300 views18 days ago
Commander
Size: 100Salt sum: 32.29
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LimaFin

300 views18 days ago
Commander
Size: 100Salt sum: 32.29

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{"ops":[{"insert":"Absolutely. Since "},{"attributes":{"bold":true},"insert":"Growing Concern"},{"insert":" is now Disa + Goyfs rather than Bhaal attrition, I'd give it its own personality while keeping the same general structure as your old primers.\nGrowing Concern"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"It was considerably smaller the last time we checked.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Growing Concern is a Jund graveyard deck where every discarded card, destroyed permanent, and dead creature contributes to an increasingly large problem.\nLed by "},{"attributes":{"bold":true},"insert":"Disa the Restless"},{"insert":", the deck fills graveyards while deploying an assortment of Lhurgoyfs and other creatures that grow stronger from everything that has already happened during the game.\nAt first, the board may not look particularly threatening.\nA few cards are milled. Creatures die. Lands find their way into graveyards. Opponents cast their spells and continue with their plans.\nThen someone checks the Goyfs.\nThe situation has become concerning.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Start feeding the graveyards.\nDevelop your mana with cards like "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Bloom Tender, Farseek, Nature's Lore"},{"insert":" and your other ramp pieces while beginning to stock graveyards.\nEarly self-mill, discard and normal interaction all contribute toward the same goal. You don't need to rush your larger threats onto the battlefield immediately.\nFor now, you're simply creating the conditions they need to grow.\nNothing to worry about yet.\nProbably.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where "},{"attributes":{"bold":true},"insert":"Disa the Restless"},{"insert":" and the Goyfs begin taking over.\nCards like "},{"attributes":{"bold":true},"insert":"Barrowgoyf, Necrogoyf, Nethergoyf, Mortivore, Polygoyf, Pyrogoyf"},{"insert":" and the original "},{"attributes":{"bold":true},"insert":"Lhurgoyf"},{"insert":" turn increasingly populated graveyards into increasingly unpleasant creatures.\nDisa adds another layer to the problem by rewarding your Lhurgoyfs for connecting with opponents and helping put them onto the battlefield when they find their way into your graveyard from somewhere other than the battlefield.\nCards such as "},{"attributes":{"bold":true},"insert":"Maskwood Nexus"},{"insert":" can make the situation even stranger by allowing creatures that were never supposed to be Lhurgoyfs to join the family.\nAt this point, the table may begin asking how large everything is.\nThis is usually a bad sign.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, the graveyards are full.\nCreatures have died. Spells have been cast. Permanents have been destroyed. Cards have been discarded and milled.\nAll of that history is now working for you.\nYour largest Goyfs become serious combat threats, while cards like "},{"attributes":{"bold":true},"insert":"Tarmogoyf Nest"},{"insert":" and your other token engines can turn the deck's accumulated resources into additional bodies.\nPowerful threats such as "},{"attributes":{"bold":true},"insert":"Beledros Witherbloom"},{"insert":", "},{"attributes":{"bold":true},"insert":"Titania, Nature's Force"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Coram, the Undertaker"},{"insert":" give the deck additional ways to keep functioning even when simply making an enormous Goyf isn't enough.\nWhat began as a few strange creatures has become a battlefield full of things that should probably have been dealt with several turns ago.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Growing Concern primarily wins through combat.\nThe deck doesn't need an elaborate combo when its creatures can naturally reach absurd sizes simply because a normal game of Commander has been happening around them.\nDisa makes those creatures even more dangerous by turning successful Lhurgoyf attacks into additional board presence.\nCards such as "},{"attributes":{"bold":true},"insert":"Garruk's Uprising"},{"insert":" help large creatures push damage through while keeping cards flowing, and "},{"attributes":{"bold":true},"insert":"Rising of the Day"},{"insert":" helps new threats immediately become relevant.\nSometimes the winning creature is a carefully developed threat.\nSometimes it's a Goyf that entered the battlefield and is somehow already enormous.\nEither way, the solution is generally the same:\n"},{"attributes":{"bold":true},"insert":"Turn it sideways."},{"insert":"\nCause for Concern"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Never look at a Goyf as a fixed number.\nIts power and toughness are a live measurement of everything that has gone wrong so far.\nRemoval can make it larger.\nCombat can make it larger.\nDiscard can make it larger.\nSelf-mill can make it larger.\nEven your opponents progressing their own game plans may accidentally contribute to yours.\nThis means the deck can become stronger without directly committing additional resources to the battlefield.\nA manageable creature can become a major threat because several completely unrelated things happened elsewhere.\nThe correct time to become concerned was probably two turns ago.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Goyfs can become enormous without requiring large amounts of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Naturally benefits from graveyards filling during a normal Commander game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disa provides both pressure and additional Lhurgoyf value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-mill and discard can function as setup rather than pure downside."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple large creatures make the deck difficult to stop with single-target removal alone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Has several secondary threats outside the main Goyf plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gets increasingly dangerous as the game becomes messier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate can dramatically reduce the effectiveness of several threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some Goyfs depend heavily on the current contents of graveyards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is primarily combat-focused and still needs a way to connect with opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disa can become important enough that repeated commander removal slows the deck considerably."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large creatures are much less impressive against effects that prevent or heavily discourage combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An awkward opening hand can leave the deck developing graveyards without actually producing enough pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"At first, there was nothing unusual.\nA creature died.\nA spell was discarded.\nA land entered a graveyard.\nThen something started growing.\nNobody was particularly worried.\nThen it grew again.\nAnd again.\nEventually, someone asked the question they should have asked several turns earlier:\n"},{"attributes":{"bold":true},"insert":"\"How big is that thing?\""},{"insert":"\nThe answer is always changing.\nAnd that is becoming a "},{"attributes":{"bold":true},"insert":"Growing Concern"},{"insert":".\n"}]}

