LimaFin
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Commander
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{"ops":[{"insert":"Growing Concern"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"It was considerably smaller the last time we checked.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Growing Concern is a Jund graveyard deck where every discarded card, destroyed permanent, and dead creature contributes to an increasingly large problem.\nLed by "},{"attributes":{"bold":true},"insert":"Disa the Restless"},{"insert":", the deck fills graveyards while deploying an assortment of Lhurgoyfs and other creatures that grow stronger from everything that has already happened during the game.\nAt first, the board may not look particularly threatening.\nA few cards are milled. Creatures die. Lands find their way into graveyards. Opponents cast their spells and continue with their plans.\nThen someone checks the Goyfs.\nThe situation has become concerning.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Start feeding the graveyards.\nDevelop your mana with cards like "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Bloom Tender, Farseek, Nature's Lore"},{"insert":" and your other ramp pieces while beginning to stock graveyards.\nEarly self-mill, discard and normal interaction all contribute toward the same goal. You don't need to rush your larger threats onto the battlefield immediately.\nFor now, you're simply creating the conditions they need to grow.\nNothing to worry about yet.\nProbably.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where "},{"attributes":{"bold":true},"insert":"Disa the Restless"},{"insert":" and the Goyfs begin taking over.\nCards like "},{"attributes":{"bold":true},"insert":"Barrowgoyf, Necrogoyf, Nethergoyf, Mortivore, Polygoyf, Pyrogoyf"},{"insert":" and the original "},{"attributes":{"bold":true},"insert":"Lhurgoyf"},{"insert":" turn increasingly populated graveyards into increasingly unpleasant creatures.\nDisa adds another layer to the problem by rewarding your Lhurgoyfs for connecting with opponents and helping put them onto the battlefield when they find their way into your graveyard from somewhere other than the battlefield.\nCards such as "},{"attributes":{"bold":true},"insert":"Maskwood Nexus"},{"insert":" can make the situation even stranger by allowing creatures that were never supposed to be Lhurgoyfs to join the family.\nAt this point, the table may begin asking how large everything is.\nThis is usually a bad sign.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, the graveyards are full.\nCreatures have died. Spells have been cast. Permanents have been destroyed. Cards have been discarded and milled.\nAll of that history is now working for you.\nYour largest Goyfs become serious combat threats, while cards like "},{"attributes":{"bold":true},"insert":"Tarmogoyf Nest"},{"insert":" and your other token engines can turn the deck's accumulated resources into additional bodies.\nPowerful threats such as "},{"attributes":{"bold":true},"insert":"Beledros Witherbloom"},{"insert":", "},{"attributes":{"bold":true},"insert":"Titania, Nature's Force"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Coram, the Undertaker"},{"insert":" give the deck additional ways to keep functioning even when simply making an enormous Goyf isn't enough.\nWhat began as a few strange creatures has become a battlefield full of things that should probably have been dealt with several turns ago.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Growing Concern primarily wins through combat.\nThe deck doesn't need an elaborate combo when its creatures can naturally reach absurd sizes simply because a normal game of Commander has been happening around them.\nDisa makes those creatures even more dangerous by turning successful Lhurgoyf attacks into additional board presence.\nCards such as "},{"attributes":{"bold":true},"insert":"Garruk's Uprising"},{"insert":" help large creatures push damage through while keeping cards flowing, and "},{"attributes":{"bold":true},"insert":"Rising of the Day"},{"insert":" helps new threats immediately become relevant.\nSometimes the winning creature is a carefully developed threat.\nSometimes it's a Goyf that entered the battlefield and is somehow already enormous.\nEither way, the solution is generally the same:\n"},{"attributes":{"bold":true},"insert":"Turn it sideways."},{"insert":"\nCause for Concern"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Never look at a Goyf as a fixed number.\nIts power and toughness are a live measurement of everything that has gone wrong so far.\nRemoval can make it larger.\nCombat can make it larger.\nDiscard can make it larger.\nSelf-mill can make it larger.\nEven your opponents progressing their own game plans may accidentally contribute to yours.\nThis means the deck can become stronger without directly committing additional resources to the battlefield.\nA manageable creature can become a major threat because several completely unrelated things happened elsewhere.\nThe correct time to become concerned was probably two turns ago.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Goyfs can become enormous without requiring large amounts of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Naturally benefits from graveyards filling during a normal Commander game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disa provides both pressure and additional Lhurgoyf value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-mill and discard can function as setup rather than pure downside."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple large creatures make the deck difficult to stop with single-target removal alone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Has several secondary threats outside the main Goyf plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gets increasingly dangerous as the game becomes messier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate can dramatically reduce the effectiveness of several threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some Goyfs depend heavily on the current contents of graveyards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is primarily combat-focused and still needs a way to connect with opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disa can become important enough that repeated commander removal slows the deck considerably."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large creatures are much less impressive against effects that prevent or heavily discourage combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An awkward opening hand can leave the deck developing graveyards without actually producing enough pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"At first, there was nothing unusual.\nA creature died.\nA spell was discarded.\nA land entered a graveyard.\nThen something started growing.\nNobody was particularly worried.\nThen it grew again.\nAnd again.\nEventually, someone asked the question they should have asked several turns earlier:\n"},{"attributes":{"bold":true},"insert":"\"How big is that thing?\""},{"insert":"\nThe answer is always changing.\nAnd that is becoming a "},{"attributes":{"bold":true},"insert":"Growing Concern"},{"insert":".\n"}]}
Commander
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Creature
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Necrogoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Lhurgoyf

