LimaFin
28 views3 days ago
Commander
Size: 100Est cost: $370.36Salt sum: 34.42
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{"ops":[{"insert":"Murder Protocol"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"When one life ends, the protocol begins.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Murder Protocol is a Jund attrition deck where death is not a consequence—it's a resource.\nEvery creature that falls fuels the machine. Combat becomes a weapon, sacrifice becomes an advantage, and every casualty pushes the battlefield closer to complete collapse. Led by an engine that thrives on violence, the deck transforms ordinary skirmishes into unstoppable chains of destruction.\nVictory isn't achieved through overwhelming numbers.\nIt's earned by ensuring that nothing survives for long.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish your infrastructure.\nDevelop mana through efficient ramp while deploying creatures and utility permanents that prepare the battlefield for what's to come. Early interaction keeps aggressive opponents in check while setting the pace of the game.\nAt this stage, patience is key.\nThe protocol has not yet been activated.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the machine comes online.\nForce creatures into combat, steal opposing threats, sacrifice expendable bodies, and manipulate combat so that every exchange works in your favor. Every creature that dies strengthens your position while weakening everyone else's.\nOpponents quickly discover that attacking isn't safe...\n...but neither is staying home.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, the battlefield reaches critical failure.\nRepeated removal, forced combat, sacrifice effects, and powerful finishers leave opponents with increasingly fewer options. Every attempt to rebuild simply feeds the next cycle of destruction.\nBy this point, survival has become temporary.\nThe protocol always claims another victim.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Murder Protocol doesn't rely on a single combo or explosive finisher.\nInstead, it wins through relentless attrition.\nEvery creature removed, every sacrifice made, and every unfavorable combat step slowly shifts the balance of power. Opponents eventually find themselves without meaningful boards while your engines continue operating uninterrupted.\nThe game doesn't end suddenly.\nIt simply reaches a point where resistance becomes impossible.\nEscalation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Violence is contagious.\nDon't think of removal as trading one card for another.\nEvery creature that dies creates opportunities for the next one to fall. Sometimes the correct play isn't eliminating the biggest threat immediately—it's starting a chain reaction that removes several.\nThe best turns are the ones where your opponents unknowingly finish the job for you.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Exceptional creature removal and board control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Punishes creature-heavy strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thrives in prolonged games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible answers to a wide variety of threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent at turning opposing resources into liabilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every casualty advances your overall game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Can struggle against spell-heavy or combo-focused decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate may limit certain value engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Requires careful sequencing to maximize attrition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"May become the table's primary target once the engine is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"No army is invincible.\nNo commander is immortal.\nNo battlefield remains untouched.\nEvery casualty is recorded.\nEvery sacrifice is accounted for.\nEvery death advances the mission.\n"},{"attributes":{"bold":true},"insert":"Once Murder Protocol is activated... there is no abort command."},{"insert":"\n"}]}
Commander
Commander
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Artifact
Stolen Stark Tech
Flash
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Titania, Rugged Rumbler
As an additional cost to cast this spell, discard a card or pay .
Ward—Discard a card or pay . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays .)
Ward—Discard a card or pay . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays .)
Legendary Creature - Human Villain

Creature
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Discard
Necrogoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Lhurgoyf

Discard
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Drain
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment

Drain
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Enchantment
Doom Reigns Supreme
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Enchantment - Plan

Enchantment
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Finisher
Finisher
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Instant
Instant
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Land Destruction
Detritivore
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.
Creature - Lhurgoyf

Land Destruction
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Mill
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf

Coram, the Undertaker
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Legendary Creature - Human Warrior

Mill
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Protection
Protection
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Ramp
Ramp
(CTRL to add secondary)
Recursion
Nethergoyf
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Escape—, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Escape—, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Creature - Lhurgoyf

Recursion
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Removal
Arni Slays the Troll
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature you don't control.
II — Add . Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
I — Target creature you control fights up to one target creature you don't control.
II — Add . Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
Enchantment - Saga

Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Enchantment - Saga

Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf

Removal
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Tokens
Polygoyf
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Murder Protocol"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"When one life ends, the protocol begins.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Murder Protocol is a Jund attrition deck where death is not a consequence—it's a resource.\nEvery creature that falls fuels the machine. Combat becomes a weapon, sacrifice becomes an advantage, and every casualty pushes the battlefield closer to complete collapse. Led by an engine that thrives on violence, the deck transforms ordinary skirmishes into unstoppable chains of destruction.\nVictory isn't achieved through overwhelming numbers.\nIt's earned by ensuring that nothing survives for long.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish your infrastructure.\nDevelop mana through efficient ramp while deploying creatures and utility permanents that prepare the battlefield for what's to come. Early interaction keeps aggressive opponents in check while setting the pace of the game.\nAt this stage, patience is key.\nThe protocol has not yet been activated.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the machine comes online.\nForce creatures into combat, steal opposing threats, sacrifice expendable bodies, and manipulate combat so that every exchange works in your favor. Every creature that dies strengthens your position while weakening everyone else's.\nOpponents quickly discover that attacking isn't safe...\n...but neither is staying home.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, the battlefield reaches critical failure.\nRepeated removal, forced combat, sacrifice effects, and powerful finishers leave opponents with increasingly fewer options. Every attempt to rebuild simply feeds the next cycle of destruction.\nBy this point, survival has become temporary.\nThe protocol always claims another victim.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Murder Protocol doesn't rely on a single combo or explosive finisher.\nInstead, it wins through relentless attrition.\nEvery creature removed, every sacrifice made, and every unfavorable combat step slowly shifts the balance of power. Opponents eventually find themselves without meaningful boards while your engines continue operating uninterrupted.\nThe game doesn't end suddenly.\nIt simply reaches a point where resistance becomes impossible.\nEscalation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Violence is contagious.\nDon't think of removal as trading one card for another.\nEvery creature that dies creates opportunities for the next one to fall. Sometimes the correct play isn't eliminating the biggest threat immediately—it's starting a chain reaction that removes several.\nThe best turns are the ones where your opponents unknowingly finish the job for you.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Exceptional creature removal and board control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Punishes creature-heavy strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thrives in prolonged games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible answers to a wide variety of threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent at turning opposing resources into liabilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every casualty advances your overall game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Can struggle against spell-heavy or combo-focused decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate may limit certain value engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Requires careful sequencing to maximize attrition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"May become the table's primary target once the engine is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"No army is invincible.\nNo commander is immortal.\nNo battlefield remains untouched.\nEvery casualty is recorded.\nEvery sacrifice is accounted for.\nEvery death advances the mission.\n"},{"attributes":{"bold":true},"insert":"Once Murder Protocol is activated... there is no abort command."},{"insert":"\n"}]}









































