Commander

Qty: 1 Price: $0.99
Disa the Restless
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
Legendary Creature - Human Scout
Disa the Restless (m3c) 1

Commander

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Anthem

Qty: 1 Price: $0.79
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 427

Anthem

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Creature

Qty: 4 Price: $1.54
Aberrant Manawurm
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
Creature - Wurm
Aberrant Manawurm (sos) 138
Agents of HYDRA
When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Creature - Human Spy Villain
Agents of HYDRA (msh) 85
Bhaal, Lord of Murder
As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible.
Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
Legendary Creature - God
Bhaal, Lord of Murder (clb) 268
Titania, Rugged Rumbler
As an additional cost to cast this spell, discard a card or pay
.
Ward—Discard a card or pay
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays
.)
Legendary Creature - Human Villain
Titania, Rugged Rumbler (msh) 235

Creature

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Discard

Qty: 2 Price: $0.84
Necrogoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Lhurgoyf
Necrogoyf (m3c) 202
Smallpox
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Sorcery
Smallpox (tsr) 139

Discard

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Drain

Qty: 1 Price: $0.35
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Corroding Dragonstorm (tdm) 75

Drain

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Draw

Qty: 9 Price: $18.03
Anje Falkenrath
Haste
, Discard a card: Draw a card.
Whenever you discard a card, if it has madness, untap Anje Falkenrath.
Legendary Creature - Vampire
Anje Falkenrath (c19) 37
Doors of Durin
Whenever you attack, scry 2, then you may reveal the top card of your library. If a creature card is revealed this way, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Legendary Artifact
Doors of Durin (ltr) 199
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (inr) 167
Summon: G.F. Ifrit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — You may discard a card. If you do, draw a card.
III, IV — Add
.
Creature Enchantment - Saga Demon
Summon: G.F. Ifrit (fin) 163
The Flame of Keld
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Enchantment - Saga
The Flame of Keld (plst) DOM-123
Underworld Connections
Enchant land
Enchanted land has "
, Pay 1 life: Draw a card."
Enchantment - Aura
Underworld Connections (pw24) 9
Wild Guess
As an additional cost to cast this spell, discard a card.
Draw two cards.
Sorcery
Wild Guess (m14) 161
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 40

