timinator255
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Commander
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{"ops":[{"insert":"Jennifer Walters // The Sensational She-Hulk\nDeck Strategy\nJennifer Walters is a "},{"attributes":{"bold":true},"insert":"Selesnya Voltron deck"},{"insert":" that controls the battlefield through combat. Rather than flooding the board with creatures, this deck focuses on building one unstoppable threat that can remove opposing creatures through fight effects while dealing lethal commander damage.\nThe goal is simple:\nRamp into Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect her at all costs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use fight effects to clear blockers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards through combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the table with commander damage or a huge alpha strike"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game\nYour first few turns should focus on mana development.\nPriorities\nPlay mana dorks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp with land spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fix your colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't rush Jennifer into removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal Opening Cards\nLlanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fyndhorn Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampant Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cultivate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama's Reach"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If an opponent is getting too far ahead, don't be afraid to slow them down with:\nDrannith Magistrate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gaddock Teeg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blind Obedience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game\nOnce Jennifer hits the battlefield, your priorities change.\nProtect Jennifer\nThis deck runs a large number of protection spells.\nProtection\nHeroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tamiyo's Safekeeping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sejiri Shelter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Take Up the Shield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selfless Spirit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Timely Ward"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unbreakable Formation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Equipment\nHammer of Nazahn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander's Plate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basilisk Collar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever possible, leave mana available to protect Jennifer.\nPick Your Fights\nJennifer excels at controlling creature-heavy decks.\nFight effects include:\nBushwhack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prey Upon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gargos, Vicious Watcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thorn Mammoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Apex Altisaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foe-Razer Regent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removing blockers makes attacking much safer while keeping opponents off balance.\nDraw Cards\nCombat is your biggest source of card advantage.\nKey draw engines include:\nKeen Sense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snake Umbra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hunter's Insight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Whisperer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ohran Frostfang"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shamanic Revelation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One successful attack with Hunter's Insight can completely refill your hand.\nKey Synergies\nBasilisk Collar\nOne of the strongest cards in the deck.\nDeathtouch turns every fight effect into unconditional creature removal while the lifelink keeps you healthy.\nLure + Fight Effects\nCards like:\nLure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roar of Challenge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"force opponents to block Jennifer, allowing her to wipe entire boards—especially when combined with Basilisk Collar or protection effects.\nGargos, Vicious Watcher\nTargeting your own creatures with pump or protection spells also triggers Gargos, giving you additional fight effects for free.\nThorn Mammoth\nEvery creature entering your battlefield becomes another removal spell.\nApex Altisaur\nRepeated fights can completely clear the battlefield, especially when Jennifer has protection available.\nWilderness Reclamation\nUntapping your lands after combat lets you safely represent protection spells while still committing to your board.\nWin Conditions\nThe deck typically wins one of three ways.\nCommander Damage\nSuit up Jennifer and eliminate players with massive combat damage.\nUnnatural Growth\nDouble Jennifer's power and end games quickly through commander damage.\nTriumph of the Hordes\nThe deck's primary finisher.\nAfter controlling the board, one attack with Infect is often enough to eliminate multiple opponents.\nPolitics\nThis deck becomes threatening very quickly.\nInstead of becoming the table's first target:\nRemove problematic creatures for everyone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep protection available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let opponents fight each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strike when you can eliminate a player in one combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patience wins more games than speed.\nMulligan Guide\nKeep Hands With\n3+ lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one ramp spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection if possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid Hands With\nExpensive creatures only"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too few lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple combat tricks without Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Typical Game Plan\n"},{"attributes":{"bold":true},"insert":"Turns 1–3"},{"insert":"\nRamp and fix your mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4"},{"insert":"\nCast Jennifer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 5"},{"insert":"\nEquip or enchant Jennifer while holding up protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 6+"},{"insert":"\nFight away blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack for commander damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards through combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the game with Unnatural Growth or Triumph of the Hordes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths\nExcellent creature removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extremely resilient commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong against creature decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lots of protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can pivot between control and aggression"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses\nRelies heavily on Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile removal can be difficult without protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo decks can be challenging"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated board wipes can slow the deck down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Thoughts\nJennifer Walters rewards patience. Spend the early game ramping and setting up, then deploy Jennifer when you can immediately protect her. Once she's established, dominate combat, keep your hand full, and look for the perfect moment to finish the table with overwhelming commander damage or a decisive "},{"attributes":{"bold":true},"insert":"Triumph of the Hordes"},{"insert":".\n"}]}
Artifact
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Legendary Creature - Wurm

Thancred Waters
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Legendary Creature - Human Warrior

