BacoBoy
1.1k views4 days ago
Commander
Size: 100Salt sum: 48.74
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Koh is designed as an aristocrats/vultron strategy. The goal is to play creatures and sacrifice your own creatures to Koh to build him up and win through commander damage. There's a lot of evasion and equipment to help boost that. As well as a few finishers to take a player out very quickly. \n\nCards like Braids Cabal minion are incredibly good to give to Koh, as it makes the effect 1-sided. The finishers include equipment such as Genchi Glove to give extra combat (especially useful if you have Koh steal Wall of Blood and give him some evasion like Fear or Flying), as well as Phage the Untouchable. They can instantly take 1 or 2 players out of the game very quickly.\n\nThere's a lot of intentional life loss, so there's a strong lifelink/life gain package to try and counteract that since you'll be tearing through your life total with no care in the world. It is incredibly easy to kill yourself with this deck, and I'm currently figuring out the correct ratio of life gain to loss. \n\nI also have a small tokens subtheme based around shapeshifters, zombies, and fairies to help as blockers so you can still have some board presence while killing all of your own creatures. \n\nWith Koh putting everything in exile, there is almost no recursion in this deck, which is very strange for an aristocrats and mono-black strategy, but I think it makes it really fun. There are 3 pieces in total, and I made sure they can get artifacts as well. They all put things back in your hand, so if anyone removes a crucial Vultron equipment or an important creature before Koh comes out, you have a second try with them. Other than that, everything is essentially 1 and done, so you have to play around that. Koh is great graveyard hate as well in that regard. \n\nOtherwise, the deck is pretty simple. I think it's a really fun take on Vultron, and Koh was a really interesting build around. With the juggling of life loss, killing all your own stuff, and still having an effective Vultron strategy, this deck is pretty complex and quite challenging to dial the knobs correctly, but I think I've done just that!\n"}]}
Commander
Koh, the Face Stealer
When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
Legendary Creature - Spirit Shapeshifter

Commander
(CTRL to add secondary)
BLOCKERS
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

BLOCKERS
(CTRL to add secondary)
BOARD WIPE
BOARD WIPE
(CTRL to add secondary)
DRAW
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

DRAW
(CTRL to add secondary)
EVASION
EVASION
(CTRL to add secondary)
FACES FOR KOH
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain

FACES FOR KOH
(CTRL to add secondary)
Finisher
Phage the Untouchable
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Legendary Creature - Avatar Minion

Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

Finisher
(CTRL to add secondary)
LANDS
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

LANDS
(CTRL to add secondary)
LIFE GIAN
LIFE GIAN
(CTRL to add secondary)
PROTECTION
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

PROTECTION
(CTRL to add secondary)
RAMP
The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

RAMP
(CTRL to add secondary)
SINGLE TAEGET REMOVAL
SINGLE TAEGET REMOVAL
(CTRL to add secondary)
VOLTRON
Pact Weapon
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Artifact - Equipment

VOLTRON
(CTRL to add secondary)
Sideboard
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Sideboard
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Koh is designed as an aristocrats/vultron strategy. The goal is to play creatures and sacrifice your own creatures to Koh to build him up and win through commander damage. There's a lot of evasion and equipment to help boost that. As well as a few finishers to take a player out very quickly. \n\nCards like Braids Cabal minion are incredibly good to give to Koh, as it makes the effect 1-sided. The finishers include equipment such as Genchi Glove to give extra combat (especially useful if you have Koh steal Wall of Blood and give him some evasion like Fear or Flying), as well as Phage the Untouchable. They can instantly take 1 or 2 players out of the game very quickly.\n\nThere's a lot of intentional life loss, so there's a strong lifelink/life gain package to try and counteract that since you'll be tearing through your life total with no care in the world. It is incredibly easy to kill yourself with this deck, and I'm currently figuring out the correct ratio of life gain to loss. \n\nI also have a small tokens subtheme based around shapeshifters, zombies, and fairies to help as blockers so you can still have some board presence while killing all of your own creatures. \n\nWith Koh putting everything in exile, there is almost no recursion in this deck, which is very strange for an aristocrats and mono-black strategy, but I think it makes it really fun. There are 3 pieces in total, and I made sure they can get artifacts as well. They all put things back in your hand, so if anyone removes a crucial Vultron equipment or an important creature before Koh comes out, you have a second try with them. Other than that, everything is essentially 1 and done, so you have to play around that. Koh is great graveyard hate as well in that regard. \n\nOtherwise, the deck is pretty simple. I think it's a really fun take on Vultron, and Koh was a really interesting build around. With the juggling of life loss, killing all your own stuff, and still having an effective Vultron strategy, this deck is pretty complex and quite challenging to dial the knobs correctly, but I think I've done just that!\n"}]}














































