Draw

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Enchantment

Qty: 2 Price: $1.34
Additive Evolution
When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Enchantment
Additive Evolution (sos) 139
Doom Reigns Supreme
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Enchantment - Plan
Doom Reigns Supreme (msh) 407

Enchantment

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Finisher

Qty: 4 Price: $14.66
Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Lhurgoyf (m3c) 235
Magnivore
Haste (This creature can attack and
as soon as it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
Creature - Lhurgoyf
Magnivore (9ed) 202
Tarmogoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Tarmogoyf (pip) 349
Terravore
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Creature - Lhurgoyf
Terravore (dmr) 181

Finisher

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Instant

Qty: 3 Price: $1.05
Dark Deed
Target creature gets -4/-4 until end of turn.
Instant
Dark Deed (msh) 93
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158
Visions of Villainy
This spell costs
less to cast if you control a Villain.
You draw two cards and lose 2 life.
Instant
Visions of Villainy (msh) 120

Instant

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Land

Qty: 36 Price: $81.36
Akoum Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Akoum Refuge (scd) 289
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (tdm) 250
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bristling Backwoods
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Bristling Backwoods (otj) 253
Castle Locthwain
This land enters tapped unless you control a Swamp.
: Add
.
,
: Draw a card, then you lose life equal to the number of cards in your hand.
Land
Castle Locthwain (clb) 884
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Darigaaz's Caldera
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.
Land - Lair
Darigaaz's Caldera (dmr) 243
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Gongaga, Reactor Town
This land enters tapped.
: Add
or
.
Land - Town
Gongaga, Reactor Town (fin) 280
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (fdn) 690
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (ecc) 152
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (tdm) 258
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Night Market
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Cycling
(
, Discard this card: Draw a card.)
Land
Night Market (dft) 258
Ominous Asylum
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Ominous Asylum (spm) 181
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (tdm) 265
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (msc) 827
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (msc) 578
Tresserhorn Sinks
This land enters tapped.
: Add
or
.
Snow Land
Tresserhorn Sinks (csp) 150
Vector, Imperial Capital
This land enters tapped.
: Add
or
.
Land - Town
Vector, Imperial Capital (fin) 291
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (tmc) 82
Villainous Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
,
: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
Villainous Hideout (msh) 276

Land

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Land Destruction

Qty: 1 Price: $1.79
Detritivore
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—
. X can't be 0. (Rather than cast this card from your hand, you may pay
and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.
Creature - Lhurgoyf
Detritivore (plc) 96

Land Destruction

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Landfall

Qty: 1 Price: $2.29
Titania, Nature's Force
You may play Forests from your graveyard.
Whenever a Forest you control enters, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.
Legendary Creature - Elemental
Titania, Nature's Force (dsc) 202

Landfall

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Mill

Qty: 3 Price: $22.47
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf
Barrowgoyf (m3c) 102
Coram, the Undertaker
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Legendary Creature - Human Warrior
Coram, the Undertaker (m3c) 7
Mortivore
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Lhurgoyf
Mortivore (m3c) 201

Mill

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Pump

Qty: 1 Price: $0.35
Altar of the Goyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.
Lhurgoyf creatures you control have trample.
Artifact Kindred - Lhurgoyf
Altar of the Goyf (m3c) 282

Pump

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Ramp

Qty: 13 Price: $115.41
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Biophagus
Genomic Enhancement —
: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
Creature - Human Wizard Tyranid
Biophagus (40k) 87
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (fdn) 250
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Radha, Heir to Keld
Whenever Radha attacks, you may add
.
: Add
.
Legendary Creature - Warrior Elf
Radha, Heir to Keld (dmr) 196
Reach the Horizon
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Sorcery
Reach the Horizon (fin) 195
Sami's Curiosity
You gain 2 life. Create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
Sami's Curiosity (eoe) 203
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211