Creature
(CTRL to add secondary)
Enchantment
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura

Enchantment
(CTRL to add secondary)
Instant
Invisible Force Field
Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Jennifer Walters // The Sensational She-Hulk\nDeck Strategy\nJennifer Walters is a "},{"attributes":{"bold":true},"insert":"Selesnya Voltron deck"},{"insert":" that controls the battlefield through combat. Rather than flooding the board with creatures, this deck focuses on building one unstoppable threat that can remove opposing creatures through fight effects while dealing lethal commander damage.\nThe goal is simple:\nRamp into Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect her at all costs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use fight effects to clear blockers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards through combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the table with commander damage or a huge alpha strike"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game\nYour first few turns should focus on mana development.\nPriorities\nPlay mana dorks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp with land spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fix your colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't rush Jennifer into removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal Opening Cards\nLlanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fyndhorn Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampant Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cultivate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama's Reach"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If an opponent is getting too far ahead, don't be afraid to slow them down with:\nDrannith Magistrate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gaddock Teeg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blind Obedience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game\nOnce Jennifer hits the battlefield, your priorities change.\nProtect Jennifer\nThis deck runs a large number of protection spells.\nProtection\nHeroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tamiyo's Safekeeping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sejiri Shelter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Take Up the Shield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selfless Spirit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Timely Ward"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unbreakable Formation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Equipment\nHammer of Nazahn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander's Plate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basilisk Collar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever possible, leave mana available to protect Jennifer.\nPick Your Fights\nJennifer excels at controlling creature-heavy decks.\nFight effects include:\nBushwhack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prey Upon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gargos, Vicious Watcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thorn Mammoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Apex Altisaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foe-Razer Regent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removing blockers makes attacking much safer while keeping opponents off balance.\nDraw Cards\nCombat is your biggest source of card advantage.\nKey draw engines include:\nKeen Sense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snake Umbra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hunter's Insight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Whisperer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ohran Frostfang"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shamanic Revelation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One successful attack with Hunter's Insight can completely refill your hand.\nKey Synergies\nBasilisk Collar\nOne of the strongest cards in the deck.\nDeathtouch turns every fight effect into unconditional creature removal while the lifelink keeps you healthy.\nLure + Fight Effects\nCards like:\nLure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roar of Challenge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"force opponents to block Jennifer, allowing her to wipe entire boards—especially when combined with Basilisk Collar or protection effects.\nGargos, Vicious Watcher\nTargeting your own creatures with pump or protection spells also triggers Gargos, giving you additional fight effects for free.\nThorn Mammoth\nEvery creature entering your battlefield becomes another removal spell.\nApex Altisaur\nRepeated fights can completely clear the battlefield, especially when Jennifer has protection available.\nWilderness Reclamation\nUntapping your lands after combat lets you safely represent protection spells while still committing to your board.\nWin Conditions\nThe deck typically wins one of three ways.\nCommander Damage\nSuit up Jennifer and eliminate players with massive combat damage.\nUnnatural Growth\nDouble Jennifer's power and end games quickly through commander damage.\nTriumph of the Hordes\nThe deck's primary finisher.\nAfter controlling the board, one attack with Infect is often enough to eliminate multiple opponents.\nPolitics\nThis deck becomes threatening very quickly.\nInstead of becoming the table's first target:\nRemove problematic creatures for everyone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep protection available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let opponents fight each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strike when you can eliminate a player in one combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patience wins more games than speed.\nMulligan Guide\nKeep Hands With\n3+ lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one ramp spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection if possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid Hands With\nExpensive creatures only"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too few lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple combat tricks without Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Typical Game Plan\n"},{"attributes":{"bold":true},"insert":"Turns 1–3"},{"insert":"\nRamp and fix your mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4"},{"insert":"\nCast Jennifer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 5"},{"insert":"\nEquip or enchant Jennifer while holding up protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 6+"},{"insert":"\nFight away blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack for commander damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards through combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the game with Unnatural Growth or Triumph of the Hordes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths\nExcellent creature removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extremely resilient commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong against creature decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lots of protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can pivot between control and aggression"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses\nRelies heavily on Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile removal can be difficult without protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo decks can be challenging"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated board wipes can slow the deck down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Thoughts\nJennifer Walters rewards patience. Spend the early game ramping and setting up, then deploy Jennifer when you can immediately protect her. Once she's established, dominate combat, keep your hand full, and look for the perfect moment to finish the table with overwhelming commander damage or a decisive "},{"attributes":{"bold":true},"insert":"Triumph of the Hordes"},{"insert":".\n"}]}









































































