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Commander
Size: 100Salt sum: 44.1
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timinator255

636 views9 days ago
Commander
Size: 100Salt sum: 44.1

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{"ops":[{"insert":"Jennifer Walters // The Sensational She-Hulk\nDeck Strategy\nJennifer Walters is a "},{"attributes":{"bold":true},"insert":"Selesnya Voltron deck"},{"insert":" that controls the battlefield through combat. Rather than flooding the board with creatures, this deck focuses on building one unstoppable threat that can remove opposing creatures through fight effects while dealing lethal commander damage.\nThe goal is simple:\nRamp into Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect her at all costs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use fight effects to clear blockers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards through combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the table with commander damage or a huge alpha strike"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game\nYour first few turns should focus on mana development.\nPriorities\nPlay mana dorks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp with land spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fix your colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't rush Jennifer into removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal Opening Cards\nLlanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fyndhorn Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampant Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cultivate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama's Reach"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If an opponent is getting too far ahead, don't be afraid to slow them down with:\nDrannith Magistrate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gaddock Teeg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blind Obedience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game\nOnce Jennifer hits the battlefield, your priorities change.\nProtect Jennifer\nThis deck runs a large number of protection spells.\nProtection\nHeroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tamiyo's Safekeeping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sejiri Shelter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Take Up the Shield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selfless Spirit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Timely Ward"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unbreakable Formation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Equipment\nHammer of Nazahn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander's Plate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basilisk Collar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever possible, leave mana available to protect Jennifer.\nPick Your Fights\nJennifer excels at controlling creature-heavy decks.\nFight effects include:\nBushwhack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prey Upon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gargos, Vicious Watcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thorn Mammoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Apex Altisaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foe-Razer Regent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removing blockers makes attacking much safer while keeping opponents off balance.\nDraw Cards\nCombat is your biggest source of card advantage.\nKey draw engines include:\nKeen Sense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snake Umbra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hunter's Insight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Whisperer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ohran Frostfang"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shamanic Revelation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One successful attack with Hunter's Insight can completely refill your hand.\nKey Synergies\nBasilisk Collar\nOne of the strongest cards in the deck.\nDeathtouch turns every fight effect into unconditional creature removal while the lifelink keeps you healthy.\nLure + Fight Effects\nCards like:\nLure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roar of Challenge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"force opponents to block Jennifer, allowing her to wipe entire boards—especially when combined with Basilisk Collar or protection effects.\nGargos, Vicious Watcher\nTargeting your own creatures with pump or protection spells also triggers Gargos, giving you additional fight effects for free.\nThorn Mammoth\nEvery creature entering your battlefield becomes another removal spell.\nApex Altisaur\nRepeated fights can completely clear the battlefield, especially when Jennifer has protection available.\nWilderness Reclamation\nUntapping your lands after combat lets you safely represent protection spells while still committing to your board.\nWin Conditions\nThe deck typically wins one of three ways.\nCommander Damage\nSuit up Jennifer and eliminate players with massive combat damage.\nUnnatural Growth\nDouble Jennifer's power and end games quickly through commander damage.\nTriumph of the Hordes\nThe deck's primary finisher.\nAfter controlling the board, one attack with Infect is often enough to eliminate multiple opponents.\nPolitics\nThis deck becomes threatening very quickly.\nInstead of becoming the table's first target:\nRemove problematic creatures for everyone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep protection available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let opponents fight each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strike when you can eliminate a player in one combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patience wins more games than speed.\nMulligan Guide\nKeep Hands With\n3+ lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one ramp spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection if possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid Hands With\nExpensive creatures only"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too few lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple combat tricks without Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Typical Game Plan\n"},{"attributes":{"bold":true},"insert":"Turns 1–3"},{"insert":"\nRamp and fix your mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4"},{"insert":"\nCast Jennifer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 5"},{"insert":"\nEquip or enchant Jennifer while holding up protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 6+"},{"insert":"\nFight away blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack for commander damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards through combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the game with Unnatural Growth or Triumph of the Hordes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths\nExcellent creature removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extremely resilient commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong against creature decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lots of protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can pivot between control and aggression"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses\nRelies heavily on Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile removal can be difficult without protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo decks can be challenging"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated board wipes can slow the deck down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Thoughts\nJennifer Walters rewards patience. Spend the early game ramping and setting up, then deploy Jennifer when you can immediately protect her. Once she's established, dominate combat, keep your hand full, and look for the perfect moment to finish the table with overwhelming commander damage or a decisive "},{"attributes":{"bold":true},"insert":"Triumph of the Hordes"},{"insert":".\n"}]}

