributed.\nAnd your recursion becomes considerably more threatening.\n"},{"attributes":{"bold":true},"insert":"Mimic Vat"},{"insert":" turns death into another source of creatures.\nSmaller recursion effects recover important pieces.\nAnd "},{"attributes":{"bold":true},"insert":"Living Death"},{"insert":" can completely rewrite the battlefield.\nYour creatures return.\nETB abilities trigger.\nDeath becomes temporary.\nAnd anything Athreos properly marked may find itself changing ownership along the way.\nAt this point, Foretold Greed stops feeling like a collection of miscellaneous value cards.\nIt becomes an accounting department.\nAnd everyone at the table has outstanding debt.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Foretold Greed doesn't necessarily win through one enormous attack or a single combo.\nIt wins by making "},{"attributes":{"bold":true},"insert":"everything profitable"},{"insert":".\nCreatures entering provide value.\nCreatures leaving provide opportunities.\nBlink effects repeat useful abilities.\nSacrifice outlets let you choose when something dies.\nRecursion ensures useful creatures don't remain gone.\nAthreos makes death itself dangerous for opponents.\nEventually, those small transactions accumulate.\n"},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" drains life.\n"},{"attributes":{"bold":true},"insert":"Bloodletter of Aclazotz"},{"insert":" makes life loss considerably more threatening.\nLarge threats begin attacking.\nTokens accumulate.\nStolen creatures change sides.\nAnd your opponents slowly discover that they've spent significantly more resources answering your board than you've spent rebuilding it.\nForetold Greed doesn't need to become rich immediately.\nIt charges "},{"attributes":{"bold":true},"insert":"interest"},{"insert":".\nThe Greed Clause"},{"attributes":{"header":1},"insert":"\n"},{"insert":"There are cards in this deck because they're useful.\nThere are cards in this deck because they're synergistic.\nAnd then there are cards in this deck because they contain the word:\n"},{"attributes":{"bold":true},"insert":"GREED"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Greed."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Greed's Gambit."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hoarder's Greed."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Horn of Greed."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Treacherous Greed."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Burden of Greed."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Consumed by Greed."},{"insert":"\nAre all of them equally sensible?\nNo.\nIs that relevant?\nAlso no.\nThis isn't "},{"attributes":{"bold":true},"insert":"Foretold Financial Responsibility"},{"insert":".\nEvery Greed card represents another questionable transaction.\nCards for life.\nCards for risk.\nCards for resources.\nCards because the name says Greed and therefore the deck legally requires them.\nGreed isn't merely a mechanic.\nIt's a deckbuilding restriction we've imposed upon ourselves for no responsible reason.\nFate Counters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Athreos doesn't threaten creatures immediately.\nHe marks them.\nA fate counter is a contract waiting to be fulfilled.\nPut one on a creature you want to protect.\nPut one on something valuable.\nPut one on an opponent's creature that would look significantly better on your side of the battlefield.\nThen wait.\nIf that creature dies or is exiled, Athreos remembers.\nThis creates a wonderful problem for everyone else.\nRemoving the marked creature may simply give it to you.\nLeaving it alone means allowing it to continue generating value.\nThe creature may still belong to them.\nThe paperwork says otherwise.\nBlink Accounting"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Why settle for one enter-the-battlefield trigger when you already paid for the creature?\n"},{"attributes":{"bold":true},"insert":"Conjurer's Closet."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phelia."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Felidar Guardian."},{"insert":"\nThese effects allow Foretold Greed to repeatedly extract value from useful permanents.\nDraw another card.\nTrigger another ability.\nReuse another creature.\nReset something useful.\nDo it again.\nWith "},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":", these transactions can become even more ridiculous.\nAnd "},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" deserves special recognition.\nGary arrives.\nGary drains everyone.\nGary leaves.\nGary returns.\nGary would like to discuss your outstanding balance.\nSacrifice Department"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sometimes waiting for creatures to die naturally is inefficient.\nThat's why we have management.\n"},{"attributes":{"bold":true},"insert":"Cutthroat Centurion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Maw of the Obzedat"},{"insert":" give you control over when creatures leave the battlefield.