Discard
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Doors of Durin
Whenever you attack, scry 2, then you may reveal the top card of your library. If a creature card is revealed this way, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Legendary Artifact

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

The Flame of Keld
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Enchantment - Saga

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Draw
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Enchantment
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Finisher
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Instant
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Villainous Hideout
: Add .
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land

Land
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Detritivore
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.
Creature - Lhurgoyf

Land Destruction
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Coram, the Undertaker
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Legendary Creature - Human Warrior

Mill
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Klothys, God of Destiny
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Legendary Creature Enchantment - God

Svella, Ice Shaper
, : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color."
, : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
, : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Snow Creature - Warrior Troll

Ramp
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Nethergoyf
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Escape—, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Escape—, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Creature - Lhurgoyf

Recursion
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Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Enchantment - Saga

Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf

Removal
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Crashing Footfalls
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create two 4/4 green Rhino creature tokens with trample.
Create two 4/4 green Rhino creature tokens with trample.
Sorcery

Polygoyf
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf

Tokens
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Growing Concern"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"It was considerably smaller the last time we checked.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Growing Concern is a Jund graveyard deck where every discarded card, destroyed permanent, and dead creature contributes to an increasingly large problem.\nLed by "},{"attributes":{"bold":true},"insert":"Disa the Restless"},{"insert":", the deck fills graveyards while deploying an assortment of Lhurgoyfs and other creatures that grow stronger from everything that has already happened during the game.\nAt first, the board may not look particularly threatening.\nA few cards are milled. Creatures die. Lands find their way into graveyards. Opponents cast their spells and continue with their plans.\nThen someone checks the Goyfs.\nThe situation has become concerning.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Start feeding the graveyards.\nDevelop your mana with cards like "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Bloom Tender, Farseek, Nature's Lore"},{"insert":" and your other ramp pieces while beginning to stock graveyards.\nEarly self-mill, discard and normal interaction all contribute toward the same goal. You don't need to rush your larger threats onto the battlefield immediately.\nFor now, you're simply creating the conditions they need to grow.\nNothing to worry about yet.\nProbably.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where "},{"attributes":{"bold":true},"insert":"Disa the Restless"},{"insert":" and the Goyfs begin taking over.\nCards like "},{"attributes":{"bold":true},"insert":"Barrowgoyf, Necrogoyf, Nethergoyf, Mortivore, Polygoyf, Pyrogoyf"},{"insert":" and the original "},{"attributes":{"bold":true},"insert":"Lhurgoyf"},{"insert":" turn increasingly populated graveyards into increasingly unpleasant creatures.\nDisa adds another layer to the problem by rewarding your Lhurgoyfs for connecting with opponents and helping put them onto the battlefield when they find their way into your graveyard from somewhere other than the battlefield.\nCards such as "},{"attributes":{"bold":true},"insert":"Maskwood Nexus"},{"insert":" can make the situation even stranger by allowing creatures that were never supposed to be Lhurgoyfs to join the family.\nAt this point, the table may begin asking how large everything is.\nThis is usually a bad sign.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, the graveyards are full.