Ramp

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Recursion

Qty: 2 Price: $11.98
Nethergoyf
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Escape—
, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Creature - Lhurgoyf
Nethergoyf (mh3) 103
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Creature - Cat
Nine-Lives Familiar (fdn) 66

Recursion

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Removal

Qty: 9 Price: $44.45
Arni Slays the Troll
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature you don't control.
II — Add
. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
Enchantment - Saga
Arni Slays the Troll (khm) 201
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Enchantment - Saga
Binding the Old Gods (ecc) 120
Caustic Exhale
As an additional cost to cast this spell, behold a Dragon or pay
. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Target creature gets -3/-3 until end of turn.
Instant
Caustic Exhale (tdm) 74
Corrosive Gale
(
can be paid with either
or 2 life.)
Corrosive Gale deals X damage to each creature with flying.
Sorcery
Corrosive Gale (nph) 107
Crux of Fate
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Sorcery
Crux of Fate (fic) 275
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soc) 302
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (dsc) 146
Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf
Pyrogoyf (m3c) 111

Removal

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Tokens

Qty: 5 Price: $6.55
Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Legendary Creature - Elder Dragon
Beledros Witherbloom (soc) 296
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132
Polygoyf
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Polygoyf (m3c) 117
Sek'Kuar, Deathkeeper
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Legendary Creature - Shaman Orc
Sek'Kuar, Deathkeeper (cmm) 354
Tarmogoyf Nest
Enchant land
Enchanted land has "
,
: Create a Tarmogoyf token." (It's a
Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.")
Enchantment Kindred - Aura Lhurgoyf
Tarmogoyf Nest (m3c) 120