\nThis can protect creatures from certain forms of interaction, enable recursion, or simply convert a body that has already served its purpose into something useful.\nRemember:\nA creature sitting around doing nothing is an asset producing no return.\nA sacrificed creature is a "},{"attributes":{"bold":true},"insert":"business expense"},{"insert":".\nLiving Death"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually, accounting becomes complicated.\nToo many creatures.\nToo many graveyards.\nToo many transactions.\nThat's when we conduct a corporate restructuring.\n"},{"attributes":{"bold":true},"insert":"Living Death."},{"insert":"\nEverything currently alive disappears.\nEverything previously dead returns.\nIn a deck filled with recursion, ETB value, sacrifice, and Athreos nonsense, this can transform the battlefield completely.\nWas the company failing?\nNo.\nWe reorganized.\nPlease direct further questions to legal.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Excellent long-term value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Athreos makes marked creatures difficult to permanently remove."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blink effects repeatedly reuse important abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong recursion gives the deck resilience."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice outlets provide control over when creatures die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Living Death"},{"insert":" can completely rebuild the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Capable of stealing opposing creatures through Athreos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple forms of protection and removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contains an irresponsible quantity of Greed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gary works here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate can interfere with recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Athreos costs six mana and may take time to establish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck's value engines often require several pieces to reach full potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile effects require careful management when Athreos isn't available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact and enchantment removal can disrupt important engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some cards are present because they say "},{"attributes":{"bold":true},"insert":"Greed"},{"insert":" rather than because an accountant approved them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The accountant was fired.\nHe lacked vision.\nTerms and Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"By allowing "},{"attributes":{"bold":true},"insert":"Athreos, Shroud-Veiled"},{"insert":" to resolve, all players agree to the following:\n"},{"attributes":{"bold":true},"insert":"1."},{"insert":" Fate counters represent legally binding contracts.\n"},{"attributes":{"bold":true},"insert":"2."},{"insert":" Death does not terminate said contracts.\n"},{"attributes":{"bold":true},"insert":"3."},{"insert":" Exile does not terminate said contracts.\n"},{"attributes":{"bold":true},"insert":"4."},{"insert":" Creatures returning under new management are not considered theft.\n"},{"attributes":{"bold":true},"insert":"5."},{"insert":" Life totals may be exchanged for cards where applicable.\n"},{"attributes":{"bold":true},"insert":"6."},{"insert":" Greed-related financial losses are non-refundable.\n"},{"attributes":{"bold":true},"insert":"7."},{"insert":" Gray Merchant of Asphodel may contact you regarding outstanding payments.\n"},{"attributes":{"bold":true},"insert":"8."},{"insert":" The management reserves the right to activate "},{"attributes":{"bold":true},"insert":"Living Death"},{"insert":" without notice.\nBy continuing to participate in the game, you acknowledge that you have read and accepted these terms.\nNobody reads the terms.\nPhilosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Everyone wants something.\nMore cards.\nMore creatures.\nMore life.\nMore power.\nMore time.\nEvery desire creates another transaction.\nEvery transaction creates another debt.\nAnd every debt eventually comes due.\nAthreos doesn't hurry.\nHe doesn't need to.\nHe marks what belongs to him and waits.\nCreatures die.\nFortunes disappear.\nGraveyards fill.\nThe wealthy demand more.\nThe desperate offer everything.\nAnd eventually, everyone crosses the same river.\nSo draw the cards.\nSpend the life.\nMake the deal.\nTake what you want.\nBecause greed always promises that you can have "},{"attributes":{"bold":true},"insert":"just a little more"},{"insert":".\nAthreos only asks one question:\n"},{"attributes":{"bold":true},"insert":"WHAT WILL YOU PAY FOR IT?"},{"insert":" 💀🪙"},{"attributes":{"header":2},"insert":"\n"},{"insert":" \n\n"}]}






















