\nCreatures have died. Spells have been cast. Permanents have been destroyed. Cards have been discarded and milled.\nAll of that history is now working for you.\nYour largest Goyfs become serious combat threats, while cards like "},{"attributes":{"bold":true},"insert":"Tarmogoyf Nest"},{"insert":" and your other token engines can turn the deck's accumulated resources into additional bodies.\nPowerful threats such as "},{"attributes":{"bold":true},"insert":"Beledros Witherbloom"},{"insert":", "},{"attributes":{"bold":true},"insert":"Titania, Nature's Force"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Coram, the Undertaker"},{"insert":" give the deck additional ways to keep functioning even when simply making an enormous Goyf isn't enough.\nWhat began as a few strange creatures has become a battlefield full of things that should probably have been dealt with several turns ago.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Growing Concern primarily wins through combat.\nThe deck doesn't need an elaborate combo when its creatures can naturally reach absurd sizes simply because a normal game of Commander has been happening around them.\nDisa makes those creatures even more dangerous by turning successful Lhurgoyf attacks into additional board presence.\nCards such as "},{"attributes":{"bold":true},"insert":"Garruk's Uprising"},{"insert":" help large creatures push damage through while keeping cards flowing, and "},{"attributes":{"bold":true},"insert":"Rising of the Day"},{"insert":" helps new threats immediately become relevant.\nSometimes the winning creature is a carefully developed threat.\nSometimes it's a Goyf that entered the battlefield and is somehow already enormous.\nEither way, the solution is generally the same:\n"},{"attributes":{"bold":true},"insert":"Turn it sideways."},{"insert":"\nCause for Concern"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Never look at a Goyf as a fixed number.\nIts power and toughness are a live measurement of everything that has gone wrong so far.\nRemoval can make it larger.\nCombat can make it larger.\nDiscard can make it larger.\nSelf-mill can make it larger.\nEven your opponents progressing their own game plans may accidentally contribute to yours.\nThis means the deck can become stronger without directly committing additional resources to the battlefield.\nA manageable creature can become a major threat because several completely unrelated things happened elsewhere.\nThe correct time to become concerned was probably two turns ago.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Goyfs can become enormous without requiring large amounts of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Naturally benefits from graveyards filling during a normal Commander game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disa provides both pressure and additional Lhurgoyf value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-mill and discard can function as setup rather than pure downside."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple large creatures make the deck difficult to stop with single-target removal alone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Has several secondary threats outside the main Goyf plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gets increasingly dangerous as the game becomes messier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate can dramatically reduce the effectiveness of several threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some Goyfs depend heavily on the current contents of graveyards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is primarily combat-focused and still needs a way to connect with opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disa can become important enough that repeated commander removal slows the deck considerably."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large creatures are much less impressive against effects that prevent or heavily discourage combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An awkward opening hand can leave the deck developing graveyards without actually producing enough pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"At first, there was nothing unusual.\nA creature died.\nA spell was discarded.\nA land entered a graveyard.\nThen something started growing.\nNobody was particularly worried.\nThen it grew again.\nAnd again.\nEventually, someone asked the question they should have asked several turns earlier:\n"},{"attributes":{"bold":true},"insert":"\"How big is that thing?\""},{"insert":"\nThe answer is always changing.\nAnd that is becoming a "},{"attributes":{"bold":true},"insert":"Growing Concern"},{"insert":".\n"}]}








































