Commander

Qty: 1 Price: $54.99
Jennifer Walters
Your opponents can't cast spells during your turn.
: Transform Jennifer Walters. Activate only as a sorcery.
Legendary Creature - Human Advisor Hero
Jennifer Walters // The Sensational She-Hulk (msh) 328Jennifer Walters // The Sensational She-Hulk (msh) 328

Commander

(CTRL to add secondary)

Artifact

Qty: 4 Price: $120.96
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (dsc) 241
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (sld) 1733
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (c17) 51
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245

Artifact

(CTRL to add secondary)

Creature

Qty: 22 Price: $144.98
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Legendary Creature - Hero Symbiote
Anti-Venom, Horrifying Healer (spm) 1
Apex Altisaur
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Creature - Dinosaur
Apex Altisaur (c19) 31
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (msc) 122
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (grn) 123
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 11
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (m15) 173
Everett K. Ross, Hapless Attaché
Commander creatures you control get +1/+1 and have lifelink.
Whenever an opponent attacks you with two or more creatures, draw a card.
Legendary Creature - Human Advisor
Everett K. Ross, Hapless Attaché (msc) 13
Foe-Razer Regent
Flying
When this creature enters, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
Creature - Dragon
Foe-Razer Regent (dtk) 187
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Gaddock Teeg
Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with
in their mana costs can't be cast.
Legendary Creature - Advisor Kithkin
Gaddock Teeg (plst) UMA-199
Gargos, Vicious Watcher
Vigilance
Hydra spells you cast cost
less to cast.
Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
Legendary Creature - Hydra
Gargos, Vicious Watcher (m20) 172
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (m19) 186
Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Legendary Creature - Wurm
Grothama, All-Devouring (plst) BBD-71
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (cmm) 650
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (emn) 40
Spectacular Spider-Man
Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Spider Hero
Spectacular Spider-Man (pspm) 14s
Thancred Waters
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Legendary Creature - Human Warrior
Thancred Waters (fic) 139
The Sentry, Golden Guardian
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
Legendary Creature - Human Hero
The Sentry, Golden Guardian (msh) 358
Thorn Mammoth
Trample
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Creature - Elephant
Thorn Mammoth (plst) ELD-323
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
Legendary Creature - Elder Dinosaur
Zetalpa, Primal Dawn (c20) 107

Creature

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Enchantment

Qty: 13 Price: $47.69
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (plst) C15-60
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 303
Indestructibility
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Enchantment - Aura
Indestructibility (m14) 23
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (tsr) 213
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment - Aura
Lure (m12) 183
Privileged Position
(
can be paid with either
or
.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Enchantment
Privileged Position (mar) 92
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura
Shield of the Oversoul (plst) SHM-242
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Snake Umbra (plst) C18-162
Super Strength
Enchant creature
Enchanted creature gets +4/+4 and has trample and ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Super Strength (msh) 189
Timely Ward
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Enchantment - Aura
Timely Ward (dsc) 107
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (mid) 206
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (dsc) 205
With Great Power . . .
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
With Great Power . . . (spm) 248

Enchantment

(CTRL to add secondary)

Instant

Qty: 16 Price: $112.02
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (mar) 33
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (cn2) 82
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 310
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (sld) 1728
Gideon's Sacrifice
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Instant
Gideon's Sacrifice (war) 14
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (sld) 1750
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (mar) 35
Invisible Force Field
Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Invisible Force Field (msc) 311
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (8ed) 270
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (cmm) 49
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cmm) 841
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (plst) ONE-190
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (sld) 7052

Instant

(CTRL to add secondary)

Land

Qty: 33 (34 w/ MDFC)Price: $55.27
Arena
,
: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Land
Arena (mb2) 239
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (m3c) 324
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (pip) 488
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1989
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (mkc) 260
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 281
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 332
Plains
(
: Add
.)
Basic Land - Plains
Plains (msc) 866
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 421
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (mkc) 286
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (mkc) 304
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (khm) 272

Land

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Sorcery

Qty: 11 Price: $49.36
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (tmc) 50
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (dsc) 177
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (fca) 45
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (chk) 225
Prey Upon
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Prey Upon (uma) 178
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (plst) MIR-235
Roar of Challenge
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Sorcery
Roar of Challenge (ktk) 145
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (soa) 57
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (sld) 1991
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (sld) 2366