Tokens

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Tutor

Qty: 2 Price: $39.98
Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (nph) 104
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
32 pips - 25 cards
22 mana - 22 cards
23 pips - 19 cards
30 mana - 29 cards
36 pips - 31 cards
28 mana - 28 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Absolutely. Since "},{"attributes":{"bold":true},"insert":"Growing Concern"},{"insert":" is now Disa + Goyfs rather than Bhaal attrition, I'd give it its own personality while keeping the same general structure as your old primers.\nGrowing Concern"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"It was considerably smaller the last time we checked.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Growing Concern is a Jund graveyard deck where every discarded card, destroyed permanent, and dead creature contributes to an increasingly large problem.\nLed by "},{"attributes":{"bold":true},"insert":"Disa the Restless"},{"insert":", the deck fills graveyards while deploying an assortment of Lhurgoyfs and other creatures that grow stronger from everything that has already happened during the game.\nAt first, the board may not look particularly threatening.\nA few cards are milled. Creatures die. Lands find their way into graveyards. Opponents cast their spells and continue with their plans.\nThen someone checks the Goyfs.\nThe situation has become concerning.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Start feeding the graveyards.\nDevelop your mana with cards like "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Bloom Tender, Farseek, Nature's Lore"},{"insert":" and your other ramp pieces while beginning to stock graveyards.\nEarly self-mill, discard and normal interaction all contribute toward the same goal. You don't need to rush your larger threats onto the battlefield immediately.\nFor now, you're simply creating the conditions they need to grow.\nNothing to worry about yet.\nProbably.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where "},{"attributes":{"bold":true},"insert":"Disa the Restless"},{"insert":" and the Goyfs begin taking over.\nCards like "},{"attributes":{"bold":true},"insert":"Barrowgoyf, Necrogoyf, Nethergoyf, Mortivore, Polygoyf, Pyrogoyf"},{"insert":" and the original "},{"attributes":{"bold":true},"insert":"Lhurgoyf"},{"insert":" turn increasingly populated graveyards into increasingly unpleasant creatures.\nDisa adds another layer to the problem by rewarding your Lhurgoyfs for connecting with opponents and helping put them onto the battlefield when they find their way into your graveyard from somewhere other than the battlefield.\nCards such as "},{"attributes":{"bold":true},"insert":"Maskwood Nexus"},{"insert":" can make the situation even stranger by allowing creatures that were never supposed to be Lhurgoyfs to join the family.\nAt this point, the table may begin asking how large everything is.\nThis is usually a bad sign.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, the graveyards are full.\nCreatures have died. Spells have been cast. Permanents have been destroyed. Cards have been discarded and milled.\nAll of that history is now working for you.\nYour largest Goyfs become serious combat threats, while cards like "},{"attributes":{"bold":true},"insert":"Tarmogoyf Nest"},{"insert":" and your other token engines can turn the deck's accumulated resources into additional bodies.\nPowerful threats such as "},{"attributes":{"bold":true},"insert":"Beledros Witherbloom"},{"insert":", "},{"attributes":{"bold":true},"insert":"Titania, Nature's Force"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Coram, the Undertaker"},{"insert":" give the deck additional ways to keep functioning even when simply making an enormous Goyf isn't enough.\nWhat began as a few strange creatures has become a battlefield full of things that should probably have been dealt with several turns ago.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Growing Concern primarily wins through combat.\nThe deck doesn't need an elaborate combo when its creatures can naturally reach absurd sizes simply because a normal game of Commander has been happening around them.\nDisa makes those creatures even more dangerous by turning successful Lhurgoyf attacks into additional board presence.\nCards such as "},{"attributes":{"bold":true},"insert":"Garruk's Uprising"},{"insert":" help large creatures push damage through while keeping cards flowing, and "},{"attributes":{"bold":true},"insert":"Rising of the Day"},{"insert":" helps new threats immediately become relevant.\nSometimes the winning creature is a carefully developed threat.\nSometimes it's a Goyf that entered the battlefield and is somehow already enormous.\nEither way, the solution is generally the same:\n"},{"attributes":{"bold":true},"insert":"Turn it sideways."},{"insert":"\nCause for Concern"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Never look at a Goyf as a fixed number.\nIts power and toughness are a live measurement of everything that has gone wrong so far.\nRemoval can make it larger.\nCombat can make it larger.\nDiscard can make it larger.\nSelf-mill can make it larger.\nEven your opponents progressing their own game plans may accidentally contribute to yours.\nThis means the deck can become stronger without directly committing additional resources to the battlefield.\nA manageable creature can become a major threat because several completely unrelated things happened elsewhere.\nThe correct time to become concerned was probably two turns ago.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Goyfs can become enormous without requiring large amounts of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Naturally benefits from graveyards filling during a normal Commander game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disa provides both pressure and additional Lhurgoyf value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-mill and discard can function as setup rather than pure downside."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple large creatures make the deck difficult to stop with single-target removal alone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Has several secondary threats outside the main Goyf plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gets increasingly dangerous as the game becomes messier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate can dramatically reduce the effectiveness of several threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some Goyfs depend heavily on the current contents of graveyards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is primarily combat-focused and still needs a way to connect with opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disa can become important enough that repeated commander removal slows the deck considerably."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large creatures are much less impressive against effects that prevent or heavily discourage combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An awkward opening hand can leave the deck developing graveyards without actually producing enough pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"At first, there was nothing unusual.\nA creature died.\nA spell was discarded.\nA land entered a graveyard.\nThen something started growing.\nNobody was particularly worried.\nThen it grew again.\nAnd again.\nEventually, someone asked the question they should have asked several turns earlier:\n"},{"attributes":{"bold":true},"insert":"\"How big is that thing?\""},{"insert":"\nThe answer is always changing.\nAnd that is becoming a "},{"attributes":{"bold":true},"insert":"Growing Concern"},{"insert":".\n"}]}
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