Sorcery

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Deck Info

Deck stats

39 pips - 29 cards
20 mana - 19 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
56 pips - 39 cards
24 mana - 23 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Jennifer Walters // The Sensational She-Hulk\nDeck Strategy\nJennifer Walters is a "},{"attributes":{"bold":true},"insert":"Selesnya Voltron deck"},{"insert":" that controls the battlefield through combat. Rather than flooding the board with creatures, this deck focuses on building one unstoppable threat that can remove opposing creatures through fight effects while dealing lethal commander damage.\nThe goal is simple:\nRamp into Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect her at all costs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use fight effects to clear blockers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards through combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the table with commander damage or a huge alpha strike"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game\nYour first few turns should focus on mana development.\nPriorities\nPlay mana dorks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp with land spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fix your colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't rush Jennifer into removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal Opening Cards\nLlanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fyndhorn Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampant Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cultivate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama's Reach"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If an opponent is getting too far ahead, don't be afraid to slow them down with:\nDrannith Magistrate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gaddock Teeg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blind Obedience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game\nOnce Jennifer hits the battlefield, your priorities change.\nProtect Jennifer\nThis deck runs a large number of protection spells.\nProtection\nHeroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tamiyo's Safekeeping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sejiri Shelter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Take Up the Shield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Selfless Spirit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Timely Ward"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unbreakable Formation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Equipment\nHammer of Nazahn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander's Plate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basilisk Collar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever possible, leave mana available to protect Jennifer.\nPick Your Fights\nJennifer excels at controlling creature-heavy decks.\nFight effects include:\nBushwhack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prey Upon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gargos, Vicious Watcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thorn Mammoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Apex Altisaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foe-Razer Regent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removing blockers makes attacking much safer while keeping opponents off balance.\nDraw Cards\nCombat is your biggest source of card advantage.\nKey draw engines include:\nKeen Sense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snake Umbra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hunter's Insight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Whisperer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ohran Frostfang"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shamanic Revelation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One successful attack with Hunter's Insight can completely refill your hand.\nKey Synergies\nBasilisk Collar\nOne of the strongest cards in the deck.\nDeathtouch turns every fight effect into unconditional creature removal while the lifelink keeps you healthy.\nLure + Fight Effects\nCards like:\nLure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roar of Challenge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"force opponents to block Jennifer, allowing her to wipe entire boards—especially when combined with Basilisk Collar or protection effects.\nGargos, Vicious Watcher\nTargeting your own creatures with pump or protection spells also triggers Gargos, giving you additional fight effects for free.\nThorn Mammoth\nEvery creature entering your battlefield becomes another removal spell.\nApex Altisaur\nRepeated fights can completely clear the battlefield, especially when Jennifer has protection available.\nWilderness Reclamation\nUntapping your lands after combat lets you safely represent protection spells while still committing to your board.\nWin Conditions\nThe deck typically wins one of three ways.\nCommander Damage\nSuit up Jennifer and eliminate players with massive combat damage.\nUnnatural Growth\nDouble Jennifer's power and end games quickly through commander damage.\nTriumph of the Hordes\nThe deck's primary finisher.\nAfter controlling the board, one attack with Infect is often enough to eliminate multiple opponents.\nPolitics\nThis deck becomes threatening very quickly.\nInstead of becoming the table's first target:\nRemove problematic creatures for everyone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep protection available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let opponents fight each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strike when you can eliminate a player in one combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patience wins more games than speed.\nMulligan Guide\nKeep Hands With\n3+ lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one ramp spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection if possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid Hands With\nExpensive creatures only"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too few lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple combat tricks without Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Typical Game Plan\n"},{"attributes":{"bold":true},"insert":"Turns 1–3"},{"insert":"\nRamp and fix your mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4"},{"insert":"\nCast Jennifer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 5"},{"insert":"\nEquip or enchant Jennifer while holding up protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 6+"},{"insert":"\nFight away blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack for commander damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards through combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the game with Unnatural Growth or Triumph of the Hordes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths\nExcellent creature removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extremely resilient commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong against creature decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lots of protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can pivot between control and aggression"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses\nRelies heavily on Jennifer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile removal can be difficult without protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo decks can be challenging"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated board wipes can slow the deck down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Thoughts\nJennifer Walters rewards patience. Spend the early game ramping and setting up, then deploy Jennifer when you can immediately protect her. Once she's established, dominate combat, keep your hand full, and look for the perfect moment to finish the table with overwhelming commander damage or a decisive "},{"attributes":{"bold":true},"insert":"Triumph of the Hordes"},{"insert":".\n"}]}
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